freedreno/a6xx: Implement primitive count queries on GPU
[mesa.git] / src / freedreno / registers / adreno_pm4.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <database xmlns="http://nouveau.freedesktop.org/"
3 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
4 xsi:schemaLocation="http://nouveau.freedesktop.org/ rules-ng.xsd">
5
6 <enum name="vgt_event_type">
7 <value name="VS_DEALLOC" value="0"/>
8 <value name="PS_DEALLOC" value="1"/>
9 <value name="VS_DONE_TS" value="2"/>
10 <value name="PS_DONE_TS" value="3"/>
11 <value name="CACHE_FLUSH_TS" value="4"/>
12 <value name="CONTEXT_DONE" value="5"/>
13 <value name="CACHE_FLUSH" value="6"/>
14 <value name="HLSQ_FLUSH" value="7"/> <!-- on a3xx -->
15 <value name="VIZQUERY_START" value="7"/> <!-- on a2xx (??) -->
16 <value name="VIZQUERY_END" value="8"/>
17 <value name="SC_WAIT_WC" value="9"/>
18 <value name="WRITE_PRIMITIVE_COUNTS" value="9" variants="A6XX"/>
19 <value name="RST_PIX_CNT" value="13"/>
20 <value name="RST_VTX_CNT" value="14"/>
21 <value name="TILE_FLUSH" value="15"/>
22 <value name="STAT_EVENT" value="16"/>
23 <value name="CACHE_FLUSH_AND_INV_TS_EVENT" value="20" variants="A2XX,A3XX,A4XX"/>
24 <value name="ZPASS_DONE" value="21"/>
25 <value name="CACHE_FLUSH_AND_INV_EVENT" value="22"/>
26 <value name="PERFCOUNTER_START" value="23" variants="A2XX,A3XX,A4XX"/>
27 <value name="PERFCOUNTER_STOP" value="24" variants="A2XX,A3XX,A4XX"/>
28 <value name="VS_FETCH_DONE" value="27"/>
29 <value name="FACENESS_FLUSH" value="28" variants="A2XX,A3XX,A4XX"/>
30
31 <!-- a5xx events -->
32 <value name="FLUSH_SO_0" value="17" variants="A5XX,A6XX"/>
33 <value name="FLUSH_SO_1" value="18" variants="A5XX,A6XX"/>
34 <value name="FLUSH_SO_2" value="19" variants="A5XX,A6XX"/>
35 <value name="FLUSH_SO_3" value="20" variants="A5XX,A6XX"/>
36 <value name="PC_CCU_INVALIDATE_DEPTH" value="24" variants="A5XX,A6XX"/>
37 <value name="PC_CCU_INVALIDATE_COLOR" value="25" variants="A5XX,A6XX"/>
38 <value name="UNK_1C" value="28" variants="A5XX,A6XX"/>
39 <value name="UNK_1D" value="29" variants="A5XX,A6XX"/>
40 <value name="BLIT" value="30" variants="A5XX,A6XX"/>
41 <value name="UNK_25" value="37" variants="A5XX"/>
42 <value name="LRZ_FLUSH" value="38" variants="A5XX,A6XX"/>
43 <value name="UNK_2C" value="44" variants="A5XX"/>
44 <value name="UNK_2D" value="45" variants="A5XX"/>
45
46 <!-- a6xx events -->
47 <value name="CACHE_INVALIDATE" value="49" variants="A6XX"/>
48 </enum>
49
50 <enum name="pc_di_primtype">
51 <value name="DI_PT_NONE" value="0"/>
52 <!-- POINTLIST_PSIZE is used on a3xx/a4xx when gl_PointSize is written: -->
53 <value name="DI_PT_POINTLIST_PSIZE" value="1"/>
54 <value name="DI_PT_LINELIST" value="2"/>
55 <value name="DI_PT_LINESTRIP" value="3"/>
56 <value name="DI_PT_TRILIST" value="4"/>
57 <value name="DI_PT_TRIFAN" value="5"/>
58 <value name="DI_PT_TRISTRIP" value="6"/>
59 <value name="DI_PT_LINELOOP" value="7"/> <!-- a22x, a3xx -->
60 <value name="DI_PT_RECTLIST" value="8"/>
61 <value name="DI_PT_POINTLIST" value="9"/>
62 <value name="DI_PT_LINE_ADJ" value="0xa"/>
63 <value name="DI_PT_LINESTRIP_ADJ" value="0xb"/>
64 <value name="DI_PT_TRI_ADJ" value="0xc"/>
65 <value name="DI_PT_TRISTRIP_ADJ" value="0xd"/>
66 <value name="DI_PT_PATCHES" value="0x29"/>
67 </enum>
68
69 <enum name="pc_di_src_sel">
70 <value name="DI_SRC_SEL_DMA" value="0"/>
71 <value name="DI_SRC_SEL_IMMEDIATE" value="1"/>
72 <value name="DI_SRC_SEL_AUTO_INDEX" value="2"/>
73 <value name="DI_SRC_SEL_RESERVED" value="3"/>
74 </enum>
75
76 <enum name="pc_di_face_cull_sel">
77 <value name="DI_FACE_CULL_NONE" value="0"/>
78 <value name="DI_FACE_CULL_FETCH" value="1"/>
79 <value name="DI_FACE_BACKFACE_CULL" value="2"/>
80 <value name="DI_FACE_FRONTFACE_CULL" value="3"/>
81 </enum>
82
83 <enum name="pc_di_index_size">
84 <value name="INDEX_SIZE_IGN" value="0"/>
85 <value name="INDEX_SIZE_16_BIT" value="0"/>
86 <value name="INDEX_SIZE_32_BIT" value="1"/>
87 <value name="INDEX_SIZE_8_BIT" value="2"/>
88 <value name="INDEX_SIZE_INVALID"/>
89 </enum>
90
91 <enum name="pc_di_vis_cull_mode">
92 <value name="IGNORE_VISIBILITY" value="0"/>
93 <value name="USE_VISIBILITY" value="1"/>
94 </enum>
95
96 <enum name="adreno_pm4_packet_type">
97 <value name="CP_TYPE0_PKT" value="0x00000000"/>
98 <value name="CP_TYPE1_PKT" value="0x40000000"/>
99 <value name="CP_TYPE2_PKT" value="0x80000000"/>
100 <value name="CP_TYPE3_PKT" value="0xc0000000"/>
101 <value name="CP_TYPE4_PKT" value="0x40000000"/>
102 <value name="CP_TYPE7_PKT" value="0x70000000"/>
103 </enum>
104
105 <!--
106 Note that in some cases, the same packet id is recycled on a later
107 generation, so variants attribute is used to distinguish. They
108 may not be completely accurate, we would probably have to analyze
109 the pfp and me/pm4 firmware to verify the packet is actually
110 handled on a particular generation. But it is at least enough to
111 disambiguate the packet-id's that were re-used for different
112 packets starting with a5xx.
113 -->
114 <enum name="adreno_pm4_type3_packets">
115 <doc>initialize CP's micro-engine</doc>
116 <value name="CP_ME_INIT" value="0x48"/>
117 <doc>skip N 32-bit words to get to the next packet</doc>
118 <value name="CP_NOP" value="0x10"/>
119 <doc>
120 indirect buffer dispatch. prefetch parser uses this packet
121 type to determine whether to pre-fetch the IB
122 </doc>
123 <value name="CP_PREEMPT_ENABLE" value="0x1c"/>
124 <value name="CP_PREEMPT_TOKEN" value="0x1e"/>
125 <value name="CP_INDIRECT_BUFFER" value="0x3f"/>
126 <doc>indirect buffer dispatch. same as IB, but init is pipelined</doc>
127 <value name="CP_INDIRECT_BUFFER_PFD" value="0x37"/>
128 <doc>wait for the IDLE state of the engine</doc>
129 <value name="CP_WAIT_FOR_IDLE" value="0x26"/>
130 <doc>wait until a register or memory location is a specific value</doc>
131 <value name="CP_WAIT_REG_MEM" value="0x3c"/>
132 <doc>wait until a register location is equal to a specific value</doc>
133 <value name="CP_WAIT_REG_EQ" value="0x52"/>
134 <doc>wait until a register location is >= a specific value</doc>
135 <value name="CP_WAIT_REG_GTE" value="0x53" variants="A2XX,A3XX,A4XX"/>
136 <doc>wait until a read completes</doc>
137 <value name="CP_WAIT_UNTIL_READ" value="0x5c" variants="A2XX,A3XX,A4XX"/>
138 <doc>wait until all base/size writes from an IB_PFD packet have completed</doc>
139 <value name="CP_WAIT_IB_PFD_COMPLETE" value="0x5d"/>
140 <doc>register read/modify/write</doc>
141 <value name="CP_REG_RMW" value="0x21"/>
142 <doc>Set binning configuration registers</doc>
143 <value name="CP_SET_BIN_DATA" value="0x2f" variants="A2XX,A3XX,A4XX"/>
144 <value name="CP_SET_BIN_DATA5" value="0x2f" variants="A5XX,A6XX"/>
145 <doc>reads register in chip and writes to memory</doc>
146 <value name="CP_REG_TO_MEM" value="0x3e"/>
147 <doc>write N 32-bit words to memory</doc>
148 <value name="CP_MEM_WRITE" value="0x3d"/>
149 <doc>write CP_PROG_COUNTER value to memory</doc>
150 <value name="CP_MEM_WRITE_CNTR" value="0x4f"/>
151 <doc>conditional execution of a sequence of packets</doc>
152 <value name="CP_COND_EXEC" value="0x44"/>
153 <doc>conditional write to memory or register</doc>
154 <value name="CP_COND_WRITE" value="0x45" variants="A2XX,A3XX,A4XX"/>
155 <value name="CP_COND_WRITE5" value="0x45" variants="A5XX,A6XX"/>
156 <doc>generate an event that creates a write to memory when completed</doc>
157 <value name="CP_EVENT_WRITE" value="0x46"/>
158 <doc>generate a VS|PS_done event</doc>
159 <value name="CP_EVENT_WRITE_SHD" value="0x58"/>
160 <doc>generate a cache flush done event</doc>
161 <value name="CP_EVENT_WRITE_CFL" value="0x59"/>
162 <doc>generate a z_pass done event</doc>
163 <value name="CP_EVENT_WRITE_ZPD" value="0x5b"/>
164 <doc>
165 not sure the real name, but this seems to be what is used for
166 opencl, instead of CP_DRAW_INDX..
167 </doc>
168 <value name="CP_RUN_OPENCL" value="0x31"/>
169 <doc>initiate fetch of index buffer and draw</doc>
170 <value name="CP_DRAW_INDX" value="0x22"/>
171 <doc>draw using supplied indices in packet</doc>
172 <value name="CP_DRAW_INDX_2" value="0x36" variants="A2XX,A3XX,A4XX"/> <!-- this is something different on a6xx and unused on a5xx -->
173 <doc>initiate fetch of index buffer and binIDs and draw</doc>
174 <value name="CP_DRAW_INDX_BIN" value="0x34" variants="A2XX,A3XX,A4XX"/>
175 <doc>initiate fetch of bin IDs and draw using supplied indices</doc>
176 <value name="CP_DRAW_INDX_2_BIN" value="0x35" variants="A2XX,A3XX,A4XX"/>
177 <doc>begin/end initiator for viz query extent processing</doc>
178 <value name="CP_VIZ_QUERY" value="0x23" variants="A2XX,A3XX,A4XX"/>
179 <doc>fetch state sub-blocks and initiate shader code DMAs</doc>
180 <value name="CP_SET_STATE" value="0x25"/>
181 <doc>load constant into chip and to memory</doc>
182 <value name="CP_SET_CONSTANT" value="0x2d"/>
183 <doc>load sequencer instruction memory (pointer-based)</doc>
184 <value name="CP_IM_LOAD" value="0x27"/>
185 <doc>load sequencer instruction memory (code embedded in packet)</doc>
186 <value name="CP_IM_LOAD_IMMEDIATE" value="0x2b"/>
187 <doc>load constants from a location in memory</doc>
188 <value name="CP_LOAD_CONSTANT_CONTEXT" value="0x2e"/>
189 <doc>selective invalidation of state pointers</doc>
190 <value name="CP_INVALIDATE_STATE" value="0x3b"/>
191 <doc>dynamically changes shader instruction memory partition</doc>
192 <value name="CP_SET_SHADER_BASES" value="0x4a" variants="A2XX,A3XX,A4XX"/>
193 <doc>sets the 64-bit BIN_MASK register in the PFP</doc>
194 <value name="CP_SET_BIN_MASK" value="0x50" variants="A2XX,A3XX,A4XX"/>
195 <doc>sets the 64-bit BIN_SELECT register in the PFP</doc>
196 <value name="CP_SET_BIN_SELECT" value="0x51"/>
197 <doc>updates the current context, if needed</doc>
198 <value name="CP_CONTEXT_UPDATE" value="0x5e"/>
199 <doc>generate interrupt from the command stream</doc>
200 <value name="CP_INTERRUPT" value="0x40"/>
201 <doc>copy sequencer instruction memory to system memory</doc>
202 <value name="CP_IM_STORE" value="0x2c" variants="A2XX"/>
203
204 <!-- For a20x -->
205 <!-- TODO handle variants..
206 <doc>
207 Program an offset that will added to the BIN_BASE value of
208 the 3D_DRAW_INDX_BIN packet
209 </doc>
210 <value name="CP_SET_BIN_BASE_OFFSET" value="0x4b"/>
211 -->
212
213 <!-- for a22x -->
214 <doc>
215 sets draw initiator flags register in PFP, gets bitwise-ORed into
216 every draw initiator
217 </doc>
218 <value name="CP_SET_DRAW_INIT_FLAGS" value="0x4b"/>
219 <doc>sets the register protection mode</doc>
220 <value name="CP_SET_PROTECTED_MODE" value="0x5f"/>
221
222 <value name="CP_BOOTSTRAP_UCODE" value="0x6f"/>
223
224 <!-- for a3xx -->
225 <doc>load high level sequencer command</doc>
226 <value name="CP_LOAD_STATE" value="0x30" variants="A3XX"/>
227 <value name="CP_LOAD_STATE4" value="0x30" variants="A4XX,A5XX"/>
228 <doc>Conditionally load a IB based on a flag, prefetch enabled</doc>
229 <value name="CP_COND_INDIRECT_BUFFER_PFE" value="0x3a"/>
230 <doc>Conditionally load a IB based on a flag, prefetch disabled</doc>
231 <value name="CP_COND_INDIRECT_BUFFER_PFD" value="0x32" variants="A3XX"/>
232 <doc>Load a buffer with pre-fetch enabled</doc>
233 <value name="CP_INDIRECT_BUFFER_PFE" value="0x3f" variants="A5XX"/>
234 <doc>Set bin (?)</doc>
235 <value name="CP_SET_BIN" value="0x4c"/>
236
237 <doc>test 2 memory locations to dword values specified</doc>
238 <value name="CP_TEST_TWO_MEMS" value="0x71"/>
239
240 <doc>Write register, ignoring context state for context sensitive registers</doc>
241 <value name="CP_REG_WR_NO_CTXT" value="0x78"/>
242
243 <doc>Record the real-time when this packet is processed by PFP</doc>
244 <value name="CP_RECORD_PFP_TIMESTAMP" value="0x11"/>
245
246 <!-- Used to switch GPU between secure and non-secure modes -->
247 <value name="CP_SET_SECURE_MODE" value="0x66"/>
248
249 <doc>PFP waits until the FIFO between the PFP and the ME is empty</doc>
250 <value name="CP_WAIT_FOR_ME" value="0x13"/>
251
252 <!-- for a4xx -->
253 <doc>
254 Used a bit like CP_SET_CONSTANT on a2xx, but can write multiple
255 groups of registers. Looks like it can be used to create state
256 objects in GPU memory, and on state change only emit pointer
257 (via CP_SET_DRAW_STATE), which should be nice for reducing CPU
258 overhead:
259
260 (A4x) save PM4 stream pointers to execute upon a visible draw
261 </doc>
262 <value name="CP_SET_DRAW_STATE" value="0x43" variants="A4XX,A5XX,A6XX"/>
263 <value name="CP_DRAW_INDX_OFFSET" value="0x38"/>
264 <value name="CP_DRAW_INDIRECT" value="0x28" variants="A4XX,A5XX,A6XX"/>
265 <value name="CP_DRAW_INDX_INDIRECT" value="0x29" variants="A4XX,A5XX,A6XX"/>
266 <value name="CP_DRAW_AUTO" value="0x24"/>
267
268 <value name="CP_UNKNOWN_19" value="0x19"/>
269
270 <doc>set to 1 for fastclear..:</doc>
271 <value name="CP_UNKNOWN_1A" value="0x1a"/>
272
273 <value name="CP_UNKNOWN_4E" value="0x4e"/>
274
275 <doc>
276 for A4xx
277 Write to register with address that does not fit into type-0 pkt
278 </doc>
279 <value name="CP_WIDE_REG_WRITE" value="0x74"/>
280
281 <doc>copy from ME scratch RAM to a register</doc>
282 <value name="CP_SCRATCH_TO_REG" value="0x4d"/>
283
284 <doc>Copy from REG to ME scratch RAM</doc>
285 <value name="CP_REG_TO_SCRATCH" value="0x4a"/>
286
287 <doc>Wait for memory writes to complete</doc>
288 <value name="CP_WAIT_MEM_WRITES" value="0x12"/>
289
290 <doc>Conditional execution based on register comparison</doc>
291 <value name="CP_COND_REG_EXEC" value="0x47"/>
292
293 <doc>Memory to REG copy</doc>
294 <value name="CP_MEM_TO_REG" value="0x42"/>
295
296 <value name="CP_EXEC_CS_INDIRECT" value="0x41" variants="A4XX,A5XX,A6XX"/>
297 <value name="CP_EXEC_CS" value="0x33"/>
298
299 <doc>
300 for a5xx
301 </doc>
302 <value name="CP_PERFCOUNTER_ACTION" value="0x50" variants="A5XX"/>
303 <!-- switches SMMU pagetable, used on a5xx only -->
304 <value name="CP_SMMU_TABLE_UPDATE" value="0x53" variants="A5XX,A6XX"/>
305 <!-- for a6xx -->
306 <doc>Tells CP the current mode of GPU operation</doc>
307 <value name="CP_SET_MARKER" value="0x65" variants="A6XX"/>
308 <doc>Instruct CP to set a few internal CP registers</doc>
309 <value name="CP_SET_PSEUDO_REG" value="0x56" variants="A6XX"/>
310 <!--
311 pairs of regid and value.. seems to be used to program some TF
312 related regs:
313 -->
314 <value name="CP_CONTEXT_REG_BUNCH" value="0x5c" variants="A5XX,A6XX"/>
315 <!-- A5XX Enable yield in RB only -->
316 <value name="CP_YIELD_ENABLE" value="0x1c" variants="A5XX"/>
317 <value name="CP_SKIP_IB2_ENABLE_GLOBAL" value="0x1d" variants="A5XX,A6XX"/>
318 <value name="CP_SKIP_IB2_ENABLE_LOCAL" value="0x23" variants="A5XX,A6XX"/>
319 <value name="CP_SET_SUBDRAW_SIZE" value="0x35" variants="A5XX,A6XX"/>
320 <value name="CP_SET_VISIBILITY_OVERRIDE" value="0x64" variants="A5XX,A6XX"/>
321 <!-- Enable/Disable/Defer A5x global preemption model -->
322 <value name="CP_PREEMPT_ENABLE_GLOBAL" value="0x69" variants="A5XX"/>
323 <!-- Enable/Disable A5x local preemption model -->
324 <value name="CP_PREEMPT_ENABLE_LOCAL" value="0x6a" variants="A5XX"/>
325 <!-- Yield token on a5xx similar to CP_PREEMPT on a4xx -->
326 <value name="CP_CONTEXT_SWITCH_YIELD" value="0x6b" variants="A5XX"/>
327 <!-- Inform CP about current render mode (needed for a5xx preemption) -->
328 <value name="CP_SET_RENDER_MODE" value="0x6c" variants="A5XX"/>
329 <value name="CP_COMPUTE_CHECKPOINT" value="0x6e" variants="A5XX"/>
330 <!-- check if this works on earlier.. -->
331 <value name="CP_MEM_TO_MEM" value="0x73" variants="A5XX,A6XX"/>
332 <value name="CP_BLIT" value="0x2c" variants="A5XX,A6XX"/>
333
334 <!-- Test specified bit in specified register and set predicate -->
335 <value name="CP_REG_TEST" value="0x39" variants="A5XX,A6XX"/>
336
337 <!--
338 Seems to set the mode flags which control which CP_SET_DRAW_STATE
339 packets are executed, based on their ENABLE_MASK values
340
341 CP_SET_MODE w/ payload of 0x1 seems to cause CP_SET_DRAW_STATE
342 packets w/ ENABLE_MASK & 0x6 to execute immediately
343 -->
344 <value name="CP_SET_MODE" value="0x63" variants="A6XX"/>
345
346 <!--
347 Seems like there are now separate blocks of state for VS vs FS/CS
348 (probably these amounts to geometry vs fragments so that geometry
349 stage of the pipeline for next draw can start while fragment stage
350 of current draw is still running. The format of the payload of the
351 packets is the same, the only difference is the offsets of the regs
352 the firmware code that handles the packet writes.
353
354 Note that for CL, starting with a6xx, the preferred # of local
355 threads is no longer the same as the max, implying that the shader
356 core can now run warps from unrelated shaders (ie.
357 CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE vs
358 CL_KERNEL_WORK_GROUP_SIZE)
359 -->
360 <value name="CP_LOAD_STATE6_GEOM" value="0x32" variants="A6XX"/>
361 <value name="CP_LOAD_STATE6_FRAG" value="0x34" variants="A6XX"/>
362 <!--
363 Note: For IBO state (Image/SSBOs) which have shared state across
364 shader stages, for 3d pipeline CP_LOAD_STATE6 is used. But for
365 compute shaders, CP_LOAD_STATE6_FRAG is used. Possibly they are
366 interchangable.
367 -->
368 <value name="CP_LOAD_STATE6" value="0x36" variants="A6XX"/>
369
370 <!-- internal packets: -->
371 <value name="IN_IB_PREFETCH_END" value="0x17" variants="A2XX"/>
372 <value name="IN_SUBBLK_PREFETCH" value="0x1f" variants="A2XX"/>
373 <value name="IN_INSTR_PREFETCH" value="0x20" variants="A2XX"/>
374 <value name="IN_INSTR_MATCH" value="0x47" variants="A2XX"/>
375 <value name="IN_CONST_PREFETCH" value="0x49" variants="A2XX"/>
376 <value name="IN_INCR_UPDT_STATE" value="0x55" variants="A2XX"/>
377 <value name="IN_INCR_UPDT_CONST" value="0x56" variants="A2XX"/>
378 <value name="IN_INCR_UPDT_INSTR" value="0x57" variants="A2XX"/>
379
380 <!-- jmptable entry used to handle type4 packet on a5xx+: -->
381 <value name="PKT4" value="0x04" variants="A5XX,A6XX"/>
382 <!--
383 unknown a6xx opcodes:
384
385 opcode: (null) (14) (5 dwords)
386 opcode: (null) (55) (4 dwords)
387 opcode: (null) (6d) (4 dwords)
388 -->
389 <value name="CP_UNK_A6XX_14" value="0x14" variants="A6XX"/>
390 <value name="CP_UNK_A6XX_55" value="0x55" variants="A6XX"/>
391
392 <!--
393 Seems to always have the payload:
394 00000002 00008801 00004010
395 or:
396 00000002 00008801 00004090
397 or:
398 00000002 00008801 00000010
399 00000002 00008801 00010010
400 00000002 00008801 00d64010
401 ...
402 Note set for compute shaders..
403 Is 0x8801 a register offset?
404 This appears to be a special sort of register write packet
405 more or less, but the firmware has some special handling..
406 Seems like it intercepts/modifies certain register offsets,
407 but others are treated like a normal PKT4 reg write. I
408 guess there are some registers that the fw controls certain
409 bits.
410 -->
411 <value name="CP_REG_WRITE" value="0x6d" variants="A6XX"/>
412
413 </enum>
414
415
416 <domain name="CP_LOAD_STATE" width="32">
417 <doc>Load state, a3xx (and later?)</doc>
418 <enum name="adreno_state_block">
419 <value name="SB_VERT_TEX" value="0"/>
420 <value name="SB_VERT_MIPADDR" value="1"/>
421 <value name="SB_FRAG_TEX" value="2"/>
422 <value name="SB_FRAG_MIPADDR" value="3"/>
423 <value name="SB_VERT_SHADER" value="4"/>
424 <value name="SB_GEOM_SHADER" value="5"/>
425 <value name="SB_FRAG_SHADER" value="6"/>
426 <value name="SB_COMPUTE_SHADER" value="7"/>
427 </enum>
428 <enum name="adreno_state_type">
429 <value name="ST_SHADER" value="0"/>
430 <value name="ST_CONSTANTS" value="1"/>
431 </enum>
432 <enum name="adreno_state_src">
433 <value name="SS_DIRECT" value="0">
434 <doc>inline with the CP_LOAD_STATE packet</doc>
435 </value>
436 <value name="SS_INVALID_ALL_IC" value="2"/>
437 <value name="SS_INVALID_PART_IC" value="3"/>
438 <value name="SS_INDIRECT" value="4">
439 <doc>in buffer pointed to by EXT_SRC_ADDR</doc>
440 </value>
441 <value name="SS_INDIRECT_TCM" value="5"/>
442 <value name="SS_INDIRECT_STM" value="6"/>
443 </enum>
444 <reg32 offset="0" name="0">
445 <bitfield name="DST_OFF" low="0" high="15" type="uint"/>
446 <bitfield name="STATE_SRC" low="16" high="18" type="adreno_state_src"/>
447 <bitfield name="STATE_BLOCK" low="19" high="21" type="adreno_state_block"/>
448 <bitfield name="NUM_UNIT" low="22" high="31" type="uint"/>
449 </reg32>
450 <reg32 offset="1" name="1">
451 <bitfield name="STATE_TYPE" low="0" high="1" type="adreno_state_type"/>
452 <bitfield name="EXT_SRC_ADDR" low="2" high="31" shr="2"/>
453 </reg32>
454 </domain>
455
456 <domain name="CP_LOAD_STATE4" width="32" varset="chip">
457 <doc>Load state, a4xx+</doc>
458 <enum name="a4xx_state_block">
459 <!--
460 unknown: 0x7 and 0xf <- seen in compute shader
461
462 STATE_BLOCK = 0x6, STATE_TYPE = 0x2 possibly used for preemption?
463 Seen in some GL shaders. Payload is NUM_UNIT dwords, and it contains
464 the gpuaddr of the following shader constants block. DST_OFF seems
465 to specify which shader stage:
466
467 16 -> vert
468 36 -> tcs
469 56 -> tes
470 76 -> geom
471 96 -> frag
472
473 Example:
474
475 opcode: CP_LOAD_STATE4 (30) (12 dwords)
476 { DST_OFF = 16 | STATE_SRC = SS4_DIRECT | STATE_BLOCK = 0x6 | NUM_UNIT = 4 }
477 { STATE_TYPE = 0x2 | EXT_SRC_ADDR = 0 }
478 { EXT_SRC_ADDR_HI = 0 }
479 0000: c0264100 00000000 00000000 00000000
480 0000: 70b0000b 01180010 00000002 00000000 c0264100 00000000 00000000 00000000
481
482 opcode: CP_LOAD_STATE4 (30) (4 dwords)
483 { DST_OFF = 16 | STATE_SRC = SS4_INDIRECT | STATE_BLOCK = SB4_VS_SHADER | NUM_UNIT = 4 }
484 { STATE_TYPE = ST4_CONSTANTS | EXT_SRC_ADDR = 0xc0264100 }
485 { EXT_SRC_ADDR_HI = 0 }
486 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
487 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
488 0000: 00000040 0000000c 00000000 00000000 00000000 00000000 00000000 00000000
489
490 STATE_BLOCK = 0x6, STATE_TYPE = 0x1, seen in compute shader. NUM_UNITS * 2 dwords.
491
492 -->
493 <value name="SB4_VS_TEX" value="0x0"/>
494 <value name="SB4_HS_TEX" value="0x1"/> <!-- aka. TCS -->
495 <value name="SB4_DS_TEX" value="0x2"/> <!-- aka. TES -->
496 <value name="SB4_GS_TEX" value="0x3"/>
497 <value name="SB4_FS_TEX" value="0x4"/>
498 <value name="SB4_CS_TEX" value="0x5"/>
499 <value name="SB4_VS_SHADER" value="0x8"/>
500 <value name="SB4_HS_SHADER" value="0x9"/>
501 <value name="SB4_DS_SHADER" value="0xa"/>
502 <value name="SB4_GS_SHADER" value="0xb"/>
503 <value name="SB4_FS_SHADER" value="0xc"/>
504 <value name="SB4_CS_SHADER" value="0xd"/>
505 <!--
506 for SSBO, STATE_TYPE=0 appears to be addresses (four dwords each),
507 STATE_TYPE=1 sizes, STATE_TYPE=2 addresses again (two dwords each)
508
509 Compute has it's own dedicated SSBO state, it seems, but the rest
510 of the stages share state
511 -->
512 <value name="SB4_SSBO" value="0xe"/>
513 <value name="SB4_CS_SSBO" value="0xf"/>
514 </enum>
515 <enum name="a4xx_state_type">
516 <value name="ST4_SHADER" value="0"/>
517 <value name="ST4_CONSTANTS" value="1"/>
518 <value name="ST4_UBO" value="2"/>
519 </enum>
520 <enum name="a4xx_state_src">
521 <value name="SS4_DIRECT" value="0"/>
522 <value name="SS4_INDIRECT" value="2"/>
523 </enum>
524 <reg32 offset="0" name="0">
525 <bitfield name="DST_OFF" low="0" high="13" type="uint"/>
526 <bitfield name="STATE_SRC" low="16" high="17" type="a4xx_state_src"/>
527 <bitfield name="STATE_BLOCK" low="18" high="21" type="a4xx_state_block"/>
528 <bitfield name="NUM_UNIT" low="22" high="31" type="uint"/>
529 </reg32>
530 <reg32 offset="1" name="1">
531 <bitfield name="STATE_TYPE" low="0" high="1" type="a4xx_state_type"/>
532 <bitfield name="EXT_SRC_ADDR" low="2" high="31" shr="2"/>
533 </reg32>
534 <reg32 offset="2" name="2" variants="A5XX-">
535 <bitfield name="EXT_SRC_ADDR_HI" low="0" high="31" shr="0"/>
536 </reg32>
537 </domain>
538
539 <!-- looks basically same CP_LOAD_STATE4 -->
540 <domain name="CP_LOAD_STATE6" width="32" varset="chip">
541 <doc>Load state, a6xx+</doc>
542 <enum name="a6xx_state_block">
543 <value name="SB6_VS_TEX" value="0x0"/>
544 <value name="SB6_HS_TEX" value="0x1"/> <!-- aka. TCS -->
545 <value name="SB6_DS_TEX" value="0x2"/> <!-- aka. TES -->
546 <value name="SB6_GS_TEX" value="0x3"/>
547 <value name="SB6_FS_TEX" value="0x4"/>
548 <value name="SB6_CS_TEX" value="0x5"/>
549 <value name="SB6_VS_SHADER" value="0x8"/>
550 <value name="SB6_HS_SHADER" value="0x9"/>
551 <value name="SB6_DS_SHADER" value="0xa"/>
552 <value name="SB6_GS_SHADER" value="0xb"/>
553 <value name="SB6_FS_SHADER" value="0xc"/>
554 <value name="SB6_CS_SHADER" value="0xd"/>
555 <value name="SB6_IBO" value="0xe"/>
556 <value name="SB6_CS_IBO" value="0xf"/>
557 </enum>
558 <enum name="a6xx_state_type">
559 <value name="ST6_SHADER" value="0"/>
560 <value name="ST6_CONSTANTS" value="1"/>
561 <value name="ST6_UBO" value="2"/>
562 <value name="ST6_IBO" value="3"/>
563 </enum>
564 <enum name="a6xx_state_src">
565 <value name="SS6_DIRECT" value="0"/>
566 <value name="SS6_INDIRECT" value="2"/>
567 </enum>
568 <reg32 offset="0" name="0">
569 <bitfield name="DST_OFF" low="0" high="13" type="uint"/>
570 <bitfield name="STATE_TYPE" low="14" high="15" type="a6xx_state_type"/>
571 <bitfield name="STATE_SRC" low="16" high="17" type="a6xx_state_src"/>
572 <bitfield name="STATE_BLOCK" low="18" high="21" type="a6xx_state_block"/>
573 <bitfield name="NUM_UNIT" low="22" high="31" type="uint"/>
574 </reg32>
575 <reg32 offset="1" name="1">
576 <bitfield name="EXT_SRC_ADDR" low="2" high="31" shr="2"/>
577 </reg32>
578 <reg32 offset="2" name="2">
579 <bitfield name="EXT_SRC_ADDR_HI" low="0" high="31" shr="0"/>
580 </reg32>
581 </domain>
582
583 <bitset name="vgt_draw_initiator" inline="yes">
584 <bitfield name="PRIM_TYPE" low="0" high="5" type="pc_di_primtype"/>
585 <bitfield name="SOURCE_SELECT" low="6" high="7" type="pc_di_src_sel"/>
586 <bitfield name="VIS_CULL" low="9" high="10" type="pc_di_vis_cull_mode"/>
587 <bitfield name="INDEX_SIZE" pos="11" type="pc_di_index_size"/>
588 <bitfield name="NOT_EOP" pos="12" type="boolean"/>
589 <bitfield name="SMALL_INDEX" pos="13" type="boolean"/>
590 <bitfield name="PRE_DRAW_INITIATOR_ENABLE" pos="14" type="boolean"/>
591 <bitfield name="NUM_INSTANCES" low="24" high="31" type="uint"/>
592 </bitset>
593
594 <!-- changed on a4xx: -->
595 <enum name="a4xx_index_size">
596 <value name="INDEX4_SIZE_8_BIT" value="0"/>
597 <value name="INDEX4_SIZE_16_BIT" value="1"/>
598 <value name="INDEX4_SIZE_32_BIT" value="2"/>
599 </enum>
600
601 <enum name="a6xx_patch_type">
602 <value name="TESS_QUADS" value="0"/>
603 <value name="TESS_TRIANGLES" value="1"/>
604 <value name="TESS_ISOLINES" value="2"/>
605 </enum>
606
607 <bitset name="vgt_draw_initiator_a4xx" inline="yes">
608 <!-- When the 0x20 bit is set, it's the number of patch vertices - 1 -->
609 <bitfield name="PRIM_TYPE" low="0" high="5" type="pc_di_primtype"/>
610 <bitfield name="SOURCE_SELECT" low="6" high="7" type="pc_di_src_sel"/>
611 <bitfield name="VIS_CULL" low="8" high="9" type="pc_di_vis_cull_mode"/>
612 <bitfield name="INDEX_SIZE" low="10" high="11" type="a4xx_index_size"/>
613 <bitfield name="PATCH_TYPE" low="12" high="13" type="a6xx_patch_type"/>
614 <bitfield name="TESS_ENABLE" pos="17" type="boolean"/>
615 </bitset>
616
617 <domain name="CP_DRAW_INDX" width="32">
618 <reg32 offset="0" name="0">
619 <bitfield name="VIZ_QUERY" low="0" high="31"/>
620 </reg32>
621 <reg32 offset="1" name="1" type="vgt_draw_initiator"/>
622 <reg32 offset="2" name="2">
623 <bitfield name="NUM_INDICES" low="0" high="31" type="uint"/>
624 </reg32>
625 <reg32 offset="3" name="3">
626 <bitfield name="INDX_BASE" low="0" high="31"/>
627 </reg32>
628 <reg32 offset="4" name="4">
629 <bitfield name="INDX_SIZE" low="0" high="31"/>
630 </reg32>
631 </domain>
632
633 <domain name="CP_DRAW_INDX_2" width="32">
634 <reg32 offset="0" name="0">
635 <bitfield name="VIZ_QUERY" low="0" high="31"/>
636 </reg32>
637 <reg32 offset="1" name="1" type="vgt_draw_initiator"/>
638 <reg32 offset="2" name="2">
639 <bitfield name="NUM_INDICES" low="0" high="31" type="uint"/>
640 </reg32>
641 <!-- followed by NUM_INDICES indices.. -->
642 </domain>
643
644 <domain name="CP_DRAW_INDX_OFFSET" width="32">
645 <reg32 offset="0" name="0" type="vgt_draw_initiator_a4xx"/>
646 <reg32 offset="1" name="1">
647 <bitfield name="NUM_INSTANCES" low="0" high="31" type="uint"/>
648 </reg32>
649 <reg32 offset="2" name="2">
650 <bitfield name="NUM_INDICES" low="0" high="31" type="uint"/>
651 </reg32>
652 <reg32 offset="3" name="3">
653 </reg32>
654 <reg32 offset="4" name="4">
655 <bitfield name="INDX_BASE" low="0" high="31"/>
656 </reg32>
657 <reg32 offset="5" name="5">
658 <bitfield name="INDX_SIZE" low="0" high="31"/>
659 </reg32>
660 </domain>
661
662 <domain name="CP_DRAW_INDIRECT" width="32" varset="chip" prefix="chip" variants="A4XX-">
663 <reg32 offset="0" name="0" type="vgt_draw_initiator_a4xx"/>
664 <reg32 offset="1" name="1">
665 <bitfield name="INDIRECT" low="0" high="31"/>
666 </reg32>
667 <stripe variants="A5XX-">
668 <reg32 offset="2" name="2">
669 <bitfield name="INDIRECT_HI" low="0" high="31"/>
670 </reg32>
671 </stripe>
672 </domain>
673
674 <domain name="CP_DRAW_INDX_INDIRECT" width="32" varset="chip" prefix="chip" variants="A4XX-">
675 <reg32 offset="0" name="0" type="vgt_draw_initiator_a4xx"/>
676 <stripe variants="A4XX">
677 <reg32 offset="1" name="1">
678 <bitfield name="INDX_BASE" low="0" high="31"/>
679 </reg32>
680 <reg32 offset="2" name="2">
681 <!-- max # of bytes in index buffer -->
682 <bitfield name="INDX_SIZE" low="0" high="31" type="uint"/>
683 </reg32>
684 <reg32 offset="3" name="3">
685 <bitfield name="INDIRECT" low="0" high="31"/>
686 </reg32>
687 </stripe>
688 <stripe variants="A5XX-">
689 <reg32 offset="1" name="1">
690 <bitfield name="INDX_BASE_LO" low="0" high="31"/>
691 </reg32>
692 <reg32 offset="2" name="2">
693 <bitfield name="INDX_BASE_HI" low="0" high="31"/>
694 </reg32>
695 <reg32 offset="3" name="3">
696 <!-- max # of elements in index buffer -->
697 <bitfield name="MAX_INDICES" low="0" high="31" type="uint"/>
698 </reg32>
699 <reg32 offset="4" name="4">
700 <bitfield name="INDIRECT_LO" low="0" high="31"/>
701 </reg32>
702 <reg32 offset="5" name="5">
703 <bitfield name="INDIRECT_HI" low="0" high="31"/>
704 </reg32>
705 </stripe>
706 </domain>
707
708 <domain name="CP_SET_DRAW_STATE" width="32" varset="chip" variants="A4XX-">
709 <array offset="0" name="" stride="3" length="100">
710 <reg32 offset="0" name="0">
711 <bitfield name="COUNT" low="0" high="15" type="uint"/>
712 <bitfield name="DIRTY" pos="16" type="boolean"/>
713 <bitfield name="DISABLE" pos="17" type="boolean"/>
714 <bitfield name="DISABLE_ALL_GROUPS" pos="18" type="boolean"/>
715 <bitfield name="LOAD_IMMED" pos="19" type="boolean"/>
716 <!--
717 I think this is a bitmask of states that this group applies to
718 (ie. binning/bypass/gmem)? At least starting w/ a6xx blob
719 emits different VS state at the same time, with ENABLE_MASK=0x1
720 for binning pass VS state, and ENABLE_MASK=0x6 for full VS.
721 -->
722 <bitfield name="ENABLE_MASK" low="20" high="23" variants="A6XX-"/>
723 <bitfield name="GROUP_ID" low="24" high="28" type="uint"/>
724 </reg32>
725 <reg32 offset="1" name="1">
726 <bitfield name="ADDR_LO" low="0" high="31" type="hex"/>
727 </reg32>
728 <reg32 offset="2" name="2" variants="A5XX-">
729 <bitfield name="ADDR_HI" low="0" high="31" type="hex"/>
730 </reg32>
731 </array>
732 </domain>
733
734 <domain name="CP_SET_BIN" width="32">
735 <doc>value at offset 0 always seems to be 0x00000000..</doc>
736 <reg32 offset="0" name="0"/>
737 <reg32 offset="1" name="1">
738 <bitfield name="X1" low="0" high="15" type="uint"/>
739 <bitfield name="Y1" low="16" high="31" type="uint"/>
740 </reg32>
741 <reg32 offset="2" name="2">
742 <bitfield name="X2" low="0" high="15" type="uint"/>
743 <bitfield name="Y2" low="16" high="31" type="uint"/>
744 </reg32>
745 </domain>
746
747 <domain name="CP_SET_BIN_DATA" width="32">
748 <reg32 offset="0" name="0">
749 <!-- corresponds to VSC_PIPE[n].DATA_ADDR -->
750 <bitfield name="BIN_DATA_ADDR" low="0" high="31" type="hex"/>
751 </reg32>
752 <reg32 offset="1" name="1">
753 <!-- seesm to correspond to VSC_SIZE_ADDRESS -->
754 <bitfield name="BIN_SIZE_ADDRESS" low="0" high="31"/>
755 </reg32>
756 </domain>
757
758 <domain name="CP_SET_BIN_DATA5" width="32">
759 <reg32 offset="0" name="0">
760 <!-- equiv to PC_VSTREAM_CONTROL.SIZE on a3xx/a4xx: -->
761 <bitfield name="VSC_SIZE" low="16" high="21" type="uint"/>
762 <!-- equiv to PC_VSTREAM_CONTROL.N on a3xx/a4xx: -->
763 <bitfield name="VSC_N" low="22" high="26" type="uint"/>
764 </reg32>
765 <!-- BIN_DATA_ADDR -> VSC_PIPE[p].DATA_ADDRESS -->
766 <reg32 offset="1" name="1">
767 <bitfield name="BIN_DATA_ADDR_LO" low="0" high="31" type="hex"/>
768 </reg32>
769 <reg32 offset="2" name="2">
770 <bitfield name="BIN_DATA_ADDR_HI" low="0" high="31" type="hex"/>
771 </reg32>
772 <!-- BIN_SIZE_ADDRESS -> VSC_SIZE_ADDRESS + (p * 4)-->
773 <reg32 offset="3" name="3">
774 <bitfield name="BIN_SIZE_ADDRESS_LO" low="0" high="31"/>
775 </reg32>
776 <reg32 offset="4" name="4">
777 <bitfield name="BIN_SIZE_ADDRESS_HI" low="0" high="31"/>
778 </reg32>
779 <!-- what is this new address? -->
780 <reg32 offset="5" name="5">
781 <bitfield name="BIN_DATA_ADDR2_LO" low="0" high="31"/>
782 </reg32>
783 <reg32 offset="6" name="6">
784 <bitfield name="BIN_DATA_ADDR2_LO" low="0" high="31"/>
785 </reg32>
786 </domain>
787
788 <domain name="CP_REG_TO_MEM" width="32">
789 <reg32 offset="0" name="0">
790 <bitfield name="REG" low="0" high="15" type="hex"/>
791 <!--
792 number of regsiters/dwords copied is CNT+1.. unsure
793 about # of bits
794 -->
795 <bitfield name="CNT" low="19" high="29" type="uint"/>
796 <bitfield name="64B" pos="30" type="boolean"/>
797 <bitfield name="ACCUMULATE" pos="31" type="boolean"/>
798 </reg32>
799 <reg32 offset="1" name="1">
800 <bitfield name="DEST" low="0" high="31"/>
801 </reg32>
802 <reg32 offset="2" name="2" variants="A5XX-">
803 <bitfield name="DEST_HI" low="0" high="31"/>
804 </reg32>
805 </domain>
806
807 <domain name="CP_MEM_TO_REG" width="32">
808 <reg32 offset="0" name="0">
809 <bitfield name="REG" low="0" high="15" type="hex"/>
810 <!--
811 number of regsiters/dwords copied is CNT+1.. unsure
812 about # of bits
813 -->
814 <bitfield name="CNT" low="19" high="29" type="uint"/>
815 <bitfield name="64B" pos="30" type="boolean"/>
816 <bitfield name="ACCUMULATE" pos="31" type="boolean"/>
817 </reg32>
818 <reg32 offset="1" name="1">
819 <bitfield name="SRC" low="0" high="31"/>
820 </reg32>
821 <reg32 offset="2" name="2" variants="A5XX-">
822 <bitfield name="SRC_HI" low="0" high="31"/>
823 </reg32>
824 </domain>
825
826 <domain name="CP_MEM_TO_MEM" width="32">
827 <reg32 offset="0" name="0">
828 <!--
829 not sure how many src operands we have, but the low
830 bits negate the n'th src argument.
831 -->
832 <bitfield name="NEG_A" pos="0" type="boolean"/>
833 <bitfield name="NEG_B" pos="1" type="boolean"/>
834 <bitfield name="NEG_C" pos="2" type="boolean"/>
835
836 <!-- if set treat src/dst as 64bit values -->
837 <bitfield name="DOUBLE" pos="29" type="boolean"/>
838 </reg32>
839 <!--
840 followed by sequence of addresses.. the first is the
841 destination and the rest are N src addresses which are
842 summed (after being negated if NEG_x bit set) allowing
843 to do things like 'result += end - start' (which turns
844 out to be useful for queries and accumulating results
845 across multiple tiles)
846 -->
847 </domain>
848
849 <enum name="cp_cond_function">
850 <value value="0" name="WRITE_ALWAYS"/>
851 <value value="1" name="WRITE_LT"/>
852 <value value="2" name="WRITE_LE"/>
853 <value value="3" name="WRITE_EQ"/>
854 <value value="4" name="WRITE_NE"/>
855 <value value="5" name="WRITE_GE"/>
856 <value value="6" name="WRITE_GT"/>
857 </enum>
858
859 <domain name="CP_COND_WRITE" width="32">
860 <reg32 offset="0" name="0">
861 <bitfield name="FUNCTION" low="0" high="2" type="cp_cond_function"/>
862 <bitfield name="POLL_MEMORY" pos="4" type="boolean"/>
863 <bitfield name="WRITE_MEMORY" pos="8" type="boolean"/>
864 </reg32>
865 <reg32 offset="1" name="1">
866 <bitfield name="POLL_ADDR" low="0" high="31" type="hex"/>
867 </reg32>
868 <reg32 offset="2" name="2">
869 <bitfield name="REF" low="0" high="31"/>
870 </reg32>
871 <reg32 offset="3" name="3">
872 <bitfield name="MASK" low="0" high="31"/>
873 </reg32>
874 <reg32 offset="4" name="4">
875 <bitfield name="WRITE_ADDR" low="0" high="31" type="hex"/>
876 </reg32>
877 <reg32 offset="5" name="5">
878 <bitfield name="WRITE_DATA" low="0" high="31"/>
879 </reg32>
880 </domain>
881
882 <domain name="CP_COND_WRITE5" width="32">
883 <reg32 offset="0" name="0">
884 <bitfield name="FUNCTION" low="0" high="2" type="cp_cond_function"/>
885 <bitfield name="POLL_MEMORY" pos="4" type="boolean"/>
886 <bitfield name="WRITE_MEMORY" pos="8" type="boolean"/>
887 </reg32>
888 <reg32 offset="1" name="1">
889 <bitfield name="POLL_ADDR_LO" low="0" high="31" type="hex"/>
890 </reg32>
891 <reg32 offset="2" name="2">
892 <bitfield name="POLL_ADDR_HI" low="0" high="31" type="hex"/>
893 </reg32>
894 <reg32 offset="3" name="3">
895 <bitfield name="REF" low="0" high="31"/>
896 </reg32>
897 <reg32 offset="4" name="4">
898 <bitfield name="MASK" low="0" high="31"/>
899 </reg32>
900 <reg32 offset="5" name="5">
901 <bitfield name="WRITE_ADDR_LO" low="0" high="31" type="hex"/>
902 </reg32>
903 <reg32 offset="6" name="6">
904 <bitfield name="WRITE_ADDR_HI" low="0" high="31" type="hex"/>
905 </reg32>
906 <reg32 offset="7" name="7">
907 <bitfield name="WRITE_DATA" low="0" high="31"/>
908 </reg32>
909 </domain>
910
911 <domain name="CP_DISPATCH_COMPUTE" width="32">
912 <reg32 offset="0" name="0"/>
913 <reg32 offset="1" name="1">
914 <bitfield name="X" low="0" high="31"/>
915 </reg32>
916 <reg32 offset="2" name="2">
917 <bitfield name="Y" low="0" high="31"/>
918 </reg32>
919 <reg32 offset="3" name="3">
920 <bitfield name="Z" low="0" high="31"/>
921 </reg32>
922 </domain>
923
924 <domain name="CP_SET_RENDER_MODE" width="32">
925 <enum name="render_mode_cmd">
926 <value value="1" name="BYPASS"/>
927 <value value="2" name="BINNING"/>
928 <value value="3" name="GMEM"/>
929 <value value="5" name="BLIT2D"/>
930 <!-- placeholder name.. used when CP_BLIT packets with BLIT_OP_SCALE?? -->
931 <value value="7" name="BLIT2DSCALE"/>
932 <!-- 8 set before going back to BYPASS exiting 2D -->
933 <value value="8" name="END2D"/>
934 </enum>
935 <reg32 offset="0" name="0">
936 <bitfield name="MODE" low="0" high="8" type="render_mode_cmd"/>
937 <!--
938 normally 0x1/0x3, sometimes see 0x5/0x8 with unknown registers in
939 0x21xx range.. possibly (at least some) a5xx variants have a
940 2d core?
941 -->
942 </reg32>
943 <!-- I think first buffer is for GPU to save context in case of ctx switch? -->
944 <reg32 offset="1" name="1">
945 <bitfield name="ADDR_0_LO" low="0" high="31"/>
946 </reg32>
947 <reg32 offset="2" name="2">
948 <bitfield name="ADDR_0_HI" low="0" high="31"/>
949 </reg32>
950 <reg32 offset="3" name="3">
951 <!--
952 set when in GMEM.. maybe indicates GMEM contents need to be
953 preserved on ctx switch?
954 -->
955 <bitfield name="VSC_ENABLE" pos="3" type="boolean"/>
956 <bitfield name="GMEM_ENABLE" pos="4" type="boolean"/>
957 </reg32>
958 <reg32 offset="4" name="4"/>
959 <!-- second buffer looks like some cmdstream.. length in dwords: -->
960 <reg32 offset="5" name="5">
961 <bitfield name="ADDR_1_LEN" low="0" high="31" type="uint"/>
962 </reg32>
963 <reg32 offset="6" name="6">
964 <bitfield name="ADDR_1_LO" low="0" high="31"/>
965 </reg32>
966 <reg32 offset="7" name="7">
967 <bitfield name="ADDR_1_HI" low="0" high="31"/>"
968 </reg32>
969 </domain>
970
971 <!-- this looks fairly similar to CP_SET_RENDER_MODE minus first dword -->
972 <domain name="CP_COMPUTE_CHECKPOINT" width="32">
973 <!-- I think first buffer is for GPU to save context in case of ctx switch? -->
974 <reg32 offset="0" name="0">
975 <bitfield name="ADDR_0_LO" low="0" high="31"/>
976 </reg32>
977 <reg32 offset="1" name="1">
978 <bitfield name="ADDR_0_HI" low="0" high="31"/>
979 </reg32>
980 <reg32 offset="2" name="2">
981 </reg32>
982 <!-- second buffer looks like some cmdstream.. length in dwords: -->
983 <reg32 offset="3" name="3">
984 <bitfield name="ADDR_1_LEN" low="0" high="31" type="uint"/>
985 </reg32>
986 <reg32 offset="4" name="4"/>
987 <reg32 offset="5" name="5">
988 <bitfield name="ADDR_1_LO" low="0" high="31"/>
989 </reg32>
990 <reg32 offset="6" name="6">
991 <bitfield name="ADDR_1_HI" low="0" high="31"/>"
992 </reg32>
993 <reg32 offset="7" name="7"/>
994 </domain>
995
996 <domain name="CP_PERFCOUNTER_ACTION" width="32">
997 <reg32 offset="0" name="0">
998 </reg32>
999 <reg32 offset="1" name="1">
1000 <bitfield name="ADDR_0_LO" low="0" high="31"/>
1001 </reg32>
1002 <reg32 offset="2" name="2">
1003 <bitfield name="ADDR_0_HI" low="0" high="31"/>
1004 </reg32>
1005 </domain>
1006
1007 <domain name="CP_EVENT_WRITE" width="32">
1008 <reg32 offset="0" name="0">
1009 <bitfield name="EVENT" low="0" high="7" type="vgt_event_type"/>
1010 <!-- when set, write back timestamp instead of value from packet: -->
1011 <bitfield name="TIMESTAMP" pos="30" type="boolean"/>
1012 </reg32>
1013 <!--
1014 TODO what is gpuaddr for, seems to be all 0's.. maybe needed for
1015 context switch?
1016 -->
1017 <reg32 offset="1" name="1">
1018 <bitfield name="ADDR_0_LO" low="0" high="31"/>
1019 </reg32>
1020 <reg32 offset="2" name="2">
1021 <bitfield name="ADDR_0_HI" low="0" high="31"/>
1022 </reg32>
1023 <reg32 offset="3" name="3">
1024 <!-- ??? -->
1025 </reg32>
1026 </domain>
1027
1028 <domain name="CP_BLIT" width="32">
1029 <enum name="cp_blit_cmd">
1030 <value value="0" name="BLIT_OP_FILL"/>
1031 <value value="1" name="BLIT_OP_COPY"/>
1032 <value value="3" name="BLIT_OP_SCALE"/> <!-- used for mipmap generation -->
1033 </enum>
1034 <reg32 offset="0" name="0">
1035 <bitfield name="OP" low="0" high="3" type="cp_blit_cmd"/>
1036 </reg32>
1037 <reg32 offset="1" name="1">
1038 <bitfield name="SRC_X1" low="0" high="13" type="uint"/>
1039 <bitfield name="SRC_Y1" low="16" high="29" type="uint"/>
1040 </reg32>
1041 <reg32 offset="2" name="2">
1042 <bitfield name="SRC_X2" low="0" high="13" type="uint"/>
1043 <bitfield name="SRC_Y2" low="16" high="29" type="uint"/>
1044 </reg32>
1045 <reg32 offset="3" name="3">
1046 <bitfield name="DST_X1" low="0" high="13" type="uint"/>
1047 <bitfield name="DST_Y1" low="16" high="29" type="uint"/>
1048 </reg32>
1049 <reg32 offset="4" name="4">
1050 <bitfield name="DST_X2" low="0" high="13" type="uint"/>
1051 <bitfield name="DST_Y2" low="16" high="29" type="uint"/>
1052 </reg32>
1053 </domain>
1054
1055 <domain name="CP_EXEC_CS" width="32">
1056 <reg32 offset="0" name="0">
1057 </reg32>
1058 <reg32 offset="1" name="1">
1059 <bitfield name="NGROUPS_X" low="0" high="31" type="uint"/>
1060 </reg32>
1061 <reg32 offset="2" name="2">
1062 <bitfield name="NGROUPS_Y" low="0" high="31" type="uint"/>
1063 </reg32>
1064 <reg32 offset="3" name="3">
1065 <bitfield name="NGROUPS_Z" low="0" high="31" type="uint"/>
1066 </reg32>
1067 </domain>
1068
1069 <domain name="CP_EXEC_CS_INDIRECT" width="32" varset="chip" prefix="chip" variants="A4XX-">
1070 <reg32 offset="0" name="0">
1071 </reg32>
1072 <stripe variants="A4XX">
1073 <reg32 offset="1" name="1">
1074 <bitfield name="ADDR" low="0" high="31"/>
1075 </reg32>
1076 <reg32 offset="2" name="2">
1077 <!-- localsize is value minus one: -->
1078 <bitfield name="LOCALSIZEX" low="2" high="11" type="uint"/>
1079 <bitfield name="LOCALSIZEY" low="12" high="21" type="uint"/>
1080 <bitfield name="LOCALSIZEZ" low="22" high="31" type="uint"/>
1081 </reg32>
1082 </stripe>
1083 <stripe variants="A5XX-">
1084 <reg32 offset="1" name="1">
1085 <bitfield name="ADDR_LO" low="0" high="31"/>
1086 </reg32>
1087 <reg32 offset="2" name="2">
1088 <bitfield name="ADDR_HI" low="0" high="31"/>
1089 </reg32>
1090 <reg32 offset="3" name="3">
1091 <!-- localsize is value minus one: -->
1092 <bitfield name="LOCALSIZEX" low="2" high="11" type="uint"/>
1093 <bitfield name="LOCALSIZEY" low="12" high="21" type="uint"/>
1094 <bitfield name="LOCALSIZEZ" low="22" high="31" type="uint"/>
1095 </reg32>
1096 </stripe>
1097 </domain>
1098
1099 <domain name="CP_SET_MARKER" width="32" varset="chip" prefix="chip" variants="A6XX-">
1100 <doc>Tell CP the current operation mode, indicates save and restore procedure</doc>
1101 <enum name="a6xx_render_mode">
1102 <value value="1" name="RM6_BYPASS"/>
1103 <value value="2" name="RM6_BINNING"/>
1104 <value value="4" name="RM6_GMEM"/>
1105 <value value="5" name="RM6_BLIT2D"/>
1106 <value value="6" name="RM6_RESOLVE"/>
1107 <value value="0xc" name="RM6_BLIT2DSCALE"/>
1108 </enum>
1109 <reg32 offset="0" name="0">
1110 <bitfield name="MARKER" low="0" high="3"/>
1111 <bitfield name="MODE" low="0" high="3" type="a6xx_render_mode"/>
1112 <!-- IFPC - inter-frame power collapse -->
1113 <bitfield name="IFPC" pos="8" type="boolean"/>
1114 </reg32>
1115 </domain>
1116
1117 <domain name="CP_SET_PSEUDO_REG" width="32" varset="chip" prefix="chip" variants="A6XX-">
1118 <doc>Set internal CP registers, used to indicate context save data addresses</doc>
1119 <enum name="pseudo_reg">
1120 <value value="0" name="SMMU_INFO"/>
1121 <value value="1" name="NON_SECURE_SAVE_ADDR"/>
1122 <value value="2" name="SECURE_SAVE_ADDR"/>
1123 <value value="3" name="NON_PRIV_SAVE_ADDR"/>
1124 <value value="4" name="COUNTER"/>
1125 </enum>
1126 <array offset="0" name="" stride="3" length="100">
1127 <reg32 offset="0" name="0">
1128 <bitfield name="PSEUDO_REG" low="0" high="2" type="pseudo_reg"/>
1129 </reg32>
1130 <reg32 offset="1" name="1">
1131 <bitfield name="LO" low="0" high="31"/>
1132 </reg32>
1133 <reg32 offset="2" name="2">
1134 <bitfield name="HI" low="0" high="31"/>
1135 </reg32>
1136 </array>
1137 </domain>
1138
1139 <domain name="CP_REG_TEST" width="32" varset="chip" prefix="chip" variants="A6XX-">
1140 <doc>
1141 Tests bit in specified register and sets predicate for CP_COND_REG_EXEC.
1142 So:
1143
1144 opcode: CP_REG_TEST (39) (2 dwords)
1145 { REG = 0xc10 | BIT = 0 }
1146 0000: 70b90001 00000c10
1147 opcode: CP_COND_REG_EXEC (47) (3 dwords)
1148 0000: 70c70002 10000000 00000004
1149 opcode: CP_INDIRECT_BUFFER (3f) (4 dwords)
1150
1151 Will execute the CP_INDIRECT_BUFFER only if b0 in the register at
1152 offset 0x0c10 is 1
1153 </doc>
1154 <reg32 offset="0" name="0">
1155 <!-- the register to test -->
1156 <bitfield name="REG" low="0" high="11"/>
1157 <!-- the bit to test -->
1158 <bitfield name="BIT" low="20" high="24" type="uint"/>
1159 <bitfield name="UNK25" pos="25" type="boolean"/>
1160 </reg32>
1161 </domain>
1162
1163 <!-- I *think* this existed at least as far back as a4xx -->
1164 <domain name="CP_COND_REG_EXEC" width="32">
1165 <reg32 offset="0" name="0">
1166 <bitfield name="UNK28" pos="28" type="boolean"/>
1167 </reg32>
1168 <reg32 offset="1" name="1">
1169 <bitfield name="DWORDS" low="0" high="31" type="uint"/>
1170 </reg32>
1171 </domain>
1172
1173 </database>
1174