freedreno/ir3: pass variant to postsched
[mesa.git] / src / freedreno / ir3 / ir3_nir_lower_tess.c
1 /*
2 * Copyright © 2019 Google, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 */
23
24 #include "ir3_nir.h"
25 #include "ir3_compiler.h"
26 #include "compiler/nir/nir_builder.h"
27
28 struct state {
29 uint32_t topology;
30
31 struct primitive_map {
32 unsigned loc[32];
33 unsigned size[32];
34 unsigned stride;
35 } map;
36
37 nir_ssa_def *header;
38
39 nir_variable *vertex_count_var;
40 nir_variable *emitted_vertex_var;
41 nir_variable *vertex_flags_out;
42
43 struct exec_list old_outputs;
44 struct exec_list emit_outputs;
45
46 nir_ssa_def *outer_levels[4];
47 nir_ssa_def *inner_levels[2];
48 };
49
50 static nir_ssa_def *
51 bitfield_extract(nir_builder *b, nir_ssa_def *v, uint32_t start, uint32_t mask)
52 {
53 return nir_iand(b, nir_ushr(b, v, nir_imm_int(b, start)),
54 nir_imm_int(b, mask));
55 }
56
57 static nir_ssa_def *
58 build_invocation_id(nir_builder *b, struct state *state)
59 {
60 return bitfield_extract(b, state->header, 11, 31);
61 }
62
63 static nir_ssa_def *
64 build_vertex_id(nir_builder *b, struct state *state)
65 {
66 return bitfield_extract(b, state->header, 6, 31);
67 }
68
69 static nir_ssa_def *
70 build_local_primitive_id(nir_builder *b, struct state *state)
71 {
72 return bitfield_extract(b, state->header, 0, 63);
73 }
74
75 static nir_variable *
76 get_var(struct exec_list *list, int driver_location)
77 {
78 nir_foreach_variable (v, list) {
79 if (v->data.driver_location == driver_location) {
80 return v;
81 }
82 }
83
84 return NULL;
85 }
86
87 static nir_ssa_def *
88 build_local_offset(nir_builder *b, struct state *state,
89 nir_ssa_def *vertex, uint32_t base, nir_ssa_def *offset)
90 {
91 nir_ssa_def *primitive_stride = nir_load_vs_primitive_stride_ir3(b);
92 nir_ssa_def *primitive_offset =
93 nir_imul24(b, build_local_primitive_id(b, state), primitive_stride);
94 nir_ssa_def *attr_offset;
95 nir_ssa_def *vertex_stride;
96
97 switch (b->shader->info.stage) {
98 case MESA_SHADER_VERTEX:
99 case MESA_SHADER_TESS_EVAL:
100 vertex_stride = nir_imm_int(b, state->map.stride * 4);
101 attr_offset = nir_imm_int(b, state->map.loc[base] * 4);
102 break;
103 case MESA_SHADER_TESS_CTRL:
104 case MESA_SHADER_GEOMETRY:
105 vertex_stride = nir_load_vs_vertex_stride_ir3(b);
106 attr_offset = nir_load_primitive_location_ir3(b, base);
107 break;
108 default:
109 unreachable("bad shader stage");
110 }
111
112 nir_ssa_def *vertex_offset = nir_imul24(b, vertex, vertex_stride);
113
114 return nir_iadd(b, nir_iadd(b, primitive_offset, vertex_offset),
115 nir_iadd(b, attr_offset, offset));
116 }
117
118 static nir_intrinsic_instr *
119 replace_intrinsic(nir_builder *b, nir_intrinsic_instr *intr,
120 nir_intrinsic_op op, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def *src2)
121 {
122 nir_intrinsic_instr *new_intr =
123 nir_intrinsic_instr_create(b->shader, op);
124
125 new_intr->src[0] = nir_src_for_ssa(src0);
126 if (src1)
127 new_intr->src[1] = nir_src_for_ssa(src1);
128 if (src2)
129 new_intr->src[2] = nir_src_for_ssa(src2);
130
131 new_intr->num_components = intr->num_components;
132
133 if (nir_intrinsic_infos[op].has_dest)
134 nir_ssa_dest_init(&new_intr->instr, &new_intr->dest,
135 intr->num_components, 32, NULL);
136
137 nir_builder_instr_insert(b, &new_intr->instr);
138
139 if (nir_intrinsic_infos[op].has_dest)
140 nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(&new_intr->dest.ssa));
141
142 nir_instr_remove(&intr->instr);
143
144 return new_intr;
145 }
146
147 static void
148 build_primitive_map(nir_shader *shader, struct primitive_map *map, struct exec_list *list)
149 {
150 nir_foreach_variable (var, list) {
151 switch (var->data.location) {
152 case VARYING_SLOT_TESS_LEVEL_OUTER:
153 case VARYING_SLOT_TESS_LEVEL_INNER:
154 continue;
155 }
156
157 unsigned size = glsl_count_attribute_slots(var->type, false) * 4;
158
159 assert(var->data.driver_location < ARRAY_SIZE(map->size));
160 map->size[var->data.driver_location] =
161 MAX2(map->size[var->data.driver_location], size);
162 }
163
164 unsigned loc = 0;
165 for (uint32_t i = 0; i < ARRAY_SIZE(map->size); i++) {
166 if (map->size[i] == 0)
167 continue;
168 nir_variable *var = get_var(list, i);
169 map->loc[i] = loc;
170 loc += map->size[i];
171
172 if (var->data.patch)
173 map->size[i] = 0;
174 else
175 map->size[i] = map->size[i] / glsl_get_length(var->type);
176 }
177
178 map->stride = loc;
179 }
180
181 static void
182 lower_block_to_explicit_output(nir_block *block, nir_builder *b, struct state *state)
183 {
184 nir_foreach_instr_safe (instr, block) {
185 if (instr->type != nir_instr_type_intrinsic)
186 continue;
187
188 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
189
190 switch (intr->intrinsic) {
191 case nir_intrinsic_store_output: {
192 // src[] = { value, offset }.
193
194 /* nir_lower_io_to_temporaries replaces all access to output
195 * variables with temp variables and then emits a nir_copy_var at
196 * the end of the shader. Thus, we should always get a full wrmask
197 * here.
198 */
199 assert(util_is_power_of_two_nonzero(nir_intrinsic_write_mask(intr) + 1));
200
201 b->cursor = nir_instr_remove(&intr->instr);
202
203 nir_ssa_def *vertex_id = build_vertex_id(b, state);
204 nir_ssa_def *offset = build_local_offset(b, state, vertex_id, nir_intrinsic_base(intr),
205 intr->src[1].ssa);
206 nir_intrinsic_instr *store =
207 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_shared_ir3);
208
209 store->src[0] = nir_src_for_ssa(intr->src[0].ssa);
210 store->src[1] = nir_src_for_ssa(offset);
211 store->num_components = intr->num_components;
212
213 nir_builder_instr_insert(b, &store->instr);
214 break;
215 }
216
217 default:
218 break;
219 }
220 }
221 }
222
223 static nir_ssa_def *
224 local_thread_id(nir_builder *b)
225 {
226 return bitfield_extract(b, nir_load_gs_header_ir3(b), 16, 1023);
227 }
228
229 void
230 ir3_nir_lower_to_explicit_output(nir_shader *shader, struct ir3_shader *s, unsigned topology)
231 {
232 struct state state = { };
233
234 build_primitive_map(shader, &state.map, &shader->outputs);
235 memcpy(s->output_loc, state.map.loc, sizeof(s->output_loc));
236
237 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
238 assert(impl);
239
240 nir_builder b;
241 nir_builder_init(&b, impl);
242 b.cursor = nir_before_cf_list(&impl->body);
243
244 if (s->type == MESA_SHADER_VERTEX && topology != IR3_TESS_NONE)
245 state.header = nir_load_tcs_header_ir3(&b);
246 else
247 state.header = nir_load_gs_header_ir3(&b);
248
249 nir_foreach_block_safe (block, impl)
250 lower_block_to_explicit_output(block, &b, &state);
251
252 nir_metadata_preserve(impl, nir_metadata_block_index |
253 nir_metadata_dominance);
254
255 s->output_size = state.map.stride;
256 }
257
258
259 static void
260 lower_block_to_explicit_input(nir_block *block, nir_builder *b, struct state *state)
261 {
262 nir_foreach_instr_safe (instr, block) {
263 if (instr->type != nir_instr_type_intrinsic)
264 continue;
265
266 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
267
268 switch (intr->intrinsic) {
269 case nir_intrinsic_load_per_vertex_input: {
270 // src[] = { vertex, offset }.
271
272 b->cursor = nir_before_instr(&intr->instr);
273
274 nir_ssa_def *offset = build_local_offset(b, state,
275 intr->src[0].ssa, // this is typically gl_InvocationID
276 nir_intrinsic_base(intr),
277 intr->src[1].ssa);
278
279 replace_intrinsic(b, intr, nir_intrinsic_load_shared_ir3, offset, NULL, NULL);
280 break;
281 }
282
283 case nir_intrinsic_load_invocation_id: {
284 b->cursor = nir_before_instr(&intr->instr);
285
286 nir_ssa_def *iid = build_invocation_id(b, state);
287 nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(iid));
288 nir_instr_remove(&intr->instr);
289 break;
290 }
291
292 default:
293 break;
294 }
295 }
296 }
297
298 void
299 ir3_nir_lower_to_explicit_input(nir_shader *shader)
300 {
301 struct state state = { };
302
303 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
304 assert(impl);
305
306 nir_builder b;
307 nir_builder_init(&b, impl);
308 b.cursor = nir_before_cf_list(&impl->body);
309
310 if (shader->info.stage == MESA_SHADER_GEOMETRY)
311 state.header = nir_load_gs_header_ir3(&b);
312 else
313 state.header = nir_load_tcs_header_ir3(&b);
314
315 nir_foreach_block_safe (block, impl)
316 lower_block_to_explicit_input(block, &b, &state);
317 }
318
319
320 static nir_ssa_def *
321 build_per_vertex_offset(nir_builder *b, struct state *state,
322 nir_ssa_def *vertex, nir_ssa_def *offset, nir_variable *var)
323 {
324 nir_ssa_def *primitive_id = nir_load_primitive_id(b);
325 nir_ssa_def *patch_stride = nir_load_hs_patch_stride_ir3(b);
326 nir_ssa_def *patch_offset = nir_imul24(b, primitive_id, patch_stride);
327 nir_ssa_def *attr_offset;
328 int loc = var->data.driver_location;
329
330 switch (b->shader->info.stage) {
331 case MESA_SHADER_TESS_CTRL:
332 attr_offset = nir_imm_int(b, state->map.loc[loc]);
333 break;
334 case MESA_SHADER_TESS_EVAL:
335 attr_offset = nir_load_primitive_location_ir3(b, loc);
336 break;
337 default:
338 unreachable("bad shader state");
339 }
340
341 nir_ssa_def *attr_stride = nir_imm_int(b, state->map.size[loc]);
342 nir_ssa_def *vertex_offset = nir_imul24(b, vertex, attr_stride);
343
344 return nir_iadd(b, nir_iadd(b, patch_offset, attr_offset),
345 nir_iadd(b, vertex_offset, nir_ishl(b, offset, nir_imm_int(b, 2))));
346 }
347
348 static nir_ssa_def *
349 build_patch_offset(nir_builder *b, struct state *state, nir_ssa_def *offset, nir_variable *var)
350 {
351 debug_assert(var && var->data.patch);
352
353 return build_per_vertex_offset(b, state, nir_imm_int(b, 0), offset, var);
354 }
355
356 static nir_ssa_def *
357 build_tessfactor_base(nir_builder *b, gl_varying_slot slot, struct state *state)
358 {
359 uint32_t inner_levels, outer_levels;
360 switch (state->topology) {
361 case IR3_TESS_TRIANGLES:
362 inner_levels = 1;
363 outer_levels = 3;
364 break;
365 case IR3_TESS_QUADS:
366 inner_levels = 2;
367 outer_levels = 4;
368 break;
369 case IR3_TESS_ISOLINES:
370 inner_levels = 0;
371 outer_levels = 2;
372 break;
373 default:
374 unreachable("bad");
375 }
376
377 const uint32_t patch_stride = 1 + inner_levels + outer_levels;
378
379 nir_ssa_def *primitive_id = nir_load_primitive_id(b);
380
381 nir_ssa_def *patch_offset = nir_imul24(b, primitive_id, nir_imm_int(b, patch_stride));
382
383 uint32_t offset;
384 switch (slot) {
385 case VARYING_SLOT_TESS_LEVEL_OUTER:
386 /* There's some kind of header dword, tess levels start at index 1. */
387 offset = 1;
388 break;
389 case VARYING_SLOT_TESS_LEVEL_INNER:
390 offset = 1 + outer_levels;
391 break;
392 default:
393 unreachable("bad");
394 }
395
396 return nir_iadd(b, patch_offset, nir_imm_int(b, offset));
397 }
398
399 static void
400 lower_tess_ctrl_block(nir_block *block, nir_builder *b, struct state *state)
401 {
402 nir_foreach_instr_safe (instr, block) {
403 if (instr->type != nir_instr_type_intrinsic)
404 continue;
405
406 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
407
408 switch (intr->intrinsic) {
409 case nir_intrinsic_control_barrier:
410 case nir_intrinsic_memory_barrier_tcs_patch:
411 /* Hull shaders dispatch 32 wide so an entire patch will always
412 * fit in a single warp and execute in lock-step. Consequently,
413 * we don't need to do anything for TCS barriers so just remove
414 * the intrinsic. Otherwise we'll emit an actual barrier
415 * instructions, which will deadlock.
416 */
417 nir_instr_remove(&intr->instr);
418 break;
419
420 case nir_intrinsic_load_per_vertex_output: {
421 // src[] = { vertex, offset }.
422
423 b->cursor = nir_before_instr(&intr->instr);
424
425 nir_ssa_def *address = nir_load_tess_param_base_ir3(b);
426 nir_variable *var = get_var(&b->shader->outputs, nir_intrinsic_base(intr));
427 nir_ssa_def *offset = build_per_vertex_offset(b, state,
428 intr->src[0].ssa, intr->src[1].ssa, var);
429
430 replace_intrinsic(b, intr, nir_intrinsic_load_global_ir3, address, offset, NULL);
431 break;
432 }
433
434 case nir_intrinsic_store_per_vertex_output: {
435 // src[] = { value, vertex, offset }.
436
437 b->cursor = nir_before_instr(&intr->instr);
438
439 /* nir_lower_io_to_temporaries replaces all access to output
440 * variables with temp variables and then emits a nir_copy_var at
441 * the end of the shader. Thus, we should always get a full wrmask
442 * here.
443 */
444 assert(util_is_power_of_two_nonzero(nir_intrinsic_write_mask(intr) + 1));
445
446 nir_ssa_def *value = intr->src[0].ssa;
447 nir_ssa_def *address = nir_load_tess_param_base_ir3(b);
448 nir_variable *var = get_var(&b->shader->outputs, nir_intrinsic_base(intr));
449 nir_ssa_def *offset = build_per_vertex_offset(b, state,
450 intr->src[1].ssa, intr->src[2].ssa, var);
451
452 replace_intrinsic(b, intr, nir_intrinsic_store_global_ir3, value, address,
453 nir_iadd(b, offset, nir_imm_int(b, nir_intrinsic_component(intr))));
454
455 break;
456 }
457
458 case nir_intrinsic_load_tess_level_inner:
459 case nir_intrinsic_load_tess_level_outer: {
460 b->cursor = nir_before_instr(&intr->instr);
461
462 gl_varying_slot slot;
463 if (intr->intrinsic == nir_intrinsic_load_tess_level_inner)
464 slot = VARYING_SLOT_TESS_LEVEL_INNER;
465 else
466 slot = VARYING_SLOT_TESS_LEVEL_OUTER;
467
468 nir_ssa_def *address = nir_load_tess_factor_base_ir3(b);
469 nir_ssa_def *offset = build_tessfactor_base(b, slot, state);
470
471 replace_intrinsic(b, intr, nir_intrinsic_load_global_ir3, address, offset, NULL);
472 break;
473 }
474
475 case nir_intrinsic_load_output: {
476 // src[] = { offset }.
477
478 nir_variable *var = get_var(&b->shader->outputs, nir_intrinsic_base(intr));
479
480 b->cursor = nir_before_instr(&intr->instr);
481
482 nir_ssa_def *address = nir_load_tess_param_base_ir3(b);
483 nir_ssa_def *offset = build_patch_offset(b, state, intr->src[0].ssa, var);
484
485 replace_intrinsic(b, intr, nir_intrinsic_load_global_ir3, address, offset, NULL);
486 break;
487 }
488
489 case nir_intrinsic_store_output: {
490 // src[] = { value, offset }.
491
492 /* write patch output to bo */
493
494 nir_variable *var = get_var(&b->shader->outputs, nir_intrinsic_base(intr));
495
496 nir_ssa_def **levels = NULL;
497 if (var->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)
498 levels = state->outer_levels;
499 else if (var->data.location == VARYING_SLOT_TESS_LEVEL_INNER)
500 levels = state->inner_levels;
501
502 b->cursor = nir_before_instr(&intr->instr);
503
504 if (levels) {
505 for (int i = 0; i < 4; i++)
506 if (nir_intrinsic_write_mask(intr) & (1 << i))
507 levels[i] = nir_channel(b, intr->src[0].ssa, i);
508 nir_instr_remove(&intr->instr);
509 } else {
510 nir_ssa_def *address = nir_load_tess_param_base_ir3(b);
511 nir_ssa_def *offset = build_patch_offset(b, state, intr->src[1].ssa, var);
512
513 debug_assert(nir_intrinsic_component(intr) == 0);
514
515 /* nir_lower_io_to_temporaries replaces all access to output
516 * variables with temp variables and then emits a nir_copy_var at
517 * the end of the shader. Thus, we should always get a full wrmask
518 * here.
519 */
520 assert(util_is_power_of_two_nonzero(nir_intrinsic_write_mask(intr) + 1));
521
522 replace_intrinsic(b, intr, nir_intrinsic_store_global_ir3,
523 intr->src[0].ssa, address, offset);
524 }
525 break;
526 }
527
528 default:
529 break;
530 }
531 }
532 }
533
534 static void
535 emit_tess_epilouge(nir_builder *b, struct state *state)
536 {
537 nir_ssa_def *tessfactor_address = nir_load_tess_factor_base_ir3(b);
538 nir_ssa_def *levels[2];
539
540 if (!state->outer_levels[0])
541 return;
542
543 /* Then emit the epilogue that actually writes out the tessellation levels
544 * to the BOs.
545 */
546 switch (state->topology) {
547 case IR3_TESS_TRIANGLES:
548 levels[0] = nir_vec4(b, state->outer_levels[0], state->outer_levels[1],
549 state->outer_levels[2], state->inner_levels[0]);
550 levels[1] = NULL;
551 break;
552 case IR3_TESS_QUADS:
553 levels[0] = nir_vec4(b, state->outer_levels[0], state->outer_levels[1],
554 state->outer_levels[2], state->outer_levels[3]);
555 levels[1] = nir_vec2(b, state->inner_levels[0], state->inner_levels[1]);
556 break;
557 case IR3_TESS_ISOLINES:
558 levels[0] = nir_vec2(b, state->outer_levels[0], state->outer_levels[1]);
559 levels[1] = NULL;
560 break;
561 default:
562 unreachable("nope");
563 }
564
565 nir_ssa_def *offset = build_tessfactor_base(b, VARYING_SLOT_TESS_LEVEL_OUTER, state);
566
567 nir_intrinsic_instr *store =
568 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_global_ir3);
569
570 store->src[0] = nir_src_for_ssa(levels[0]);
571 store->src[1] = nir_src_for_ssa(tessfactor_address);
572 store->src[2] = nir_src_for_ssa(offset);
573 nir_builder_instr_insert(b, &store->instr);
574 store->num_components = levels[0]->num_components;
575
576 if (levels[1]) {
577 store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_global_ir3);
578 offset = nir_iadd(b, offset, nir_imm_int(b, levels[0]->num_components));
579
580 store->src[0] = nir_src_for_ssa(levels[1]);
581 store->src[1] = nir_src_for_ssa(tessfactor_address);
582 store->src[2] = nir_src_for_ssa(offset);
583 nir_builder_instr_insert(b, &store->instr);
584 store->num_components = levels[1]->num_components;
585 }
586
587 /* Finally, Insert endpatch instruction:
588 *
589 * TODO we should re-work this to use normal flow control.
590 */
591
592 nir_intrinsic_instr *end_patch =
593 nir_intrinsic_instr_create(b->shader, nir_intrinsic_end_patch_ir3);
594 nir_builder_instr_insert(b, &end_patch->instr);
595 }
596
597 void
598 ir3_nir_lower_tess_ctrl(nir_shader *shader, struct ir3_shader *s, unsigned topology)
599 {
600 struct state state = { .topology = topology };
601
602 if (shader_debug_enabled(shader->info.stage)) {
603 fprintf(stderr, "NIR (before tess lowering) for %s shader:\n",
604 _mesa_shader_stage_to_string(shader->info.stage));
605 nir_print_shader(shader, stderr);
606 }
607
608 build_primitive_map(shader, &state.map, &shader->outputs);
609 memcpy(s->output_loc, state.map.loc, sizeof(s->output_loc));
610 s->output_size = state.map.stride;
611
612 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
613 assert(impl);
614
615 nir_builder b;
616 nir_builder_init(&b, impl);
617 b.cursor = nir_before_cf_list(&impl->body);
618
619 state.header = nir_load_tcs_header_ir3(&b);
620
621 nir_foreach_block_safe (block, impl)
622 lower_tess_ctrl_block(block, &b, &state);
623
624 /* Now move the body of the TCS into a conditional:
625 *
626 * if (gl_InvocationID < num_vertices)
627 * // body
628 *
629 */
630
631 nir_cf_list body;
632 nir_cf_extract(&body, nir_before_cf_list(&impl->body),
633 nir_after_cf_list(&impl->body));
634
635 b.cursor = nir_after_cf_list(&impl->body);
636
637 /* Re-emit the header, since the old one got moved into the if branch */
638 state.header = nir_load_tcs_header_ir3(&b);
639 nir_ssa_def *iid = build_invocation_id(&b, &state);
640
641 const uint32_t nvertices = shader->info.tess.tcs_vertices_out;
642 nir_ssa_def *cond = nir_ult(&b, iid, nir_imm_int(&b, nvertices));
643
644 nir_if *nif = nir_push_if(&b, cond);
645
646 nir_cf_reinsert(&body, b.cursor);
647
648 b.cursor = nir_after_cf_list(&nif->then_list);
649
650 /* Insert conditional exit for threads invocation id != 0 */
651 nir_ssa_def *iid0_cond = nir_ieq(&b, iid, nir_imm_int(&b, 0));
652 nir_intrinsic_instr *cond_end =
653 nir_intrinsic_instr_create(shader, nir_intrinsic_cond_end_ir3);
654 cond_end->src[0] = nir_src_for_ssa(iid0_cond);
655 nir_builder_instr_insert(&b, &cond_end->instr);
656
657 emit_tess_epilouge(&b, &state);
658
659 nir_pop_if(&b, nif);
660
661 nir_metadata_preserve(impl, 0);
662 }
663
664
665 static void
666 lower_tess_eval_block(nir_block *block, nir_builder *b, struct state *state)
667 {
668 nir_foreach_instr_safe (instr, block) {
669 if (instr->type != nir_instr_type_intrinsic)
670 continue;
671
672 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
673
674 switch (intr->intrinsic) {
675 case nir_intrinsic_load_tess_coord: {
676 b->cursor = nir_after_instr(&intr->instr);
677 nir_ssa_def *x = nir_channel(b, &intr->dest.ssa, 0);
678 nir_ssa_def *y = nir_channel(b, &intr->dest.ssa, 1);
679 nir_ssa_def *z;
680
681 if (state->topology == IR3_TESS_TRIANGLES)
682 z = nir_fsub(b, nir_fsub(b, nir_imm_float(b, 1.0f), y), x);
683 else
684 z = nir_imm_float(b, 0.0f);
685
686 nir_ssa_def *coord = nir_vec3(b, x, y, z);
687
688 nir_ssa_def_rewrite_uses_after(&intr->dest.ssa,
689 nir_src_for_ssa(coord),
690 b->cursor.instr);
691 break;
692 }
693
694 case nir_intrinsic_load_per_vertex_input: {
695 // src[] = { vertex, offset }.
696
697 b->cursor = nir_before_instr(&intr->instr);
698
699 nir_ssa_def *address = nir_load_tess_param_base_ir3(b);
700 nir_variable *var = get_var(&b->shader->inputs, nir_intrinsic_base(intr));
701 nir_ssa_def *offset = build_per_vertex_offset(b, state,
702 intr->src[0].ssa, intr->src[1].ssa, var);
703
704 replace_intrinsic(b, intr, nir_intrinsic_load_global_ir3, address, offset, NULL);
705 break;
706 }
707
708 case nir_intrinsic_load_tess_level_inner:
709 case nir_intrinsic_load_tess_level_outer: {
710 unsigned dest_comp = nir_intrinsic_dest_components(intr);
711 b->cursor = nir_before_instr(&intr->instr);
712
713 gl_varying_slot slot;
714 if (intr->intrinsic == nir_intrinsic_load_tess_level_inner)
715 slot = VARYING_SLOT_TESS_LEVEL_INNER;
716 else
717 slot = VARYING_SLOT_TESS_LEVEL_OUTER;
718
719 nir_ssa_def *address = nir_load_tess_factor_base_ir3(b);
720 nir_ssa_def *offset = build_tessfactor_base(b, slot, state);
721
722 /* Loading across a vec4 (16b) memory boundary is problematic
723 * if we don't use components from the second vec4. The tess
724 * levels aren't guaranteed to be vec4 aligned and we don't
725 * know which levels are actually used, so we load each
726 * component individually.
727 */
728 nir_ssa_def *levels[4];
729 for (unsigned i = 0; i < dest_comp; i++) {
730 nir_intrinsic_instr *new_intr =
731 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_global_ir3);
732
733 new_intr->src[0] = nir_src_for_ssa(address);
734 new_intr->src[1] = nir_src_for_ssa(nir_iadd(b, offset, nir_imm_int(b, i)));
735 new_intr->num_components = 1;
736 nir_ssa_dest_init(&new_intr->instr, &new_intr->dest, 1, 32, NULL);
737 nir_builder_instr_insert(b, &new_intr->instr);
738 levels[i] = &new_intr->dest.ssa;
739 }
740
741 nir_ssa_def *v = nir_vec(b, levels, dest_comp);
742
743 nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(v));
744
745 nir_instr_remove(&intr->instr);
746 break;
747 }
748
749 case nir_intrinsic_load_input: {
750 // src[] = { offset }.
751
752 nir_variable *var = get_var(&b->shader->inputs, nir_intrinsic_base(intr));
753
754 debug_assert(var->data.patch);
755
756 b->cursor = nir_before_instr(&intr->instr);
757
758 nir_ssa_def *address = nir_load_tess_param_base_ir3(b);
759 nir_ssa_def *offset = build_patch_offset(b, state, intr->src[0].ssa, var);
760
761 replace_intrinsic(b, intr, nir_intrinsic_load_global_ir3, address, offset, NULL);
762 break;
763 }
764
765 default:
766 break;
767 }
768 }
769 }
770
771 void
772 ir3_nir_lower_tess_eval(nir_shader *shader, unsigned topology)
773 {
774 struct state state = { .topology = topology };
775
776 if (shader_debug_enabled(shader->info.stage)) {
777 fprintf(stderr, "NIR (before tess lowering) for %s shader:\n",
778 _mesa_shader_stage_to_string(shader->info.stage));
779 nir_print_shader(shader, stderr);
780 }
781
782 /* Build map of inputs so we have the sizes. */
783 build_primitive_map(shader, &state.map, &shader->inputs);
784
785 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
786 assert(impl);
787
788 nir_builder b;
789 nir_builder_init(&b, impl);
790
791 nir_foreach_block_safe (block, impl)
792 lower_tess_eval_block(block, &b, &state);
793
794 nir_metadata_preserve(impl, 0);
795 }
796
797 static void
798 lower_gs_block(nir_block *block, nir_builder *b, struct state *state)
799 {
800 nir_foreach_instr_safe (instr, block) {
801 if (instr->type != nir_instr_type_intrinsic)
802 continue;
803
804 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
805
806 switch (intr->intrinsic) {
807 case nir_intrinsic_end_primitive: {
808 b->cursor = nir_before_instr(&intr->instr);
809 nir_store_var(b, state->vertex_flags_out, nir_imm_int(b, 4), 0x1);
810 nir_instr_remove(&intr->instr);
811 break;
812 }
813
814 case nir_intrinsic_emit_vertex: {
815 /* Load the vertex count */
816 b->cursor = nir_before_instr(&intr->instr);
817 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var);
818
819 nir_push_if(b, nir_ieq(b, count, local_thread_id(b)));
820
821 foreach_two_lists(dest_node, &state->emit_outputs, src_node, &state->old_outputs) {
822 nir_variable *dest = exec_node_data(nir_variable, dest_node, node);
823 nir_variable *src = exec_node_data(nir_variable, src_node, node);
824 nir_copy_var(b, dest, src);
825 }
826
827 nir_instr_remove(&intr->instr);
828
829 nir_store_var(b, state->emitted_vertex_var,
830 nir_iadd(b, nir_load_var(b, state->emitted_vertex_var), nir_imm_int(b, 1)), 0x1);
831
832 nir_pop_if(b, NULL);
833
834 /* Increment the vertex count by 1 */
835 nir_store_var(b, state->vertex_count_var,
836 nir_iadd(b, count, nir_imm_int(b, 1)), 0x1); /* .x */
837 nir_store_var(b, state->vertex_flags_out, nir_imm_int(b, 0), 0x1);
838
839 break;
840 }
841
842 default:
843 break;
844 }
845 }
846 }
847
848 void
849 ir3_nir_lower_gs(nir_shader *shader)
850 {
851 struct state state = { };
852
853 if (shader_debug_enabled(shader->info.stage)) {
854 fprintf(stderr, "NIR (before gs lowering):\n");
855 nir_print_shader(shader, stderr);
856 }
857
858 build_primitive_map(shader, &state.map, &shader->inputs);
859
860 /* Create an output var for vertex_flags. This will be shadowed below,
861 * same way regular outputs get shadowed, and this variable will become a
862 * temporary.
863 */
864 state.vertex_flags_out = nir_variable_create(shader, nir_var_shader_out,
865 glsl_uint_type(), "vertex_flags");
866 state.vertex_flags_out->data.driver_location = shader->num_outputs++;
867 state.vertex_flags_out->data.location = VARYING_SLOT_GS_VERTEX_FLAGS_IR3;
868 state.vertex_flags_out->data.interpolation = INTERP_MODE_NONE;
869
870 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
871 assert(impl);
872
873 nir_builder b;
874 nir_builder_init(&b, impl);
875 b.cursor = nir_before_cf_list(&impl->body);
876
877 state.header = nir_load_gs_header_ir3(&b);
878
879 /* Generate two set of shadow vars for the output variables. The first
880 * set replaces the real outputs and the second set (emit_outputs) we'll
881 * assign in the emit_vertex conditionals. Then at the end of the shader
882 * we copy the emit_outputs to the real outputs, so that we get
883 * store_output in uniform control flow.
884 */
885 exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
886 exec_list_make_empty(&state.emit_outputs);
887 nir_foreach_variable(var, &state.old_outputs) {
888 /* Create a new output var by cloning the original output var and
889 * stealing the name.
890 */
891 nir_variable *output = nir_variable_clone(var, shader);
892 exec_list_push_tail(&shader->outputs, &output->node);
893
894 /* Rewrite the original output to be a shadow variable. */
895 var->name = ralloc_asprintf(var, "%s@gs-temp", output->name);
896 var->data.mode = nir_var_shader_temp;
897
898 /* Clone the shadow variable to create the emit shadow variable that
899 * we'll assign in the emit conditionals.
900 */
901 nir_variable *emit_output = nir_variable_clone(var, shader);
902 emit_output->name = ralloc_asprintf(var, "%s@emit-temp", output->name);
903 exec_list_push_tail(&state.emit_outputs, &emit_output->node);
904 }
905
906 /* During the shader we'll keep track of which vertex we're currently
907 * emitting for the EmitVertex test and how many vertices we emitted so we
908 * know to discard if didn't emit any. In most simple shaders, this can
909 * all be statically determined and gets optimized away.
910 */
911 state.vertex_count_var =
912 nir_local_variable_create(impl, glsl_uint_type(), "vertex_count");
913 state.emitted_vertex_var =
914 nir_local_variable_create(impl, glsl_uint_type(), "emitted_vertex");
915
916 /* Initialize to 0. */
917 b.cursor = nir_before_cf_list(&impl->body);
918 nir_store_var(&b, state.vertex_count_var, nir_imm_int(&b, 0), 0x1);
919 nir_store_var(&b, state.emitted_vertex_var, nir_imm_int(&b, 0), 0x1);
920 nir_store_var(&b, state.vertex_flags_out, nir_imm_int(&b, 4), 0x1);
921
922 nir_foreach_block_safe (block, impl)
923 lower_gs_block(block, &b, &state);
924
925 set_foreach(impl->end_block->predecessors, block_entry) {
926 struct nir_block *block = (void *)block_entry->key;
927 b.cursor = nir_after_block_before_jump(block);
928
929 nir_intrinsic_instr *discard_if =
930 nir_intrinsic_instr_create(b.shader, nir_intrinsic_discard_if);
931
932 nir_ssa_def *cond = nir_ieq(&b, nir_load_var(&b, state.emitted_vertex_var), nir_imm_int(&b, 0));
933
934 discard_if->src[0] = nir_src_for_ssa(cond);
935
936 nir_builder_instr_insert(&b, &discard_if->instr);
937
938 foreach_two_lists(dest_node, &shader->outputs, src_node, &state.emit_outputs) {
939 nir_variable *dest = exec_node_data(nir_variable, dest_node, node);
940 nir_variable *src = exec_node_data(nir_variable, src_node, node);
941 nir_copy_var(&b, dest, src);
942 }
943 }
944
945 exec_list_append(&shader->globals, &state.old_outputs);
946 exec_list_append(&shader->globals, &state.emit_outputs);
947
948 nir_metadata_preserve(impl, 0);
949
950 nir_lower_global_vars_to_local(shader);
951 nir_split_var_copies(shader);
952 nir_lower_var_copies(shader);
953
954 nir_fixup_deref_modes(shader);
955
956 if (shader_debug_enabled(shader->info.stage)) {
957 fprintf(stderr, "NIR (after gs lowering):\n");
958 nir_print_shader(shader, stderr);
959 }
960 }
961
962 uint32_t
963 ir3_link_geometry_stages(const struct ir3_shader_variant *producer,
964 const struct ir3_shader_variant *consumer,
965 uint32_t *locs)
966 {
967 uint32_t num_loc = 0, factor;
968
969 switch (consumer->type) {
970 case MESA_SHADER_TESS_CTRL:
971 case MESA_SHADER_GEOMETRY:
972 /* These stages load with ldlw, which expects byte offsets. */
973 factor = 4;
974 break;
975 case MESA_SHADER_TESS_EVAL:
976 /* The tess eval shader uses ldg, which takes dword offsets. */
977 factor = 1;
978 break;
979 default:
980 unreachable("bad shader stage");
981 }
982
983 nir_foreach_variable(in_var, &consumer->shader->nir->inputs) {
984 nir_foreach_variable(out_var, &producer->shader->nir->outputs) {
985 if (in_var->data.location == out_var->data.location) {
986 locs[in_var->data.driver_location] =
987 producer->shader->output_loc[out_var->data.driver_location] * factor;
988
989 debug_assert(num_loc <= in_var->data.driver_location + 1);
990 num_loc = in_var->data.driver_location + 1;
991 }
992 }
993 }
994
995 return num_loc;
996 }