2 * Copyright 2019-2020 Valve Corporation
3 * SPDX-License-Identifier: MIT
6 * Jonathan Marek <jonathan@marek.ca>
9 #include "tu_private.h"
12 #include "vk_format.h"
14 #include "util/format_r11g11b10f.h"
15 #include "util/format_rgb9e5.h"
16 #include "util/format_srgb.h"
17 #include "util/u_half.h"
19 /* helper functions previously in tu_formats.c */
22 tu_pack_mask(int bits
)
25 return (1ull << bits
) - 1;
29 tu_pack_float32_for_unorm(float val
, int bits
)
31 const uint32_t max
= tu_pack_mask(bits
);
37 return _mesa_lroundevenf(val
* (float) max
);
41 tu_pack_float32_for_snorm(float val
, int bits
)
43 const int32_t max
= tu_pack_mask(bits
- 1);
50 tmp
= _mesa_lroundevenf(val
* (float) max
);
52 return tmp
& tu_pack_mask(bits
);
56 tu_pack_float32_for_uscaled(float val
, int bits
)
58 const uint32_t max
= tu_pack_mask(bits
);
61 else if (val
> (float) max
)
64 return (uint32_t) val
;
68 tu_pack_float32_for_sscaled(float val
, int bits
)
70 const int32_t max
= tu_pack_mask(bits
- 1);
71 const int32_t min
= -max
- 1;
73 if (val
< (float) min
)
75 else if (val
> (float) max
)
80 return tmp
& tu_pack_mask(bits
);
84 tu_pack_uint32_for_uint(uint32_t val
, int bits
)
86 return val
& tu_pack_mask(bits
);
90 tu_pack_int32_for_sint(int32_t val
, int bits
)
92 return val
& tu_pack_mask(bits
);
96 tu_pack_float32_for_sfloat(float val
, int bits
)
98 assert(bits
== 16 || bits
== 32);
99 return bits
== 16 ? util_float_to_half(val
) : fui(val
);
102 union tu_clear_component_value
{
109 tu_pack_clear_component_value(union tu_clear_component_value val
,
110 const struct util_format_channel_description
*ch
)
115 case UTIL_FORMAT_TYPE_UNSIGNED
:
116 /* normalized, scaled, or pure integer */
118 packed
= tu_pack_float32_for_unorm(val
.float32
, ch
->size
);
119 else if (ch
->pure_integer
)
120 packed
= tu_pack_uint32_for_uint(val
.uint32
, ch
->size
);
122 packed
= tu_pack_float32_for_uscaled(val
.float32
, ch
->size
);
124 case UTIL_FORMAT_TYPE_SIGNED
:
125 /* normalized, scaled, or pure integer */
127 packed
= tu_pack_float32_for_snorm(val
.float32
, ch
->size
);
128 else if (ch
->pure_integer
)
129 packed
= tu_pack_int32_for_sint(val
.int32
, ch
->size
);
131 packed
= tu_pack_float32_for_sscaled(val
.float32
, ch
->size
);
133 case UTIL_FORMAT_TYPE_FLOAT
:
134 packed
= tu_pack_float32_for_sfloat(val
.float32
, ch
->size
);
137 unreachable("unexpected channel type");
142 assert((packed
& tu_pack_mask(ch
->size
)) == packed
);
146 static const struct util_format_channel_description
*
147 tu_get_format_channel_description(const struct util_format_description
*desc
,
150 switch (desc
->swizzle
[comp
]) {
152 return &desc
->channel
[0];
154 return &desc
->channel
[1];
156 return &desc
->channel
[2];
158 return &desc
->channel
[3];
164 static union tu_clear_component_value
165 tu_get_clear_component_value(const VkClearValue
*val
, int comp
,
166 enum util_format_colorspace colorspace
)
170 union tu_clear_component_value tmp
;
171 switch (colorspace
) {
172 case UTIL_FORMAT_COLORSPACE_ZS
:
175 tmp
.float32
= val
->depthStencil
.depth
;
177 tmp
.uint32
= val
->depthStencil
.stencil
;
179 case UTIL_FORMAT_COLORSPACE_SRGB
:
181 tmp
.float32
= util_format_linear_to_srgb_float(val
->color
.float32
[comp
]);
186 tmp
.uint32
= val
->color
.uint32
[comp
];
193 /* r2d_ = BLIT_OP_SCALE operations */
195 static enum a6xx_2d_ifmt
196 format_to_ifmt(enum a6xx_format fmt
)
204 case FMT6_8_8_8_8_UNORM
:
205 case FMT6_8_8_8_X8_UNORM
:
206 case FMT6_8_8_8_8_SNORM
:
207 case FMT6_4_4_4_4_UNORM
:
208 case FMT6_5_5_5_1_UNORM
:
209 case FMT6_5_6_5_UNORM
:
210 case FMT6_Z24_UNORM_S8_UINT
:
211 case FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8
:
216 case FMT6_32_32_UINT
:
217 case FMT6_32_32_SINT
:
218 case FMT6_32_32_32_32_UINT
:
219 case FMT6_32_32_32_32_SINT
:
224 case FMT6_16_16_UINT
:
225 case FMT6_16_16_SINT
:
226 case FMT6_16_16_16_16_UINT
:
227 case FMT6_16_16_16_16_SINT
:
228 case FMT6_10_10_10_2_UINT
:
235 case FMT6_8_8_8_8_UINT
:
236 case FMT6_8_8_8_8_SINT
:
241 case FMT6_16_16_UNORM
:
242 case FMT6_16_16_SNORM
:
243 case FMT6_16_16_16_16_UNORM
:
244 case FMT6_16_16_16_16_SNORM
:
246 case FMT6_32_32_FLOAT
:
247 case FMT6_32_32_32_32_FLOAT
:
251 case FMT6_16_16_FLOAT
:
252 case FMT6_16_16_16_16_FLOAT
:
253 case FMT6_11_11_10_FLOAT
:
254 case FMT6_10_10_10_2_UNORM
:
255 case FMT6_10_10_10_2_UNORM_DEST
:
259 unreachable("bad format");
265 r2d_coords(struct tu_cs
*cs
,
266 const VkOffset2D
*dst
,
267 const VkOffset2D
*src
,
268 const VkExtent2D
*extent
)
271 A6XX_GRAS_2D_DST_TL(.x
= dst
->x
, .y
= dst
->y
),
272 A6XX_GRAS_2D_DST_BR(.x
= dst
->x
+ extent
->width
- 1, .y
= dst
->y
+ extent
->height
- 1));
278 A6XX_GRAS_2D_SRC_TL_X(.x
= src
->x
),
279 A6XX_GRAS_2D_SRC_BR_X(.x
= src
->x
+ extent
->width
- 1),
280 A6XX_GRAS_2D_SRC_TL_Y(.y
= src
->y
),
281 A6XX_GRAS_2D_SRC_BR_Y(.y
= src
->y
+ extent
->height
- 1));
285 r2d_clear_value(struct tu_cs
*cs
, VkFormat format
, const VkClearValue
*val
)
287 uint32_t clear_value
[4] = {};
290 case VK_FORMAT_X8_D24_UNORM_PACK32
:
291 case VK_FORMAT_D24_UNORM_S8_UINT
:
292 /* cleared as r8g8b8a8_unorm using special format */
293 clear_value
[0] = tu_pack_float32_for_unorm(val
->depthStencil
.depth
, 24);
294 clear_value
[1] = clear_value
[0] >> 8;
295 clear_value
[2] = clear_value
[0] >> 16;
296 clear_value
[3] = val
->depthStencil
.stencil
;
298 case VK_FORMAT_D16_UNORM
:
299 case VK_FORMAT_D32_SFLOAT
:
301 clear_value
[0] = fui(val
->depthStencil
.depth
);
303 case VK_FORMAT_S8_UINT
:
304 clear_value
[0] = val
->depthStencil
.stencil
;
306 case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
:
307 /* cleared as UINT32 */
308 clear_value
[0] = float3_to_rgb9e5(val
->color
.float32
);
311 assert(!vk_format_is_depth_or_stencil(format
));
312 const struct util_format_description
*desc
= vk_format_description(format
);
313 enum a6xx_2d_ifmt ifmt
= format_to_ifmt(tu6_base_format(format
));
315 assert(desc
&& (desc
->layout
== UTIL_FORMAT_LAYOUT_PLAIN
||
316 format
== VK_FORMAT_B10G11R11_UFLOAT_PACK32
));
318 for (unsigned i
= 0; i
< desc
->nr_channels
; i
++) {
319 const struct util_format_channel_description
*ch
= &desc
->channel
[i
];
320 if (ifmt
== R2D_UNORM8
) {
321 float linear
= val
->color
.float32
[i
];
322 if (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
&& i
< 3)
323 linear
= util_format_linear_to_srgb_float(val
->color
.float32
[i
]);
325 if (ch
->type
== UTIL_FORMAT_TYPE_SIGNED
)
326 clear_value
[i
] = tu_pack_float32_for_snorm(linear
, 8);
328 clear_value
[i
] = tu_pack_float32_for_unorm(linear
, 8);
329 } else if (ifmt
== R2D_FLOAT16
) {
330 clear_value
[i
] = util_float_to_half(val
->color
.float32
[i
]);
332 assert(ifmt
== R2D_FLOAT32
|| ifmt
== R2D_INT32
||
333 ifmt
== R2D_INT16
|| ifmt
== R2D_INT8
);
334 clear_value
[i
] = val
->color
.uint32
[i
];
340 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_2D_SRC_SOLID_C0
, 4);
341 tu_cs_emit_array(cs
, clear_value
, 4);
345 r2d_src(struct tu_cmd_buffer
*cmd
,
347 const struct tu_image_view
*iview
,
351 uint32_t src_info
= iview
->SP_PS_2D_SRC_INFO
;
352 if (filter
!= VK_FILTER_NEAREST
)
353 src_info
|= A6XX_SP_PS_2D_SRC_INFO_FILTER
;
355 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_PS_2D_SRC_INFO
, 5);
356 tu_cs_emit(cs
, src_info
);
357 tu_cs_emit(cs
, iview
->SP_PS_2D_SRC_SIZE
);
358 tu_cs_image_ref_2d(cs
, iview
, layer
, true);
360 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_PS_2D_SRC_FLAGS_LO
, 3);
361 tu_cs_image_flag_ref(cs
, iview
, layer
);
365 r2d_src_buffer(struct tu_cmd_buffer
*cmd
,
368 uint64_t va
, uint32_t pitch
,
369 uint32_t width
, uint32_t height
)
371 struct tu_native_format format
= tu6_format_texture(vk_format
, TILE6_LINEAR
);
374 A6XX_SP_PS_2D_SRC_INFO(
375 .color_format
= format
.fmt
,
376 .color_swap
= format
.swap
,
377 .srgb
= vk_format_is_srgb(vk_format
),
380 A6XX_SP_PS_2D_SRC_SIZE(.width
= width
, .height
= height
),
381 A6XX_SP_PS_2D_SRC_LO((uint32_t) va
),
382 A6XX_SP_PS_2D_SRC_HI(va
>> 32),
383 A6XX_SP_PS_2D_SRC_PITCH(.pitch
= pitch
));
387 r2d_dst(struct tu_cs
*cs
, const struct tu_image_view
*iview
, uint32_t layer
)
389 assert(iview
->image
->samples
== 1);
391 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_2D_DST_INFO
, 4);
392 tu_cs_emit(cs
, iview
->RB_2D_DST_INFO
);
393 tu_cs_image_ref_2d(cs
, iview
, layer
, false);
395 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_2D_DST_FLAGS_LO
, 3);
396 tu_cs_image_flag_ref(cs
, iview
, layer
);
400 r2d_dst_buffer(struct tu_cs
*cs
, VkFormat vk_format
, uint64_t va
, uint32_t pitch
)
402 struct tu_native_format format
= tu6_format_color(vk_format
, TILE6_LINEAR
);
406 .color_format
= format
.fmt
,
407 .color_swap
= format
.swap
,
408 .srgb
= vk_format_is_srgb(vk_format
)),
409 A6XX_RB_2D_DST_LO((uint32_t) va
),
410 A6XX_RB_2D_DST_HI(va
>> 32),
411 A6XX_RB_2D_DST_SIZE(.pitch
= pitch
));
415 r2d_setup_common(struct tu_cmd_buffer
*cmd
,
418 enum a6xx_rotation rotation
,
423 enum a6xx_format format
= tu6_base_format(vk_format
);
424 enum a6xx_2d_ifmt ifmt
= format_to_ifmt(format
);
425 uint32_t unknown_8c01
= 0;
427 if (format
== FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8
) {
428 /* preserve depth channels */
430 unknown_8c01
= 0x00084001;
431 /* preserve stencil channel */
433 unknown_8c01
= 0x08000041;
436 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_UNKNOWN_8C01
, 1);
437 tu_cs_emit(cs
, unknown_8c01
);
439 uint32_t blit_cntl
= A6XX_RB_2D_BLIT_CNTL(
442 .solid_color
= clear
,
443 .d24s8
= format
== FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8
&& !clear
,
444 .color_format
= format
,
446 .ifmt
= vk_format_is_srgb(vk_format
) ? R2D_UNORM8_SRGB
: ifmt
,
449 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_2D_BLIT_CNTL
, 1);
450 tu_cs_emit(cs
, blit_cntl
);
452 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_2D_BLIT_CNTL
, 1);
453 tu_cs_emit(cs
, blit_cntl
);
455 if (format
== FMT6_10_10_10_2_UNORM_DEST
)
456 format
= FMT6_16_16_16_16_FLOAT
;
458 tu_cs_emit_regs(cs
, A6XX_SP_2D_SRC_FORMAT(
459 .sint
= vk_format_is_sint(vk_format
),
460 .uint
= vk_format_is_uint(vk_format
),
461 .color_format
= format
,
462 .srgb
= vk_format_is_srgb(vk_format
),
467 r2d_setup(struct tu_cmd_buffer
*cmd
,
470 enum a6xx_rotation rotation
,
474 tu_emit_cache_flush_ccu(cmd
, cs
, TU_CMD_CCU_SYSMEM
);
476 r2d_setup_common(cmd
, cs
, vk_format
, rotation
, clear
, mask
, false);
480 r2d_run(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
)
482 tu_cs_emit_pkt7(cs
, CP_BLIT
, 1);
483 tu_cs_emit(cs
, CP_BLIT_0_OP(BLIT_OP_SCALE
));
486 /* r3d_ = shader path operations */
489 r3d_common(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
, bool blit
, uint32_t num_rts
,
492 struct ir3_shader dummy_shader
= {};
494 struct ir3_shader_variant vs
= {
495 .type
= MESA_SHADER_VERTEX
,
501 .slot
= SYSTEM_VALUE_VERTEX_ID
,
502 .regid
= regid(0, 3),
505 .outputs_count
= blit
? 2 : 1,
507 .slot
= VARYING_SLOT_POS
,
508 .regid
= regid(0, 0),
511 .slot
= VARYING_SLOT_VAR0
,
512 .regid
= regid(1, 0),
514 .shader
= &dummy_shader
,
517 vs
= (struct ir3_shader_variant
) {
518 .type
= MESA_SHADER_VERTEX
,
521 .shader
= &dummy_shader
,
525 struct ir3_shader_variant fs
= {
526 .type
= MESA_SHADER_FRAGMENT
,
527 .instrlen
= 1, /* max of 9 instructions with num_rts = 8 */
529 .info
.max_reg
= MAX2(num_rts
, 1) - 1,
530 .total_in
= blit
? 2 : 0,
531 .num_samp
= blit
? 1 : 0,
532 .inputs_count
= blit
? 2 : 0,
534 .slot
= VARYING_SLOT_VAR0
,
540 .slot
= SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL
,
541 .regid
= regid(0, 0),
544 .num_sampler_prefetch
= blit
? 1 : 0,
545 .sampler_prefetch
[0] = {
550 .shader
= &dummy_shader
,
553 struct ir3_shader_variant gs_shader
= {
554 .type
= MESA_SHADER_GEOMETRY
,
560 .slot
= SYSTEM_VALUE_GS_HEADER_IR3
,
561 .regid
= regid(0, 0),
566 .slot
= VARYING_SLOT_POS
,
567 .regid
= regid(0, 0),
570 .slot
= VARYING_SLOT_LAYER
,
571 .regid
= regid(1, 1),
574 .slot
= VARYING_SLOT_GS_VERTEX_FLAGS_IR3
,
575 .regid
= regid(1, 0),
577 .shader
= &dummy_shader
,
578 }, *gs
= layered_clear
? &gs_shader
: NULL
;
581 #define MOV(args...) { .cat1 = { .opc_cat = 1, .src_type = TYPE_F32, .dst_type = TYPE_F32, args } }
582 #define CAT2(op, args...) { .cat2 = { .opc_cat = 2, .opc = (op) & 63, .full = 1, args } }
583 #define CAT3(op, args...) { .cat3 = { .opc_cat = 3, .opc = (op) & 63, args } }
585 static const instr_t vs_code
[] = {
586 /* r0.xyz = r0.w ? c1.xyz : c0.xyz
587 * r1.xy = r0.w ? c1.zw : c0.zw
590 CAT3(OPC_SEL_B32
, .repeat
= 2, .dst
= 0,
591 .c1
= {.src1_c
= 1, .src1
= 4}, .src1_r
= 1,
593 .c2
= {.src3_c
= 1, .dummy
= 1, .src3
= 0}),
594 CAT3(OPC_SEL_B32
, .repeat
= 1, .dst
= 4,
595 .c1
= {.src1_c
= 1, .src1
= 6}, .src1_r
= 1,
597 .c2
= {.src3_c
= 1, .dummy
= 1, .src3
= 2}),
598 MOV(.dst
= 3, .src_im
= 1, .fim_val
= 1.0f
),
599 { .cat0
= { .opc
= OPC_END
} },
602 static const instr_t vs_layered
[] = {
603 { .cat0
= { .opc
= OPC_CHMASK
} },
604 { .cat0
= { .opc
= OPC_CHSH
} },
607 static const instr_t gs_code
[16] = {
608 /* (sy)(ss)(nop3)shr.b r0.w, r0.x, 16 (extract local_id) */
609 CAT2(OPC_SHR_B
, .dst
= 3, .src1
= 0, .src2_im
= 1, .src2
= 16,
610 .src1_r
= 1, .src2_r
= 1, .ss
= 1, .sync
= 1),
611 /* x = (local_id & 1) ? c1.x : c0.x */
612 CAT2(OPC_AND_B
, .dst
= 0, .src1
= 3, .src2_im
= 1, .src2
= 1),
613 /* y = (local_id & 2) ? c1.y : c0.y */
614 CAT2(OPC_AND_B
, .dst
= 1, .src1
= 3, .src2_im
= 1, .src2
= 2),
615 /* pred = (local_id >= 4), used by OPC_KILL */
616 CAT2(OPC_CMPS_S
, .dst
= REG_P0
* 4, .cond
= IR3_COND_GE
, .src1
= 3, .src2_im
= 1, .src2
= 4),
617 /* vertex_flags_out = (local_id == 0) ? 4 : 0 - first vertex flag */
618 CAT2(OPC_CMPS_S
, .dst
= 4, .cond
= IR3_COND_EQ
, .src1
= 3, .src2_im
= 1, .src2
= 0),
620 MOV(.dst
= 2, .src_c
= 1, .src
= 2), /* depth clear value from c0.z */
621 MOV(.dst
= 3, .src_im
= 1, .fim_val
= 1.0f
),
622 MOV(.dst
= 5, .src_c
= 1, .src
= 3), /* layer id from c0.w */
624 /* (rpt1)sel.b32 r0.x, (r)c1.x, (r)r0.x, (r)c0.x */
625 CAT3(OPC_SEL_B32
, .repeat
= 1, .dst
= 0,
626 .c1
= {.src1_c
= 1, .src1
= 4, .dummy
= 4}, .src1_r
= 1,
628 .c2
= {.src3_c
= 1, .dummy
= 1, .src3
= 0}),
630 CAT2(OPC_SHL_B
, .dst
= 4, .src1
= 4, .src2_im
= 1, .src2
= 2),
632 { .cat0
= { .opc
= OPC_KILL
} },
633 { .cat0
= { .opc
= OPC_END
, .ss
= 1, .sync
= 1 } },
635 #define FS_OFFSET (16 * sizeof(instr_t))
636 #define GS_OFFSET (32 * sizeof(instr_t))
639 struct ts_cs_memory shaders
= { };
640 VkResult result
= tu_cs_alloc(&cmd
->sub_cs
, 2 + layered_clear
,
641 16 * sizeof(instr_t
), &shaders
);
642 assert(result
== VK_SUCCESS
);
645 memcpy(shaders
.map
, vs_layered
, sizeof(vs_layered
));
646 memcpy((uint8_t*) shaders
.map
+ GS_OFFSET
, gs_code
, sizeof(gs_code
));
648 memcpy(shaders
.map
, vs_code
, sizeof(vs_code
));
651 instr_t
*fs_code
= (instr_t
*) ((uint8_t*) shaders
.map
+ FS_OFFSET
);
652 for (uint32_t i
= 0; i
< num_rts
; i
++) {
653 /* (rpt3)mov.s32s32 r0.x, (r)c[i].x */
654 *fs_code
++ = (instr_t
) { .cat1
= {
655 .opc_cat
= 1, .src_type
= TYPE_S32
, .dst_type
= TYPE_S32
,
656 .repeat
= 3, .dst
= i
* 4, .src_c
= 1, .src_r
= 1, .src
= i
* 4
660 /* " bary.f (ei)r63.x, 0, r0.x" note the blob doesn't have this in its
661 * blit path (its not clear what allows it to not have it)
664 *fs_code
++ = (instr_t
) { .cat2
= {
665 .opc_cat
= 2, .opc
= OPC_BARY_F
& 63, .ei
= 1, .full
= 1,
666 .dst
= regid(63, 0), .src1_im
= 1
669 *fs_code
++ = (instr_t
) { .cat0
= { .opc
= OPC_END
} };
670 /* note: assumed <= 16 instructions (MAX_RTS is 8) */
672 tu_cs_emit_regs(cs
, A6XX_HLSQ_UPDATE_CNTL(0x7ffff));
674 tu6_emit_xs_config(cs
, MESA_SHADER_VERTEX
, &vs
, shaders
.iova
);
675 tu6_emit_xs_config(cs
, MESA_SHADER_TESS_CTRL
, NULL
, 0);
676 tu6_emit_xs_config(cs
, MESA_SHADER_TESS_EVAL
, NULL
, 0);
677 tu6_emit_xs_config(cs
, MESA_SHADER_GEOMETRY
, gs
, shaders
.iova
+ GS_OFFSET
);
678 tu6_emit_xs_config(cs
, MESA_SHADER_FRAGMENT
, &fs
, shaders
.iova
+ FS_OFFSET
);
680 tu_cs_emit_regs(cs
, A6XX_PC_PRIMITIVE_CNTL_0());
681 tu_cs_emit_regs(cs
, A6XX_VFD_CONTROL_0());
683 tu6_emit_vpc(cs
, &vs
, gs
, &fs
, NULL
);
685 /* REPL_MODE for varying with RECTLIST (2 vertices only) */
686 tu_cs_emit_regs(cs
, A6XX_VPC_VARYING_INTERP_MODE(0, 0));
687 tu_cs_emit_regs(cs
, A6XX_VPC_VARYING_PS_REPL_MODE(0, 2 << 2 | 1 << 0));
689 tu6_emit_fs_inputs(cs
, &fs
);
693 .persp_division_disable
= 1,
694 .vp_xform_disable
= 1,
695 .vp_clip_code_ignore
= 1,
697 A6XX_GRAS_UNKNOWN_8001(0));
698 tu_cs_emit_regs(cs
, A6XX_GRAS_SU_CNTL()); // XXX msaa enable?
701 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0(.x
= 0, .y
= 0),
702 A6XX_GRAS_SC_VIEWPORT_SCISSOR_BR_0(.x
= 0x7fff, .y
= 0x7fff));
704 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0(.x
= 0, .y
= 0),
705 A6XX_GRAS_SC_SCREEN_SCISSOR_BR_0(.x
= 0x7fff, .y
= 0x7fff));
708 A6XX_VFD_INDEX_OFFSET(),
709 A6XX_VFD_INSTANCE_START_OFFSET());
713 r3d_coords_raw(struct tu_cs
*cs
, bool gs
, const float *coords
)
715 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_GEOM
, 3 + 8);
716 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
717 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
718 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
719 CP_LOAD_STATE6_0_STATE_BLOCK(gs
? SB6_GS_SHADER
: SB6_VS_SHADER
) |
720 CP_LOAD_STATE6_0_NUM_UNIT(2));
721 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
722 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
723 tu_cs_emit_array(cs
, (const uint32_t *) coords
, 8);
727 r3d_coords(struct tu_cs
*cs
,
728 const VkOffset2D
*dst
,
729 const VkOffset2D
*src
,
730 const VkExtent2D
*extent
)
732 int32_t src_x1
= src
? src
->x
: 0;
733 int32_t src_y1
= src
? src
->y
: 0;
734 r3d_coords_raw(cs
, false, (float[]) {
737 dst
->x
+ extent
->width
, dst
->y
+ extent
->height
,
738 src_x1
+ extent
->width
, src_y1
+ extent
->height
,
743 r3d_clear_value(struct tu_cs
*cs
, VkFormat format
, const VkClearValue
*val
)
745 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_FRAG
, 3 + 4);
746 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
747 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
748 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
749 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_SHADER
) |
750 CP_LOAD_STATE6_0_NUM_UNIT(1));
751 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
752 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
754 case VK_FORMAT_X8_D24_UNORM_PACK32
:
755 case VK_FORMAT_D24_UNORM_S8_UINT
: {
756 /* cleared as r8g8b8a8_unorm using special format */
757 uint32_t tmp
= tu_pack_float32_for_unorm(val
->depthStencil
.depth
, 24);
758 tu_cs_emit(cs
, fui((tmp
& 0xff) / 255.0f
));
759 tu_cs_emit(cs
, fui((tmp
>> 8 & 0xff) / 255.0f
));
760 tu_cs_emit(cs
, fui((tmp
>> 16 & 0xff) / 255.0f
));
761 tu_cs_emit(cs
, fui((val
->depthStencil
.stencil
& 0xff) / 255.0f
));
763 case VK_FORMAT_D16_UNORM
:
764 case VK_FORMAT_D32_SFLOAT
:
765 tu_cs_emit(cs
, fui(val
->depthStencil
.depth
));
770 case VK_FORMAT_S8_UINT
:
771 tu_cs_emit(cs
, val
->depthStencil
.stencil
& 0xff);
777 /* as color formats use clear value as-is */
778 assert(!vk_format_is_depth_or_stencil(format
));
779 tu_cs_emit_array(cs
, val
->color
.uint32
, 4);
785 r3d_src_common(struct tu_cmd_buffer
*cmd
,
787 const uint32_t *tex_const
,
788 uint32_t offset_base
,
789 uint32_t offset_ubwc
,
792 struct ts_cs_memory texture
= { };
793 VkResult result
= tu_cs_alloc(&cmd
->sub_cs
,
794 2, /* allocate space for a sampler too */
795 A6XX_TEX_CONST_DWORDS
, &texture
);
796 assert(result
== VK_SUCCESS
);
798 memcpy(texture
.map
, tex_const
, A6XX_TEX_CONST_DWORDS
* 4);
800 /* patch addresses for layer offset */
801 *(uint64_t*) (texture
.map
+ 4) += offset_base
;
802 uint64_t ubwc_addr
= (texture
.map
[7] | (uint64_t) texture
.map
[8] << 32) + offset_ubwc
;
803 texture
.map
[7] = ubwc_addr
;
804 texture
.map
[8] = ubwc_addr
>> 32;
806 texture
.map
[A6XX_TEX_CONST_DWORDS
+ 0] =
807 A6XX_TEX_SAMP_0_XY_MAG(tu6_tex_filter(filter
, false)) |
808 A6XX_TEX_SAMP_0_XY_MIN(tu6_tex_filter(filter
, false)) |
809 A6XX_TEX_SAMP_0_WRAP_S(A6XX_TEX_CLAMP_TO_EDGE
) |
810 A6XX_TEX_SAMP_0_WRAP_T(A6XX_TEX_CLAMP_TO_EDGE
) |
811 A6XX_TEX_SAMP_0_WRAP_R(A6XX_TEX_CLAMP_TO_EDGE
) |
812 0x60000; /* XXX used by blob, doesn't seem necessary */
813 texture
.map
[A6XX_TEX_CONST_DWORDS
+ 1] =
814 0x1 | /* XXX used by blob, doesn't seem necessary */
815 A6XX_TEX_SAMP_1_UNNORM_COORDS
|
816 A6XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR
;
817 texture
.map
[A6XX_TEX_CONST_DWORDS
+ 2] = 0;
818 texture
.map
[A6XX_TEX_CONST_DWORDS
+ 3] = 0;
820 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_FRAG
, 3);
821 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
822 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER
) |
823 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
824 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_TEX
) |
825 CP_LOAD_STATE6_0_NUM_UNIT(1));
826 tu_cs_emit_qw(cs
, texture
.iova
+ A6XX_TEX_CONST_DWORDS
* 4);
828 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_TEX_SAMP_LO
, 2);
829 tu_cs_emit_qw(cs
, texture
.iova
+ A6XX_TEX_CONST_DWORDS
* 4);
831 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_FRAG
, 3);
832 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
833 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
834 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
835 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_TEX
) |
836 CP_LOAD_STATE6_0_NUM_UNIT(1));
837 tu_cs_emit_qw(cs
, texture
.iova
);
839 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_TEX_CONST_LO
, 2);
840 tu_cs_emit_qw(cs
, texture
.iova
);
842 tu_cs_emit_regs(cs
, A6XX_SP_FS_TEX_COUNT(1));
846 r3d_src(struct tu_cmd_buffer
*cmd
,
848 const struct tu_image_view
*iview
,
852 r3d_src_common(cmd
, cs
, iview
->descriptor
,
853 iview
->layer_size
* layer
,
854 iview
->ubwc_layer_size
* layer
,
859 r3d_src_buffer(struct tu_cmd_buffer
*cmd
,
862 uint64_t va
, uint32_t pitch
,
863 uint32_t width
, uint32_t height
)
865 uint32_t desc
[A6XX_TEX_CONST_DWORDS
];
867 struct tu_native_format format
= tu6_format_texture(vk_format
, TILE6_LINEAR
);
870 COND(vk_format_is_srgb(vk_format
), A6XX_TEX_CONST_0_SRGB
) |
871 A6XX_TEX_CONST_0_FMT(format
.fmt
) |
872 A6XX_TEX_CONST_0_SWAP(format
.swap
) |
873 A6XX_TEX_CONST_0_SWIZ_X(A6XX_TEX_X
) |
874 // XXX to swizzle into .w for stencil buffer_to_image
875 A6XX_TEX_CONST_0_SWIZ_Y(vk_format
== VK_FORMAT_R8_UNORM
? A6XX_TEX_X
: A6XX_TEX_Y
) |
876 A6XX_TEX_CONST_0_SWIZ_Z(vk_format
== VK_FORMAT_R8_UNORM
? A6XX_TEX_X
: A6XX_TEX_Z
) |
877 A6XX_TEX_CONST_0_SWIZ_W(vk_format
== VK_FORMAT_R8_UNORM
? A6XX_TEX_X
: A6XX_TEX_W
);
878 desc
[1] = A6XX_TEX_CONST_1_WIDTH(width
) | A6XX_TEX_CONST_1_HEIGHT(height
);
880 A6XX_TEX_CONST_2_FETCHSIZE(tu6_fetchsize(vk_format
)) |
881 A6XX_TEX_CONST_2_PITCH(pitch
) |
882 A6XX_TEX_CONST_2_TYPE(A6XX_TEX_2D
);
886 for (uint32_t i
= 6; i
< A6XX_TEX_CONST_DWORDS
; i
++)
889 r3d_src_common(cmd
, cs
, desc
, 0, 0, VK_FILTER_NEAREST
);
893 r3d_dst(struct tu_cs
*cs
, const struct tu_image_view
*iview
, uint32_t layer
)
895 tu6_emit_msaa(cs
, iview
->image
->samples
); /* TODO: move to setup */
897 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_MRT_BUF_INFO(0), 6);
898 tu_cs_emit(cs
, iview
->RB_MRT_BUF_INFO
);
899 tu_cs_image_ref(cs
, iview
, layer
);
902 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_MRT_FLAG_BUFFER(0), 3);
903 tu_cs_image_flag_ref(cs
, iview
, layer
);
905 tu_cs_emit_regs(cs
, A6XX_RB_RENDER_CNTL(.flag_mrts
= iview
->ubwc_enabled
));
909 r3d_dst_buffer(struct tu_cs
*cs
, VkFormat vk_format
, uint64_t va
, uint32_t pitch
)
911 struct tu_native_format format
= tu6_format_color(vk_format
, TILE6_LINEAR
);
913 tu6_emit_msaa(cs
, 1); /* TODO: move to setup */
916 A6XX_RB_MRT_BUF_INFO(0, .color_format
= format
.fmt
, .color_swap
= format
.swap
),
917 A6XX_RB_MRT_PITCH(0, pitch
),
918 A6XX_RB_MRT_ARRAY_PITCH(0, 0),
919 A6XX_RB_MRT_BASE_LO(0, (uint32_t) va
),
920 A6XX_RB_MRT_BASE_HI(0, va
>> 32),
921 A6XX_RB_MRT_BASE_GMEM(0, 0));
923 tu_cs_emit_regs(cs
, A6XX_RB_RENDER_CNTL());
927 r3d_setup(struct tu_cmd_buffer
*cmd
,
930 enum a6xx_rotation rotation
,
934 if (!cmd
->state
.pass
) {
935 tu_emit_cache_flush_ccu(cmd
, cs
, TU_CMD_CCU_SYSMEM
);
936 tu6_emit_window_scissor(cs
, 0, 0, 0x7fff, 0x7fff);
939 tu_cs_emit_regs(cs
, A6XX_GRAS_BIN_CONTROL(.dword
= 0xc00000));
940 tu_cs_emit_regs(cs
, A6XX_RB_BIN_CONTROL(.dword
= 0xc00000));
942 r3d_common(cmd
, cs
, !clear
, clear
? 1 : 0, false);
944 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_CNTL0
, 2);
945 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(0xfc) |
946 A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(0xfc) |
948 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL1_MRT(1));
950 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_REG(0), 1);
951 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_REG_REGID(0));
954 A6XX_RB_FS_OUTPUT_CNTL0(),
955 A6XX_RB_FS_OUTPUT_CNTL1(.mrt
= 1));
957 tu_cs_emit_regs(cs
, A6XX_SP_BLEND_CNTL());
958 tu_cs_emit_regs(cs
, A6XX_RB_BLEND_CNTL(.sample_mask
= 0xffff));
959 tu_cs_emit_regs(cs
, A6XX_RB_ALPHA_CONTROL());
961 tu_cs_emit_regs(cs
, A6XX_RB_DEPTH_PLANE_CNTL());
962 tu_cs_emit_regs(cs
, A6XX_RB_DEPTH_CNTL());
963 tu_cs_emit_regs(cs
, A6XX_GRAS_SU_DEPTH_PLANE_CNTL());
964 tu_cs_emit_regs(cs
, A6XX_RB_STENCIL_CONTROL());
965 tu_cs_emit_regs(cs
, A6XX_RB_STENCILMASK());
966 tu_cs_emit_regs(cs
, A6XX_RB_STENCILWRMASK());
967 tu_cs_emit_regs(cs
, A6XX_RB_STENCILREF());
969 tu_cs_emit_regs(cs
, A6XX_RB_RENDER_COMPONENTS(.rt0
= 0xf));
970 tu_cs_emit_regs(cs
, A6XX_SP_FS_RENDER_COMPONENTS(.rt0
= 0xf));
972 tu_cs_emit_regs(cs
, A6XX_SP_FS_MRT_REG(0,
973 .color_format
= tu6_base_format(vk_format
),
974 .color_sint
= vk_format_is_sint(vk_format
),
975 .color_uint
= vk_format_is_uint(vk_format
)));
977 tu_cs_emit_regs(cs
, A6XX_RB_MRT_CONTROL(0, .component_enable
= mask
));
978 tu_cs_emit_regs(cs
, A6XX_RB_SRGB_CNTL(vk_format_is_srgb(vk_format
)));
979 tu_cs_emit_regs(cs
, A6XX_SP_SRGB_CNTL(vk_format_is_srgb(vk_format
)));
983 r3d_run(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
)
985 tu_cs_emit_pkt7(cs
, CP_DRAW_INDX_OFFSET
, 3);
986 tu_cs_emit(cs
, CP_DRAW_INDX_OFFSET_0_PRIM_TYPE(DI_PT_RECTLIST
) |
987 CP_DRAW_INDX_OFFSET_0_SOURCE_SELECT(DI_SRC_SEL_AUTO_INDEX
) |
988 CP_DRAW_INDX_OFFSET_0_VIS_CULL(IGNORE_VISIBILITY
));
989 tu_cs_emit(cs
, 1); /* instance count */
990 tu_cs_emit(cs
, 2); /* vertex count */
993 /* blit ops - common interface for 2d/shader paths */
996 void (*coords
)(struct tu_cs
*cs
,
997 const VkOffset2D
*dst
,
998 const VkOffset2D
*src
,
999 const VkExtent2D
*extent
);
1000 void (*clear_value
)(struct tu_cs
*cs
, VkFormat format
, const VkClearValue
*val
);
1002 struct tu_cmd_buffer
*cmd
,
1004 const struct tu_image_view
*iview
,
1007 void (*src_buffer
)(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
,
1009 uint64_t va
, uint32_t pitch
,
1010 uint32_t width
, uint32_t height
);
1011 void (*dst
)(struct tu_cs
*cs
, const struct tu_image_view
*iview
, uint32_t layer
);
1012 void (*dst_buffer
)(struct tu_cs
*cs
, VkFormat vk_format
, uint64_t va
, uint32_t pitch
);
1013 void (*setup
)(struct tu_cmd_buffer
*cmd
,
1016 enum a6xx_rotation rotation
,
1019 void (*run
)(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
);
1022 static const struct blit_ops r2d_ops
= {
1023 .coords
= r2d_coords
,
1024 .clear_value
= r2d_clear_value
,
1026 .src_buffer
= r2d_src_buffer
,
1028 .dst_buffer
= r2d_dst_buffer
,
1033 static const struct blit_ops r3d_ops
= {
1034 .coords
= r3d_coords
,
1035 .clear_value
= r3d_clear_value
,
1037 .src_buffer
= r3d_src_buffer
,
1039 .dst_buffer
= r3d_dst_buffer
,
1044 /* passthrough set coords from 3D extents */
1046 coords(const struct blit_ops
*ops
,
1048 const VkOffset3D
*dst
,
1049 const VkOffset3D
*src
,
1050 const VkExtent3D
*extent
)
1052 ops
->coords(cs
, (const VkOffset2D
*) dst
, (const VkOffset2D
*) src
, (const VkExtent2D
*) extent
);
1056 tu_image_view_blit2(struct tu_image_view
*iview
,
1057 struct tu_image
*image
,
1059 const VkImageSubresourceLayers
*subres
,
1063 VkImageAspectFlags aspect_mask
= subres
->aspectMask
;
1065 /* always use the AS_R8G8B8A8 format for these */
1066 if (format
== VK_FORMAT_D24_UNORM_S8_UINT
||
1067 format
== VK_FORMAT_X8_D24_UNORM_PACK32
) {
1068 aspect_mask
= VK_IMAGE_ASPECT_COLOR_BIT
;
1071 tu_image_view_init(iview
, &(VkImageViewCreateInfo
) {
1072 .image
= tu_image_to_handle(image
),
1073 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1075 /* image_to_buffer from d24s8 with stencil aspect mask writes out to r8 */
1076 .components
.r
= stencil_read
? VK_COMPONENT_SWIZZLE_A
: VK_COMPONENT_SWIZZLE_R
,
1077 .subresourceRange
= {
1078 .aspectMask
= aspect_mask
,
1079 .baseMipLevel
= subres
->mipLevel
,
1081 .baseArrayLayer
= subres
->baseArrayLayer
+ layer
,
1088 tu_image_view_blit(struct tu_image_view
*iview
,
1089 struct tu_image
*image
,
1090 const VkImageSubresourceLayers
*subres
,
1093 tu_image_view_blit2(iview
, image
, image
->vk_format
, subres
, layer
, false);
1097 tu6_blit_image(struct tu_cmd_buffer
*cmd
,
1098 struct tu_image
*src_image
,
1099 struct tu_image
*dst_image
,
1100 const VkImageBlit
*info
,
1103 const struct blit_ops
*ops
= &r2d_ops
;
1104 struct tu_cs
*cs
= &cmd
->cs
;
1107 /* 2D blit can't do rotation mirroring from just coordinates */
1108 static const enum a6xx_rotation rotate
[2][2] = {
1109 {ROTATE_0
, ROTATE_HFLIP
},
1110 {ROTATE_VFLIP
, ROTATE_180
},
1113 bool mirror_x
= (info
->srcOffsets
[1].x
< info
->srcOffsets
[0].x
) !=
1114 (info
->dstOffsets
[1].x
< info
->dstOffsets
[0].x
);
1115 bool mirror_y
= (info
->srcOffsets
[1].y
< info
->srcOffsets
[0].y
) !=
1116 (info
->dstOffsets
[1].y
< info
->dstOffsets
[0].y
);
1117 bool mirror_z
= (info
->srcOffsets
[1].z
< info
->srcOffsets
[0].z
) !=
1118 (info
->dstOffsets
[1].z
< info
->dstOffsets
[0].z
);
1121 tu_finishme("blit z mirror\n");
1125 if (info
->srcOffsets
[1].z
- info
->srcOffsets
[0].z
!=
1126 info
->dstOffsets
[1].z
- info
->dstOffsets
[0].z
) {
1127 tu_finishme("blit z filter\n");
1131 layers
= info
->srcOffsets
[1].z
- info
->srcOffsets
[0].z
;
1132 if (info
->dstSubresource
.layerCount
> 1) {
1133 assert(layers
<= 1);
1134 layers
= info
->dstSubresource
.layerCount
;
1138 if (dst_image
->vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
) {
1139 assert(info
->srcSubresource
.aspectMask
== info
->dstSubresource
.aspectMask
);
1140 if (info
->dstSubresource
.aspectMask
== VK_IMAGE_ASPECT_DEPTH_BIT
)
1142 if (info
->dstSubresource
.aspectMask
== VK_IMAGE_ASPECT_STENCIL_BIT
)
1146 /* BC1_RGB_* formats need to have their last components overriden with 1
1147 * when sampling, which is normally handled with the texture descriptor
1148 * swizzle. The 2d path can't handle that, so use the 3d path.
1150 * TODO: we could use RB_2D_BLIT_CNTL::MASK to make these formats work with
1154 if (dst_image
->samples
> 1 ||
1155 src_image
->vk_format
== VK_FORMAT_BC1_RGB_UNORM_BLOCK
||
1156 src_image
->vk_format
== VK_FORMAT_BC1_RGB_SRGB_BLOCK
||
1157 filter
== VK_FILTER_CUBIC_EXT
)
1160 /* TODO: shader path fails some of blit_image.all_formats.generate_mipmaps.* tests,
1161 * figure out why (should be able to pass all tests with only shader path)
1164 ops
->setup(cmd
, cs
, dst_image
->vk_format
, rotate
[mirror_y
][mirror_x
], false, mask
);
1166 if (ops
== &r3d_ops
) {
1167 r3d_coords_raw(cs
, false, (float[]) {
1168 info
->dstOffsets
[0].x
, info
->dstOffsets
[0].y
,
1169 info
->srcOffsets
[0].x
, info
->srcOffsets
[0].y
,
1170 info
->dstOffsets
[1].x
, info
->dstOffsets
[1].y
,
1171 info
->srcOffsets
[1].x
, info
->srcOffsets
[1].y
1175 A6XX_GRAS_2D_DST_TL(.x
= MIN2(info
->dstOffsets
[0].x
, info
->dstOffsets
[1].x
),
1176 .y
= MIN2(info
->dstOffsets
[0].y
, info
->dstOffsets
[1].y
)),
1177 A6XX_GRAS_2D_DST_BR(.x
= MAX2(info
->dstOffsets
[0].x
, info
->dstOffsets
[1].x
) - 1,
1178 .y
= MAX2(info
->dstOffsets
[0].y
, info
->dstOffsets
[1].y
) - 1));
1180 A6XX_GRAS_2D_SRC_TL_X(.x
= MIN2(info
->srcOffsets
[0].x
, info
->srcOffsets
[1].x
)),
1181 A6XX_GRAS_2D_SRC_BR_X(.x
= MAX2(info
->srcOffsets
[0].x
, info
->srcOffsets
[1].x
) - 1),
1182 A6XX_GRAS_2D_SRC_TL_Y(.y
= MIN2(info
->srcOffsets
[0].y
, info
->srcOffsets
[1].y
)),
1183 A6XX_GRAS_2D_SRC_BR_Y(.y
= MAX2(info
->srcOffsets
[0].y
, info
->srcOffsets
[1].y
) - 1));
1186 struct tu_image_view dst
, src
;
1187 tu_image_view_blit(&dst
, dst_image
, &info
->dstSubresource
, info
->dstOffsets
[0].z
);
1188 tu_image_view_blit(&src
, src_image
, &info
->srcSubresource
, info
->srcOffsets
[0].z
);
1190 for (uint32_t i
= 0; i
< layers
; i
++) {
1191 ops
->dst(cs
, &dst
, i
);
1192 ops
->src(cmd
, cs
, &src
, i
, filter
);
1198 tu_CmdBlitImage(VkCommandBuffer commandBuffer
,
1200 VkImageLayout srcImageLayout
,
1202 VkImageLayout dstImageLayout
,
1203 uint32_t regionCount
,
1204 const VkImageBlit
*pRegions
,
1208 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1209 TU_FROM_HANDLE(tu_image
, src_image
, srcImage
);
1210 TU_FROM_HANDLE(tu_image
, dst_image
, dstImage
);
1212 tu_bo_list_add(&cmd
->bo_list
, src_image
->bo
, MSM_SUBMIT_BO_READ
);
1213 tu_bo_list_add(&cmd
->bo_list
, dst_image
->bo
, MSM_SUBMIT_BO_WRITE
);
1215 for (uint32_t i
= 0; i
< regionCount
; ++i
)
1216 tu6_blit_image(cmd
, src_image
, dst_image
, pRegions
+ i
, filter
);
1220 copy_format(VkFormat format
)
1222 switch (vk_format_get_blocksize(format
)) {
1223 case 1: return VK_FORMAT_R8_UINT
;
1224 case 2: return VK_FORMAT_R16_UINT
;
1225 case 4: return VK_FORMAT_R32_UINT
;
1226 case 8: return VK_FORMAT_R32G32_UINT
;
1227 case 12:return VK_FORMAT_R32G32B32_UINT
;
1228 case 16:return VK_FORMAT_R32G32B32A32_UINT
;
1230 unreachable("unhandled format size");
1235 copy_compressed(VkFormat format
,
1241 if (!vk_format_is_compressed(format
))
1244 uint32_t block_width
= vk_format_get_blockwidth(format
);
1245 uint32_t block_height
= vk_format_get_blockheight(format
);
1247 offset
->x
/= block_width
;
1248 offset
->y
/= block_height
;
1251 extent
->width
= DIV_ROUND_UP(extent
->width
, block_width
);
1252 extent
->height
= DIV_ROUND_UP(extent
->height
, block_height
);
1255 *width
= DIV_ROUND_UP(*width
, block_width
);
1257 *height
= DIV_ROUND_UP(*height
, block_height
);
1261 tu_copy_buffer_to_image(struct tu_cmd_buffer
*cmd
,
1262 struct tu_buffer
*src_buffer
,
1263 struct tu_image
*dst_image
,
1264 const VkBufferImageCopy
*info
)
1266 struct tu_cs
*cs
= &cmd
->cs
;
1267 uint32_t layers
= MAX2(info
->imageExtent
.depth
, info
->imageSubresource
.layerCount
);
1268 VkFormat dst_format
= dst_image
->vk_format
;
1269 VkFormat src_format
= dst_image
->vk_format
;
1270 const struct blit_ops
*ops
= &r2d_ops
;
1274 if (dst_image
->vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
) {
1275 switch (info
->imageSubresource
.aspectMask
) {
1276 case VK_IMAGE_ASPECT_STENCIL_BIT
:
1277 src_format
= VK_FORMAT_R8_UNORM
; /* changes how src buffer is interpreted */
1281 case VK_IMAGE_ASPECT_DEPTH_BIT
:
1287 VkOffset3D offset
= info
->imageOffset
;
1288 VkExtent3D extent
= info
->imageExtent
;
1289 uint32_t src_width
= info
->bufferRowLength
?: extent
.width
;
1290 uint32_t src_height
= info
->bufferImageHeight
?: extent
.height
;
1292 if (dst_format
== VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
|| vk_format_is_compressed(src_format
)) {
1293 assert(src_format
== dst_format
);
1294 copy_compressed(dst_format
, &offset
, &extent
, &src_width
, &src_height
);
1295 src_format
= dst_format
= copy_format(dst_format
);
1298 uint32_t pitch
= src_width
* vk_format_get_blocksize(src_format
);
1299 uint32_t layer_size
= src_height
* pitch
;
1301 /* note: the src_va/pitch alignment of 64 is for 2D engine,
1302 * it is also valid for 1cpp format with shader path (stencil aspect path)
1305 ops
->setup(cmd
, cs
, dst_format
, ROTATE_0
, false, mask
);
1307 struct tu_image_view dst
;
1308 tu_image_view_blit2(&dst
, dst_image
, dst_format
, &info
->imageSubresource
, offset
.z
, false);
1310 for (uint32_t i
= 0; i
< layers
; i
++) {
1311 ops
->dst(cs
, &dst
, i
);
1313 uint64_t src_va
= tu_buffer_iova(src_buffer
) + info
->bufferOffset
+ layer_size
* i
;
1314 if ((src_va
& 63) || (pitch
& 63)) {
1315 for (uint32_t y
= 0; y
< extent
.height
; y
++) {
1316 uint32_t x
= (src_va
& 63) / vk_format_get_blocksize(src_format
);
1317 ops
->src_buffer(cmd
, cs
, src_format
, src_va
& ~63, pitch
,
1318 x
+ extent
.width
, 1);
1319 ops
->coords(cs
, &(VkOffset2D
){offset
.x
, offset
.y
+ y
}, &(VkOffset2D
){x
},
1320 &(VkExtent2D
) {extent
.width
, 1});
1325 ops
->src_buffer(cmd
, cs
, src_format
, src_va
, pitch
, extent
.width
, extent
.height
);
1326 coords(ops
, cs
, &offset
, &(VkOffset3D
){}, &extent
);
1333 tu_CmdCopyBufferToImage(VkCommandBuffer commandBuffer
,
1336 VkImageLayout dstImageLayout
,
1337 uint32_t regionCount
,
1338 const VkBufferImageCopy
*pRegions
)
1340 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1341 TU_FROM_HANDLE(tu_image
, dst_image
, dstImage
);
1342 TU_FROM_HANDLE(tu_buffer
, src_buffer
, srcBuffer
);
1344 tu_bo_list_add(&cmd
->bo_list
, src_buffer
->bo
, MSM_SUBMIT_BO_READ
);
1345 tu_bo_list_add(&cmd
->bo_list
, dst_image
->bo
, MSM_SUBMIT_BO_WRITE
);
1347 for (unsigned i
= 0; i
< regionCount
; ++i
)
1348 tu_copy_buffer_to_image(cmd
, src_buffer
, dst_image
, pRegions
+ i
);
1352 tu_copy_image_to_buffer(struct tu_cmd_buffer
*cmd
,
1353 struct tu_image
*src_image
,
1354 struct tu_buffer
*dst_buffer
,
1355 const VkBufferImageCopy
*info
)
1357 struct tu_cs
*cs
= &cmd
->cs
;
1358 uint32_t layers
= MAX2(info
->imageExtent
.depth
, info
->imageSubresource
.layerCount
);
1359 VkFormat src_format
= src_image
->vk_format
;
1360 VkFormat dst_format
= src_image
->vk_format
;
1361 bool stencil_read
= false;
1363 if (src_image
->vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
&&
1364 info
->imageSubresource
.aspectMask
== VK_IMAGE_ASPECT_STENCIL_BIT
) {
1365 dst_format
= VK_FORMAT_R8_UNORM
;
1366 stencil_read
= true;
1369 const struct blit_ops
*ops
= stencil_read
? &r3d_ops
: &r2d_ops
;
1370 VkOffset3D offset
= info
->imageOffset
;
1371 VkExtent3D extent
= info
->imageExtent
;
1372 uint32_t dst_width
= info
->bufferRowLength
?: extent
.width
;
1373 uint32_t dst_height
= info
->bufferImageHeight
?: extent
.height
;
1375 if (dst_format
== VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
|| vk_format_is_compressed(dst_format
)) {
1376 assert(src_format
== dst_format
);
1377 copy_compressed(dst_format
, &offset
, &extent
, &dst_width
, &dst_height
);
1378 src_format
= dst_format
= copy_format(dst_format
);
1381 uint32_t pitch
= dst_width
* vk_format_get_blocksize(dst_format
);
1382 uint32_t layer_size
= pitch
* dst_height
;
1384 /* note: the dst_va/pitch alignment of 64 is for 2D engine,
1385 * it is also valid for 1cpp format with shader path (stencil aspect)
1388 ops
->setup(cmd
, cs
, dst_format
, ROTATE_0
, false, 0xf);
1390 struct tu_image_view src
;
1391 tu_image_view_blit2(&src
, src_image
, src_format
, &info
->imageSubresource
, offset
.z
, stencil_read
);
1393 for (uint32_t i
= 0; i
< layers
; i
++) {
1394 ops
->src(cmd
, cs
, &src
, i
, VK_FILTER_NEAREST
);
1396 uint64_t dst_va
= tu_buffer_iova(dst_buffer
) + info
->bufferOffset
+ layer_size
* i
;
1397 if ((dst_va
& 63) || (pitch
& 63)) {
1398 for (uint32_t y
= 0; y
< extent
.height
; y
++) {
1399 uint32_t x
= (dst_va
& 63) / vk_format_get_blocksize(dst_format
);
1400 ops
->dst_buffer(cs
, dst_format
, dst_va
& ~63, 0);
1401 ops
->coords(cs
, &(VkOffset2D
) {x
}, &(VkOffset2D
){offset
.x
, offset
.y
+ y
},
1402 &(VkExtent2D
) {extent
.width
, 1});
1407 ops
->dst_buffer(cs
, dst_format
, dst_va
, pitch
);
1408 coords(ops
, cs
, &(VkOffset3D
) {0, 0}, &offset
, &extent
);
1415 tu_CmdCopyImageToBuffer(VkCommandBuffer commandBuffer
,
1417 VkImageLayout srcImageLayout
,
1419 uint32_t regionCount
,
1420 const VkBufferImageCopy
*pRegions
)
1422 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1423 TU_FROM_HANDLE(tu_image
, src_image
, srcImage
);
1424 TU_FROM_HANDLE(tu_buffer
, dst_buffer
, dstBuffer
);
1426 tu_bo_list_add(&cmd
->bo_list
, src_image
->bo
, MSM_SUBMIT_BO_READ
);
1427 tu_bo_list_add(&cmd
->bo_list
, dst_buffer
->bo
, MSM_SUBMIT_BO_WRITE
);
1429 for (unsigned i
= 0; i
< regionCount
; ++i
)
1430 tu_copy_image_to_buffer(cmd
, src_image
, dst_buffer
, pRegions
+ i
);
1433 /* Tiled formats don't support swapping, which means that we can't support
1434 * formats that require a non-WZYX swap like B8G8R8A8 natively. Also, some
1435 * formats like B5G5R5A1 have a separate linear-only format when sampling.
1436 * Currently we fake support for tiled swapped formats and use the unswapped
1437 * format instead, but this means that reinterpreting copies to and from
1438 * swapped formats can't be performed correctly unless we can swizzle the
1439 * components by reinterpreting the other image as the "correct" swapped
1440 * format, i.e. only when the other image is linear.
1444 is_swapped_format(VkFormat format
)
1446 struct tu_native_format linear
= tu6_format_texture(format
, TILE6_LINEAR
);
1447 struct tu_native_format tiled
= tu6_format_texture(format
, TILE6_3
);
1448 return linear
.fmt
!= tiled
.fmt
|| linear
.swap
!= tiled
.swap
;
1451 /* R8G8_* formats have a different tiling layout than other cpp=2 formats, and
1452 * therefore R8G8 images can't be reinterpreted as non-R8G8 images (and vice
1453 * versa). This should mirror the logic in fdl6_layout.
1456 image_is_r8g8(struct tu_image
*image
)
1458 return image
->layout
.cpp
== 2 &&
1459 vk_format_get_nr_components(image
->vk_format
) == 2;
1463 tu_copy_image_to_image(struct tu_cmd_buffer
*cmd
,
1464 struct tu_image
*src_image
,
1465 struct tu_image
*dst_image
,
1466 const VkImageCopy
*info
)
1468 const struct blit_ops
*ops
= &r2d_ops
;
1469 struct tu_cs
*cs
= &cmd
->cs
;
1472 if (dst_image
->vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
) {
1473 if (info
->dstSubresource
.aspectMask
== VK_IMAGE_ASPECT_DEPTH_BIT
)
1475 if (info
->dstSubresource
.aspectMask
== VK_IMAGE_ASPECT_STENCIL_BIT
)
1479 if (dst_image
->samples
> 1)
1482 assert(info
->srcSubresource
.aspectMask
== info
->dstSubresource
.aspectMask
);
1484 VkFormat format
= VK_FORMAT_UNDEFINED
;
1485 VkOffset3D src_offset
= info
->srcOffset
;
1486 VkOffset3D dst_offset
= info
->dstOffset
;
1487 VkExtent3D extent
= info
->extent
;
1489 /* From the Vulkan 1.2.140 spec, section 19.3 "Copying Data Between
1492 * When copying between compressed and uncompressed formats the extent
1493 * members represent the texel dimensions of the source image and not
1494 * the destination. When copying from a compressed image to an
1495 * uncompressed image the image texel dimensions written to the
1496 * uncompressed image will be source extent divided by the compressed
1497 * texel block dimensions. When copying from an uncompressed image to a
1498 * compressed image the image texel dimensions written to the compressed
1499 * image will be the source extent multiplied by the compressed texel
1502 * This means we only have to adjust the extent if the source image is
1505 copy_compressed(src_image
->vk_format
, &src_offset
, &extent
, NULL
, NULL
);
1506 copy_compressed(dst_image
->vk_format
, &dst_offset
, NULL
, NULL
, NULL
);
1508 VkFormat dst_format
= vk_format_is_compressed(dst_image
->vk_format
) ?
1509 copy_format(dst_image
->vk_format
) : dst_image
->vk_format
;
1510 VkFormat src_format
= vk_format_is_compressed(src_image
->vk_format
) ?
1511 copy_format(src_image
->vk_format
) : src_image
->vk_format
;
1513 bool use_staging_blit
= false;
1515 if (src_format
== dst_format
) {
1516 /* Images that share a format can always be copied directly because it's
1517 * the same as a blit.
1519 format
= src_format
;
1520 } else if (!src_image
->layout
.tile_mode
) {
1521 /* If an image is linear, we can always safely reinterpret it with the
1522 * other image's format and then do a regular blit.
1524 format
= dst_format
;
1525 } else if (!dst_image
->layout
.tile_mode
) {
1526 format
= src_format
;
1527 } else if (image_is_r8g8(src_image
) != image_is_r8g8(dst_image
)) {
1528 /* We can't currently copy r8g8 images to/from other cpp=2 images,
1529 * due to the different tile layout.
1531 use_staging_blit
= true;
1532 } else if (is_swapped_format(src_format
) ||
1533 is_swapped_format(dst_format
)) {
1534 /* If either format has a non-identity swap, then we can't copy
1537 use_staging_blit
= true;
1538 } else if (!src_image
->layout
.ubwc
) {
1539 format
= dst_format
;
1540 } else if (!dst_image
->layout
.ubwc
) {
1541 format
= src_format
;
1543 /* Both formats use UBWC and so neither can be reinterpreted.
1544 * TODO: We could do an in-place decompression of the dst instead.
1546 use_staging_blit
= true;
1549 struct tu_image_view dst
, src
;
1551 if (use_staging_blit
) {
1552 tu_image_view_blit2(&dst
, dst_image
, dst_format
, &info
->dstSubresource
, dst_offset
.z
, false);
1553 tu_image_view_blit2(&src
, src_image
, src_format
, &info
->srcSubresource
, src_offset
.z
, false);
1555 struct tu_image staging_image
= {
1556 .vk_format
= src_format
,
1557 .type
= src_image
->type
,
1558 .tiling
= VK_IMAGE_TILING_LINEAR
,
1561 .layer_count
= info
->srcSubresource
.layerCount
,
1562 .samples
= src_image
->samples
,
1566 VkImageSubresourceLayers staging_subresource
= {
1567 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
1569 .baseArrayLayer
= 0,
1570 .layerCount
= info
->srcSubresource
.layerCount
,
1573 VkOffset3D staging_offset
= { 0 };
1575 staging_image
.layout
.tile_mode
= TILE6_LINEAR
;
1576 staging_image
.layout
.ubwc
= false;
1578 fdl6_layout(&staging_image
.layout
,
1579 vk_format_to_pipe_format(staging_image
.vk_format
),
1580 staging_image
.samples
,
1581 staging_image
.extent
.width
,
1582 staging_image
.extent
.height
,
1583 staging_image
.extent
.depth
,
1584 staging_image
.level_count
,
1585 staging_image
.layer_count
,
1586 staging_image
.type
== VK_IMAGE_TYPE_3D
,
1589 VkResult result
= tu_get_scratch_bo(cmd
->device
,
1590 staging_image
.layout
.size
,
1592 if (result
!= VK_SUCCESS
) {
1593 cmd
->record_result
= result
;
1597 tu_bo_list_add(&cmd
->bo_list
, staging_image
.bo
,
1598 MSM_SUBMIT_BO_READ
| MSM_SUBMIT_BO_WRITE
);
1600 struct tu_image_view staging
;
1601 tu_image_view_blit2(&staging
, &staging_image
, src_format
,
1602 &staging_subresource
, 0, false);
1604 ops
->setup(cmd
, cs
, src_format
, ROTATE_0
, false, mask
);
1605 coords(ops
, cs
, &staging_offset
, &src_offset
, &extent
);
1607 for (uint32_t i
= 0; i
< info
->extent
.depth
; i
++) {
1608 ops
->src(cmd
, cs
, &src
, i
, VK_FILTER_NEAREST
);
1609 ops
->dst(cs
, &staging
, i
);
1613 /* When executed by the user there has to be a pipeline barrier here,
1614 * but since we're doing it manually we'll have to flush ourselves.
1616 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
1617 tu6_emit_event_write(cmd
, cs
, CACHE_INVALIDATE
);
1619 tu_image_view_blit2(&staging
, &staging_image
, dst_format
,
1620 &staging_subresource
, 0, false);
1622 ops
->setup(cmd
, cs
, dst_format
, ROTATE_0
, false, mask
);
1623 coords(ops
, cs
, &dst_offset
, &staging_offset
, &extent
);
1625 for (uint32_t i
= 0; i
< info
->extent
.depth
; i
++) {
1626 ops
->src(cmd
, cs
, &staging
, i
, VK_FILTER_NEAREST
);
1627 ops
->dst(cs
, &dst
, i
);
1631 tu_image_view_blit2(&dst
, dst_image
, format
, &info
->dstSubresource
, dst_offset
.z
, false);
1632 tu_image_view_blit2(&src
, src_image
, format
, &info
->srcSubresource
, src_offset
.z
, false);
1634 ops
->setup(cmd
, cs
, format
, ROTATE_0
, false, mask
);
1635 coords(ops
, cs
, &dst_offset
, &src_offset
, &extent
);
1637 for (uint32_t i
= 0; i
< info
->extent
.depth
; i
++) {
1638 ops
->src(cmd
, cs
, &src
, i
, VK_FILTER_NEAREST
);
1639 ops
->dst(cs
, &dst
, i
);
1646 tu_CmdCopyImage(VkCommandBuffer commandBuffer
,
1648 VkImageLayout srcImageLayout
,
1650 VkImageLayout destImageLayout
,
1651 uint32_t regionCount
,
1652 const VkImageCopy
*pRegions
)
1654 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1655 TU_FROM_HANDLE(tu_image
, src_image
, srcImage
);
1656 TU_FROM_HANDLE(tu_image
, dst_image
, destImage
);
1658 tu_bo_list_add(&cmd
->bo_list
, src_image
->bo
, MSM_SUBMIT_BO_READ
);
1659 tu_bo_list_add(&cmd
->bo_list
, dst_image
->bo
, MSM_SUBMIT_BO_WRITE
);
1661 for (uint32_t i
= 0; i
< regionCount
; ++i
)
1662 tu_copy_image_to_image(cmd
, src_image
, dst_image
, pRegions
+ i
);
1666 copy_buffer(struct tu_cmd_buffer
*cmd
,
1670 uint32_t block_size
)
1672 const struct blit_ops
*ops
= &r2d_ops
;
1673 struct tu_cs
*cs
= &cmd
->cs
;
1674 VkFormat format
= block_size
== 4 ? VK_FORMAT_R32_UINT
: VK_FORMAT_R8_UNORM
;
1675 uint64_t blocks
= size
/ block_size
;
1677 ops
->setup(cmd
, cs
, format
, ROTATE_0
, false, 0xf);
1680 uint32_t src_x
= (src_va
& 63) / block_size
;
1681 uint32_t dst_x
= (dst_va
& 63) / block_size
;
1682 uint32_t width
= MIN2(MIN2(blocks
, 0x4000 - src_x
), 0x4000 - dst_x
);
1684 ops
->src_buffer(cmd
, cs
, format
, src_va
& ~63, 0, src_x
+ width
, 1);
1685 ops
->dst_buffer( cs
, format
, dst_va
& ~63, 0);
1686 ops
->coords(cs
, &(VkOffset2D
) {dst_x
}, &(VkOffset2D
) {src_x
}, &(VkExtent2D
) {width
, 1});
1689 src_va
+= width
* block_size
;
1690 dst_va
+= width
* block_size
;
1696 tu_CmdCopyBuffer(VkCommandBuffer commandBuffer
,
1699 uint32_t regionCount
,
1700 const VkBufferCopy
*pRegions
)
1702 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1703 TU_FROM_HANDLE(tu_buffer
, src_buffer
, srcBuffer
);
1704 TU_FROM_HANDLE(tu_buffer
, dst_buffer
, dstBuffer
);
1706 tu_bo_list_add(&cmd
->bo_list
, src_buffer
->bo
, MSM_SUBMIT_BO_READ
);
1707 tu_bo_list_add(&cmd
->bo_list
, dst_buffer
->bo
, MSM_SUBMIT_BO_WRITE
);
1709 for (unsigned i
= 0; i
< regionCount
; ++i
) {
1711 tu_buffer_iova(dst_buffer
) + pRegions
[i
].dstOffset
,
1712 tu_buffer_iova(src_buffer
) + pRegions
[i
].srcOffset
,
1713 pRegions
[i
].size
, 1);
1718 tu_CmdUpdateBuffer(VkCommandBuffer commandBuffer
,
1720 VkDeviceSize dstOffset
,
1721 VkDeviceSize dataSize
,
1724 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1725 TU_FROM_HANDLE(tu_buffer
, buffer
, dstBuffer
);
1727 tu_bo_list_add(&cmd
->bo_list
, buffer
->bo
, MSM_SUBMIT_BO_WRITE
);
1729 struct ts_cs_memory tmp
;
1730 VkResult result
= tu_cs_alloc(&cmd
->sub_cs
, DIV_ROUND_UP(dataSize
, 64), 64, &tmp
);
1731 if (result
!= VK_SUCCESS
) {
1732 cmd
->record_result
= result
;
1736 memcpy(tmp
.map
, pData
, dataSize
);
1737 copy_buffer(cmd
, tu_buffer_iova(buffer
) + dstOffset
, tmp
.iova
, dataSize
, 4);
1741 tu_CmdFillBuffer(VkCommandBuffer commandBuffer
,
1743 VkDeviceSize dstOffset
,
1744 VkDeviceSize fillSize
,
1747 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1748 TU_FROM_HANDLE(tu_buffer
, buffer
, dstBuffer
);
1749 const struct blit_ops
*ops
= &r2d_ops
;
1750 struct tu_cs
*cs
= &cmd
->cs
;
1752 tu_bo_list_add(&cmd
->bo_list
, buffer
->bo
, MSM_SUBMIT_BO_WRITE
);
1754 if (fillSize
== VK_WHOLE_SIZE
)
1755 fillSize
= buffer
->size
- dstOffset
;
1757 uint64_t dst_va
= tu_buffer_iova(buffer
) + dstOffset
;
1758 uint32_t blocks
= fillSize
/ 4;
1760 ops
->setup(cmd
, cs
, VK_FORMAT_R32_UINT
, ROTATE_0
, true, 0xf);
1761 ops
->clear_value(cs
, VK_FORMAT_R32_UINT
, &(VkClearValue
){.color
= {.uint32
[0] = data
}});
1764 uint32_t dst_x
= (dst_va
& 63) / 4;
1765 uint32_t width
= MIN2(blocks
, 0x4000 - dst_x
);
1767 ops
->dst_buffer(cs
, VK_FORMAT_R32_UINT
, dst_va
& ~63, 0);
1768 ops
->coords(cs
, &(VkOffset2D
) {dst_x
}, NULL
, &(VkExtent2D
) {width
, 1});
1771 dst_va
+= width
* 4;
1777 tu_CmdResolveImage(VkCommandBuffer commandBuffer
,
1779 VkImageLayout srcImageLayout
,
1781 VkImageLayout dstImageLayout
,
1782 uint32_t regionCount
,
1783 const VkImageResolve
*pRegions
)
1785 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1786 TU_FROM_HANDLE(tu_image
, src_image
, srcImage
);
1787 TU_FROM_HANDLE(tu_image
, dst_image
, dstImage
);
1788 const struct blit_ops
*ops
= &r2d_ops
;
1789 struct tu_cs
*cs
= &cmd
->cs
;
1791 tu_bo_list_add(&cmd
->bo_list
, src_image
->bo
, MSM_SUBMIT_BO_READ
);
1792 tu_bo_list_add(&cmd
->bo_list
, dst_image
->bo
, MSM_SUBMIT_BO_WRITE
);
1794 ops
->setup(cmd
, cs
, dst_image
->vk_format
, ROTATE_0
, false, 0xf);
1796 for (uint32_t i
= 0; i
< regionCount
; ++i
) {
1797 const VkImageResolve
*info
= &pRegions
[i
];
1798 uint32_t layers
= MAX2(info
->extent
.depth
, info
->dstSubresource
.layerCount
);
1800 assert(info
->srcSubresource
.layerCount
== info
->dstSubresource
.layerCount
);
1801 /* TODO: aspect masks possible ? */
1803 coords(ops
, cs
, &info
->dstOffset
, &info
->srcOffset
, &info
->extent
);
1805 struct tu_image_view dst
, src
;
1806 tu_image_view_blit(&dst
, dst_image
, &info
->dstSubresource
, info
->dstOffset
.z
);
1807 tu_image_view_blit(&src
, src_image
, &info
->srcSubresource
, info
->srcOffset
.z
);
1809 for (uint32_t i
= 0; i
< layers
; i
++) {
1810 ops
->src(cmd
, cs
, &src
, i
, VK_FILTER_NEAREST
);
1811 ops
->dst(cs
, &dst
, i
);
1818 tu_resolve_sysmem(struct tu_cmd_buffer
*cmd
,
1820 struct tu_image_view
*src
,
1821 struct tu_image_view
*dst
,
1823 const VkRect2D
*rect
)
1825 const struct blit_ops
*ops
= &r2d_ops
;
1827 tu_bo_list_add(&cmd
->bo_list
, src
->image
->bo
, MSM_SUBMIT_BO_READ
);
1828 tu_bo_list_add(&cmd
->bo_list
, dst
->image
->bo
, MSM_SUBMIT_BO_WRITE
);
1830 assert(src
->image
->vk_format
== dst
->image
->vk_format
);
1832 ops
->setup(cmd
, cs
, dst
->image
->vk_format
, ROTATE_0
, false, 0xf);
1833 ops
->coords(cs
, &rect
->offset
, &rect
->offset
, &rect
->extent
);
1835 for (uint32_t i
= 0; i
< layers
; i
++) {
1836 ops
->src(cmd
, cs
, src
, i
, VK_FILTER_NEAREST
);
1837 ops
->dst(cs
, dst
, i
);
1843 clear_image(struct tu_cmd_buffer
*cmd
,
1844 struct tu_image
*image
,
1845 const VkClearValue
*clear_value
,
1846 const VkImageSubresourceRange
*range
)
1848 uint32_t level_count
= tu_get_levelCount(image
, range
);
1849 uint32_t layer_count
= tu_get_layerCount(image
, range
);
1850 struct tu_cs
*cs
= &cmd
->cs
;
1851 VkFormat format
= image
->vk_format
;
1852 if (format
== VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
)
1853 format
= VK_FORMAT_R32_UINT
;
1855 if (image
->type
== VK_IMAGE_TYPE_3D
) {
1856 assert(layer_count
== 1);
1857 assert(range
->baseArrayLayer
== 0);
1861 if (image
->vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
) {
1863 if (range
->aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
)
1865 if (range
->aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
)
1869 const struct blit_ops
*ops
= image
->samples
> 1 ? &r3d_ops
: &r2d_ops
;
1871 ops
->setup(cmd
, cs
, format
, ROTATE_0
, true, mask
);
1872 ops
->clear_value(cs
, image
->vk_format
, clear_value
);
1874 for (unsigned j
= 0; j
< level_count
; j
++) {
1875 if (image
->type
== VK_IMAGE_TYPE_3D
)
1876 layer_count
= u_minify(image
->extent
.depth
, range
->baseMipLevel
+ j
);
1878 ops
->coords(cs
, &(VkOffset2D
){}, NULL
, &(VkExtent2D
) {
1879 u_minify(image
->extent
.width
, range
->baseMipLevel
+ j
),
1880 u_minify(image
->extent
.height
, range
->baseMipLevel
+ j
)
1883 struct tu_image_view dst
;
1884 tu_image_view_blit2(&dst
, image
, format
, &(VkImageSubresourceLayers
) {
1885 .aspectMask
= range
->aspectMask
,
1886 .mipLevel
= range
->baseMipLevel
+ j
,
1887 .baseArrayLayer
= range
->baseArrayLayer
,
1891 for (uint32_t i
= 0; i
< layer_count
; i
++) {
1892 ops
->dst(cs
, &dst
, i
);
1899 tu_CmdClearColorImage(VkCommandBuffer commandBuffer
,
1901 VkImageLayout imageLayout
,
1902 const VkClearColorValue
*pColor
,
1903 uint32_t rangeCount
,
1904 const VkImageSubresourceRange
*pRanges
)
1906 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1907 TU_FROM_HANDLE(tu_image
, image
, image_h
);
1909 tu_bo_list_add(&cmd
->bo_list
, image
->bo
, MSM_SUBMIT_BO_WRITE
);
1911 for (unsigned i
= 0; i
< rangeCount
; i
++)
1912 clear_image(cmd
, image
, (const VkClearValue
*) pColor
, pRanges
+ i
);
1916 tu_CmdClearDepthStencilImage(VkCommandBuffer commandBuffer
,
1918 VkImageLayout imageLayout
,
1919 const VkClearDepthStencilValue
*pDepthStencil
,
1920 uint32_t rangeCount
,
1921 const VkImageSubresourceRange
*pRanges
)
1923 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1924 TU_FROM_HANDLE(tu_image
, image
, image_h
);
1926 tu_bo_list_add(&cmd
->bo_list
, image
->bo
, MSM_SUBMIT_BO_WRITE
);
1928 for (unsigned i
= 0; i
< rangeCount
; i
++)
1929 clear_image(cmd
, image
, (const VkClearValue
*) pDepthStencil
, pRanges
+ i
);
1933 tu_clear_sysmem_attachments_2d(struct tu_cmd_buffer
*cmd
,
1934 uint32_t attachment_count
,
1935 const VkClearAttachment
*attachments
,
1936 uint32_t rect_count
,
1937 const VkClearRect
*rects
)
1939 const struct tu_subpass
*subpass
= cmd
->state
.subpass
;
1940 /* note: cannot use shader path here.. there is a special shader path
1941 * in tu_clear_sysmem_attachments()
1943 const struct blit_ops
*ops
= &r2d_ops
;
1944 struct tu_cs
*cs
= &cmd
->draw_cs
;
1946 for (uint32_t j
= 0; j
< attachment_count
; j
++) {
1947 /* The vulkan spec, section 17.2 "Clearing Images Inside a Render
1948 * Pass Instance" says that:
1950 * Unlike other clear commands, vkCmdClearAttachments executes as
1951 * a drawing command, rather than a transfer command, with writes
1952 * performed by it executing in rasterization order. Clears to
1953 * color attachments are executed as color attachment writes, by
1954 * the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT stage.
1955 * Clears to depth/stencil attachments are executed as depth
1956 * writes and writes by the
1957 * VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT and
1958 * VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT stages.
1960 * However, the 2d path here is executed the same way as a
1961 * transfer command, using the CCU color cache exclusively with
1962 * a special depth-as-color format for depth clears. This means that
1963 * we can't rely on the normal pipeline barrier mechanism here, and
1964 * have to manually flush whenever using a different cache domain
1965 * from what the 3d path would've used. This happens when we clear
1966 * depth/stencil, since normally depth attachments use CCU depth, but
1967 * we clear it using a special depth-as-color format. Since the clear
1968 * potentially uses a different attachment state we also need to
1969 * invalidate color beforehand and flush it afterwards.
1973 if (attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_COLOR_BIT
) {
1974 a
= subpass
->color_attachments
[attachments
[j
].colorAttachment
].attachment
;
1975 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
1977 a
= subpass
->depth_stencil_attachment
.attachment
;
1978 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_DEPTH_TS
);
1979 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
1980 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_COLOR
);
1983 if (a
== VK_ATTACHMENT_UNUSED
)
1987 if (cmd
->state
.pass
->attachments
[a
].format
== VK_FORMAT_D24_UNORM_S8_UINT
) {
1988 if (!(attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
))
1990 if (!(attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
))
1994 const struct tu_image_view
*iview
=
1995 cmd
->state
.framebuffer
->attachments
[a
].attachment
;
1997 ops
->setup(cmd
, cs
, iview
->image
->vk_format
, ROTATE_0
, true, mask
);
1998 ops
->clear_value(cs
, iview
->image
->vk_format
, &attachments
[j
].clearValue
);
2000 /* Wait for the flushes we triggered manually to complete */
2003 for (uint32_t i
= 0; i
< rect_count
; i
++) {
2004 ops
->coords(cs
, &rects
[i
].rect
.offset
, NULL
, &rects
[i
].rect
.extent
);
2005 for (uint32_t layer
= 0; layer
< rects
[i
].layerCount
; layer
++) {
2006 ops
->dst(cs
, iview
, rects
[i
].baseArrayLayer
+ layer
);
2011 if (attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_COLOR_BIT
) {
2012 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
2013 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_COLOR
);
2015 /* sync color into depth */
2016 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
2017 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_DEPTH
);
2023 tu_clear_sysmem_attachments(struct tu_cmd_buffer
*cmd
,
2024 uint32_t attachment_count
,
2025 const VkClearAttachment
*attachments
,
2026 uint32_t rect_count
,
2027 const VkClearRect
*rects
)
2029 /* the shader path here is special, it avoids changing MRT/etc state */
2030 const struct tu_render_pass
*pass
= cmd
->state
.pass
;
2031 const struct tu_subpass
*subpass
= cmd
->state
.subpass
;
2032 const uint32_t mrt_count
= subpass
->color_count
;
2033 struct tu_cs
*cs
= &cmd
->draw_cs
;
2034 uint32_t clear_value
[MAX_RTS
][4];
2035 float z_clear_val
= 0.0f
;
2036 uint8_t s_clear_val
= 0;
2037 uint32_t clear_rts
= 0, clear_components
= 0, num_rts
= 0, b
;
2038 bool z_clear
= false;
2039 bool s_clear
= false;
2040 bool layered_clear
= false;
2041 uint32_t max_samples
= 1;
2043 for (uint32_t i
= 0; i
< attachment_count
; i
++) {
2045 if (attachments
[i
].aspectMask
& VK_IMAGE_ASPECT_COLOR_BIT
) {
2046 uint32_t c
= attachments
[i
].colorAttachment
;
2047 a
= subpass
->color_attachments
[c
].attachment
;
2048 if (a
== VK_ATTACHMENT_UNUSED
)
2051 clear_rts
|= 1 << c
;
2052 clear_components
|= 0xf << (c
* 4);
2053 memcpy(clear_value
[c
], &attachments
[i
].clearValue
, 4 * sizeof(uint32_t));
2055 a
= subpass
->depth_stencil_attachment
.attachment
;
2056 if (a
== VK_ATTACHMENT_UNUSED
)
2059 if (attachments
[i
].aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
) {
2061 z_clear_val
= attachments
[i
].clearValue
.depthStencil
.depth
;
2064 if (attachments
[i
].aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
) {
2066 s_clear_val
= attachments
[i
].clearValue
.depthStencil
.stencil
& 0xff;
2070 max_samples
= MAX2(max_samples
, pass
->attachments
[a
].samples
);
2073 /* prefer to use 2D path for clears
2074 * 2D can't clear separate depth/stencil and msaa, needs known framebuffer
2076 if (max_samples
== 1 && cmd
->state
.framebuffer
) {
2077 tu_clear_sysmem_attachments_2d(cmd
, attachment_count
, attachments
, rect_count
, rects
);
2081 /* This clear path behaves like a draw, needs the same flush as tu_draw */
2082 tu_emit_cache_flush_renderpass(cmd
, cs
);
2084 /* disable all draw states so they don't interfere
2085 * TODO: use and re-use draw states for this path
2087 tu_cs_emit_pkt7(cs
, CP_SET_DRAW_STATE
, 3);
2088 tu_cs_emit(cs
, CP_SET_DRAW_STATE__0_COUNT(0) |
2089 CP_SET_DRAW_STATE__0_DISABLE_ALL_GROUPS
|
2090 CP_SET_DRAW_STATE__0_GROUP_ID(0));
2091 tu_cs_emit(cs
, CP_SET_DRAW_STATE__1_ADDR_LO(0));
2092 tu_cs_emit(cs
, CP_SET_DRAW_STATE__2_ADDR_HI(0));
2093 cmd
->state
.dirty
|= TU_CMD_DIRTY_DRAW_STATE
;
2095 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_CNTL0
, 2);
2096 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(0xfc) |
2097 A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(0xfc) |
2099 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count
));
2101 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_REG(0), mrt_count
);
2102 for (uint32_t i
= 0; i
< mrt_count
; i
++) {
2103 if (clear_rts
& (1 << i
))
2104 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_REG_REGID(num_rts
++ * 4));
2109 for (uint32_t i
= 0; i
< rect_count
; i
++) {
2110 if (rects
[i
].baseArrayLayer
|| rects
[i
].layerCount
> 1)
2111 layered_clear
= true;
2114 r3d_common(cmd
, cs
, false, num_rts
, layered_clear
);
2117 A6XX_SP_FS_RENDER_COMPONENTS(.dword
= clear_components
));
2119 A6XX_RB_RENDER_COMPONENTS(.dword
= clear_components
));
2122 A6XX_RB_FS_OUTPUT_CNTL0(),
2123 A6XX_RB_FS_OUTPUT_CNTL1(.mrt
= mrt_count
));
2125 tu_cs_emit_regs(cs
, A6XX_SP_BLEND_CNTL());
2126 tu_cs_emit_regs(cs
, A6XX_RB_BLEND_CNTL(.independent_blend
= 1, .sample_mask
= 0xffff));
2127 tu_cs_emit_regs(cs
, A6XX_RB_ALPHA_CONTROL());
2128 for (uint32_t i
= 0; i
< mrt_count
; i
++) {
2129 tu_cs_emit_regs(cs
, A6XX_RB_MRT_CONTROL(i
,
2130 .component_enable
= COND(clear_rts
& (1 << i
), 0xf)));
2133 tu_cs_emit_regs(cs
, A6XX_RB_DEPTH_PLANE_CNTL());
2134 tu_cs_emit_regs(cs
, A6XX_RB_DEPTH_CNTL(
2135 .z_enable
= z_clear
,
2136 .z_write_enable
= z_clear
,
2137 .zfunc
= FUNC_ALWAYS
));
2138 tu_cs_emit_regs(cs
, A6XX_GRAS_SU_DEPTH_PLANE_CNTL());
2139 tu_cs_emit_regs(cs
, A6XX_RB_STENCIL_CONTROL(
2140 .stencil_enable
= s_clear
,
2141 .func
= FUNC_ALWAYS
,
2142 .zpass
= STENCIL_REPLACE
));
2143 tu_cs_emit_regs(cs
, A6XX_RB_STENCILMASK(.mask
= 0xff));
2144 tu_cs_emit_regs(cs
, A6XX_RB_STENCILWRMASK(.wrmask
= 0xff));
2145 tu_cs_emit_regs(cs
, A6XX_RB_STENCILREF(.ref
= s_clear_val
));
2147 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_FRAG
, 3 + 4 * num_rts
);
2148 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
2149 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
2150 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
2151 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_SHADER
) |
2152 CP_LOAD_STATE6_0_NUM_UNIT(num_rts
));
2153 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
2154 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
2155 for_each_bit(b
, clear_rts
)
2156 tu_cs_emit_array(cs
, clear_value
[b
], 4);
2158 for (uint32_t i
= 0; i
< rect_count
; i
++) {
2159 for (uint32_t layer
= 0; layer
< rects
[i
].layerCount
; layer
++) {
2160 r3d_coords_raw(cs
, layered_clear
, (float[]) {
2161 rects
[i
].rect
.offset
.x
, rects
[i
].rect
.offset
.y
,
2162 z_clear_val
, uif(rects
[i
].baseArrayLayer
+ layer
),
2163 rects
[i
].rect
.offset
.x
+ rects
[i
].rect
.extent
.width
,
2164 rects
[i
].rect
.offset
.y
+ rects
[i
].rect
.extent
.height
,
2168 if (layered_clear
) {
2169 tu_cs_emit_pkt7(cs
, CP_DRAW_INDX_OFFSET
, 3);
2170 tu_cs_emit(cs
, CP_DRAW_INDX_OFFSET_0_PRIM_TYPE(DI_PT_POINTLIST
) |
2171 CP_DRAW_INDX_OFFSET_0_SOURCE_SELECT(DI_SRC_SEL_AUTO_INDEX
) |
2172 CP_DRAW_INDX_OFFSET_0_VIS_CULL(IGNORE_VISIBILITY
) |
2173 CP_DRAW_INDX_OFFSET_0_GS_ENABLE
);
2174 tu_cs_emit(cs
, 1); /* instance count */
2175 tu_cs_emit(cs
, 1); /* vertex count */
2184 * Pack a VkClearValue into a 128-bit buffer. format is respected except
2185 * for the component order. The components are always packed in WZYX order,
2186 * because gmem is tiled and tiled formats always have WZYX swap
2189 pack_gmem_clear_value(const VkClearValue
*val
, VkFormat format
, uint32_t buf
[4])
2191 const struct util_format_description
*desc
= vk_format_description(format
);
2194 case VK_FORMAT_B10G11R11_UFLOAT_PACK32
:
2195 buf
[0] = float3_to_r11g11b10f(val
->color
.float32
);
2197 case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
:
2198 buf
[0] = float3_to_rgb9e5(val
->color
.float32
);
2204 assert(desc
&& desc
->layout
== UTIL_FORMAT_LAYOUT_PLAIN
);
2206 /* S8_UINT is special and has no depth */
2207 const int max_components
=
2208 format
== VK_FORMAT_S8_UINT
? 2 : desc
->nr_channels
;
2212 for (int comp
= 0; comp
< max_components
; comp
++) {
2213 const struct util_format_channel_description
*ch
=
2214 tu_get_format_channel_description(desc
, comp
);
2216 assert((format
== VK_FORMAT_S8_UINT
&& comp
== 0) ||
2217 (format
== VK_FORMAT_X8_D24_UNORM_PACK32
&& comp
== 1));
2221 union tu_clear_component_value v
= tu_get_clear_component_value(
2222 val
, comp
, desc
->colorspace
);
2224 /* move to the next uint32_t when there is not enough space */
2225 assert(ch
->size
<= 32);
2226 if (bit_shift
+ ch
->size
> 32) {
2232 buf
[buf_offset
] = 0;
2234 buf
[buf_offset
] |= tu_pack_clear_component_value(v
, ch
) << bit_shift
;
2235 bit_shift
+= ch
->size
;
2240 tu_emit_clear_gmem_attachment(struct tu_cmd_buffer
*cmd
,
2242 uint32_t attachment
,
2243 uint8_t component_mask
,
2244 const VkClearValue
*value
)
2246 VkFormat vk_format
= cmd
->state
.pass
->attachments
[attachment
].format
;
2247 /* note: component_mask is 0x7 for depth and 0x8 for stencil
2248 * because D24S8 is cleared with AS_R8G8B8A8 format
2251 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_DST_INFO
, 1);
2252 tu_cs_emit(cs
, A6XX_RB_BLIT_DST_INFO_COLOR_FORMAT(tu6_base_format(vk_format
)));
2254 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_INFO
, 1);
2255 tu_cs_emit(cs
, A6XX_RB_BLIT_INFO_GMEM
| A6XX_RB_BLIT_INFO_CLEAR_MASK(component_mask
));
2257 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_BASE_GMEM
, 1);
2258 tu_cs_emit(cs
, cmd
->state
.pass
->attachments
[attachment
].gmem_offset
);
2260 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_UNKNOWN_88D0
, 1);
2263 uint32_t clear_vals
[4] = {};
2264 pack_gmem_clear_value(value
, vk_format
, clear_vals
);
2266 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_CLEAR_COLOR_DW0
, 4);
2267 tu_cs_emit_array(cs
, clear_vals
, 4);
2269 tu6_emit_event_write(cmd
, cs
, BLIT
);
2273 tu_clear_gmem_attachments(struct tu_cmd_buffer
*cmd
,
2274 uint32_t attachment_count
,
2275 const VkClearAttachment
*attachments
,
2276 uint32_t rect_count
,
2277 const VkClearRect
*rects
)
2279 const struct tu_subpass
*subpass
= cmd
->state
.subpass
;
2280 struct tu_cs
*cs
= &cmd
->draw_cs
;
2282 /* TODO: swap the loops for smaller cmdstream */
2283 for (unsigned i
= 0; i
< rect_count
; i
++) {
2284 unsigned x1
= rects
[i
].rect
.offset
.x
;
2285 unsigned y1
= rects
[i
].rect
.offset
.y
;
2286 unsigned x2
= x1
+ rects
[i
].rect
.extent
.width
- 1;
2287 unsigned y2
= y1
+ rects
[i
].rect
.extent
.height
- 1;
2289 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_SCISSOR_TL
, 2);
2290 tu_cs_emit(cs
, A6XX_RB_BLIT_SCISSOR_TL_X(x1
) | A6XX_RB_BLIT_SCISSOR_TL_Y(y1
));
2291 tu_cs_emit(cs
, A6XX_RB_BLIT_SCISSOR_BR_X(x2
) | A6XX_RB_BLIT_SCISSOR_BR_Y(y2
));
2293 for (unsigned j
= 0; j
< attachment_count
; j
++) {
2295 if (attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_COLOR_BIT
)
2296 a
= subpass
->color_attachments
[attachments
[j
].colorAttachment
].attachment
;
2298 a
= subpass
->depth_stencil_attachment
.attachment
;
2300 if (a
== VK_ATTACHMENT_UNUSED
)
2303 unsigned clear_mask
= 0xf;
2304 if (cmd
->state
.pass
->attachments
[a
].format
== VK_FORMAT_D24_UNORM_S8_UINT
) {
2305 if (!(attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
))
2307 if (!(attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
))
2311 tu_emit_clear_gmem_attachment(cmd
, cs
, a
, clear_mask
,
2312 &attachments
[j
].clearValue
);
2318 tu_CmdClearAttachments(VkCommandBuffer commandBuffer
,
2319 uint32_t attachmentCount
,
2320 const VkClearAttachment
*pAttachments
,
2322 const VkClearRect
*pRects
)
2324 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
2325 struct tu_cs
*cs
= &cmd
->draw_cs
;
2327 tu_cond_exec_start(cs
, CP_COND_EXEC_0_RENDER_MODE_GMEM
);
2328 tu_clear_gmem_attachments(cmd
, attachmentCount
, pAttachments
, rectCount
, pRects
);
2329 tu_cond_exec_end(cs
);
2331 tu_cond_exec_start(cs
, CP_COND_EXEC_0_RENDER_MODE_SYSMEM
);
2332 tu_clear_sysmem_attachments(cmd
, attachmentCount
, pAttachments
, rectCount
, pRects
);
2333 tu_cond_exec_end(cs
);
2337 tu_clear_sysmem_attachment(struct tu_cmd_buffer
*cmd
,
2340 const VkRenderPassBeginInfo
*info
)
2342 const struct tu_framebuffer
*fb
= cmd
->state
.framebuffer
;
2343 const struct tu_image_view
*iview
= fb
->attachments
[a
].attachment
;
2344 const struct tu_render_pass_attachment
*attachment
=
2345 &cmd
->state
.pass
->attachments
[a
];
2348 if (attachment
->clear_mask
== VK_IMAGE_ASPECT_COLOR_BIT
)
2350 if (attachment
->clear_mask
& VK_IMAGE_ASPECT_DEPTH_BIT
)
2352 if (attachment
->clear_mask
& VK_IMAGE_ASPECT_STENCIL_BIT
)
2358 const struct blit_ops
*ops
= &r2d_ops
;
2359 if (attachment
->samples
> 1)
2362 ops
->setup(cmd
, cs
, attachment
->format
, ROTATE_0
, true, mask
);
2363 ops
->coords(cs
, &info
->renderArea
.offset
, NULL
, &info
->renderArea
.extent
);
2364 ops
->clear_value(cs
, attachment
->format
, &info
->pClearValues
[a
]);
2366 /* Wait for any flushes at the beginning of the renderpass to complete */
2369 for (uint32_t i
= 0; i
< fb
->layers
; i
++) {
2370 ops
->dst(cs
, iview
, i
);
2374 /* The spec doesn't explicitly say, but presumably the initial renderpass
2375 * clear is considered part of the renderpass, and therefore barriers
2376 * aren't required inside the subpass/renderpass. Therefore we need to
2377 * flush CCU color into CCU depth here, just like with
2378 * vkCmdClearAttachments(). Note that because this only happens at the
2379 * beginning of a renderpass, and renderpass writes are considered
2380 * "incoherent", we shouldn't have to worry about syncing depth into color
2381 * beforehand as depth should already be flushed.
2383 if (vk_format_is_depth_or_stencil(attachment
->format
)) {
2384 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
2385 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_DEPTH
);
2387 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
2388 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_COLOR
);
2393 tu_clear_gmem_attachment(struct tu_cmd_buffer
*cmd
,
2396 const VkRenderPassBeginInfo
*info
)
2398 const struct tu_render_pass_attachment
*attachment
=
2399 &cmd
->state
.pass
->attachments
[a
];
2400 unsigned clear_mask
= 0;
2402 if (attachment
->clear_mask
== VK_IMAGE_ASPECT_COLOR_BIT
)
2404 if (attachment
->clear_mask
& VK_IMAGE_ASPECT_DEPTH_BIT
)
2406 if (attachment
->clear_mask
& VK_IMAGE_ASPECT_STENCIL_BIT
)
2412 tu_cs_emit_regs(cs
, A6XX_RB_MSAA_CNTL(tu_msaa_samples(attachment
->samples
)));
2414 tu_emit_clear_gmem_attachment(cmd
, cs
, a
, clear_mask
,
2415 &info
->pClearValues
[a
]);
2419 tu_emit_blit(struct tu_cmd_buffer
*cmd
,
2421 const struct tu_image_view
*iview
,
2422 const struct tu_render_pass_attachment
*attachment
,
2426 A6XX_RB_MSAA_CNTL(tu_msaa_samples(attachment
->samples
)));
2428 tu_cs_emit_regs(cs
, A6XX_RB_BLIT_INFO(
2431 /* "integer" bit disables msaa resolve averaging */
2432 .integer
= vk_format_is_int(attachment
->format
)));
2434 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_DST_INFO
, 4);
2435 tu_cs_emit(cs
, iview
->RB_BLIT_DST_INFO
);
2436 tu_cs_image_ref_2d(cs
, iview
, 0, false);
2438 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_FLAG_DST_LO
, 3);
2439 tu_cs_image_flag_ref(cs
, iview
, 0);
2442 A6XX_RB_BLIT_BASE_GMEM(attachment
->gmem_offset
));
2444 tu6_emit_event_write(cmd
, cs
, BLIT
);
2448 blit_can_resolve(VkFormat format
)
2450 const struct util_format_description
*desc
= vk_format_description(format
);
2452 /* blit event can only do resolve for simple cases:
2453 * averaging samples as unsigned integers or choosing only one sample
2455 if (vk_format_is_snorm(format
) || vk_format_is_srgb(format
))
2458 /* can't do formats with larger channel sizes
2459 * note: this includes all float formats
2460 * note2: single channel integer formats seem OK
2462 if (desc
->channel
[0].size
> 10)
2466 /* for unknown reasons blit event can't msaa resolve these formats when tiled
2467 * likely related to these formats having different layout from other cpp=2 formats
2469 case VK_FORMAT_R8G8_UNORM
:
2470 case VK_FORMAT_R8G8_UINT
:
2471 case VK_FORMAT_R8G8_SINT
:
2472 /* TODO: this one should be able to work? */
2473 case VK_FORMAT_D24_UNORM_S8_UINT
:
2483 tu_load_gmem_attachment(struct tu_cmd_buffer
*cmd
,
2488 const struct tu_image_view
*iview
=
2489 cmd
->state
.framebuffer
->attachments
[a
].attachment
;
2490 const struct tu_render_pass_attachment
*attachment
=
2491 &cmd
->state
.pass
->attachments
[a
];
2493 if (attachment
->load
|| force_load
)
2494 tu_emit_blit(cmd
, cs
, iview
, attachment
, false);
2498 tu_store_gmem_attachment(struct tu_cmd_buffer
*cmd
,
2503 const struct tu_tiling_config
*tiling
= &cmd
->state
.tiling_config
;
2504 const VkRect2D
*render_area
= &tiling
->render_area
;
2505 struct tu_render_pass_attachment
*dst
= &cmd
->state
.pass
->attachments
[a
];
2506 struct tu_image_view
*iview
= cmd
->state
.framebuffer
->attachments
[a
].attachment
;
2507 struct tu_render_pass_attachment
*src
= &cmd
->state
.pass
->attachments
[gmem_a
];
2512 uint32_t x1
= render_area
->offset
.x
;
2513 uint32_t y1
= render_area
->offset
.y
;
2514 uint32_t x2
= x1
+ render_area
->extent
.width
;
2515 uint32_t y2
= y1
+ render_area
->extent
.height
;
2516 /* x2/y2 can be unaligned if equal to the size of the image,
2517 * since it will write into padding space
2518 * the one exception is linear levels which don't have the
2519 * required y padding in the layout (except for the last level)
2521 bool need_y2_align
=
2522 y2
!= iview
->extent
.height
|| iview
->need_y2_align
;
2525 x1
% GMEM_ALIGN_W
|| (x2
% GMEM_ALIGN_W
&& x2
!= iview
->extent
.width
) ||
2526 y1
% GMEM_ALIGN_H
|| (y2
% GMEM_ALIGN_H
&& need_y2_align
);
2528 /* use fast path when render area is aligned, except for unsupported resolve cases */
2529 if (!unaligned
&& (a
== gmem_a
|| blit_can_resolve(dst
->format
))) {
2530 tu_emit_blit(cmd
, cs
, iview
, src
, true);
2534 if (dst
->samples
> 1) {
2535 /* I guess we need to use shader path in this case?
2536 * need a testcase which fails because of this
2538 tu_finishme("unaligned store of msaa attachment\n");
2542 r2d_setup_common(cmd
, cs
, dst
->format
, ROTATE_0
, false, 0xf, true);
2543 r2d_dst(cs
, iview
, 0);
2544 r2d_coords(cs
, &render_area
->offset
, &render_area
->offset
, &render_area
->extent
);
2547 A6XX_SP_PS_2D_SRC_INFO(
2548 .color_format
= tu6_format_texture(src
->format
, TILE6_2
).fmt
,
2549 .tile_mode
= TILE6_2
,
2550 .srgb
= vk_format_is_srgb(src
->format
),
2551 .samples
= tu_msaa_samples(src
->samples
),
2552 .samples_average
= !vk_format_is_int(src
->format
),
2555 /* note: src size does not matter when not scaling */
2556 A6XX_SP_PS_2D_SRC_SIZE( .width
= 0x3fff, .height
= 0x3fff),
2557 A6XX_SP_PS_2D_SRC_LO(cmd
->device
->physical_device
->gmem_base
+ src
->gmem_offset
),
2558 A6XX_SP_PS_2D_SRC_HI(),
2559 A6XX_SP_PS_2D_SRC_PITCH(.pitch
= tiling
->tile0
.extent
.width
* src
->cpp
));
2561 /* sync GMEM writes with CACHE. */
2562 tu6_emit_event_write(cmd
, cs
, CACHE_INVALIDATE
);
2564 /* Wait for CACHE_INVALIDATE to land */
2567 tu_cs_emit_pkt7(cs
, CP_BLIT
, 1);
2568 tu_cs_emit(cs
, CP_BLIT_0_OP(BLIT_OP_SCALE
));
2570 /* CP_BLIT writes to the CCU, unlike CP_EVENT_WRITE::BLIT which writes to
2571 * sysmem, and we generally assume that GMEM renderpasses leave their
2572 * results in sysmem, so we need to flush manually here.
2574 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);