2 * Copyright (C) 2015-2018 Rob Clark <robclark@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * Rob Clark <robclark@freedesktop.org>
27 #include "ir3_compiler.h"
28 #include "ir3_context.h"
29 #include "ir3_image.h"
30 #include "ir3_shader.h"
34 ir3_context_init(struct ir3_compiler
*compiler
,
35 struct ir3_shader_variant
*so
)
37 struct ir3_context
*ctx
= rzalloc(NULL
, struct ir3_context
);
39 if (compiler
->gpu_id
>= 400) {
40 if (so
->type
== MESA_SHADER_VERTEX
) {
41 ctx
->astc_srgb
= so
->key
.vastc_srgb
;
42 } else if (so
->type
== MESA_SHADER_FRAGMENT
) {
43 ctx
->astc_srgb
= so
->key
.fastc_srgb
;
47 if (so
->type
== MESA_SHADER_VERTEX
) {
48 ctx
->samples
= so
->key
.vsamples
;
49 } else if (so
->type
== MESA_SHADER_FRAGMENT
) {
50 ctx
->samples
= so
->key
.fsamples
;
54 if (compiler
->gpu_id
>= 600) {
55 ctx
->funcs
= &ir3_a6xx_funcs
;
56 } else if (compiler
->gpu_id
>= 400) {
57 ctx
->funcs
= &ir3_a4xx_funcs
;
60 ctx
->compiler
= compiler
;
62 ctx
->def_ht
= _mesa_hash_table_create(ctx
,
63 _mesa_hash_pointer
, _mesa_key_pointer_equal
);
64 ctx
->block_ht
= _mesa_hash_table_create(ctx
,
65 _mesa_hash_pointer
, _mesa_key_pointer_equal
);
67 /* TODO: maybe generate some sort of bitmask of what key
68 * lowers vs what shader has (ie. no need to lower
69 * texture clamp lowering if no texture sample instrs)..
70 * although should be done further up the stack to avoid
71 * creating duplicate variants..
74 if (ir3_key_lowers_nir(&so
->key
)) {
75 nir_shader
*s
= nir_shader_clone(ctx
, so
->shader
->nir
);
76 ctx
->s
= ir3_optimize_nir(so
->shader
, s
, &so
->key
);
78 /* fast-path for shader key that lowers nothing in NIR: */
79 ctx
->s
= nir_shader_clone(ctx
, so
->shader
->nir
);
82 /* this needs to be the last pass run, so do this here instead of
83 * in ir3_optimize_nir():
85 NIR_PASS_V(ctx
->s
, nir_lower_bool_to_int32
);
86 NIR_PASS_V(ctx
->s
, nir_lower_locals_to_regs
);
88 /* We want to lower nir_op_imul as late as possible, to catch also
89 * those generated by earlier passes (e.g, nir_lower_locals_to_regs).
90 * However, we want a final swing of a few passes to have a chance
91 * at optimizing the result.
93 bool progress
= false;
94 NIR_PASS(progress
, ctx
->s
, ir3_nir_lower_imul
);
96 NIR_PASS_V(ctx
->s
, nir_opt_algebraic
);
97 NIR_PASS_V(ctx
->s
, nir_opt_copy_prop_vars
);
98 NIR_PASS_V(ctx
->s
, nir_opt_dead_write_vars
);
99 NIR_PASS_V(ctx
->s
, nir_opt_dce
);
100 NIR_PASS_V(ctx
->s
, nir_opt_constant_folding
);
103 NIR_PASS_V(ctx
->s
, nir_convert_from_ssa
, true);
105 if (ir3_shader_debug
& IR3_DBG_DISASM
) {
106 DBG("dump nir%dv%d: type=%d, k={cts=%u,hp=%u}",
107 so
->shader
->id
, so
->id
, so
->type
,
108 so
->key
.color_two_side
, so
->key
.half_precision
);
109 nir_print_shader(ctx
->s
, stdout
);
112 if (shader_debug_enabled(so
->type
)) {
113 fprintf(stderr
, "NIR (final form) for %s shader:\n",
114 _mesa_shader_stage_to_string(so
->type
));
115 nir_print_shader(ctx
->s
, stderr
);
118 ir3_ibo_mapping_init(&so
->image_mapping
, ctx
->s
->info
.num_textures
);
124 ir3_context_free(struct ir3_context
*ctx
)
133 /* allocate a n element value array (to be populated by caller) and
136 struct ir3_instruction
**
137 ir3_get_dst_ssa(struct ir3_context
*ctx
, nir_ssa_def
*dst
, unsigned n
)
139 struct ir3_instruction
**value
=
140 ralloc_array(ctx
->def_ht
, struct ir3_instruction
*, n
);
141 _mesa_hash_table_insert(ctx
->def_ht
, dst
, value
);
145 struct ir3_instruction
**
146 ir3_get_dst(struct ir3_context
*ctx
, nir_dest
*dst
, unsigned n
)
148 struct ir3_instruction
**value
;
151 value
= ir3_get_dst_ssa(ctx
, &dst
->ssa
, n
);
153 value
= ralloc_array(ctx
, struct ir3_instruction
*, n
);
156 /* NOTE: in non-ssa case, we don't really need to store last_dst
157 * but this helps us catch cases where put_dst() call is forgotten
159 compile_assert(ctx
, !ctx
->last_dst
);
160 ctx
->last_dst
= value
;
166 struct ir3_instruction
* const *
167 ir3_get_src(struct ir3_context
*ctx
, nir_src
*src
)
170 struct hash_entry
*entry
;
171 entry
= _mesa_hash_table_search(ctx
->def_ht
, src
->ssa
);
172 compile_assert(ctx
, entry
);
175 nir_register
*reg
= src
->reg
.reg
;
176 struct ir3_array
*arr
= ir3_get_array(ctx
, reg
);
177 unsigned num_components
= arr
->r
->num_components
;
178 struct ir3_instruction
*addr
= NULL
;
179 struct ir3_instruction
**value
=
180 ralloc_array(ctx
, struct ir3_instruction
*, num_components
);
182 if (src
->reg
.indirect
)
183 addr
= ir3_get_addr(ctx
, ir3_get_src(ctx
, src
->reg
.indirect
)[0],
184 reg
->num_components
);
186 for (unsigned i
= 0; i
< num_components
; i
++) {
187 unsigned n
= src
->reg
.base_offset
* reg
->num_components
+ i
;
188 compile_assert(ctx
, n
< arr
->length
);
189 value
[i
] = ir3_create_array_load(ctx
, arr
, n
, addr
, reg
->bit_size
);
197 ir3_put_dst(struct ir3_context
*ctx
, nir_dest
*dst
)
199 unsigned bit_size
= nir_dest_bit_size(*dst
);
201 /* add extra mov if dst value is HIGH reg.. in some cases not all
202 * instructions can read from HIGH regs, in cases where they can
203 * ir3_cp will clean up the extra mov:
205 for (unsigned i
= 0; i
< ctx
->last_dst_n
; i
++) {
206 if (!ctx
->last_dst
[i
])
208 if (ctx
->last_dst
[i
]->regs
[0]->flags
& IR3_REG_HIGH
) {
209 ctx
->last_dst
[i
] = ir3_MOV(ctx
->block
, ctx
->last_dst
[i
], TYPE_U32
);
214 for (unsigned i
= 0; i
< ctx
->last_dst_n
; i
++) {
215 struct ir3_instruction
*dst
= ctx
->last_dst
[i
];
216 dst
->regs
[0]->flags
|= IR3_REG_HALF
;
217 if (ctx
->last_dst
[i
]->opc
== OPC_META_FO
)
218 dst
->regs
[1]->instr
->regs
[0]->flags
|= IR3_REG_HALF
;
223 nir_register
*reg
= dst
->reg
.reg
;
224 struct ir3_array
*arr
= ir3_get_array(ctx
, reg
);
225 unsigned num_components
= ctx
->last_dst_n
;
226 struct ir3_instruction
*addr
= NULL
;
228 if (dst
->reg
.indirect
)
229 addr
= ir3_get_addr(ctx
, ir3_get_src(ctx
, dst
->reg
.indirect
)[0],
230 reg
->num_components
);
232 for (unsigned i
= 0; i
< num_components
; i
++) {
233 unsigned n
= dst
->reg
.base_offset
* reg
->num_components
+ i
;
234 compile_assert(ctx
, n
< arr
->length
);
235 if (!ctx
->last_dst
[i
])
237 ir3_create_array_store(ctx
, arr
, n
, ctx
->last_dst
[i
], addr
);
240 ralloc_free(ctx
->last_dst
);
243 ctx
->last_dst
= NULL
;
247 struct ir3_instruction
*
248 ir3_create_collect(struct ir3_context
*ctx
, struct ir3_instruction
*const *arr
,
251 struct ir3_block
*block
= ctx
->block
;
252 struct ir3_instruction
*collect
;
257 unsigned flags
= arr
[0]->regs
[0]->flags
& IR3_REG_HALF
;
259 collect
= ir3_instr_create2(block
, OPC_META_FI
, 1 + arrsz
);
260 ir3_reg_create(collect
, 0, flags
); /* dst */
261 for (unsigned i
= 0; i
< arrsz
; i
++) {
262 struct ir3_instruction
*elem
= arr
[i
];
264 /* Since arrays are pre-colored in RA, we can't assume that
265 * things will end up in the right place. (Ie. if a collect
266 * joins elements from two different arrays.) So insert an
269 * We could possibly skip this if all the collected elements
270 * are contiguous elements in a single array.. not sure how
271 * likely that is to happen.
273 * Fixes a problem with glamor shaders, that in effect do
280 * color = texture2D(tex, texcoord);
282 * In this case, texcoord will end up as nir registers (which
283 * translate to ir3 array's of length 1. And we can't assume
284 * the two (or more) arrays will get allocated in consecutive
288 if (elem
->regs
[0]->flags
& IR3_REG_ARRAY
) {
289 type_t type
= (flags
& IR3_REG_HALF
) ? TYPE_U16
: TYPE_U32
;
290 elem
= ir3_MOV(block
, elem
, type
);
293 compile_assert(ctx
, (elem
->regs
[0]->flags
& IR3_REG_HALF
) == flags
);
294 ir3_reg_create(collect
, 0, IR3_REG_SSA
| flags
)->instr
= elem
;
297 collect
->regs
[0]->wrmask
= MASK(arrsz
);
302 /* helper for instructions that produce multiple consecutive scalar
303 * outputs which need to have a split/fanout meta instruction inserted
306 ir3_split_dest(struct ir3_block
*block
, struct ir3_instruction
**dst
,
307 struct ir3_instruction
*src
, unsigned base
, unsigned n
)
309 struct ir3_instruction
*prev
= NULL
;
311 if ((n
== 1) && (src
->regs
[0]->wrmask
== 0x1)) {
316 unsigned flags
= src
->regs
[0]->flags
& (IR3_REG_HALF
| IR3_REG_HIGH
);
318 for (int i
= 0, j
= 0; i
< n
; i
++) {
319 struct ir3_instruction
*split
= ir3_instr_create(block
, OPC_META_FO
);
320 ir3_reg_create(split
, 0, IR3_REG_SSA
| flags
);
321 ir3_reg_create(split
, 0, IR3_REG_SSA
| flags
)->instr
= src
;
322 split
->fo
.off
= i
+ base
;
325 split
->cp
.left
= prev
;
326 split
->cp
.left_cnt
++;
327 prev
->cp
.right
= split
;
328 prev
->cp
.right_cnt
++;
332 if (src
->regs
[0]->wrmask
& (1 << (i
+ base
)))
338 ir3_context_error(struct ir3_context
*ctx
, const char *format
, ...)
340 struct hash_table
*errors
= NULL
;
342 va_start(ap
, format
);
343 if (ctx
->cur_instr
) {
344 errors
= _mesa_hash_table_create(NULL
,
346 _mesa_key_pointer_equal
);
347 char *msg
= ralloc_vasprintf(errors
, format
, ap
);
348 _mesa_hash_table_insert(errors
, ctx
->cur_instr
, msg
);
350 _debug_vprintf(format
, ap
);
353 nir_print_shader_annotated(ctx
->s
, stdout
, errors
);
359 static struct ir3_instruction
*
360 create_addr(struct ir3_block
*block
, struct ir3_instruction
*src
, int align
)
362 struct ir3_instruction
*instr
, *immed
;
364 /* TODO in at least some cases, the backend could probably be
365 * made clever enough to propagate IR3_REG_HALF..
367 instr
= ir3_COV(block
, src
, TYPE_U32
, TYPE_S16
);
368 instr
->regs
[0]->flags
|= IR3_REG_HALF
;
375 /* src *= 2 => src <<= 1: */
376 immed
= create_immed(block
, 1);
377 immed
->regs
[0]->flags
|= IR3_REG_HALF
;
379 instr
= ir3_SHL_B(block
, instr
, 0, immed
, 0);
380 instr
->regs
[0]->flags
|= IR3_REG_HALF
;
381 instr
->regs
[1]->flags
|= IR3_REG_HALF
;
385 immed
= create_immed(block
, 3);
386 immed
->regs
[0]->flags
|= IR3_REG_HALF
;
388 instr
= ir3_MULL_U(block
, instr
, 0, immed
, 0);
389 instr
->regs
[0]->flags
|= IR3_REG_HALF
;
390 instr
->regs
[1]->flags
|= IR3_REG_HALF
;
393 /* src *= 4 => src <<= 2: */
394 immed
= create_immed(block
, 2);
395 immed
->regs
[0]->flags
|= IR3_REG_HALF
;
397 instr
= ir3_SHL_B(block
, instr
, 0, immed
, 0);
398 instr
->regs
[0]->flags
|= IR3_REG_HALF
;
399 instr
->regs
[1]->flags
|= IR3_REG_HALF
;
402 unreachable("bad align");
406 instr
= ir3_MOV(block
, instr
, TYPE_S16
);
407 instr
->regs
[0]->num
= regid(REG_A0
, 0);
408 instr
->regs
[0]->flags
|= IR3_REG_HALF
;
409 instr
->regs
[1]->flags
|= IR3_REG_HALF
;
414 /* caches addr values to avoid generating multiple cov/shl/mova
415 * sequences for each use of a given NIR level src as address
417 struct ir3_instruction
*
418 ir3_get_addr(struct ir3_context
*ctx
, struct ir3_instruction
*src
, int align
)
420 struct ir3_instruction
*addr
;
421 unsigned idx
= align
- 1;
423 compile_assert(ctx
, idx
< ARRAY_SIZE(ctx
->addr_ht
));
425 if (!ctx
->addr_ht
[idx
]) {
426 ctx
->addr_ht
[idx
] = _mesa_hash_table_create(ctx
,
427 _mesa_hash_pointer
, _mesa_key_pointer_equal
);
429 struct hash_entry
*entry
;
430 entry
= _mesa_hash_table_search(ctx
->addr_ht
[idx
], src
);
435 addr
= create_addr(ctx
->block
, src
, align
);
436 _mesa_hash_table_insert(ctx
->addr_ht
[idx
], src
, addr
);
441 struct ir3_instruction
*
442 ir3_get_predicate(struct ir3_context
*ctx
, struct ir3_instruction
*src
)
444 struct ir3_block
*b
= ctx
->block
;
445 struct ir3_instruction
*cond
;
447 /* NOTE: only cmps.*.* can write p0.x: */
448 cond
= ir3_CMPS_S(b
, src
, 0, create_immed(b
, 0), 0);
449 cond
->cat2
.condition
= IR3_COND_NE
;
451 /* condition always goes in predicate register: */
452 cond
->regs
[0]->num
= regid(REG_P0
, 0);
462 ir3_declare_array(struct ir3_context
*ctx
, nir_register
*reg
)
464 struct ir3_array
*arr
= rzalloc(ctx
, struct ir3_array
);
465 arr
->id
= ++ctx
->num_arrays
;
466 /* NOTE: sometimes we get non array regs, for example for arrays of
467 * length 1. See fs-const-array-of-struct-of-array.shader_test. So
468 * treat a non-array as if it was an array of length 1.
470 * It would be nice if there was a nir pass to convert arrays of
473 arr
->length
= reg
->num_components
* MAX2(1, reg
->num_array_elems
);
474 compile_assert(ctx
, arr
->length
> 0);
476 list_addtail(&arr
->node
, &ctx
->ir
->array_list
);
480 ir3_get_array(struct ir3_context
*ctx
, nir_register
*reg
)
482 list_for_each_entry (struct ir3_array
, arr
, &ctx
->ir
->array_list
, node
) {
486 ir3_context_error(ctx
, "bogus reg: %s\n", reg
->name
);
490 /* relative (indirect) if address!=NULL */
491 struct ir3_instruction
*
492 ir3_create_array_load(struct ir3_context
*ctx
, struct ir3_array
*arr
, int n
,
493 struct ir3_instruction
*address
, unsigned bitsize
)
495 struct ir3_block
*block
= ctx
->block
;
496 struct ir3_instruction
*mov
;
497 struct ir3_register
*src
;
500 mov
= ir3_instr_create(block
, OPC_MOV
);
502 mov
->cat1
.src_type
= TYPE_U16
;
503 mov
->cat1
.dst_type
= TYPE_U16
;
504 flags
|= IR3_REG_HALF
;
506 mov
->cat1
.src_type
= TYPE_U32
;
507 mov
->cat1
.dst_type
= TYPE_U32
;
510 mov
->barrier_class
= IR3_BARRIER_ARRAY_R
;
511 mov
->barrier_conflict
= IR3_BARRIER_ARRAY_W
;
512 ir3_reg_create(mov
, 0, flags
);
513 src
= ir3_reg_create(mov
, 0, IR3_REG_ARRAY
|
514 COND(address
, IR3_REG_RELATIV
) | flags
);
515 src
->instr
= arr
->last_write
;
516 src
->size
= arr
->length
;
517 src
->array
.id
= arr
->id
;
518 src
->array
.offset
= n
;
521 ir3_instr_set_address(mov
, address
);
526 /* relative (indirect) if address!=NULL */
528 ir3_create_array_store(struct ir3_context
*ctx
, struct ir3_array
*arr
, int n
,
529 struct ir3_instruction
*src
, struct ir3_instruction
*address
)
531 struct ir3_block
*block
= ctx
->block
;
532 struct ir3_instruction
*mov
;
533 struct ir3_register
*dst
;
535 /* if not relative store, don't create an extra mov, since that
536 * ends up being difficult for cp to remove.
541 src
->barrier_class
|= IR3_BARRIER_ARRAY_W
;
542 src
->barrier_conflict
|= IR3_BARRIER_ARRAY_R
| IR3_BARRIER_ARRAY_W
;
544 dst
->flags
|= IR3_REG_ARRAY
;
545 dst
->instr
= arr
->last_write
;
546 dst
->size
= arr
->length
;
547 dst
->array
.id
= arr
->id
;
548 dst
->array
.offset
= n
;
550 arr
->last_write
= src
;
552 array_insert(block
, block
->keeps
, src
);
557 mov
= ir3_instr_create(block
, OPC_MOV
);
558 mov
->cat1
.src_type
= TYPE_U32
;
559 mov
->cat1
.dst_type
= TYPE_U32
;
560 mov
->barrier_class
= IR3_BARRIER_ARRAY_W
;
561 mov
->barrier_conflict
= IR3_BARRIER_ARRAY_R
| IR3_BARRIER_ARRAY_W
;
562 dst
= ir3_reg_create(mov
, 0, IR3_REG_ARRAY
|
563 COND(address
, IR3_REG_RELATIV
));
564 dst
->instr
= arr
->last_write
;
565 dst
->size
= arr
->length
;
566 dst
->array
.id
= arr
->id
;
567 dst
->array
.offset
= n
;
568 ir3_reg_create(mov
, 0, IR3_REG_SSA
)->instr
= src
;
571 ir3_instr_set_address(mov
, address
);
573 arr
->last_write
= mov
;
575 /* the array store may only matter to something in an earlier
576 * block (ie. loops), but since arrays are not in SSA, depth
577 * pass won't know this.. so keep all array stores:
579 array_insert(block
, block
->keeps
, mov
);