2 * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * Rob Clark <robclark@freedesktop.org>
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_builder.h"
32 #include "compiler/shader_enums.h"
34 #include "ir3_shader.h"
36 bool ir3_nir_apply_trig_workarounds(nir_shader
*shader
);
37 bool ir3_nir_lower_imul(nir_shader
*shader
);
38 bool ir3_nir_lower_tg4_to_tex(nir_shader
*shader
);
39 bool ir3_nir_lower_io_offsets(nir_shader
*shader
, int gpu_id
);
40 bool ir3_nir_lower_load_barycentric_at_sample(nir_shader
*shader
);
41 bool ir3_nir_lower_load_barycentric_at_offset(nir_shader
*shader
);
42 bool ir3_nir_move_varying_inputs(nir_shader
*shader
);
43 int ir3_nir_coord_offset(nir_ssa_def
*ssa
);
44 bool ir3_nir_lower_tex_prefetch(nir_shader
*shader
);
47 void ir3_nir_lower_to_explicit_output(nir_shader
*shader
,
48 struct ir3_shader_variant
*v
, unsigned topology
);
49 void ir3_nir_lower_to_explicit_input(nir_shader
*shader
);
50 void ir3_nir_lower_tess_ctrl(nir_shader
*shader
, struct ir3_shader_variant
*v
, unsigned topology
);
51 void ir3_nir_lower_tess_eval(nir_shader
*shader
, unsigned topology
);
52 void ir3_nir_lower_gs(nir_shader
*shader
);
54 const nir_shader_compiler_options
* ir3_get_compiler_options(struct ir3_compiler
*compiler
);
55 void ir3_finalize_nir(struct ir3_compiler
*compiler
, nir_shader
*s
);
56 void ir3_nir_post_finalize(struct ir3_compiler
*compiler
, nir_shader
*s
);
57 void ir3_nir_lower_variant(struct ir3_shader_variant
*so
, nir_shader
*s
);
59 void ir3_setup_const_state(nir_shader
*nir
, struct ir3_shader_variant
*v
,
60 struct ir3_const_state
*const_state
);
61 void ir3_nir_analyze_ubo_ranges(nir_shader
*nir
, struct ir3_shader_variant
*v
);
62 bool ir3_nir_lower_ubo_loads(nir_shader
*nir
, struct ir3_shader_variant
*v
);
65 ir3_nir_try_propagate_bit_shift(nir_builder
*b
, nir_ssa_def
*offset
, int32_t shift
);
67 uint32_t ir3_link_geometry_stages(const struct ir3_shader_variant
*producer
,
68 const struct ir3_shader_variant
*consumer
,
71 static inline nir_intrinsic_instr
*
72 ir3_bindless_resource(nir_src src
)
77 if (src
.ssa
->parent_instr
->type
!= nir_instr_type_intrinsic
)
80 nir_intrinsic_instr
*intrin
= nir_instr_as_intrinsic(src
.ssa
->parent_instr
);
81 if (intrin
->intrinsic
!= nir_intrinsic_bindless_resource_ir3
)
87 #endif /* IR3_NIR_H_ */