2 * Copyright © 2019 Google, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 #include "ir3_compiler.h"
26 #include "compiler/nir/nir_builder.h"
31 struct primitive_map
{
39 nir_variable
*vertex_count_var
;
40 nir_variable
*emitted_vertex_var
;
41 nir_variable
*vertex_flags_out
;
43 struct exec_list old_outputs
;
44 struct exec_list emit_outputs
;
46 nir_ssa_def
*outer_levels
[4];
47 nir_ssa_def
*inner_levels
[2];
51 bitfield_extract(nir_builder
*b
, nir_ssa_def
*v
, uint32_t start
, uint32_t mask
)
53 return nir_iand(b
, nir_ushr(b
, v
, nir_imm_int(b
, start
)),
54 nir_imm_int(b
, mask
));
58 build_invocation_id(nir_builder
*b
, struct state
*state
)
60 return bitfield_extract(b
, state
->header
, 11, 31);
64 build_vertex_id(nir_builder
*b
, struct state
*state
)
66 return bitfield_extract(b
, state
->header
, 6, 31);
70 build_local_primitive_id(nir_builder
*b
, struct state
*state
)
72 return bitfield_extract(b
, state
->header
, 0, 63);
76 get_var(struct exec_list
*list
, int driver_location
)
78 nir_foreach_variable (v
, list
) {
79 if (v
->data
.driver_location
== driver_location
) {
88 build_local_offset(nir_builder
*b
, struct state
*state
,
89 nir_ssa_def
*vertex
, uint32_t base
, nir_ssa_def
*offset
)
91 nir_ssa_def
*primitive_stride
= nir_load_vs_primitive_stride_ir3(b
);
92 nir_ssa_def
*primitive_offset
=
93 nir_imul24(b
, build_local_primitive_id(b
, state
), primitive_stride
);
94 nir_ssa_def
*attr_offset
;
95 nir_ssa_def
*vertex_stride
;
97 switch (b
->shader
->info
.stage
) {
98 case MESA_SHADER_VERTEX
:
99 case MESA_SHADER_TESS_EVAL
:
100 vertex_stride
= nir_imm_int(b
, state
->map
.stride
* 4);
101 attr_offset
= nir_imm_int(b
, state
->map
.loc
[base
] * 4);
103 case MESA_SHADER_TESS_CTRL
:
104 case MESA_SHADER_GEOMETRY
:
105 vertex_stride
= nir_load_vs_vertex_stride_ir3(b
);
106 attr_offset
= nir_load_primitive_location_ir3(b
, base
);
109 unreachable("bad shader stage");
112 nir_ssa_def
*vertex_offset
= nir_imul24(b
, vertex
, vertex_stride
);
114 return nir_iadd(b
, nir_iadd(b
, primitive_offset
, vertex_offset
),
115 nir_iadd(b
, attr_offset
, offset
));
118 static nir_intrinsic_instr
*
119 replace_intrinsic(nir_builder
*b
, nir_intrinsic_instr
*intr
,
120 nir_intrinsic_op op
, nir_ssa_def
*src0
, nir_ssa_def
*src1
, nir_ssa_def
*src2
)
122 nir_intrinsic_instr
*new_intr
=
123 nir_intrinsic_instr_create(b
->shader
, op
);
125 new_intr
->src
[0] = nir_src_for_ssa(src0
);
127 new_intr
->src
[1] = nir_src_for_ssa(src1
);
129 new_intr
->src
[2] = nir_src_for_ssa(src2
);
131 new_intr
->num_components
= intr
->num_components
;
133 if (nir_intrinsic_infos
[op
].has_dest
)
134 nir_ssa_dest_init(&new_intr
->instr
, &new_intr
->dest
,
135 intr
->num_components
, 32, NULL
);
137 nir_builder_instr_insert(b
, &new_intr
->instr
);
139 if (nir_intrinsic_infos
[op
].has_dest
)
140 nir_ssa_def_rewrite_uses(&intr
->dest
.ssa
, nir_src_for_ssa(&new_intr
->dest
.ssa
));
142 nir_instr_remove(&intr
->instr
);
148 build_primitive_map(nir_shader
*shader
, struct primitive_map
*map
, struct exec_list
*list
)
150 nir_foreach_variable (var
, list
) {
151 switch (var
->data
.location
) {
152 case VARYING_SLOT_TESS_LEVEL_OUTER
:
153 case VARYING_SLOT_TESS_LEVEL_INNER
:
157 unsigned size
= glsl_count_attribute_slots(var
->type
, false) * 4;
159 assert(var
->data
.driver_location
< ARRAY_SIZE(map
->size
));
160 map
->size
[var
->data
.driver_location
] =
161 MAX2(map
->size
[var
->data
.driver_location
], size
);
165 for (uint32_t i
= 0; i
< ARRAY_SIZE(map
->size
); i
++) {
166 if (map
->size
[i
] == 0)
168 nir_variable
*var
= get_var(list
, i
);
175 map
->size
[i
] = map
->size
[i
] / glsl_get_length(var
->type
);
182 lower_block_to_explicit_output(nir_block
*block
, nir_builder
*b
, struct state
*state
)
184 nir_foreach_instr_safe (instr
, block
) {
185 if (instr
->type
!= nir_instr_type_intrinsic
)
188 nir_intrinsic_instr
*intr
= nir_instr_as_intrinsic(instr
);
190 switch (intr
->intrinsic
) {
191 case nir_intrinsic_store_output
: {
192 // src[] = { value, offset }.
194 b
->cursor
= nir_instr_remove(&intr
->instr
);
196 nir_ssa_def
*vertex_id
= build_vertex_id(b
, state
);
197 nir_ssa_def
*offset
= build_local_offset(b
, state
, vertex_id
, nir_intrinsic_base(intr
),
199 nir_intrinsic_instr
*store
=
200 nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_store_shared_ir3
);
202 nir_intrinsic_set_write_mask(store
, MASK(intr
->num_components
));
203 store
->src
[0] = nir_src_for_ssa(intr
->src
[0].ssa
);
204 store
->src
[1] = nir_src_for_ssa(offset
);
206 store
->num_components
= intr
->num_components
;
208 nir_builder_instr_insert(b
, &store
->instr
);
219 local_thread_id(nir_builder
*b
)
221 return bitfield_extract(b
, nir_load_gs_header_ir3(b
), 16, 1023);
225 ir3_nir_lower_to_explicit_output(nir_shader
*shader
, struct ir3_shader
*s
, unsigned topology
)
227 struct state state
= { };
229 build_primitive_map(shader
, &state
.map
, &shader
->outputs
);
230 memcpy(s
->output_loc
, state
.map
.loc
, sizeof(s
->output_loc
));
232 nir_function_impl
*impl
= nir_shader_get_entrypoint(shader
);
236 nir_builder_init(&b
, impl
);
237 b
.cursor
= nir_before_cf_list(&impl
->body
);
239 if (s
->type
== MESA_SHADER_VERTEX
&& topology
!= IR3_TESS_NONE
)
240 state
.header
= nir_load_tcs_header_ir3(&b
);
242 state
.header
= nir_load_gs_header_ir3(&b
);
244 nir_foreach_block_safe (block
, impl
)
245 lower_block_to_explicit_output(block
, &b
, &state
);
247 nir_metadata_preserve(impl
, nir_metadata_block_index
|
248 nir_metadata_dominance
);
250 s
->output_size
= state
.map
.stride
;
255 lower_block_to_explicit_input(nir_block
*block
, nir_builder
*b
, struct state
*state
)
257 nir_foreach_instr_safe (instr
, block
) {
258 if (instr
->type
!= nir_instr_type_intrinsic
)
261 nir_intrinsic_instr
*intr
= nir_instr_as_intrinsic(instr
);
263 switch (intr
->intrinsic
) {
264 case nir_intrinsic_load_per_vertex_input
: {
265 // src[] = { vertex, offset }.
267 b
->cursor
= nir_before_instr(&intr
->instr
);
269 nir_ssa_def
*offset
= build_local_offset(b
, state
,
270 intr
->src
[0].ssa
, // this is typically gl_InvocationID
271 nir_intrinsic_base(intr
),
274 replace_intrinsic(b
, intr
, nir_intrinsic_load_shared_ir3
, offset
, NULL
, NULL
);
278 case nir_intrinsic_load_invocation_id
: {
279 b
->cursor
= nir_before_instr(&intr
->instr
);
281 nir_ssa_def
*iid
= build_invocation_id(b
, state
);
282 nir_ssa_def_rewrite_uses(&intr
->dest
.ssa
, nir_src_for_ssa(iid
));
283 nir_instr_remove(&intr
->instr
);
294 ir3_nir_lower_to_explicit_input(nir_shader
*shader
)
296 struct state state
= { };
298 nir_function_impl
*impl
= nir_shader_get_entrypoint(shader
);
302 nir_builder_init(&b
, impl
);
303 b
.cursor
= nir_before_cf_list(&impl
->body
);
305 if (shader
->info
.stage
== MESA_SHADER_GEOMETRY
)
306 state
.header
= nir_load_gs_header_ir3(&b
);
308 state
.header
= nir_load_tcs_header_ir3(&b
);
310 nir_foreach_block_safe (block
, impl
)
311 lower_block_to_explicit_input(block
, &b
, &state
);
316 build_per_vertex_offset(nir_builder
*b
, struct state
*state
,
317 nir_ssa_def
*vertex
, nir_ssa_def
*offset
, nir_variable
*var
)
319 nir_ssa_def
*primitive_id
= nir_load_primitive_id(b
);
320 nir_ssa_def
*patch_stride
= nir_load_hs_patch_stride_ir3(b
);
321 nir_ssa_def
*patch_offset
= nir_imul24(b
, primitive_id
, patch_stride
);
322 nir_ssa_def
*attr_offset
;
323 int loc
= var
->data
.driver_location
;
325 switch (b
->shader
->info
.stage
) {
326 case MESA_SHADER_TESS_CTRL
:
327 attr_offset
= nir_imm_int(b
, state
->map
.loc
[loc
]);
329 case MESA_SHADER_TESS_EVAL
:
330 attr_offset
= nir_load_primitive_location_ir3(b
, loc
);
333 unreachable("bad shader state");
336 nir_ssa_def
*attr_stride
= nir_imm_int(b
, state
->map
.size
[loc
]);
337 nir_ssa_def
*vertex_offset
= nir_imul24(b
, vertex
, attr_stride
);
339 return nir_iadd(b
, nir_iadd(b
, patch_offset
, attr_offset
),
340 nir_iadd(b
, vertex_offset
, nir_ishl(b
, offset
, nir_imm_int(b
, 2))));
344 build_patch_offset(nir_builder
*b
, struct state
*state
, nir_ssa_def
*offset
, nir_variable
*var
)
346 debug_assert(var
&& var
->data
.patch
);
348 return build_per_vertex_offset(b
, state
, nir_imm_int(b
, 0), offset
, var
);
352 build_tessfactor_base(nir_builder
*b
, gl_varying_slot slot
, struct state
*state
)
354 uint32_t inner_levels
, outer_levels
;
355 switch (state
->topology
) {
356 case IR3_TESS_TRIANGLES
:
364 case IR3_TESS_ISOLINES
:
372 const uint32_t patch_stride
= 1 + inner_levels
+ outer_levels
;
374 nir_ssa_def
*primitive_id
= nir_load_primitive_id(b
);
376 nir_ssa_def
*patch_offset
= nir_imul24(b
, primitive_id
, nir_imm_int(b
, patch_stride
));
380 case VARYING_SLOT_TESS_LEVEL_OUTER
:
381 /* There's some kind of header dword, tess levels start at index 1. */
384 case VARYING_SLOT_TESS_LEVEL_INNER
:
385 offset
= 1 + outer_levels
;
391 return nir_iadd(b
, patch_offset
, nir_imm_int(b
, offset
));
395 lower_tess_ctrl_block(nir_block
*block
, nir_builder
*b
, struct state
*state
)
397 nir_foreach_instr_safe (instr
, block
) {
398 if (instr
->type
!= nir_instr_type_intrinsic
)
401 nir_intrinsic_instr
*intr
= nir_instr_as_intrinsic(instr
);
403 switch (intr
->intrinsic
) {
404 case nir_intrinsic_control_barrier
:
405 case nir_intrinsic_memory_barrier_tcs_patch
:
406 /* Hull shaders dispatch 32 wide so an entire patch will always
407 * fit in a single warp and execute in lock-step. Consequently,
408 * we don't need to do anything for TCS barriers so just remove
409 * the intrinsic. Otherwise we'll emit an actual barrier
410 * instructions, which will deadlock.
412 nir_instr_remove(&intr
->instr
);
415 case nir_intrinsic_load_per_vertex_output
: {
416 // src[] = { vertex, offset }.
418 b
->cursor
= nir_before_instr(&intr
->instr
);
420 nir_ssa_def
*address
= nir_load_tess_param_base_ir3(b
);
421 nir_variable
*var
= get_var(&b
->shader
->outputs
, nir_intrinsic_base(intr
));
422 nir_ssa_def
*offset
= build_per_vertex_offset(b
, state
,
423 intr
->src
[0].ssa
, intr
->src
[1].ssa
, var
);
425 replace_intrinsic(b
, intr
, nir_intrinsic_load_global_ir3
, address
, offset
, NULL
);
429 case nir_intrinsic_store_per_vertex_output
: {
430 // src[] = { value, vertex, offset }.
432 b
->cursor
= nir_before_instr(&intr
->instr
);
434 nir_ssa_def
*value
= intr
->src
[0].ssa
;
435 nir_ssa_def
*address
= nir_load_tess_param_base_ir3(b
);
436 nir_variable
*var
= get_var(&b
->shader
->outputs
, nir_intrinsic_base(intr
));
437 nir_ssa_def
*offset
= build_per_vertex_offset(b
, state
,
438 intr
->src
[1].ssa
, intr
->src
[2].ssa
, var
);
440 nir_intrinsic_instr
*store
=
441 replace_intrinsic(b
, intr
, nir_intrinsic_store_global_ir3
, value
, address
,
442 nir_iadd(b
, offset
, nir_imm_int(b
, nir_intrinsic_component(intr
))));
444 nir_intrinsic_set_write_mask(store
, nir_intrinsic_write_mask(intr
));
449 case nir_intrinsic_load_tess_level_inner
:
450 case nir_intrinsic_load_tess_level_outer
: {
451 b
->cursor
= nir_before_instr(&intr
->instr
);
453 gl_varying_slot slot
;
454 if (intr
->intrinsic
== nir_intrinsic_load_tess_level_inner
)
455 slot
= VARYING_SLOT_TESS_LEVEL_INNER
;
457 slot
= VARYING_SLOT_TESS_LEVEL_OUTER
;
459 nir_ssa_def
*address
= nir_load_tess_factor_base_ir3(b
);
460 nir_ssa_def
*offset
= build_tessfactor_base(b
, slot
, state
);
462 replace_intrinsic(b
, intr
, nir_intrinsic_load_global_ir3
, address
, offset
, NULL
);
466 case nir_intrinsic_load_output
: {
467 // src[] = { offset }.
469 nir_variable
*var
= get_var(&b
->shader
->outputs
, nir_intrinsic_base(intr
));
471 b
->cursor
= nir_before_instr(&intr
->instr
);
473 nir_ssa_def
*address
= nir_load_tess_param_base_ir3(b
);
474 nir_ssa_def
*offset
= build_patch_offset(b
, state
, intr
->src
[0].ssa
, var
);
476 replace_intrinsic(b
, intr
, nir_intrinsic_load_global_ir3
, address
, offset
, NULL
);
480 case nir_intrinsic_store_output
: {
481 // src[] = { value, offset }.
483 /* write patch output to bo */
485 nir_variable
*var
= get_var(&b
->shader
->outputs
, nir_intrinsic_base(intr
));
487 nir_ssa_def
**levels
= NULL
;
488 if (var
->data
.location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
489 levels
= state
->outer_levels
;
490 else if (var
->data
.location
== VARYING_SLOT_TESS_LEVEL_INNER
)
491 levels
= state
->inner_levels
;
493 b
->cursor
= nir_before_instr(&intr
->instr
);
496 for (int i
= 0; i
< 4; i
++)
497 if (nir_intrinsic_write_mask(intr
) & (1 << i
))
498 levels
[i
] = nir_channel(b
, intr
->src
[0].ssa
, i
);
499 nir_instr_remove(&intr
->instr
);
501 nir_ssa_def
*address
= nir_load_tess_param_base_ir3(b
);
502 nir_ssa_def
*offset
= build_patch_offset(b
, state
, intr
->src
[1].ssa
, var
);
504 debug_assert(nir_intrinsic_component(intr
) == 0);
506 nir_intrinsic_instr
*store
=
507 replace_intrinsic(b
, intr
, nir_intrinsic_store_global_ir3
,
508 intr
->src
[0].ssa
, address
, offset
);
510 nir_intrinsic_set_write_mask(store
, nir_intrinsic_write_mask(intr
));
522 emit_tess_epilouge(nir_builder
*b
, struct state
*state
)
524 nir_ssa_def
*tessfactor_address
= nir_load_tess_factor_base_ir3(b
);
525 nir_ssa_def
*levels
[2];
527 if (!state
->outer_levels
[0])
530 /* Then emit the epilogue that actually writes out the tessellation levels
533 switch (state
->topology
) {
534 case IR3_TESS_TRIANGLES
:
535 levels
[0] = nir_vec4(b
, state
->outer_levels
[0], state
->outer_levels
[1],
536 state
->outer_levels
[2], state
->inner_levels
[0]);
540 levels
[0] = nir_vec4(b
, state
->outer_levels
[0], state
->outer_levels
[1],
541 state
->outer_levels
[2], state
->outer_levels
[3]);
542 levels
[1] = nir_vec2(b
, state
->inner_levels
[0], state
->inner_levels
[1]);
544 case IR3_TESS_ISOLINES
:
545 levels
[0] = nir_vec2(b
, state
->outer_levels
[0], state
->outer_levels
[1]);
552 nir_ssa_def
*offset
= build_tessfactor_base(b
, VARYING_SLOT_TESS_LEVEL_OUTER
, state
);
554 nir_intrinsic_instr
*store
=
555 nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_store_global_ir3
);
557 store
->src
[0] = nir_src_for_ssa(levels
[0]);
558 store
->src
[1] = nir_src_for_ssa(tessfactor_address
);
559 store
->src
[2] = nir_src_for_ssa(offset
);
560 nir_builder_instr_insert(b
, &store
->instr
);
561 store
->num_components
= levels
[0]->num_components
;
562 nir_intrinsic_set_write_mask(store
, (1 << levels
[0]->num_components
) - 1);
565 store
= nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_store_global_ir3
);
566 offset
= nir_iadd(b
, offset
, nir_imm_int(b
, levels
[0]->num_components
));
568 store
->src
[0] = nir_src_for_ssa(levels
[1]);
569 store
->src
[1] = nir_src_for_ssa(tessfactor_address
);
570 store
->src
[2] = nir_src_for_ssa(offset
);
571 nir_builder_instr_insert(b
, &store
->instr
);
572 store
->num_components
= levels
[1]->num_components
;
573 nir_intrinsic_set_write_mask(store
, (1 << levels
[1]->num_components
) - 1);
576 /* Finally, Insert endpatch instruction:
578 * TODO we should re-work this to use normal flow control.
581 nir_intrinsic_instr
*end_patch
=
582 nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_end_patch_ir3
);
583 nir_builder_instr_insert(b
, &end_patch
->instr
);
587 ir3_nir_lower_tess_ctrl(nir_shader
*shader
, struct ir3_shader
*s
, unsigned topology
)
589 struct state state
= { .topology
= topology
};
591 if (shader_debug_enabled(shader
->info
.stage
)) {
592 fprintf(stderr
, "NIR (before tess lowering) for %s shader:\n",
593 _mesa_shader_stage_to_string(shader
->info
.stage
));
594 nir_print_shader(shader
, stderr
);
597 build_primitive_map(shader
, &state
.map
, &shader
->outputs
);
598 memcpy(s
->output_loc
, state
.map
.loc
, sizeof(s
->output_loc
));
599 s
->output_size
= state
.map
.stride
;
601 nir_function_impl
*impl
= nir_shader_get_entrypoint(shader
);
605 nir_builder_init(&b
, impl
);
606 b
.cursor
= nir_before_cf_list(&impl
->body
);
608 state
.header
= nir_load_tcs_header_ir3(&b
);
610 nir_foreach_block_safe (block
, impl
)
611 lower_tess_ctrl_block(block
, &b
, &state
);
613 /* Now move the body of the TCS into a conditional:
615 * if (gl_InvocationID < num_vertices)
621 nir_cf_extract(&body
, nir_before_cf_list(&impl
->body
),
622 nir_after_cf_list(&impl
->body
));
624 b
.cursor
= nir_after_cf_list(&impl
->body
);
626 /* Re-emit the header, since the old one got moved into the if branch */
627 state
.header
= nir_load_tcs_header_ir3(&b
);
628 nir_ssa_def
*iid
= build_invocation_id(&b
, &state
);
630 const uint32_t nvertices
= shader
->info
.tess
.tcs_vertices_out
;
631 nir_ssa_def
*cond
= nir_ult(&b
, iid
, nir_imm_int(&b
, nvertices
));
633 nir_if
*nif
= nir_push_if(&b
, cond
);
635 nir_cf_reinsert(&body
, b
.cursor
);
637 b
.cursor
= nir_after_cf_list(&nif
->then_list
);
639 /* Insert conditional exit for threads invocation id != 0 */
640 nir_ssa_def
*iid0_cond
= nir_ieq(&b
, iid
, nir_imm_int(&b
, 0));
641 nir_intrinsic_instr
*cond_end
=
642 nir_intrinsic_instr_create(shader
, nir_intrinsic_cond_end_ir3
);
643 cond_end
->src
[0] = nir_src_for_ssa(iid0_cond
);
644 nir_builder_instr_insert(&b
, &cond_end
->instr
);
646 emit_tess_epilouge(&b
, &state
);
650 nir_metadata_preserve(impl
, 0);
655 lower_tess_eval_block(nir_block
*block
, nir_builder
*b
, struct state
*state
)
657 nir_foreach_instr_safe (instr
, block
) {
658 if (instr
->type
!= nir_instr_type_intrinsic
)
661 nir_intrinsic_instr
*intr
= nir_instr_as_intrinsic(instr
);
663 switch (intr
->intrinsic
) {
664 case nir_intrinsic_load_tess_coord
: {
665 b
->cursor
= nir_after_instr(&intr
->instr
);
666 nir_ssa_def
*x
= nir_channel(b
, &intr
->dest
.ssa
, 0);
667 nir_ssa_def
*y
= nir_channel(b
, &intr
->dest
.ssa
, 1);
670 if (state
->topology
== IR3_TESS_TRIANGLES
)
671 z
= nir_fsub(b
, nir_fsub(b
, nir_imm_float(b
, 1.0f
), y
), x
);
673 z
= nir_imm_float(b
, 0.0f
);
675 nir_ssa_def
*coord
= nir_vec3(b
, x
, y
, z
);
677 nir_ssa_def_rewrite_uses_after(&intr
->dest
.ssa
,
678 nir_src_for_ssa(coord
),
683 case nir_intrinsic_load_per_vertex_input
: {
684 // src[] = { vertex, offset }.
686 b
->cursor
= nir_before_instr(&intr
->instr
);
688 nir_ssa_def
*address
= nir_load_tess_param_base_ir3(b
);
689 nir_variable
*var
= get_var(&b
->shader
->inputs
, nir_intrinsic_base(intr
));
690 nir_ssa_def
*offset
= build_per_vertex_offset(b
, state
,
691 intr
->src
[0].ssa
, intr
->src
[1].ssa
, var
);
693 replace_intrinsic(b
, intr
, nir_intrinsic_load_global_ir3
, address
, offset
, NULL
);
697 case nir_intrinsic_load_tess_level_inner
:
698 case nir_intrinsic_load_tess_level_outer
: {
699 b
->cursor
= nir_before_instr(&intr
->instr
);
701 gl_varying_slot slot
;
702 if (intr
->intrinsic
== nir_intrinsic_load_tess_level_inner
)
703 slot
= VARYING_SLOT_TESS_LEVEL_INNER
;
705 slot
= VARYING_SLOT_TESS_LEVEL_OUTER
;
707 nir_ssa_def
*address
= nir_load_tess_factor_base_ir3(b
);
708 nir_ssa_def
*offset
= build_tessfactor_base(b
, slot
, state
);
710 /* Loading across a vec4 (16b) memory boundary is problematic
711 * if we don't use components from the second vec4. The tess
712 * levels aren't guaranteed to be vec4 aligned and we don't
713 * know which levels are actually used, so we load each
714 * component individually.
716 nir_ssa_def
*levels
[4];
717 for (unsigned i
= 0; i
< intr
->num_components
; i
++) {
718 nir_intrinsic_instr
*new_intr
=
719 nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_load_global_ir3
);
721 new_intr
->src
[0] = nir_src_for_ssa(address
);
722 new_intr
->src
[1] = nir_src_for_ssa(nir_iadd(b
, offset
, nir_imm_int(b
, i
)));
723 new_intr
->num_components
= 1;
724 nir_ssa_dest_init(&new_intr
->instr
, &new_intr
->dest
, 1, 32, NULL
);
725 nir_builder_instr_insert(b
, &new_intr
->instr
);
726 levels
[i
] = &new_intr
->dest
.ssa
;
729 nir_ssa_def
*v
= nir_vec(b
, levels
, intr
->num_components
);
731 nir_ssa_def_rewrite_uses(&intr
->dest
.ssa
, nir_src_for_ssa(v
));
733 nir_instr_remove(&intr
->instr
);
737 case nir_intrinsic_load_input
: {
738 // src[] = { offset }.
740 nir_variable
*var
= get_var(&b
->shader
->inputs
, nir_intrinsic_base(intr
));
742 debug_assert(var
->data
.patch
);
744 b
->cursor
= nir_before_instr(&intr
->instr
);
746 nir_ssa_def
*address
= nir_load_tess_param_base_ir3(b
);
747 nir_ssa_def
*offset
= build_patch_offset(b
, state
, intr
->src
[0].ssa
, var
);
749 replace_intrinsic(b
, intr
, nir_intrinsic_load_global_ir3
, address
, offset
, NULL
);
760 ir3_nir_lower_tess_eval(nir_shader
*shader
, unsigned topology
)
762 struct state state
= { .topology
= topology
};
764 if (shader_debug_enabled(shader
->info
.stage
)) {
765 fprintf(stderr
, "NIR (before tess lowering) for %s shader:\n",
766 _mesa_shader_stage_to_string(shader
->info
.stage
));
767 nir_print_shader(shader
, stderr
);
770 /* Build map of inputs so we have the sizes. */
771 build_primitive_map(shader
, &state
.map
, &shader
->inputs
);
773 nir_function_impl
*impl
= nir_shader_get_entrypoint(shader
);
777 nir_builder_init(&b
, impl
);
779 nir_foreach_block_safe (block
, impl
)
780 lower_tess_eval_block(block
, &b
, &state
);
782 nir_metadata_preserve(impl
, 0);
786 lower_gs_block(nir_block
*block
, nir_builder
*b
, struct state
*state
)
788 nir_foreach_instr_safe (instr
, block
) {
789 if (instr
->type
!= nir_instr_type_intrinsic
)
792 nir_intrinsic_instr
*intr
= nir_instr_as_intrinsic(instr
);
794 switch (intr
->intrinsic
) {
795 case nir_intrinsic_end_primitive
: {
796 b
->cursor
= nir_before_instr(&intr
->instr
);
797 nir_store_var(b
, state
->vertex_flags_out
, nir_imm_int(b
, 4), 0x1);
798 nir_instr_remove(&intr
->instr
);
802 case nir_intrinsic_emit_vertex
: {
803 /* Load the vertex count */
804 b
->cursor
= nir_before_instr(&intr
->instr
);
805 nir_ssa_def
*count
= nir_load_var(b
, state
->vertex_count_var
);
807 nir_push_if(b
, nir_ieq(b
, count
, local_thread_id(b
)));
809 foreach_two_lists(dest_node
, &state
->emit_outputs
, src_node
, &state
->old_outputs
) {
810 nir_variable
*dest
= exec_node_data(nir_variable
, dest_node
, node
);
811 nir_variable
*src
= exec_node_data(nir_variable
, src_node
, node
);
812 nir_copy_var(b
, dest
, src
);
815 nir_instr_remove(&intr
->instr
);
817 nir_store_var(b
, state
->emitted_vertex_var
,
818 nir_iadd(b
, nir_load_var(b
, state
->emitted_vertex_var
), nir_imm_int(b
, 1)), 0x1);
822 /* Increment the vertex count by 1 */
823 nir_store_var(b
, state
->vertex_count_var
,
824 nir_iadd(b
, count
, nir_imm_int(b
, 1)), 0x1); /* .x */
825 nir_store_var(b
, state
->vertex_flags_out
, nir_imm_int(b
, 0), 0x1);
837 ir3_nir_lower_gs(nir_shader
*shader
)
839 struct state state
= { };
841 if (shader_debug_enabled(shader
->info
.stage
)) {
842 fprintf(stderr
, "NIR (before gs lowering):\n");
843 nir_print_shader(shader
, stderr
);
846 build_primitive_map(shader
, &state
.map
, &shader
->inputs
);
848 /* Create an output var for vertex_flags. This will be shadowed below,
849 * same way regular outputs get shadowed, and this variable will become a
852 state
.vertex_flags_out
= nir_variable_create(shader
, nir_var_shader_out
,
853 glsl_uint_type(), "vertex_flags");
854 state
.vertex_flags_out
->data
.driver_location
= shader
->num_outputs
++;
855 state
.vertex_flags_out
->data
.location
= VARYING_SLOT_GS_VERTEX_FLAGS_IR3
;
856 state
.vertex_flags_out
->data
.interpolation
= INTERP_MODE_NONE
;
858 nir_function_impl
*impl
= nir_shader_get_entrypoint(shader
);
862 nir_builder_init(&b
, impl
);
863 b
.cursor
= nir_before_cf_list(&impl
->body
);
865 state
.header
= nir_load_gs_header_ir3(&b
);
867 /* Generate two set of shadow vars for the output variables. The first
868 * set replaces the real outputs and the second set (emit_outputs) we'll
869 * assign in the emit_vertex conditionals. Then at the end of the shader
870 * we copy the emit_outputs to the real outputs, so that we get
871 * store_output in uniform control flow.
873 exec_list_move_nodes_to(&shader
->outputs
, &state
.old_outputs
);
874 exec_list_make_empty(&state
.emit_outputs
);
875 nir_foreach_variable(var
, &state
.old_outputs
) {
876 /* Create a new output var by cloning the original output var and
879 nir_variable
*output
= nir_variable_clone(var
, shader
);
880 exec_list_push_tail(&shader
->outputs
, &output
->node
);
882 /* Rewrite the original output to be a shadow variable. */
883 var
->name
= ralloc_asprintf(var
, "%s@gs-temp", output
->name
);
884 var
->data
.mode
= nir_var_shader_temp
;
886 /* Clone the shadow variable to create the emit shadow variable that
887 * we'll assign in the emit conditionals.
889 nir_variable
*emit_output
= nir_variable_clone(var
, shader
);
890 emit_output
->name
= ralloc_asprintf(var
, "%s@emit-temp", output
->name
);
891 exec_list_push_tail(&state
.emit_outputs
, &emit_output
->node
);
894 /* During the shader we'll keep track of which vertex we're currently
895 * emitting for the EmitVertex test and how many vertices we emitted so we
896 * know to discard if didn't emit any. In most simple shaders, this can
897 * all be statically determined and gets optimized away.
899 state
.vertex_count_var
=
900 nir_local_variable_create(impl
, glsl_uint_type(), "vertex_count");
901 state
.emitted_vertex_var
=
902 nir_local_variable_create(impl
, glsl_uint_type(), "emitted_vertex");
904 /* Initialize to 0. */
905 b
.cursor
= nir_before_cf_list(&impl
->body
);
906 nir_store_var(&b
, state
.vertex_count_var
, nir_imm_int(&b
, 0), 0x1);
907 nir_store_var(&b
, state
.emitted_vertex_var
, nir_imm_int(&b
, 0), 0x1);
908 nir_store_var(&b
, state
.vertex_flags_out
, nir_imm_int(&b
, 4), 0x1);
910 nir_foreach_block_safe (block
, impl
)
911 lower_gs_block(block
, &b
, &state
);
913 set_foreach(impl
->end_block
->predecessors
, block_entry
) {
914 struct nir_block
*block
= (void *)block_entry
->key
;
915 b
.cursor
= nir_after_block_before_jump(block
);
917 nir_intrinsic_instr
*discard_if
=
918 nir_intrinsic_instr_create(b
.shader
, nir_intrinsic_discard_if
);
920 nir_ssa_def
*cond
= nir_ieq(&b
, nir_load_var(&b
, state
.emitted_vertex_var
), nir_imm_int(&b
, 0));
922 discard_if
->src
[0] = nir_src_for_ssa(cond
);
924 nir_builder_instr_insert(&b
, &discard_if
->instr
);
926 foreach_two_lists(dest_node
, &shader
->outputs
, src_node
, &state
.emit_outputs
) {
927 nir_variable
*dest
= exec_node_data(nir_variable
, dest_node
, node
);
928 nir_variable
*src
= exec_node_data(nir_variable
, src_node
, node
);
929 nir_copy_var(&b
, dest
, src
);
933 exec_list_append(&shader
->globals
, &state
.old_outputs
);
934 exec_list_append(&shader
->globals
, &state
.emit_outputs
);
936 nir_metadata_preserve(impl
, 0);
938 nir_lower_global_vars_to_local(shader
);
939 nir_split_var_copies(shader
);
940 nir_lower_var_copies(shader
);
942 nir_fixup_deref_modes(shader
);
944 if (shader_debug_enabled(shader
->info
.stage
)) {
945 fprintf(stderr
, "NIR (after gs lowering):\n");
946 nir_print_shader(shader
, stderr
);
951 ir3_link_geometry_stages(const struct ir3_shader_variant
*producer
,
952 const struct ir3_shader_variant
*consumer
,
955 uint32_t num_loc
= 0, factor
;
957 switch (consumer
->type
) {
958 case MESA_SHADER_TESS_CTRL
:
959 case MESA_SHADER_GEOMETRY
:
960 /* These stages load with ldlw, which expects byte offsets. */
963 case MESA_SHADER_TESS_EVAL
:
964 /* The tess eval shader uses ldg, which takes dword offsets. */
968 unreachable("bad shader stage");
971 nir_foreach_variable(in_var
, &consumer
->shader
->nir
->inputs
) {
972 nir_foreach_variable(out_var
, &producer
->shader
->nir
->outputs
) {
973 if (in_var
->data
.location
== out_var
->data
.location
) {
974 locs
[in_var
->data
.driver_location
] =
975 producer
->shader
->output_loc
[out_var
->data
.driver_location
] * factor
;
977 debug_assert(num_loc
<= in_var
->data
.driver_location
+ 1);
978 num_loc
= in_var
->data
.driver_location
+ 1;