turnip: implement sampler state
[mesa.git] / src / freedreno / ir3 / ir3_group.c
1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "ir3.h"
28
29 /*
30 * Find/group instruction neighbors:
31 */
32
33 /* bleh.. we need to do the same group_n() thing for both inputs/outputs
34 * (where we have a simple instr[] array), and fanin nodes (where we have
35 * an extra indirection via reg->instr).
36 */
37 struct group_ops {
38 struct ir3_instruction *(*get)(void *arr, int idx);
39 void (*insert_mov)(void *arr, int idx, struct ir3_instruction *instr);
40 };
41
42 static struct ir3_instruction *arr_get(void *arr, int idx)
43 {
44 return ((struct ir3_instruction **)arr)[idx];
45 }
46 static void arr_insert_mov_out(void *arr, int idx, struct ir3_instruction *instr)
47 {
48 ((struct ir3_instruction **)arr)[idx] =
49 ir3_MOV(instr->block, instr, TYPE_F32);
50 }
51 static void arr_insert_mov_in(void *arr, int idx, struct ir3_instruction *instr)
52 {
53 /* so, we can't insert a mov in front of a meta:in.. and the downstream
54 * instruction already has a pointer to 'instr'. So we cheat a bit and
55 * morph the meta:in instruction into a mov and insert a new meta:in
56 * in front.
57 */
58 struct ir3_instruction *in;
59
60 debug_assert(instr->regs_count == 1);
61
62 in = ir3_instr_create(instr->block, OPC_META_INPUT);
63 in->inout.block = instr->block;
64 ir3_reg_create(in, instr->regs[0]->num, 0);
65
66 /* create src reg for meta:in and fixup to now be a mov: */
67 ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = in;
68 instr->opc = OPC_MOV;
69 instr->cat1.src_type = TYPE_F32;
70 instr->cat1.dst_type = TYPE_F32;
71
72 ((struct ir3_instruction **)arr)[idx] = in;
73 }
74 static struct group_ops arr_ops_out = { arr_get, arr_insert_mov_out };
75 static struct group_ops arr_ops_in = { arr_get, arr_insert_mov_in };
76
77 static struct ir3_instruction *instr_get(void *arr, int idx)
78 {
79 return ssa(((struct ir3_instruction *)arr)->regs[idx+1]);
80 }
81 static void
82 instr_insert_mov(void *arr, int idx, struct ir3_instruction *instr)
83 {
84 ((struct ir3_instruction *)arr)->regs[idx+1]->instr =
85 ir3_MOV(instr->block, instr, TYPE_F32);
86 }
87 static struct group_ops instr_ops = { instr_get, instr_insert_mov };
88
89 /* verify that cur != instr, but cur is also not in instr's neighbor-list: */
90 static bool
91 in_neighbor_list(struct ir3_instruction *instr, struct ir3_instruction *cur, int pos)
92 {
93 int idx = 0;
94
95 if (!instr)
96 return false;
97
98 if (instr == cur)
99 return true;
100
101 for (instr = ir3_neighbor_first(instr); instr; instr = instr->cp.right)
102 if ((idx++ != pos) && (instr == cur))
103 return true;
104
105 return false;
106 }
107
108 static void
109 group_n(struct group_ops *ops, void *arr, unsigned n)
110 {
111 unsigned i, j;
112
113 /* first pass, figure out what has conflicts and needs a mov
114 * inserted. Do this up front, before starting to setup
115 * left/right neighbor pointers. Trying to do it in a single
116 * pass could result in a situation where we can't even setup
117 * the mov's right neighbor ptr if the next instr also needs
118 * a mov.
119 */
120 restart:
121 for (i = 0; i < n; i++) {
122 struct ir3_instruction *instr = ops->get(arr, i);
123 if (instr) {
124 struct ir3_instruction *left = (i > 0) ? ops->get(arr, i - 1) : NULL;
125 struct ir3_instruction *right = (i < (n-1)) ? ops->get(arr, i + 1) : NULL;
126 bool conflict;
127
128 /* check for left/right neighbor conflicts: */
129 conflict = conflicts(instr->cp.left, left) ||
130 conflicts(instr->cp.right, right);
131
132 /* Mixing array elements and higher register classes
133 * (ie. groups) doesn't really work out in RA. See:
134 *
135 * https://trello.com/c/DqeDkeVf/156-bug-with-stk-70frag
136 */
137 if (instr->regs[0]->flags & IR3_REG_ARRAY)
138 conflict = true;
139
140 /* we also can't have an instr twice in the group: */
141 for (j = i + 1; (j < n) && !conflict; j++)
142 if (in_neighbor_list(ops->get(arr, j), instr, i))
143 conflict = true;
144
145 if (conflict) {
146 ops->insert_mov(arr, i, instr);
147 /* inserting the mov may have caused a conflict
148 * against the previous:
149 */
150 goto restart;
151 }
152 }
153 }
154
155 /* second pass, now that we've inserted mov's, fixup left/right
156 * neighbors. This is guaranteed to succeed, since by definition
157 * the newly inserted mov's cannot conflict with anything.
158 */
159 for (i = 0; i < n; i++) {
160 struct ir3_instruction *instr = ops->get(arr, i);
161 if (instr) {
162 struct ir3_instruction *left = (i > 0) ? ops->get(arr, i - 1) : NULL;
163 struct ir3_instruction *right = (i < (n-1)) ? ops->get(arr, i + 1) : NULL;
164
165 debug_assert(!conflicts(instr->cp.left, left));
166 if (left) {
167 instr->cp.left_cnt++;
168 instr->cp.left = left;
169 }
170
171 debug_assert(!conflicts(instr->cp.right, right));
172 if (right) {
173 instr->cp.right_cnt++;
174 instr->cp.right = right;
175 }
176 }
177 }
178 }
179
180 static void
181 instr_find_neighbors(struct ir3_instruction *instr)
182 {
183 struct ir3_instruction *src;
184
185 if (ir3_instr_check_mark(instr))
186 return;
187
188 if (instr->opc == OPC_META_FI)
189 group_n(&instr_ops, instr, instr->regs_count - 1);
190
191 foreach_ssa_src(src, instr)
192 instr_find_neighbors(src);
193 }
194
195 /* a bit of sadness.. we can't have "holes" in inputs from PoV of
196 * register assignment, they still need to be grouped together. So
197 * we need to insert dummy/padding instruction for grouping, and
198 * then take it back out again before anyone notices.
199 */
200 static void
201 pad_and_group_input(struct ir3_instruction **input, unsigned n)
202 {
203 int i, mask = 0;
204 struct ir3_block *block = NULL;
205
206 for (i = n - 1; i >= 0; i--) {
207 struct ir3_instruction *instr = input[i];
208 if (instr) {
209 block = instr->block;
210 } else if (block) {
211 instr = ir3_NOP(block);
212 ir3_reg_create(instr, 0, IR3_REG_SSA); /* dummy dst */
213 input[i] = instr;
214 mask |= (1 << i);
215 }
216 }
217
218 group_n(&arr_ops_in, input, n);
219
220 for (i = 0; i < n; i++) {
221 if (mask & (1 << i))
222 input[i] = NULL;
223 }
224 }
225
226 static void
227 find_neighbors(struct ir3 *ir)
228 {
229 unsigned i;
230
231 /* shader inputs/outputs themselves must be contiguous as well:
232 *
233 * NOTE: group inputs first, since we only insert mov's
234 * *before* the conflicted instr (and that would go badly
235 * for inputs). By doing inputs first, we should never
236 * have a conflict on inputs.. pushing any conflict to
237 * resolve to the outputs, for stuff like:
238 *
239 * MOV OUT[n], IN[m].wzyx
240 *
241 * NOTE: we assume here inputs/outputs are grouped in vec4.
242 * This logic won't quite cut it if we don't align smaller
243 * on vec4 boundaries
244 */
245 for (i = 0; i < ir->ninputs; i += 4)
246 pad_and_group_input(&ir->inputs[i], 4);
247 for (i = 0; i < ir->noutputs; i += 4)
248 group_n(&arr_ops_out, &ir->outputs[i], 4);
249
250 for (i = 0; i < ir->noutputs; i++) {
251 if (ir->outputs[i]) {
252 struct ir3_instruction *instr = ir->outputs[i];
253 instr_find_neighbors(instr);
254 }
255 }
256
257 list_for_each_entry (struct ir3_block, block, &ir->block_list, node) {
258 for (i = 0; i < block->keeps_count; i++) {
259 struct ir3_instruction *instr = block->keeps[i];
260 instr_find_neighbors(instr);
261 }
262
263 /* We also need to account for if-condition: */
264 if (block->condition)
265 instr_find_neighbors(block->condition);
266 }
267 }
268
269 void
270 ir3_group(struct ir3 *ir)
271 {
272 ir3_clear_mark(ir);
273 find_neighbors(ir);
274 }