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25 #include "compiler/nir/nir_builder.h"
28 * This pass lowers load_barycentric_at_sample to load_sample_pos_from_id
29 * plus load_barycentric_at_offset.
31 * It also lowers load_sample_pos to load_sample_pos_from_id, mostly because
32 * that needs to happen at the same early stage (before wpos_ytransform)
36 load_sample_pos(nir_builder
*b
, nir_ssa_def
*samp_id
)
38 nir_intrinsic_instr
*load_sp
=
39 nir_intrinsic_instr_create(b
->shader
,
40 nir_intrinsic_load_sample_pos_from_id
);
41 load_sp
->num_components
= 2;
42 load_sp
->src
[0] = nir_src_for_ssa(samp_id
);
43 nir_ssa_dest_init(&load_sp
->instr
, &load_sp
->dest
, 2, 32, NULL
);
44 nir_builder_instr_insert(b
, &load_sp
->instr
);
46 return &load_sp
->dest
.ssa
;
50 lower_load_barycentric_at_sample(nir_builder
*b
, nir_intrinsic_instr
*intr
)
52 nir_ssa_def
*pos
= load_sample_pos(b
, intr
->src
[0].ssa
);
54 nir_intrinsic_instr
*load_bary_at_offset
=
55 nir_intrinsic_instr_create(b
->shader
,
56 nir_intrinsic_load_barycentric_at_offset
);
57 load_bary_at_offset
->num_components
= 2;
58 load_bary_at_offset
->src
[0] = nir_src_for_ssa(pos
);
59 nir_ssa_dest_init(&load_bary_at_offset
->instr
,
60 &load_bary_at_offset
->dest
, 2, 32, NULL
);
61 nir_builder_instr_insert(b
, &load_bary_at_offset
->instr
);
63 nir_ssa_def_rewrite_uses(&intr
->dest
.ssa
,
64 nir_src_for_ssa(&load_bary_at_offset
->dest
.ssa
));
68 lower_load_sample_pos(nir_builder
*b
, nir_intrinsic_instr
*intr
)
70 nir_ssa_def
*pos
= load_sample_pos(b
, nir_load_sample_id(b
));
72 /* Note that gl_SamplePosition is offset by +vec2(0.5, 0.5) vs the
73 * offset passed to interpolateAtOffset(). See
74 * dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.default_framebuffer
77 nir_ssa_def
*half
= nir_imm_float(b
, 0.5);
78 pos
= nir_fadd(b
, pos
, nir_vec2(b
, half
, half
));
80 nir_ssa_def_rewrite_uses(&intr
->dest
.ssa
, nir_src_for_ssa(pos
));
84 ir3_nir_lower_load_barycentric_at_sample(nir_shader
*shader
)
86 bool progress
= false;
88 debug_assert(shader
->info
.stage
== MESA_SHADER_FRAGMENT
);
90 nir_foreach_function (function
, shader
) {
95 nir_builder_init(&b
, function
->impl
);
97 nir_foreach_block (block
, function
->impl
) {
98 nir_foreach_instr_safe(instr
, block
) {
99 if (instr
->type
!= nir_instr_type_intrinsic
)
102 nir_intrinsic_instr
*intr
= nir_instr_as_intrinsic(instr
);
104 if (intr
->intrinsic
!= nir_intrinsic_load_barycentric_at_sample
&&
105 intr
->intrinsic
!= nir_intrinsic_load_sample_pos
)
108 debug_assert(intr
->dest
.is_ssa
);
110 b
.cursor
= nir_before_instr(instr
);
112 if (intr
->intrinsic
== nir_intrinsic_load_sample_pos
) {
113 lower_load_sample_pos(&b
, intr
);
115 debug_assert(intr
->src
[0].is_ssa
);
116 lower_load_barycentric_at_sample(&b
, intr
);
124 nir_metadata_preserve(function
->impl
,
125 nir_metadata_block_index
| nir_metadata_dominance
);