2 * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * Rob Clark <robclark@freedesktop.org>
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_builder.h"
32 #include "compiler/shader_enums.h"
34 #include "ir3_shader.h"
36 bool ir3_nir_apply_trig_workarounds(nir_shader
*shader
);
37 bool ir3_nir_lower_imul(nir_shader
*shader
);
38 bool ir3_nir_lower_tg4_to_tex(nir_shader
*shader
);
39 bool ir3_nir_lower_io_offsets(nir_shader
*shader
);
40 bool ir3_nir_lower_load_barycentric_at_sample(nir_shader
*shader
);
41 bool ir3_nir_lower_load_barycentric_at_offset(nir_shader
*shader
);
42 bool ir3_nir_move_varying_inputs(nir_shader
*shader
);
44 const nir_shader_compiler_options
* ir3_get_compiler_options(struct ir3_compiler
*compiler
);
45 bool ir3_key_lowers_nir(const struct ir3_shader_key
*key
);
46 struct nir_shader
* ir3_optimize_nir(struct ir3_shader
*shader
, nir_shader
*s
,
47 const struct ir3_shader_key
*key
);
49 bool ir3_nir_analyze_ubo_ranges(nir_shader
*nir
, struct ir3_shader
*shader
);
52 ir3_nir_try_propagate_bit_shift(nir_builder
*b
, nir_ssa_def
*offset
, int32_t shift
);
54 #endif /* IR3_NIR_H_ */