freedreno/ir3: pass variant to postsched
[mesa.git] / src / freedreno / ir3 / ir3_compiler.h
1 /*
2 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef IR3_COMPILER_H_
28 #define IR3_COMPILER_H_
29
30 #include "ir3_shader.h"
31
32 struct ir3_ra_reg_set;
33
34 struct ir3_compiler {
35 struct fd_device *dev;
36 uint32_t gpu_id;
37 struct ir3_ra_reg_set *set;
38 struct ir3_ra_reg_set *mergedregs_set;
39 uint32_t shader_count;
40
41 /*
42 * Configuration options for things that are handled differently on
43 * different generations:
44 */
45
46 /* a4xx (and later) drops SP_FS_FLAT_SHAD_MODE_REG_* for flat-interpolate
47 * so we need to use ldlv.u32 to load the varying directly:
48 */
49 bool flat_bypass;
50
51 /* on a3xx, we need to add one to # of array levels:
52 */
53 bool levels_add_one;
54
55 /* on a3xx, we need to scale up integer coords for isaml based
56 * on LoD:
57 */
58 bool unminify_coords;
59
60 /* on a3xx do txf_ms w/ isaml and scaled coords: */
61 bool txf_ms_with_isaml;
62
63 /* on a4xx, for array textures we need to add 0.5 to the array
64 * index coordinate:
65 */
66 bool array_index_add_half;
67
68 /* on a6xx, rewrite samgp to sequence of samgq0-3 in vertex shaders:
69 */
70 bool samgq_workaround;
71
72 /* on a3xx, the limit on const access is lower than later gens (in vec4
73 * units):
74 */
75 uint32_t max_const;
76
77 /* on a3xx, the unit of indirect const load is higher than later gens (in
78 * vec4 units):
79 */
80 uint32_t const_upload_unit;
81 };
82
83 struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id);
84
85 int ir3_compile_shader_nir(struct ir3_compiler *compiler,
86 struct ir3_shader_variant *so);
87
88 /* gpu pointer size in units of 32bit registers/slots */
89 static inline
90 unsigned ir3_pointer_size(struct ir3_compiler *compiler)
91 {
92 return (compiler->gpu_id >= 500) ? 2 : 1;
93 }
94
95 enum ir3_shader_debug {
96 IR3_DBG_SHADER_VS = BITFIELD_BIT(0),
97 IR3_DBG_SHADER_TCS = BITFIELD_BIT(1),
98 IR3_DBG_SHADER_TES = BITFIELD_BIT(2),
99 IR3_DBG_SHADER_GS = BITFIELD_BIT(3),
100 IR3_DBG_SHADER_FS = BITFIELD_BIT(4),
101 IR3_DBG_SHADER_CS = BITFIELD_BIT(5),
102 IR3_DBG_DISASM = BITFIELD_BIT(6),
103 IR3_DBG_OPTMSGS = BITFIELD_BIT(7),
104 IR3_DBG_FORCES2EN = BITFIELD_BIT(8),
105 IR3_DBG_NOUBOOPT = BITFIELD_BIT(9),
106 IR3_DBG_NOFP16 = BITFIELD_BIT(10),
107
108 /* DEBUG-only options: */
109 IR3_DBG_SCHEDMSGS = BITFIELD_BIT(20),
110 IR3_DBG_RAMSGS = BITFIELD_BIT(21),
111 };
112
113 extern enum ir3_shader_debug ir3_shader_debug;
114
115 static inline bool
116 shader_debug_enabled(gl_shader_stage type)
117 {
118 if (ir3_shader_debug & IR3_DBG_DISASM)
119 return true;
120
121 switch (type) {
122 case MESA_SHADER_VERTEX: return !!(ir3_shader_debug & IR3_DBG_SHADER_VS);
123 case MESA_SHADER_TESS_CTRL: return !!(ir3_shader_debug & IR3_DBG_SHADER_TCS);
124 case MESA_SHADER_TESS_EVAL: return !!(ir3_shader_debug & IR3_DBG_SHADER_TES);
125 case MESA_SHADER_GEOMETRY: return !!(ir3_shader_debug & IR3_DBG_SHADER_GS);
126 case MESA_SHADER_FRAGMENT: return !!(ir3_shader_debug & IR3_DBG_SHADER_FS);
127 case MESA_SHADER_COMPUTE: return !!(ir3_shader_debug & IR3_DBG_SHADER_CS);
128 default:
129 debug_assert(0);
130 return false;
131 }
132 }
133
134 static inline void
135 ir3_debug_print(struct ir3 *ir, const char *when)
136 {
137 if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
138 printf("%s:\n", when);
139 ir3_print(ir);
140 }
141 }
142
143 #endif /* IR3_COMPILER_H_ */