2 * Copyright 2019-2020 Valve Corporation
3 * SPDX-License-Identifier: MIT
6 * Jonathan Marek <jonathan@marek.ca>
9 #include "tu_private.h"
12 #include "vk_format.h"
14 #include "util/format_r11g11b10f.h"
15 #include "util/format_rgb9e5.h"
16 #include "util/format_srgb.h"
17 #include "util/u_half.h"
20 tu_pack_float32_for_unorm(float val
, int bits
)
22 return _mesa_lroundevenf(CLAMP(val
, 0.0f
, 1.0f
) * (float) ((1 << bits
) - 1));
25 /* r2d_ = BLIT_OP_SCALE operations */
27 static enum a6xx_2d_ifmt
28 format_to_ifmt(enum a6xx_format fmt
)
36 case FMT6_8_8_8_8_UNORM
:
37 case FMT6_8_8_8_X8_UNORM
:
38 case FMT6_8_8_8_8_SNORM
:
39 case FMT6_4_4_4_4_UNORM
:
40 case FMT6_5_5_5_1_UNORM
:
41 case FMT6_5_6_5_UNORM
:
42 case FMT6_Z24_UNORM_S8_UINT
:
43 case FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8
:
50 case FMT6_32_32_32_32_UINT
:
51 case FMT6_32_32_32_32_SINT
:
58 case FMT6_16_16_16_16_UINT
:
59 case FMT6_16_16_16_16_SINT
:
60 case FMT6_10_10_10_2_UINT
:
67 case FMT6_8_8_8_8_UINT
:
68 case FMT6_8_8_8_8_SINT
:
73 case FMT6_16_16_UNORM
:
74 case FMT6_16_16_SNORM
:
75 case FMT6_16_16_16_16_UNORM
:
76 case FMT6_16_16_16_16_SNORM
:
78 case FMT6_32_32_FLOAT
:
79 case FMT6_32_32_32_32_FLOAT
:
83 case FMT6_16_16_FLOAT
:
84 case FMT6_16_16_16_16_FLOAT
:
85 case FMT6_11_11_10_FLOAT
:
86 case FMT6_10_10_10_2_UNORM
:
87 case FMT6_10_10_10_2_UNORM_DEST
:
91 unreachable("bad format");
97 r2d_coords(struct tu_cs
*cs
,
98 const VkOffset2D
*dst
,
99 const VkOffset2D
*src
,
100 const VkExtent2D
*extent
)
103 A6XX_GRAS_2D_DST_TL(.x
= dst
->x
, .y
= dst
->y
),
104 A6XX_GRAS_2D_DST_BR(.x
= dst
->x
+ extent
->width
- 1, .y
= dst
->y
+ extent
->height
- 1));
110 A6XX_GRAS_2D_SRC_TL_X(.x
= src
->x
),
111 A6XX_GRAS_2D_SRC_BR_X(.x
= src
->x
+ extent
->width
- 1),
112 A6XX_GRAS_2D_SRC_TL_Y(.y
= src
->y
),
113 A6XX_GRAS_2D_SRC_BR_Y(.y
= src
->y
+ extent
->height
- 1));
117 r2d_clear_value(struct tu_cs
*cs
, VkFormat format
, const VkClearValue
*val
)
119 uint32_t clear_value
[4] = {};
122 case VK_FORMAT_X8_D24_UNORM_PACK32
:
123 case VK_FORMAT_D24_UNORM_S8_UINT
:
124 /* cleared as r8g8b8a8_unorm using special format */
125 clear_value
[0] = tu_pack_float32_for_unorm(val
->depthStencil
.depth
, 24);
126 clear_value
[1] = clear_value
[0] >> 8;
127 clear_value
[2] = clear_value
[0] >> 16;
128 clear_value
[3] = val
->depthStencil
.stencil
;
130 case VK_FORMAT_D16_UNORM
:
131 case VK_FORMAT_D32_SFLOAT
:
133 clear_value
[0] = fui(val
->depthStencil
.depth
);
135 case VK_FORMAT_S8_UINT
:
136 clear_value
[0] = val
->depthStencil
.stencil
;
138 case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
:
139 /* cleared as UINT32 */
140 clear_value
[0] = float3_to_rgb9e5(val
->color
.float32
);
143 assert(!vk_format_is_depth_or_stencil(format
));
144 const struct util_format_description
*desc
= vk_format_description(format
);
145 enum a6xx_2d_ifmt ifmt
= format_to_ifmt(tu6_base_format(format
));
147 assert(desc
&& (desc
->layout
== UTIL_FORMAT_LAYOUT_PLAIN
||
148 format
== VK_FORMAT_B10G11R11_UFLOAT_PACK32
));
150 for (unsigned i
= 0; i
< desc
->nr_channels
; i
++) {
151 const struct util_format_channel_description
*ch
= &desc
->channel
[i
];
152 if (ifmt
== R2D_UNORM8
) {
153 float linear
= val
->color
.float32
[i
];
154 if (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
&& i
< 3)
155 linear
= util_format_linear_to_srgb_float(val
->color
.float32
[i
]);
157 if (ch
->type
== UTIL_FORMAT_TYPE_SIGNED
)
158 clear_value
[i
] = _mesa_lroundevenf(CLAMP(linear
, -1.0f
, 1.0f
) * 127.0f
);
160 clear_value
[i
] = tu_pack_float32_for_unorm(linear
, 8);
161 } else if (ifmt
== R2D_FLOAT16
) {
162 clear_value
[i
] = util_float_to_half(val
->color
.float32
[i
]);
164 assert(ifmt
== R2D_FLOAT32
|| ifmt
== R2D_INT32
||
165 ifmt
== R2D_INT16
|| ifmt
== R2D_INT8
);
166 clear_value
[i
] = val
->color
.uint32
[i
];
172 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_2D_SRC_SOLID_C0
, 4);
173 tu_cs_emit_array(cs
, clear_value
, 4);
177 r2d_src(struct tu_cmd_buffer
*cmd
,
179 const struct tu_image_view
*iview
,
183 uint32_t src_info
= iview
->SP_PS_2D_SRC_INFO
;
184 if (filter
!= VK_FILTER_NEAREST
)
185 src_info
|= A6XX_SP_PS_2D_SRC_INFO_FILTER
;
187 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_PS_2D_SRC_INFO
, 5);
188 tu_cs_emit(cs
, src_info
);
189 tu_cs_emit(cs
, iview
->SP_PS_2D_SRC_SIZE
);
190 tu_cs_image_ref_2d(cs
, iview
, layer
, true);
192 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_PS_2D_SRC_FLAGS_LO
, 3);
193 tu_cs_image_flag_ref(cs
, iview
, layer
);
197 r2d_src_buffer(struct tu_cmd_buffer
*cmd
,
200 uint64_t va
, uint32_t pitch
,
201 uint32_t width
, uint32_t height
)
203 struct tu_native_format format
= tu6_format_texture(vk_format
, TILE6_LINEAR
);
206 A6XX_SP_PS_2D_SRC_INFO(
207 .color_format
= format
.fmt
,
208 .color_swap
= format
.swap
,
209 .srgb
= vk_format_is_srgb(vk_format
),
212 A6XX_SP_PS_2D_SRC_SIZE(.width
= width
, .height
= height
),
213 A6XX_SP_PS_2D_SRC_LO((uint32_t) va
),
214 A6XX_SP_PS_2D_SRC_HI(va
>> 32),
215 A6XX_SP_PS_2D_SRC_PITCH(.pitch
= pitch
));
219 r2d_dst(struct tu_cs
*cs
, const struct tu_image_view
*iview
, uint32_t layer
)
221 assert(iview
->image
->samples
== 1);
223 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_2D_DST_INFO
, 4);
224 tu_cs_emit(cs
, iview
->RB_2D_DST_INFO
);
225 tu_cs_image_ref_2d(cs
, iview
, layer
, false);
227 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_2D_DST_FLAGS_LO
, 3);
228 tu_cs_image_flag_ref(cs
, iview
, layer
);
232 r2d_dst_buffer(struct tu_cs
*cs
, VkFormat vk_format
, uint64_t va
, uint32_t pitch
)
234 struct tu_native_format format
= tu6_format_color(vk_format
, TILE6_LINEAR
);
238 .color_format
= format
.fmt
,
239 .color_swap
= format
.swap
,
240 .srgb
= vk_format_is_srgb(vk_format
)),
241 A6XX_RB_2D_DST_LO((uint32_t) va
),
242 A6XX_RB_2D_DST_HI(va
>> 32),
243 A6XX_RB_2D_DST_SIZE(.pitch
= pitch
));
247 r2d_setup_common(struct tu_cmd_buffer
*cmd
,
250 enum a6xx_rotation rotation
,
255 enum a6xx_format format
= tu6_base_format(vk_format
);
256 enum a6xx_2d_ifmt ifmt
= format_to_ifmt(format
);
257 uint32_t unknown_8c01
= 0;
259 if (format
== FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8
) {
260 /* preserve depth channels */
262 unknown_8c01
= 0x00084001;
263 /* preserve stencil channel */
265 unknown_8c01
= 0x08000041;
268 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_UNKNOWN_8C01
, 1);
269 tu_cs_emit(cs
, unknown_8c01
);
271 uint32_t blit_cntl
= A6XX_RB_2D_BLIT_CNTL(
274 .solid_color
= clear
,
275 .d24s8
= format
== FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8
&& !clear
,
276 .color_format
= format
,
278 .ifmt
= vk_format_is_srgb(vk_format
) ? R2D_UNORM8_SRGB
: ifmt
,
281 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_2D_BLIT_CNTL
, 1);
282 tu_cs_emit(cs
, blit_cntl
);
284 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_2D_BLIT_CNTL
, 1);
285 tu_cs_emit(cs
, blit_cntl
);
287 if (format
== FMT6_10_10_10_2_UNORM_DEST
)
288 format
= FMT6_16_16_16_16_FLOAT
;
290 tu_cs_emit_regs(cs
, A6XX_SP_2D_SRC_FORMAT(
291 .sint
= vk_format_is_sint(vk_format
),
292 .uint
= vk_format_is_uint(vk_format
),
293 .color_format
= format
,
294 .srgb
= vk_format_is_srgb(vk_format
),
299 r2d_setup(struct tu_cmd_buffer
*cmd
,
302 enum a6xx_rotation rotation
,
306 tu_emit_cache_flush_ccu(cmd
, cs
, TU_CMD_CCU_SYSMEM
);
308 r2d_setup_common(cmd
, cs
, vk_format
, rotation
, clear
, mask
, false);
312 r2d_run(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
)
314 tu_cs_emit_pkt7(cs
, CP_BLIT
, 1);
315 tu_cs_emit(cs
, CP_BLIT_0_OP(BLIT_OP_SCALE
));
318 /* r3d_ = shader path operations */
321 r3d_common(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
, bool blit
, uint32_t num_rts
,
324 struct ir3_shader dummy_shader
= {};
326 struct ir3_shader_variant vs
= {
327 .type
= MESA_SHADER_VERTEX
,
333 .slot
= SYSTEM_VALUE_VERTEX_ID
,
334 .regid
= regid(0, 3),
337 .outputs_count
= blit
? 2 : 1,
339 .slot
= VARYING_SLOT_POS
,
340 .regid
= regid(0, 0),
343 .slot
= VARYING_SLOT_VAR0
,
344 .regid
= regid(1, 0),
346 .shader
= &dummy_shader
,
349 vs
= (struct ir3_shader_variant
) {
350 .type
= MESA_SHADER_VERTEX
,
353 .shader
= &dummy_shader
,
357 struct ir3_shader_variant fs
= {
358 .type
= MESA_SHADER_FRAGMENT
,
359 .instrlen
= 1, /* max of 9 instructions with num_rts = 8 */
361 .info
.max_reg
= MAX2(num_rts
, 1) - 1,
362 .total_in
= blit
? 2 : 0,
363 .num_samp
= blit
? 1 : 0,
364 .inputs_count
= blit
? 2 : 0,
366 .slot
= VARYING_SLOT_VAR0
,
372 .slot
= SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL
,
373 .regid
= regid(0, 0),
376 .num_sampler_prefetch
= blit
? 1 : 0,
377 .sampler_prefetch
[0] = {
382 .shader
= &dummy_shader
,
385 struct ir3_shader_variant gs_shader
= {
386 .type
= MESA_SHADER_GEOMETRY
,
392 .slot
= SYSTEM_VALUE_GS_HEADER_IR3
,
393 .regid
= regid(0, 0),
398 .slot
= VARYING_SLOT_POS
,
399 .regid
= regid(0, 0),
402 .slot
= VARYING_SLOT_LAYER
,
403 .regid
= regid(1, 1),
406 .slot
= VARYING_SLOT_GS_VERTEX_FLAGS_IR3
,
407 .regid
= regid(1, 0),
409 .shader
= &dummy_shader
,
410 }, *gs
= layered_clear
? &gs_shader
: NULL
;
413 #define MOV(args...) { .cat1 = { .opc_cat = 1, .src_type = TYPE_F32, .dst_type = TYPE_F32, args } }
414 #define CAT2(op, args...) { .cat2 = { .opc_cat = 2, .opc = (op) & 63, .full = 1, args } }
415 #define CAT3(op, args...) { .cat3 = { .opc_cat = 3, .opc = (op) & 63, args } }
417 static const instr_t vs_code
[] = {
418 /* r0.xyz = r0.w ? c1.xyz : c0.xyz
419 * r1.xy = r0.w ? c1.zw : c0.zw
422 CAT3(OPC_SEL_B32
, .repeat
= 2, .dst
= 0,
423 .c1
= {.src1_c
= 1, .src1
= 4}, .src1_r
= 1,
425 .c2
= {.src3_c
= 1, .dummy
= 1, .src3
= 0}),
426 CAT3(OPC_SEL_B32
, .repeat
= 1, .dst
= 4,
427 .c1
= {.src1_c
= 1, .src1
= 6}, .src1_r
= 1,
429 .c2
= {.src3_c
= 1, .dummy
= 1, .src3
= 2}),
430 MOV(.dst
= 3, .src_im
= 1, .fim_val
= 1.0f
),
431 { .cat0
= { .opc
= OPC_END
} },
434 static const instr_t vs_layered
[] = {
435 { .cat0
= { .opc
= OPC_CHMASK
} },
436 { .cat0
= { .opc
= OPC_CHSH
} },
439 static const instr_t gs_code
[16] = {
440 /* (sy)(ss)(nop3)shr.b r0.w, r0.x, 16 (extract local_id) */
441 CAT2(OPC_SHR_B
, .dst
= 3, .src1
= 0, .src2_im
= 1, .src2
= 16,
442 .src1_r
= 1, .src2_r
= 1, .ss
= 1, .sync
= 1),
443 /* x = (local_id & 1) ? c1.x : c0.x */
444 CAT2(OPC_AND_B
, .dst
= 0, .src1
= 3, .src2_im
= 1, .src2
= 1),
445 /* y = (local_id & 2) ? c1.y : c0.y */
446 CAT2(OPC_AND_B
, .dst
= 1, .src1
= 3, .src2_im
= 1, .src2
= 2),
447 /* pred = (local_id >= 4), used by OPC_KILL */
448 CAT2(OPC_CMPS_S
, .dst
= REG_P0
* 4, .cond
= IR3_COND_GE
, .src1
= 3, .src2_im
= 1, .src2
= 4),
449 /* vertex_flags_out = (local_id == 0) ? 4 : 0 - first vertex flag */
450 CAT2(OPC_CMPS_S
, .dst
= 4, .cond
= IR3_COND_EQ
, .src1
= 3, .src2_im
= 1, .src2
= 0),
452 MOV(.dst
= 2, .src_c
= 1, .src
= 2), /* depth clear value from c0.z */
453 MOV(.dst
= 3, .src_im
= 1, .fim_val
= 1.0f
),
454 MOV(.dst
= 5, .src_c
= 1, .src
= 3), /* layer id from c0.w */
456 /* (rpt1)sel.b32 r0.x, (r)c1.x, (r)r0.x, (r)c0.x */
457 CAT3(OPC_SEL_B32
, .repeat
= 1, .dst
= 0,
458 .c1
= {.src1_c
= 1, .src1
= 4, .dummy
= 4}, .src1_r
= 1,
460 .c2
= {.src3_c
= 1, .dummy
= 1, .src3
= 0}),
462 CAT2(OPC_SHL_B
, .dst
= 4, .src1
= 4, .src2_im
= 1, .src2
= 2),
464 { .cat0
= { .opc
= OPC_KILL
} },
465 { .cat0
= { .opc
= OPC_END
, .ss
= 1, .sync
= 1 } },
467 #define FS_OFFSET (16 * sizeof(instr_t))
468 #define GS_OFFSET (32 * sizeof(instr_t))
471 struct ts_cs_memory shaders
= { };
472 VkResult result
= tu_cs_alloc(&cmd
->sub_cs
, 2 + layered_clear
,
473 16 * sizeof(instr_t
), &shaders
);
474 assert(result
== VK_SUCCESS
);
477 memcpy(shaders
.map
, vs_layered
, sizeof(vs_layered
));
478 memcpy((uint8_t*) shaders
.map
+ GS_OFFSET
, gs_code
, sizeof(gs_code
));
480 memcpy(shaders
.map
, vs_code
, sizeof(vs_code
));
483 instr_t
*fs_code
= (instr_t
*) ((uint8_t*) shaders
.map
+ FS_OFFSET
);
484 for (uint32_t i
= 0; i
< num_rts
; i
++) {
485 /* (rpt3)mov.s32s32 r0.x, (r)c[i].x */
486 *fs_code
++ = (instr_t
) { .cat1
= {
487 .opc_cat
= 1, .src_type
= TYPE_S32
, .dst_type
= TYPE_S32
,
488 .repeat
= 3, .dst
= i
* 4, .src_c
= 1, .src_r
= 1, .src
= i
* 4
492 /* " bary.f (ei)r63.x, 0, r0.x" note the blob doesn't have this in its
493 * blit path (its not clear what allows it to not have it)
496 *fs_code
++ = (instr_t
) { .cat2
= {
497 .opc_cat
= 2, .opc
= OPC_BARY_F
& 63, .ei
= 1, .full
= 1,
498 .dst
= regid(63, 0), .src1_im
= 1
501 *fs_code
++ = (instr_t
) { .cat0
= { .opc
= OPC_END
} };
502 /* note: assumed <= 16 instructions (MAX_RTS is 8) */
504 tu_cs_emit_regs(cs
, A6XX_HLSQ_UPDATE_CNTL(0x7ffff));
506 tu6_emit_xs_config(cs
, MESA_SHADER_VERTEX
, &vs
, shaders
.iova
);
507 tu6_emit_xs_config(cs
, MESA_SHADER_TESS_CTRL
, NULL
, 0);
508 tu6_emit_xs_config(cs
, MESA_SHADER_TESS_EVAL
, NULL
, 0);
509 tu6_emit_xs_config(cs
, MESA_SHADER_GEOMETRY
, gs
, shaders
.iova
+ GS_OFFSET
);
510 tu6_emit_xs_config(cs
, MESA_SHADER_FRAGMENT
, &fs
, shaders
.iova
+ FS_OFFSET
);
512 tu_cs_emit_regs(cs
, A6XX_PC_PRIMITIVE_CNTL_0());
513 tu_cs_emit_regs(cs
, A6XX_VFD_CONTROL_0());
515 tu6_emit_vpc(cs
, &vs
, gs
, &fs
, NULL
);
517 /* REPL_MODE for varying with RECTLIST (2 vertices only) */
518 tu_cs_emit_regs(cs
, A6XX_VPC_VARYING_INTERP_MODE(0, 0));
519 tu_cs_emit_regs(cs
, A6XX_VPC_VARYING_PS_REPL_MODE(0, 2 << 2 | 1 << 0));
521 tu6_emit_fs_inputs(cs
, &fs
);
525 .persp_division_disable
= 1,
526 .vp_xform_disable
= 1,
527 .vp_clip_code_ignore
= 1,
529 A6XX_GRAS_UNKNOWN_8001(0));
530 tu_cs_emit_regs(cs
, A6XX_GRAS_SU_CNTL()); // XXX msaa enable?
533 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0(.x
= 0, .y
= 0),
534 A6XX_GRAS_SC_VIEWPORT_SCISSOR_BR_0(.x
= 0x7fff, .y
= 0x7fff));
536 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0(.x
= 0, .y
= 0),
537 A6XX_GRAS_SC_SCREEN_SCISSOR_BR_0(.x
= 0x7fff, .y
= 0x7fff));
540 A6XX_VFD_INDEX_OFFSET(),
541 A6XX_VFD_INSTANCE_START_OFFSET());
545 r3d_coords_raw(struct tu_cs
*cs
, bool gs
, const float *coords
)
547 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_GEOM
, 3 + 8);
548 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
549 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
550 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
551 CP_LOAD_STATE6_0_STATE_BLOCK(gs
? SB6_GS_SHADER
: SB6_VS_SHADER
) |
552 CP_LOAD_STATE6_0_NUM_UNIT(2));
553 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
554 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
555 tu_cs_emit_array(cs
, (const uint32_t *) coords
, 8);
559 r3d_coords(struct tu_cs
*cs
,
560 const VkOffset2D
*dst
,
561 const VkOffset2D
*src
,
562 const VkExtent2D
*extent
)
564 int32_t src_x1
= src
? src
->x
: 0;
565 int32_t src_y1
= src
? src
->y
: 0;
566 r3d_coords_raw(cs
, false, (float[]) {
569 dst
->x
+ extent
->width
, dst
->y
+ extent
->height
,
570 src_x1
+ extent
->width
, src_y1
+ extent
->height
,
575 r3d_clear_value(struct tu_cs
*cs
, VkFormat format
, const VkClearValue
*val
)
577 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_FRAG
, 3 + 4);
578 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
579 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
580 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
581 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_SHADER
) |
582 CP_LOAD_STATE6_0_NUM_UNIT(1));
583 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
584 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
586 case VK_FORMAT_X8_D24_UNORM_PACK32
:
587 case VK_FORMAT_D24_UNORM_S8_UINT
: {
588 /* cleared as r8g8b8a8_unorm using special format */
589 uint32_t tmp
= tu_pack_float32_for_unorm(val
->depthStencil
.depth
, 24);
590 tu_cs_emit(cs
, fui((tmp
& 0xff) / 255.0f
));
591 tu_cs_emit(cs
, fui((tmp
>> 8 & 0xff) / 255.0f
));
592 tu_cs_emit(cs
, fui((tmp
>> 16 & 0xff) / 255.0f
));
593 tu_cs_emit(cs
, fui((val
->depthStencil
.stencil
& 0xff) / 255.0f
));
595 case VK_FORMAT_D16_UNORM
:
596 case VK_FORMAT_D32_SFLOAT
:
597 tu_cs_emit(cs
, fui(val
->depthStencil
.depth
));
602 case VK_FORMAT_S8_UINT
:
603 tu_cs_emit(cs
, val
->depthStencil
.stencil
& 0xff);
609 /* as color formats use clear value as-is */
610 assert(!vk_format_is_depth_or_stencil(format
));
611 tu_cs_emit_array(cs
, val
->color
.uint32
, 4);
617 r3d_src_common(struct tu_cmd_buffer
*cmd
,
619 const uint32_t *tex_const
,
620 uint32_t offset_base
,
621 uint32_t offset_ubwc
,
624 struct ts_cs_memory texture
= { };
625 VkResult result
= tu_cs_alloc(&cmd
->sub_cs
,
626 2, /* allocate space for a sampler too */
627 A6XX_TEX_CONST_DWORDS
, &texture
);
628 assert(result
== VK_SUCCESS
);
630 memcpy(texture
.map
, tex_const
, A6XX_TEX_CONST_DWORDS
* 4);
632 /* patch addresses for layer offset */
633 *(uint64_t*) (texture
.map
+ 4) += offset_base
;
634 uint64_t ubwc_addr
= (texture
.map
[7] | (uint64_t) texture
.map
[8] << 32) + offset_ubwc
;
635 texture
.map
[7] = ubwc_addr
;
636 texture
.map
[8] = ubwc_addr
>> 32;
638 texture
.map
[A6XX_TEX_CONST_DWORDS
+ 0] =
639 A6XX_TEX_SAMP_0_XY_MAG(tu6_tex_filter(filter
, false)) |
640 A6XX_TEX_SAMP_0_XY_MIN(tu6_tex_filter(filter
, false)) |
641 A6XX_TEX_SAMP_0_WRAP_S(A6XX_TEX_CLAMP_TO_EDGE
) |
642 A6XX_TEX_SAMP_0_WRAP_T(A6XX_TEX_CLAMP_TO_EDGE
) |
643 A6XX_TEX_SAMP_0_WRAP_R(A6XX_TEX_CLAMP_TO_EDGE
) |
644 0x60000; /* XXX used by blob, doesn't seem necessary */
645 texture
.map
[A6XX_TEX_CONST_DWORDS
+ 1] =
646 0x1 | /* XXX used by blob, doesn't seem necessary */
647 A6XX_TEX_SAMP_1_UNNORM_COORDS
|
648 A6XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR
;
649 texture
.map
[A6XX_TEX_CONST_DWORDS
+ 2] = 0;
650 texture
.map
[A6XX_TEX_CONST_DWORDS
+ 3] = 0;
652 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_FRAG
, 3);
653 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
654 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER
) |
655 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
656 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_TEX
) |
657 CP_LOAD_STATE6_0_NUM_UNIT(1));
658 tu_cs_emit_qw(cs
, texture
.iova
+ A6XX_TEX_CONST_DWORDS
* 4);
660 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_TEX_SAMP_LO
, 2);
661 tu_cs_emit_qw(cs
, texture
.iova
+ A6XX_TEX_CONST_DWORDS
* 4);
663 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_FRAG
, 3);
664 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
665 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
666 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
667 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_TEX
) |
668 CP_LOAD_STATE6_0_NUM_UNIT(1));
669 tu_cs_emit_qw(cs
, texture
.iova
);
671 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_TEX_CONST_LO
, 2);
672 tu_cs_emit_qw(cs
, texture
.iova
);
674 tu_cs_emit_regs(cs
, A6XX_SP_FS_TEX_COUNT(1));
678 r3d_src(struct tu_cmd_buffer
*cmd
,
680 const struct tu_image_view
*iview
,
684 r3d_src_common(cmd
, cs
, iview
->descriptor
,
685 iview
->layer_size
* layer
,
686 iview
->ubwc_layer_size
* layer
,
691 r3d_src_buffer(struct tu_cmd_buffer
*cmd
,
694 uint64_t va
, uint32_t pitch
,
695 uint32_t width
, uint32_t height
)
697 uint32_t desc
[A6XX_TEX_CONST_DWORDS
];
699 struct tu_native_format format
= tu6_format_texture(vk_format
, TILE6_LINEAR
);
702 COND(vk_format_is_srgb(vk_format
), A6XX_TEX_CONST_0_SRGB
) |
703 A6XX_TEX_CONST_0_FMT(format
.fmt
) |
704 A6XX_TEX_CONST_0_SWAP(format
.swap
) |
705 A6XX_TEX_CONST_0_SWIZ_X(A6XX_TEX_X
) |
706 // XXX to swizzle into .w for stencil buffer_to_image
707 A6XX_TEX_CONST_0_SWIZ_Y(vk_format
== VK_FORMAT_R8_UNORM
? A6XX_TEX_X
: A6XX_TEX_Y
) |
708 A6XX_TEX_CONST_0_SWIZ_Z(vk_format
== VK_FORMAT_R8_UNORM
? A6XX_TEX_X
: A6XX_TEX_Z
) |
709 A6XX_TEX_CONST_0_SWIZ_W(vk_format
== VK_FORMAT_R8_UNORM
? A6XX_TEX_X
: A6XX_TEX_W
);
710 desc
[1] = A6XX_TEX_CONST_1_WIDTH(width
) | A6XX_TEX_CONST_1_HEIGHT(height
);
712 A6XX_TEX_CONST_2_PITCH(pitch
) |
713 A6XX_TEX_CONST_2_TYPE(A6XX_TEX_2D
);
717 for (uint32_t i
= 6; i
< A6XX_TEX_CONST_DWORDS
; i
++)
720 r3d_src_common(cmd
, cs
, desc
, 0, 0, VK_FILTER_NEAREST
);
724 r3d_dst(struct tu_cs
*cs
, const struct tu_image_view
*iview
, uint32_t layer
)
726 tu6_emit_msaa(cs
, iview
->image
->samples
); /* TODO: move to setup */
728 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_MRT_BUF_INFO(0), 6);
729 tu_cs_emit(cs
, iview
->RB_MRT_BUF_INFO
);
730 tu_cs_image_ref(cs
, iview
, layer
);
733 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_MRT_FLAG_BUFFER(0), 3);
734 tu_cs_image_flag_ref(cs
, iview
, layer
);
736 tu_cs_emit_regs(cs
, A6XX_RB_RENDER_CNTL(.flag_mrts
= iview
->ubwc_enabled
));
740 r3d_dst_buffer(struct tu_cs
*cs
, VkFormat vk_format
, uint64_t va
, uint32_t pitch
)
742 struct tu_native_format format
= tu6_format_color(vk_format
, TILE6_LINEAR
);
744 tu6_emit_msaa(cs
, 1); /* TODO: move to setup */
747 A6XX_RB_MRT_BUF_INFO(0, .color_format
= format
.fmt
, .color_swap
= format
.swap
),
748 A6XX_RB_MRT_PITCH(0, pitch
),
749 A6XX_RB_MRT_ARRAY_PITCH(0, 0),
750 A6XX_RB_MRT_BASE_LO(0, (uint32_t) va
),
751 A6XX_RB_MRT_BASE_HI(0, va
>> 32),
752 A6XX_RB_MRT_BASE_GMEM(0, 0));
754 tu_cs_emit_regs(cs
, A6XX_RB_RENDER_CNTL());
758 r3d_setup(struct tu_cmd_buffer
*cmd
,
761 enum a6xx_rotation rotation
,
765 if (!cmd
->state
.pass
) {
766 tu_emit_cache_flush_ccu(cmd
, cs
, TU_CMD_CCU_SYSMEM
);
767 tu6_emit_window_scissor(cs
, 0, 0, 0x7fff, 0x7fff);
770 tu_cs_emit_regs(cs
, A6XX_GRAS_BIN_CONTROL(.dword
= 0xc00000));
771 tu_cs_emit_regs(cs
, A6XX_RB_BIN_CONTROL(.dword
= 0xc00000));
773 r3d_common(cmd
, cs
, !clear
, clear
? 1 : 0, false);
775 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_CNTL0
, 2);
776 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(0xfc) |
777 A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(0xfc) |
779 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL1_MRT(1));
781 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_REG(0), 1);
782 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_REG_REGID(0));
785 A6XX_RB_FS_OUTPUT_CNTL0(),
786 A6XX_RB_FS_OUTPUT_CNTL1(.mrt
= 1));
788 tu_cs_emit_regs(cs
, A6XX_SP_BLEND_CNTL());
789 tu_cs_emit_regs(cs
, A6XX_RB_BLEND_CNTL(.sample_mask
= 0xffff));
790 tu_cs_emit_regs(cs
, A6XX_RB_ALPHA_CONTROL());
792 tu_cs_emit_regs(cs
, A6XX_RB_DEPTH_PLANE_CNTL());
793 tu_cs_emit_regs(cs
, A6XX_RB_DEPTH_CNTL());
794 tu_cs_emit_regs(cs
, A6XX_GRAS_SU_DEPTH_PLANE_CNTL());
795 tu_cs_emit_regs(cs
, A6XX_RB_STENCIL_CONTROL());
796 tu_cs_emit_regs(cs
, A6XX_RB_STENCILMASK());
797 tu_cs_emit_regs(cs
, A6XX_RB_STENCILWRMASK());
798 tu_cs_emit_regs(cs
, A6XX_RB_STENCILREF());
800 tu_cs_emit_regs(cs
, A6XX_RB_RENDER_COMPONENTS(.rt0
= 0xf));
801 tu_cs_emit_regs(cs
, A6XX_SP_FS_RENDER_COMPONENTS(.rt0
= 0xf));
803 tu_cs_emit_regs(cs
, A6XX_SP_FS_MRT_REG(0,
804 .color_format
= tu6_base_format(vk_format
),
805 .color_sint
= vk_format_is_sint(vk_format
),
806 .color_uint
= vk_format_is_uint(vk_format
)));
808 tu_cs_emit_regs(cs
, A6XX_RB_MRT_CONTROL(0, .component_enable
= mask
));
809 tu_cs_emit_regs(cs
, A6XX_RB_SRGB_CNTL(vk_format_is_srgb(vk_format
)));
810 tu_cs_emit_regs(cs
, A6XX_SP_SRGB_CNTL(vk_format_is_srgb(vk_format
)));
814 r3d_run(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
)
816 tu_cs_emit_pkt7(cs
, CP_DRAW_INDX_OFFSET
, 3);
817 tu_cs_emit(cs
, CP_DRAW_INDX_OFFSET_0_PRIM_TYPE(DI_PT_RECTLIST
) |
818 CP_DRAW_INDX_OFFSET_0_SOURCE_SELECT(DI_SRC_SEL_AUTO_INDEX
) |
819 CP_DRAW_INDX_OFFSET_0_VIS_CULL(IGNORE_VISIBILITY
));
820 tu_cs_emit(cs
, 1); /* instance count */
821 tu_cs_emit(cs
, 2); /* vertex count */
824 /* blit ops - common interface for 2d/shader paths */
827 void (*coords
)(struct tu_cs
*cs
,
828 const VkOffset2D
*dst
,
829 const VkOffset2D
*src
,
830 const VkExtent2D
*extent
);
831 void (*clear_value
)(struct tu_cs
*cs
, VkFormat format
, const VkClearValue
*val
);
833 struct tu_cmd_buffer
*cmd
,
835 const struct tu_image_view
*iview
,
838 void (*src_buffer
)(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
,
840 uint64_t va
, uint32_t pitch
,
841 uint32_t width
, uint32_t height
);
842 void (*dst
)(struct tu_cs
*cs
, const struct tu_image_view
*iview
, uint32_t layer
);
843 void (*dst_buffer
)(struct tu_cs
*cs
, VkFormat vk_format
, uint64_t va
, uint32_t pitch
);
844 void (*setup
)(struct tu_cmd_buffer
*cmd
,
847 enum a6xx_rotation rotation
,
850 void (*run
)(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
);
853 static const struct blit_ops r2d_ops
= {
854 .coords
= r2d_coords
,
855 .clear_value
= r2d_clear_value
,
857 .src_buffer
= r2d_src_buffer
,
859 .dst_buffer
= r2d_dst_buffer
,
864 static const struct blit_ops r3d_ops
= {
865 .coords
= r3d_coords
,
866 .clear_value
= r3d_clear_value
,
868 .src_buffer
= r3d_src_buffer
,
870 .dst_buffer
= r3d_dst_buffer
,
875 /* passthrough set coords from 3D extents */
877 coords(const struct blit_ops
*ops
,
879 const VkOffset3D
*dst
,
880 const VkOffset3D
*src
,
881 const VkExtent3D
*extent
)
883 ops
->coords(cs
, (const VkOffset2D
*) dst
, (const VkOffset2D
*) src
, (const VkExtent2D
*) extent
);
887 tu_image_view_blit2(struct tu_image_view
*iview
,
888 struct tu_image
*image
,
890 const VkImageSubresourceLayers
*subres
,
894 VkImageAspectFlags aspect_mask
= subres
->aspectMask
;
896 /* always use the AS_R8G8B8A8 format for these */
897 if (format
== VK_FORMAT_D24_UNORM_S8_UINT
||
898 format
== VK_FORMAT_X8_D24_UNORM_PACK32
) {
899 aspect_mask
= VK_IMAGE_ASPECT_COLOR_BIT
;
902 tu_image_view_init(iview
, &(VkImageViewCreateInfo
) {
903 .image
= tu_image_to_handle(image
),
904 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
906 /* image_to_buffer from d24s8 with stencil aspect mask writes out to r8 */
907 .components
.r
= stencil_read
? VK_COMPONENT_SWIZZLE_A
: VK_COMPONENT_SWIZZLE_R
,
908 .subresourceRange
= {
909 .aspectMask
= aspect_mask
,
910 .baseMipLevel
= subres
->mipLevel
,
912 .baseArrayLayer
= subres
->baseArrayLayer
+ layer
,
919 tu_image_view_blit(struct tu_image_view
*iview
,
920 struct tu_image
*image
,
921 const VkImageSubresourceLayers
*subres
,
924 tu_image_view_blit2(iview
, image
, image
->vk_format
, subres
, layer
, false);
928 tu6_blit_image(struct tu_cmd_buffer
*cmd
,
929 struct tu_image
*src_image
,
930 struct tu_image
*dst_image
,
931 const VkImageBlit
*info
,
934 const struct blit_ops
*ops
= &r2d_ops
;
935 struct tu_cs
*cs
= &cmd
->cs
;
938 /* 2D blit can't do rotation mirroring from just coordinates */
939 static const enum a6xx_rotation rotate
[2][2] = {
940 {ROTATE_0
, ROTATE_HFLIP
},
941 {ROTATE_VFLIP
, ROTATE_180
},
944 bool mirror_x
= (info
->srcOffsets
[1].x
< info
->srcOffsets
[0].x
) !=
945 (info
->dstOffsets
[1].x
< info
->dstOffsets
[0].x
);
946 bool mirror_y
= (info
->srcOffsets
[1].y
< info
->srcOffsets
[0].y
) !=
947 (info
->dstOffsets
[1].y
< info
->dstOffsets
[0].y
);
948 bool mirror_z
= (info
->srcOffsets
[1].z
< info
->srcOffsets
[0].z
) !=
949 (info
->dstOffsets
[1].z
< info
->dstOffsets
[0].z
);
952 tu_finishme("blit z mirror\n");
956 if (info
->srcOffsets
[1].z
- info
->srcOffsets
[0].z
!=
957 info
->dstOffsets
[1].z
- info
->dstOffsets
[0].z
) {
958 tu_finishme("blit z filter\n");
962 layers
= info
->srcOffsets
[1].z
- info
->srcOffsets
[0].z
;
963 if (info
->dstSubresource
.layerCount
> 1) {
965 layers
= info
->dstSubresource
.layerCount
;
969 if (dst_image
->vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
) {
970 assert(info
->srcSubresource
.aspectMask
== info
->dstSubresource
.aspectMask
);
971 if (info
->dstSubresource
.aspectMask
== VK_IMAGE_ASPECT_DEPTH_BIT
)
973 if (info
->dstSubresource
.aspectMask
== VK_IMAGE_ASPECT_STENCIL_BIT
)
977 /* BC1_RGB_* formats need to have their last components overriden with 1
978 * when sampling, which is normally handled with the texture descriptor
979 * swizzle. The 2d path can't handle that, so use the 3d path.
981 * TODO: we could use RB_2D_BLIT_CNTL::MASK to make these formats work with
985 if (dst_image
->samples
> 1 ||
986 src_image
->vk_format
== VK_FORMAT_BC1_RGB_UNORM_BLOCK
||
987 src_image
->vk_format
== VK_FORMAT_BC1_RGB_SRGB_BLOCK
||
988 filter
== VK_FILTER_CUBIC_EXT
)
991 /* TODO: shader path fails some of blit_image.all_formats.generate_mipmaps.* tests,
992 * figure out why (should be able to pass all tests with only shader path)
995 ops
->setup(cmd
, cs
, dst_image
->vk_format
, rotate
[mirror_y
][mirror_x
], false, mask
);
997 if (ops
== &r3d_ops
) {
998 r3d_coords_raw(cs
, false, (float[]) {
999 info
->dstOffsets
[0].x
, info
->dstOffsets
[0].y
,
1000 info
->srcOffsets
[0].x
, info
->srcOffsets
[0].y
,
1001 info
->dstOffsets
[1].x
, info
->dstOffsets
[1].y
,
1002 info
->srcOffsets
[1].x
, info
->srcOffsets
[1].y
1006 A6XX_GRAS_2D_DST_TL(.x
= MIN2(info
->dstOffsets
[0].x
, info
->dstOffsets
[1].x
),
1007 .y
= MIN2(info
->dstOffsets
[0].y
, info
->dstOffsets
[1].y
)),
1008 A6XX_GRAS_2D_DST_BR(.x
= MAX2(info
->dstOffsets
[0].x
, info
->dstOffsets
[1].x
) - 1,
1009 .y
= MAX2(info
->dstOffsets
[0].y
, info
->dstOffsets
[1].y
) - 1));
1011 A6XX_GRAS_2D_SRC_TL_X(.x
= MIN2(info
->srcOffsets
[0].x
, info
->srcOffsets
[1].x
)),
1012 A6XX_GRAS_2D_SRC_BR_X(.x
= MAX2(info
->srcOffsets
[0].x
, info
->srcOffsets
[1].x
) - 1),
1013 A6XX_GRAS_2D_SRC_TL_Y(.y
= MIN2(info
->srcOffsets
[0].y
, info
->srcOffsets
[1].y
)),
1014 A6XX_GRAS_2D_SRC_BR_Y(.y
= MAX2(info
->srcOffsets
[0].y
, info
->srcOffsets
[1].y
) - 1));
1017 struct tu_image_view dst
, src
;
1018 tu_image_view_blit(&dst
, dst_image
, &info
->dstSubresource
, info
->dstOffsets
[0].z
);
1019 tu_image_view_blit(&src
, src_image
, &info
->srcSubresource
, info
->srcOffsets
[0].z
);
1021 for (uint32_t i
= 0; i
< layers
; i
++) {
1022 ops
->dst(cs
, &dst
, i
);
1023 ops
->src(cmd
, cs
, &src
, i
, filter
);
1029 tu_CmdBlitImage(VkCommandBuffer commandBuffer
,
1031 VkImageLayout srcImageLayout
,
1033 VkImageLayout dstImageLayout
,
1034 uint32_t regionCount
,
1035 const VkImageBlit
*pRegions
,
1039 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1040 TU_FROM_HANDLE(tu_image
, src_image
, srcImage
);
1041 TU_FROM_HANDLE(tu_image
, dst_image
, dstImage
);
1043 tu_bo_list_add(&cmd
->bo_list
, src_image
->bo
, MSM_SUBMIT_BO_READ
);
1044 tu_bo_list_add(&cmd
->bo_list
, dst_image
->bo
, MSM_SUBMIT_BO_WRITE
);
1046 for (uint32_t i
= 0; i
< regionCount
; ++i
)
1047 tu6_blit_image(cmd
, src_image
, dst_image
, pRegions
+ i
, filter
);
1051 copy_format(VkFormat format
)
1053 switch (vk_format_get_blocksize(format
)) {
1054 case 1: return VK_FORMAT_R8_UINT
;
1055 case 2: return VK_FORMAT_R16_UINT
;
1056 case 4: return VK_FORMAT_R32_UINT
;
1057 case 8: return VK_FORMAT_R32G32_UINT
;
1058 case 12:return VK_FORMAT_R32G32B32_UINT
;
1059 case 16:return VK_FORMAT_R32G32B32A32_UINT
;
1061 unreachable("unhandled format size");
1066 copy_compressed(VkFormat format
,
1072 if (!vk_format_is_compressed(format
))
1075 uint32_t block_width
= vk_format_get_blockwidth(format
);
1076 uint32_t block_height
= vk_format_get_blockheight(format
);
1078 offset
->x
/= block_width
;
1079 offset
->y
/= block_height
;
1082 extent
->width
= DIV_ROUND_UP(extent
->width
, block_width
);
1083 extent
->height
= DIV_ROUND_UP(extent
->height
, block_height
);
1086 *width
= DIV_ROUND_UP(*width
, block_width
);
1088 *height
= DIV_ROUND_UP(*height
, block_height
);
1092 tu_copy_buffer_to_image(struct tu_cmd_buffer
*cmd
,
1093 struct tu_buffer
*src_buffer
,
1094 struct tu_image
*dst_image
,
1095 const VkBufferImageCopy
*info
)
1097 struct tu_cs
*cs
= &cmd
->cs
;
1098 uint32_t layers
= MAX2(info
->imageExtent
.depth
, info
->imageSubresource
.layerCount
);
1099 VkFormat dst_format
= dst_image
->vk_format
;
1100 VkFormat src_format
= dst_image
->vk_format
;
1101 const struct blit_ops
*ops
= &r2d_ops
;
1105 if (dst_image
->vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
) {
1106 switch (info
->imageSubresource
.aspectMask
) {
1107 case VK_IMAGE_ASPECT_STENCIL_BIT
:
1108 src_format
= VK_FORMAT_R8_UNORM
; /* changes how src buffer is interpreted */
1112 case VK_IMAGE_ASPECT_DEPTH_BIT
:
1118 VkOffset3D offset
= info
->imageOffset
;
1119 VkExtent3D extent
= info
->imageExtent
;
1120 uint32_t src_width
= info
->bufferRowLength
?: extent
.width
;
1121 uint32_t src_height
= info
->bufferImageHeight
?: extent
.height
;
1123 if (dst_format
== VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
|| vk_format_is_compressed(src_format
)) {
1124 assert(src_format
== dst_format
);
1125 copy_compressed(dst_format
, &offset
, &extent
, &src_width
, &src_height
);
1126 src_format
= dst_format
= copy_format(dst_format
);
1129 uint32_t pitch
= src_width
* vk_format_get_blocksize(src_format
);
1130 uint32_t layer_size
= src_height
* pitch
;
1132 /* note: the src_va/pitch alignment of 64 is for 2D engine,
1133 * it is also valid for 1cpp format with shader path (stencil aspect path)
1136 ops
->setup(cmd
, cs
, dst_format
, ROTATE_0
, false, mask
);
1138 struct tu_image_view dst
;
1139 tu_image_view_blit2(&dst
, dst_image
, dst_format
, &info
->imageSubresource
, offset
.z
, false);
1141 for (uint32_t i
= 0; i
< layers
; i
++) {
1142 ops
->dst(cs
, &dst
, i
);
1144 uint64_t src_va
= tu_buffer_iova(src_buffer
) + info
->bufferOffset
+ layer_size
* i
;
1145 if ((src_va
& 63) || (pitch
& 63)) {
1146 for (uint32_t y
= 0; y
< extent
.height
; y
++) {
1147 uint32_t x
= (src_va
& 63) / vk_format_get_blocksize(src_format
);
1148 ops
->src_buffer(cmd
, cs
, src_format
, src_va
& ~63, pitch
,
1149 x
+ extent
.width
, 1);
1150 ops
->coords(cs
, &(VkOffset2D
){offset
.x
, offset
.y
+ y
}, &(VkOffset2D
){x
},
1151 &(VkExtent2D
) {extent
.width
, 1});
1156 ops
->src_buffer(cmd
, cs
, src_format
, src_va
, pitch
, extent
.width
, extent
.height
);
1157 coords(ops
, cs
, &offset
, &(VkOffset3D
){}, &extent
);
1164 tu_CmdCopyBufferToImage(VkCommandBuffer commandBuffer
,
1167 VkImageLayout dstImageLayout
,
1168 uint32_t regionCount
,
1169 const VkBufferImageCopy
*pRegions
)
1171 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1172 TU_FROM_HANDLE(tu_image
, dst_image
, dstImage
);
1173 TU_FROM_HANDLE(tu_buffer
, src_buffer
, srcBuffer
);
1175 tu_bo_list_add(&cmd
->bo_list
, src_buffer
->bo
, MSM_SUBMIT_BO_READ
);
1176 tu_bo_list_add(&cmd
->bo_list
, dst_image
->bo
, MSM_SUBMIT_BO_WRITE
);
1178 for (unsigned i
= 0; i
< regionCount
; ++i
)
1179 tu_copy_buffer_to_image(cmd
, src_buffer
, dst_image
, pRegions
+ i
);
1183 tu_copy_image_to_buffer(struct tu_cmd_buffer
*cmd
,
1184 struct tu_image
*src_image
,
1185 struct tu_buffer
*dst_buffer
,
1186 const VkBufferImageCopy
*info
)
1188 struct tu_cs
*cs
= &cmd
->cs
;
1189 uint32_t layers
= MAX2(info
->imageExtent
.depth
, info
->imageSubresource
.layerCount
);
1190 VkFormat src_format
= src_image
->vk_format
;
1191 VkFormat dst_format
= src_image
->vk_format
;
1192 bool stencil_read
= false;
1194 if (src_image
->vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
&&
1195 info
->imageSubresource
.aspectMask
== VK_IMAGE_ASPECT_STENCIL_BIT
) {
1196 dst_format
= VK_FORMAT_R8_UNORM
;
1197 stencil_read
= true;
1200 const struct blit_ops
*ops
= stencil_read
? &r3d_ops
: &r2d_ops
;
1201 VkOffset3D offset
= info
->imageOffset
;
1202 VkExtent3D extent
= info
->imageExtent
;
1203 uint32_t dst_width
= info
->bufferRowLength
?: extent
.width
;
1204 uint32_t dst_height
= info
->bufferImageHeight
?: extent
.height
;
1206 if (dst_format
== VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
|| vk_format_is_compressed(dst_format
)) {
1207 assert(src_format
== dst_format
);
1208 copy_compressed(dst_format
, &offset
, &extent
, &dst_width
, &dst_height
);
1209 src_format
= dst_format
= copy_format(dst_format
);
1212 uint32_t pitch
= dst_width
* vk_format_get_blocksize(dst_format
);
1213 uint32_t layer_size
= pitch
* dst_height
;
1215 /* note: the dst_va/pitch alignment of 64 is for 2D engine,
1216 * it is also valid for 1cpp format with shader path (stencil aspect)
1219 ops
->setup(cmd
, cs
, dst_format
, ROTATE_0
, false, 0xf);
1221 struct tu_image_view src
;
1222 tu_image_view_blit2(&src
, src_image
, src_format
, &info
->imageSubresource
, offset
.z
, stencil_read
);
1224 for (uint32_t i
= 0; i
< layers
; i
++) {
1225 ops
->src(cmd
, cs
, &src
, i
, VK_FILTER_NEAREST
);
1227 uint64_t dst_va
= tu_buffer_iova(dst_buffer
) + info
->bufferOffset
+ layer_size
* i
;
1228 if ((dst_va
& 63) || (pitch
& 63)) {
1229 for (uint32_t y
= 0; y
< extent
.height
; y
++) {
1230 uint32_t x
= (dst_va
& 63) / vk_format_get_blocksize(dst_format
);
1231 ops
->dst_buffer(cs
, dst_format
, dst_va
& ~63, 0);
1232 ops
->coords(cs
, &(VkOffset2D
) {x
}, &(VkOffset2D
){offset
.x
, offset
.y
+ y
},
1233 &(VkExtent2D
) {extent
.width
, 1});
1238 ops
->dst_buffer(cs
, dst_format
, dst_va
, pitch
);
1239 coords(ops
, cs
, &(VkOffset3D
) {0, 0}, &offset
, &extent
);
1246 tu_CmdCopyImageToBuffer(VkCommandBuffer commandBuffer
,
1248 VkImageLayout srcImageLayout
,
1250 uint32_t regionCount
,
1251 const VkBufferImageCopy
*pRegions
)
1253 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1254 TU_FROM_HANDLE(tu_image
, src_image
, srcImage
);
1255 TU_FROM_HANDLE(tu_buffer
, dst_buffer
, dstBuffer
);
1257 tu_bo_list_add(&cmd
->bo_list
, src_image
->bo
, MSM_SUBMIT_BO_READ
);
1258 tu_bo_list_add(&cmd
->bo_list
, dst_buffer
->bo
, MSM_SUBMIT_BO_WRITE
);
1260 for (unsigned i
= 0; i
< regionCount
; ++i
)
1261 tu_copy_image_to_buffer(cmd
, src_image
, dst_buffer
, pRegions
+ i
);
1264 /* Tiled formats don't support swapping, which means that we can't support
1265 * formats that require a non-WZYX swap like B8G8R8A8 natively. Also, some
1266 * formats like B5G5R5A1 have a separate linear-only format when sampling.
1267 * Currently we fake support for tiled swapped formats and use the unswapped
1268 * format instead, but this means that reinterpreting copies to and from
1269 * swapped formats can't be performed correctly unless we can swizzle the
1270 * components by reinterpreting the other image as the "correct" swapped
1271 * format, i.e. only when the other image is linear.
1275 is_swapped_format(VkFormat format
)
1277 struct tu_native_format linear
= tu6_format_texture(format
, TILE6_LINEAR
);
1278 struct tu_native_format tiled
= tu6_format_texture(format
, TILE6_3
);
1279 return linear
.fmt
!= tiled
.fmt
|| linear
.swap
!= tiled
.swap
;
1282 /* R8G8_* formats have a different tiling layout than other cpp=2 formats, and
1283 * therefore R8G8 images can't be reinterpreted as non-R8G8 images (and vice
1284 * versa). This should mirror the logic in fdl6_layout.
1287 image_is_r8g8(struct tu_image
*image
)
1289 return image
->layout
.cpp
== 2 &&
1290 vk_format_get_nr_components(image
->vk_format
) == 2;
1294 tu_copy_image_to_image(struct tu_cmd_buffer
*cmd
,
1295 struct tu_image
*src_image
,
1296 struct tu_image
*dst_image
,
1297 const VkImageCopy
*info
)
1299 const struct blit_ops
*ops
= &r2d_ops
;
1300 struct tu_cs
*cs
= &cmd
->cs
;
1303 if (dst_image
->vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
) {
1304 if (info
->dstSubresource
.aspectMask
== VK_IMAGE_ASPECT_DEPTH_BIT
)
1306 if (info
->dstSubresource
.aspectMask
== VK_IMAGE_ASPECT_STENCIL_BIT
)
1310 if (dst_image
->samples
> 1)
1313 assert(info
->srcSubresource
.aspectMask
== info
->dstSubresource
.aspectMask
);
1315 VkFormat format
= VK_FORMAT_UNDEFINED
;
1316 VkOffset3D src_offset
= info
->srcOffset
;
1317 VkOffset3D dst_offset
= info
->dstOffset
;
1318 VkExtent3D extent
= info
->extent
;
1320 /* From the Vulkan 1.2.140 spec, section 19.3 "Copying Data Between
1323 * When copying between compressed and uncompressed formats the extent
1324 * members represent the texel dimensions of the source image and not
1325 * the destination. When copying from a compressed image to an
1326 * uncompressed image the image texel dimensions written to the
1327 * uncompressed image will be source extent divided by the compressed
1328 * texel block dimensions. When copying from an uncompressed image to a
1329 * compressed image the image texel dimensions written to the compressed
1330 * image will be the source extent multiplied by the compressed texel
1333 * This means we only have to adjust the extent if the source image is
1336 copy_compressed(src_image
->vk_format
, &src_offset
, &extent
, NULL
, NULL
);
1337 copy_compressed(dst_image
->vk_format
, &dst_offset
, NULL
, NULL
, NULL
);
1339 VkFormat dst_format
= vk_format_is_compressed(dst_image
->vk_format
) ?
1340 copy_format(dst_image
->vk_format
) : dst_image
->vk_format
;
1341 VkFormat src_format
= vk_format_is_compressed(src_image
->vk_format
) ?
1342 copy_format(src_image
->vk_format
) : src_image
->vk_format
;
1344 bool use_staging_blit
= false;
1346 if (src_format
== dst_format
) {
1347 /* Images that share a format can always be copied directly because it's
1348 * the same as a blit.
1350 format
= src_format
;
1351 } else if (!src_image
->layout
.tile_mode
) {
1352 /* If an image is linear, we can always safely reinterpret it with the
1353 * other image's format and then do a regular blit.
1355 format
= dst_format
;
1356 } else if (!dst_image
->layout
.tile_mode
) {
1357 format
= src_format
;
1358 } else if (image_is_r8g8(src_image
) != image_is_r8g8(dst_image
)) {
1359 /* We can't currently copy r8g8 images to/from other cpp=2 images,
1360 * due to the different tile layout.
1362 use_staging_blit
= true;
1363 } else if (is_swapped_format(src_format
) ||
1364 is_swapped_format(dst_format
)) {
1365 /* If either format has a non-identity swap, then we can't copy
1368 use_staging_blit
= true;
1369 } else if (!src_image
->layout
.ubwc
) {
1370 format
= dst_format
;
1371 } else if (!dst_image
->layout
.ubwc
) {
1372 format
= src_format
;
1374 /* Both formats use UBWC and so neither can be reinterpreted.
1375 * TODO: We could do an in-place decompression of the dst instead.
1377 use_staging_blit
= true;
1380 struct tu_image_view dst
, src
;
1382 if (use_staging_blit
) {
1383 tu_image_view_blit2(&dst
, dst_image
, dst_format
, &info
->dstSubresource
, dst_offset
.z
, false);
1384 tu_image_view_blit2(&src
, src_image
, src_format
, &info
->srcSubresource
, src_offset
.z
, false);
1386 struct tu_image staging_image
= {
1387 .vk_format
= src_format
,
1388 .type
= src_image
->type
,
1389 .tiling
= VK_IMAGE_TILING_LINEAR
,
1392 .layer_count
= info
->srcSubresource
.layerCount
,
1393 .samples
= src_image
->samples
,
1397 VkImageSubresourceLayers staging_subresource
= {
1398 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
1400 .baseArrayLayer
= 0,
1401 .layerCount
= info
->srcSubresource
.layerCount
,
1404 VkOffset3D staging_offset
= { 0 };
1406 staging_image
.layout
.tile_mode
= TILE6_LINEAR
;
1407 staging_image
.layout
.ubwc
= false;
1409 fdl6_layout(&staging_image
.layout
,
1410 vk_format_to_pipe_format(staging_image
.vk_format
),
1411 staging_image
.samples
,
1412 staging_image
.extent
.width
,
1413 staging_image
.extent
.height
,
1414 staging_image
.extent
.depth
,
1415 staging_image
.level_count
,
1416 staging_image
.layer_count
,
1417 staging_image
.type
== VK_IMAGE_TYPE_3D
,
1420 VkResult result
= tu_get_scratch_bo(cmd
->device
,
1421 staging_image
.layout
.size
,
1423 if (result
!= VK_SUCCESS
) {
1424 cmd
->record_result
= result
;
1428 tu_bo_list_add(&cmd
->bo_list
, staging_image
.bo
,
1429 MSM_SUBMIT_BO_READ
| MSM_SUBMIT_BO_WRITE
);
1431 struct tu_image_view staging
;
1432 tu_image_view_blit2(&staging
, &staging_image
, src_format
,
1433 &staging_subresource
, 0, false);
1435 ops
->setup(cmd
, cs
, src_format
, ROTATE_0
, false, mask
);
1436 coords(ops
, cs
, &staging_offset
, &src_offset
, &extent
);
1438 for (uint32_t i
= 0; i
< info
->extent
.depth
; i
++) {
1439 ops
->src(cmd
, cs
, &src
, i
, VK_FILTER_NEAREST
);
1440 ops
->dst(cs
, &staging
, i
);
1444 /* When executed by the user there has to be a pipeline barrier here,
1445 * but since we're doing it manually we'll have to flush ourselves.
1447 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
1448 tu6_emit_event_write(cmd
, cs
, CACHE_INVALIDATE
);
1450 tu_image_view_blit2(&staging
, &staging_image
, dst_format
,
1451 &staging_subresource
, 0, false);
1453 ops
->setup(cmd
, cs
, dst_format
, ROTATE_0
, false, mask
);
1454 coords(ops
, cs
, &dst_offset
, &staging_offset
, &extent
);
1456 for (uint32_t i
= 0; i
< info
->extent
.depth
; i
++) {
1457 ops
->src(cmd
, cs
, &staging
, i
, VK_FILTER_NEAREST
);
1458 ops
->dst(cs
, &dst
, i
);
1462 tu_image_view_blit2(&dst
, dst_image
, format
, &info
->dstSubresource
, dst_offset
.z
, false);
1463 tu_image_view_blit2(&src
, src_image
, format
, &info
->srcSubresource
, src_offset
.z
, false);
1465 ops
->setup(cmd
, cs
, format
, ROTATE_0
, false, mask
);
1466 coords(ops
, cs
, &dst_offset
, &src_offset
, &extent
);
1468 for (uint32_t i
= 0; i
< info
->extent
.depth
; i
++) {
1469 ops
->src(cmd
, cs
, &src
, i
, VK_FILTER_NEAREST
);
1470 ops
->dst(cs
, &dst
, i
);
1477 tu_CmdCopyImage(VkCommandBuffer commandBuffer
,
1479 VkImageLayout srcImageLayout
,
1481 VkImageLayout destImageLayout
,
1482 uint32_t regionCount
,
1483 const VkImageCopy
*pRegions
)
1485 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1486 TU_FROM_HANDLE(tu_image
, src_image
, srcImage
);
1487 TU_FROM_HANDLE(tu_image
, dst_image
, destImage
);
1489 tu_bo_list_add(&cmd
->bo_list
, src_image
->bo
, MSM_SUBMIT_BO_READ
);
1490 tu_bo_list_add(&cmd
->bo_list
, dst_image
->bo
, MSM_SUBMIT_BO_WRITE
);
1492 for (uint32_t i
= 0; i
< regionCount
; ++i
)
1493 tu_copy_image_to_image(cmd
, src_image
, dst_image
, pRegions
+ i
);
1497 copy_buffer(struct tu_cmd_buffer
*cmd
,
1501 uint32_t block_size
)
1503 const struct blit_ops
*ops
= &r2d_ops
;
1504 struct tu_cs
*cs
= &cmd
->cs
;
1505 VkFormat format
= block_size
== 4 ? VK_FORMAT_R32_UINT
: VK_FORMAT_R8_UNORM
;
1506 uint64_t blocks
= size
/ block_size
;
1508 ops
->setup(cmd
, cs
, format
, ROTATE_0
, false, 0xf);
1511 uint32_t src_x
= (src_va
& 63) / block_size
;
1512 uint32_t dst_x
= (dst_va
& 63) / block_size
;
1513 uint32_t width
= MIN2(MIN2(blocks
, 0x4000 - src_x
), 0x4000 - dst_x
);
1515 ops
->src_buffer(cmd
, cs
, format
, src_va
& ~63, 0, src_x
+ width
, 1);
1516 ops
->dst_buffer( cs
, format
, dst_va
& ~63, 0);
1517 ops
->coords(cs
, &(VkOffset2D
) {dst_x
}, &(VkOffset2D
) {src_x
}, &(VkExtent2D
) {width
, 1});
1520 src_va
+= width
* block_size
;
1521 dst_va
+= width
* block_size
;
1527 tu_CmdCopyBuffer(VkCommandBuffer commandBuffer
,
1530 uint32_t regionCount
,
1531 const VkBufferCopy
*pRegions
)
1533 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1534 TU_FROM_HANDLE(tu_buffer
, src_buffer
, srcBuffer
);
1535 TU_FROM_HANDLE(tu_buffer
, dst_buffer
, dstBuffer
);
1537 tu_bo_list_add(&cmd
->bo_list
, src_buffer
->bo
, MSM_SUBMIT_BO_READ
);
1538 tu_bo_list_add(&cmd
->bo_list
, dst_buffer
->bo
, MSM_SUBMIT_BO_WRITE
);
1540 for (unsigned i
= 0; i
< regionCount
; ++i
) {
1542 tu_buffer_iova(dst_buffer
) + pRegions
[i
].dstOffset
,
1543 tu_buffer_iova(src_buffer
) + pRegions
[i
].srcOffset
,
1544 pRegions
[i
].size
, 1);
1549 tu_CmdUpdateBuffer(VkCommandBuffer commandBuffer
,
1551 VkDeviceSize dstOffset
,
1552 VkDeviceSize dataSize
,
1555 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1556 TU_FROM_HANDLE(tu_buffer
, buffer
, dstBuffer
);
1558 tu_bo_list_add(&cmd
->bo_list
, buffer
->bo
, MSM_SUBMIT_BO_WRITE
);
1560 struct ts_cs_memory tmp
;
1561 VkResult result
= tu_cs_alloc(&cmd
->sub_cs
, DIV_ROUND_UP(dataSize
, 64), 64, &tmp
);
1562 if (result
!= VK_SUCCESS
) {
1563 cmd
->record_result
= result
;
1567 memcpy(tmp
.map
, pData
, dataSize
);
1568 copy_buffer(cmd
, tu_buffer_iova(buffer
) + dstOffset
, tmp
.iova
, dataSize
, 4);
1572 tu_CmdFillBuffer(VkCommandBuffer commandBuffer
,
1574 VkDeviceSize dstOffset
,
1575 VkDeviceSize fillSize
,
1578 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1579 TU_FROM_HANDLE(tu_buffer
, buffer
, dstBuffer
);
1580 const struct blit_ops
*ops
= &r2d_ops
;
1581 struct tu_cs
*cs
= &cmd
->cs
;
1583 tu_bo_list_add(&cmd
->bo_list
, buffer
->bo
, MSM_SUBMIT_BO_WRITE
);
1585 if (fillSize
== VK_WHOLE_SIZE
)
1586 fillSize
= buffer
->size
- dstOffset
;
1588 uint64_t dst_va
= tu_buffer_iova(buffer
) + dstOffset
;
1589 uint32_t blocks
= fillSize
/ 4;
1591 ops
->setup(cmd
, cs
, VK_FORMAT_R32_UINT
, ROTATE_0
, true, 0xf);
1592 ops
->clear_value(cs
, VK_FORMAT_R32_UINT
, &(VkClearValue
){.color
= {.uint32
[0] = data
}});
1595 uint32_t dst_x
= (dst_va
& 63) / 4;
1596 uint32_t width
= MIN2(blocks
, 0x4000 - dst_x
);
1598 ops
->dst_buffer(cs
, VK_FORMAT_R32_UINT
, dst_va
& ~63, 0);
1599 ops
->coords(cs
, &(VkOffset2D
) {dst_x
}, NULL
, &(VkExtent2D
) {width
, 1});
1602 dst_va
+= width
* 4;
1608 tu_CmdResolveImage(VkCommandBuffer commandBuffer
,
1610 VkImageLayout srcImageLayout
,
1612 VkImageLayout dstImageLayout
,
1613 uint32_t regionCount
,
1614 const VkImageResolve
*pRegions
)
1616 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1617 TU_FROM_HANDLE(tu_image
, src_image
, srcImage
);
1618 TU_FROM_HANDLE(tu_image
, dst_image
, dstImage
);
1619 const struct blit_ops
*ops
= &r2d_ops
;
1620 struct tu_cs
*cs
= &cmd
->cs
;
1622 tu_bo_list_add(&cmd
->bo_list
, src_image
->bo
, MSM_SUBMIT_BO_READ
);
1623 tu_bo_list_add(&cmd
->bo_list
, dst_image
->bo
, MSM_SUBMIT_BO_WRITE
);
1625 ops
->setup(cmd
, cs
, dst_image
->vk_format
, ROTATE_0
, false, 0xf);
1627 for (uint32_t i
= 0; i
< regionCount
; ++i
) {
1628 const VkImageResolve
*info
= &pRegions
[i
];
1629 uint32_t layers
= MAX2(info
->extent
.depth
, info
->dstSubresource
.layerCount
);
1631 assert(info
->srcSubresource
.layerCount
== info
->dstSubresource
.layerCount
);
1632 /* TODO: aspect masks possible ? */
1634 coords(ops
, cs
, &info
->dstOffset
, &info
->srcOffset
, &info
->extent
);
1636 struct tu_image_view dst
, src
;
1637 tu_image_view_blit(&dst
, dst_image
, &info
->dstSubresource
, info
->dstOffset
.z
);
1638 tu_image_view_blit(&src
, src_image
, &info
->srcSubresource
, info
->srcOffset
.z
);
1640 for (uint32_t i
= 0; i
< layers
; i
++) {
1641 ops
->src(cmd
, cs
, &src
, i
, VK_FILTER_NEAREST
);
1642 ops
->dst(cs
, &dst
, i
);
1649 tu_resolve_sysmem(struct tu_cmd_buffer
*cmd
,
1651 struct tu_image_view
*src
,
1652 struct tu_image_view
*dst
,
1654 const VkRect2D
*rect
)
1656 const struct blit_ops
*ops
= &r2d_ops
;
1658 tu_bo_list_add(&cmd
->bo_list
, src
->image
->bo
, MSM_SUBMIT_BO_READ
);
1659 tu_bo_list_add(&cmd
->bo_list
, dst
->image
->bo
, MSM_SUBMIT_BO_WRITE
);
1661 assert(src
->image
->vk_format
== dst
->image
->vk_format
);
1663 ops
->setup(cmd
, cs
, dst
->image
->vk_format
, ROTATE_0
, false, 0xf);
1664 ops
->coords(cs
, &rect
->offset
, &rect
->offset
, &rect
->extent
);
1666 for (uint32_t i
= 0; i
< layers
; i
++) {
1667 ops
->src(cmd
, cs
, src
, i
, VK_FILTER_NEAREST
);
1668 ops
->dst(cs
, dst
, i
);
1674 clear_image(struct tu_cmd_buffer
*cmd
,
1675 struct tu_image
*image
,
1676 const VkClearValue
*clear_value
,
1677 const VkImageSubresourceRange
*range
)
1679 uint32_t level_count
= tu_get_levelCount(image
, range
);
1680 uint32_t layer_count
= tu_get_layerCount(image
, range
);
1681 struct tu_cs
*cs
= &cmd
->cs
;
1682 VkFormat format
= image
->vk_format
;
1683 if (format
== VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
)
1684 format
= VK_FORMAT_R32_UINT
;
1686 if (image
->type
== VK_IMAGE_TYPE_3D
) {
1687 assert(layer_count
== 1);
1688 assert(range
->baseArrayLayer
== 0);
1692 if (image
->vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
) {
1694 if (range
->aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
)
1696 if (range
->aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
)
1700 const struct blit_ops
*ops
= image
->samples
> 1 ? &r3d_ops
: &r2d_ops
;
1702 ops
->setup(cmd
, cs
, format
, ROTATE_0
, true, mask
);
1703 ops
->clear_value(cs
, image
->vk_format
, clear_value
);
1705 for (unsigned j
= 0; j
< level_count
; j
++) {
1706 if (image
->type
== VK_IMAGE_TYPE_3D
)
1707 layer_count
= u_minify(image
->extent
.depth
, range
->baseMipLevel
+ j
);
1709 ops
->coords(cs
, &(VkOffset2D
){}, NULL
, &(VkExtent2D
) {
1710 u_minify(image
->extent
.width
, range
->baseMipLevel
+ j
),
1711 u_minify(image
->extent
.height
, range
->baseMipLevel
+ j
)
1714 struct tu_image_view dst
;
1715 tu_image_view_blit2(&dst
, image
, format
, &(VkImageSubresourceLayers
) {
1716 .aspectMask
= range
->aspectMask
,
1717 .mipLevel
= range
->baseMipLevel
+ j
,
1718 .baseArrayLayer
= range
->baseArrayLayer
,
1722 for (uint32_t i
= 0; i
< layer_count
; i
++) {
1723 ops
->dst(cs
, &dst
, i
);
1730 tu_CmdClearColorImage(VkCommandBuffer commandBuffer
,
1732 VkImageLayout imageLayout
,
1733 const VkClearColorValue
*pColor
,
1734 uint32_t rangeCount
,
1735 const VkImageSubresourceRange
*pRanges
)
1737 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1738 TU_FROM_HANDLE(tu_image
, image
, image_h
);
1740 tu_bo_list_add(&cmd
->bo_list
, image
->bo
, MSM_SUBMIT_BO_WRITE
);
1742 for (unsigned i
= 0; i
< rangeCount
; i
++)
1743 clear_image(cmd
, image
, (const VkClearValue
*) pColor
, pRanges
+ i
);
1747 tu_CmdClearDepthStencilImage(VkCommandBuffer commandBuffer
,
1749 VkImageLayout imageLayout
,
1750 const VkClearDepthStencilValue
*pDepthStencil
,
1751 uint32_t rangeCount
,
1752 const VkImageSubresourceRange
*pRanges
)
1754 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1755 TU_FROM_HANDLE(tu_image
, image
, image_h
);
1757 tu_bo_list_add(&cmd
->bo_list
, image
->bo
, MSM_SUBMIT_BO_WRITE
);
1759 for (unsigned i
= 0; i
< rangeCount
; i
++)
1760 clear_image(cmd
, image
, (const VkClearValue
*) pDepthStencil
, pRanges
+ i
);
1764 tu_clear_sysmem_attachments_2d(struct tu_cmd_buffer
*cmd
,
1765 uint32_t attachment_count
,
1766 const VkClearAttachment
*attachments
,
1767 uint32_t rect_count
,
1768 const VkClearRect
*rects
)
1770 const struct tu_subpass
*subpass
= cmd
->state
.subpass
;
1771 /* note: cannot use shader path here.. there is a special shader path
1772 * in tu_clear_sysmem_attachments()
1774 const struct blit_ops
*ops
= &r2d_ops
;
1775 struct tu_cs
*cs
= &cmd
->draw_cs
;
1777 for (uint32_t j
= 0; j
< attachment_count
; j
++) {
1778 /* The vulkan spec, section 17.2 "Clearing Images Inside a Render
1779 * Pass Instance" says that:
1781 * Unlike other clear commands, vkCmdClearAttachments executes as
1782 * a drawing command, rather than a transfer command, with writes
1783 * performed by it executing in rasterization order. Clears to
1784 * color attachments are executed as color attachment writes, by
1785 * the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT stage.
1786 * Clears to depth/stencil attachments are executed as depth
1787 * writes and writes by the
1788 * VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT and
1789 * VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT stages.
1791 * However, the 2d path here is executed the same way as a
1792 * transfer command, using the CCU color cache exclusively with
1793 * a special depth-as-color format for depth clears. This means that
1794 * we can't rely on the normal pipeline barrier mechanism here, and
1795 * have to manually flush whenever using a different cache domain
1796 * from what the 3d path would've used. This happens when we clear
1797 * depth/stencil, since normally depth attachments use CCU depth, but
1798 * we clear it using a special depth-as-color format. Since the clear
1799 * potentially uses a different attachment state we also need to
1800 * invalidate color beforehand and flush it afterwards.
1804 if (attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_COLOR_BIT
) {
1805 a
= subpass
->color_attachments
[attachments
[j
].colorAttachment
].attachment
;
1806 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
1808 a
= subpass
->depth_stencil_attachment
.attachment
;
1809 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_DEPTH_TS
);
1810 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
1811 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_COLOR
);
1814 if (a
== VK_ATTACHMENT_UNUSED
)
1818 if (cmd
->state
.pass
->attachments
[a
].format
== VK_FORMAT_D24_UNORM_S8_UINT
) {
1819 if (!(attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
))
1821 if (!(attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
))
1825 const struct tu_image_view
*iview
=
1826 cmd
->state
.framebuffer
->attachments
[a
].attachment
;
1828 ops
->setup(cmd
, cs
, iview
->image
->vk_format
, ROTATE_0
, true, mask
);
1829 ops
->clear_value(cs
, iview
->image
->vk_format
, &attachments
[j
].clearValue
);
1831 /* Wait for the flushes we triggered manually to complete */
1834 for (uint32_t i
= 0; i
< rect_count
; i
++) {
1835 ops
->coords(cs
, &rects
[i
].rect
.offset
, NULL
, &rects
[i
].rect
.extent
);
1836 for (uint32_t layer
= 0; layer
< rects
[i
].layerCount
; layer
++) {
1837 ops
->dst(cs
, iview
, rects
[i
].baseArrayLayer
+ layer
);
1842 if (attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_COLOR_BIT
) {
1843 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
1844 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_COLOR
);
1846 /* sync color into depth */
1847 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
1848 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_DEPTH
);
1854 tu_clear_sysmem_attachments(struct tu_cmd_buffer
*cmd
,
1855 uint32_t attachment_count
,
1856 const VkClearAttachment
*attachments
,
1857 uint32_t rect_count
,
1858 const VkClearRect
*rects
)
1860 /* the shader path here is special, it avoids changing MRT/etc state */
1861 const struct tu_render_pass
*pass
= cmd
->state
.pass
;
1862 const struct tu_subpass
*subpass
= cmd
->state
.subpass
;
1863 const uint32_t mrt_count
= subpass
->color_count
;
1864 struct tu_cs
*cs
= &cmd
->draw_cs
;
1865 uint32_t clear_value
[MAX_RTS
][4];
1866 float z_clear_val
= 0.0f
;
1867 uint8_t s_clear_val
= 0;
1868 uint32_t clear_rts
= 0, clear_components
= 0, num_rts
= 0, b
;
1869 bool z_clear
= false;
1870 bool s_clear
= false;
1871 bool layered_clear
= false;
1872 uint32_t max_samples
= 1;
1874 for (uint32_t i
= 0; i
< attachment_count
; i
++) {
1876 if (attachments
[i
].aspectMask
& VK_IMAGE_ASPECT_COLOR_BIT
) {
1877 uint32_t c
= attachments
[i
].colorAttachment
;
1878 a
= subpass
->color_attachments
[c
].attachment
;
1879 if (a
== VK_ATTACHMENT_UNUSED
)
1882 clear_rts
|= 1 << c
;
1883 clear_components
|= 0xf << (c
* 4);
1884 memcpy(clear_value
[c
], &attachments
[i
].clearValue
, 4 * sizeof(uint32_t));
1886 a
= subpass
->depth_stencil_attachment
.attachment
;
1887 if (a
== VK_ATTACHMENT_UNUSED
)
1890 if (attachments
[i
].aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
) {
1892 z_clear_val
= attachments
[i
].clearValue
.depthStencil
.depth
;
1895 if (attachments
[i
].aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
) {
1897 s_clear_val
= attachments
[i
].clearValue
.depthStencil
.stencil
& 0xff;
1901 max_samples
= MAX2(max_samples
, pass
->attachments
[a
].samples
);
1904 /* prefer to use 2D path for clears
1905 * 2D can't clear separate depth/stencil and msaa, needs known framebuffer
1907 if (max_samples
== 1 && cmd
->state
.framebuffer
) {
1908 tu_clear_sysmem_attachments_2d(cmd
, attachment_count
, attachments
, rect_count
, rects
);
1912 /* This clear path behaves like a draw, needs the same flush as tu_draw */
1913 tu_emit_cache_flush_renderpass(cmd
, cs
);
1915 /* disable all draw states so they don't interfere
1916 * TODO: use and re-use draw states for this path
1917 * we have to disable draw states individually to preserve
1918 * input attachment states, because a secondary command buffer
1919 * won't be able to restore them
1921 tu_cs_emit_pkt7(cs
, CP_SET_DRAW_STATE
, 3 * (TU_DRAW_STATE_COUNT
- 2));
1922 for (uint32_t i
= 0; i
< TU_DRAW_STATE_COUNT
; i
++) {
1923 if (i
== TU_DRAW_STATE_INPUT_ATTACHMENTS_GMEM
||
1924 i
== TU_DRAW_STATE_INPUT_ATTACHMENTS_SYSMEM
)
1926 tu_cs_emit(cs
, CP_SET_DRAW_STATE__0_GROUP_ID(i
) |
1927 CP_SET_DRAW_STATE__0_DISABLE
);
1928 tu_cs_emit_qw(cs
, 0);
1930 cmd
->state
.dirty
|= TU_CMD_DIRTY_DRAW_STATE
;
1932 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_CNTL0
, 2);
1933 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(0xfc) |
1934 A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(0xfc) |
1936 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count
));
1938 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_REG(0), mrt_count
);
1939 for (uint32_t i
= 0; i
< mrt_count
; i
++) {
1940 if (clear_rts
& (1 << i
))
1941 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_REG_REGID(num_rts
++ * 4));
1946 for (uint32_t i
= 0; i
< rect_count
; i
++) {
1947 if (rects
[i
].baseArrayLayer
|| rects
[i
].layerCount
> 1)
1948 layered_clear
= true;
1951 r3d_common(cmd
, cs
, false, num_rts
, layered_clear
);
1954 A6XX_SP_FS_RENDER_COMPONENTS(.dword
= clear_components
));
1956 A6XX_RB_RENDER_COMPONENTS(.dword
= clear_components
));
1959 A6XX_RB_FS_OUTPUT_CNTL0(),
1960 A6XX_RB_FS_OUTPUT_CNTL1(.mrt
= mrt_count
));
1962 tu_cs_emit_regs(cs
, A6XX_SP_BLEND_CNTL());
1963 tu_cs_emit_regs(cs
, A6XX_RB_BLEND_CNTL(.independent_blend
= 1, .sample_mask
= 0xffff));
1964 tu_cs_emit_regs(cs
, A6XX_RB_ALPHA_CONTROL());
1965 for (uint32_t i
= 0; i
< mrt_count
; i
++) {
1966 tu_cs_emit_regs(cs
, A6XX_RB_MRT_CONTROL(i
,
1967 .component_enable
= COND(clear_rts
& (1 << i
), 0xf)));
1970 tu_cs_emit_regs(cs
, A6XX_RB_DEPTH_PLANE_CNTL());
1971 tu_cs_emit_regs(cs
, A6XX_RB_DEPTH_CNTL(
1972 .z_enable
= z_clear
,
1973 .z_write_enable
= z_clear
,
1974 .zfunc
= FUNC_ALWAYS
));
1975 tu_cs_emit_regs(cs
, A6XX_GRAS_SU_DEPTH_PLANE_CNTL());
1976 tu_cs_emit_regs(cs
, A6XX_RB_STENCIL_CONTROL(
1977 .stencil_enable
= s_clear
,
1978 .func
= FUNC_ALWAYS
,
1979 .zpass
= STENCIL_REPLACE
));
1980 tu_cs_emit_regs(cs
, A6XX_RB_STENCILMASK(.mask
= 0xff));
1981 tu_cs_emit_regs(cs
, A6XX_RB_STENCILWRMASK(.wrmask
= 0xff));
1982 tu_cs_emit_regs(cs
, A6XX_RB_STENCILREF(.ref
= s_clear_val
));
1984 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_FRAG
, 3 + 4 * num_rts
);
1985 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
1986 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
1987 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
1988 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_SHADER
) |
1989 CP_LOAD_STATE6_0_NUM_UNIT(num_rts
));
1990 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
1991 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
1992 for_each_bit(b
, clear_rts
)
1993 tu_cs_emit_array(cs
, clear_value
[b
], 4);
1995 for (uint32_t i
= 0; i
< rect_count
; i
++) {
1996 for (uint32_t layer
= 0; layer
< rects
[i
].layerCount
; layer
++) {
1997 r3d_coords_raw(cs
, layered_clear
, (float[]) {
1998 rects
[i
].rect
.offset
.x
, rects
[i
].rect
.offset
.y
,
1999 z_clear_val
, uif(rects
[i
].baseArrayLayer
+ layer
),
2000 rects
[i
].rect
.offset
.x
+ rects
[i
].rect
.extent
.width
,
2001 rects
[i
].rect
.offset
.y
+ rects
[i
].rect
.extent
.height
,
2005 if (layered_clear
) {
2006 tu_cs_emit_pkt7(cs
, CP_DRAW_INDX_OFFSET
, 3);
2007 tu_cs_emit(cs
, CP_DRAW_INDX_OFFSET_0_PRIM_TYPE(DI_PT_POINTLIST
) |
2008 CP_DRAW_INDX_OFFSET_0_SOURCE_SELECT(DI_SRC_SEL_AUTO_INDEX
) |
2009 CP_DRAW_INDX_OFFSET_0_VIS_CULL(IGNORE_VISIBILITY
) |
2010 CP_DRAW_INDX_OFFSET_0_GS_ENABLE
);
2011 tu_cs_emit(cs
, 1); /* instance count */
2012 tu_cs_emit(cs
, 1); /* vertex count */
2021 pack_gmem_clear_value(const VkClearValue
*val
, VkFormat format
, uint32_t clear_value
[4])
2023 enum pipe_format pformat
= vk_format_to_pipe_format(format
);
2026 case VK_FORMAT_X8_D24_UNORM_PACK32
:
2027 case VK_FORMAT_D24_UNORM_S8_UINT
:
2028 clear_value
[0] = tu_pack_float32_for_unorm(val
->depthStencil
.depth
, 24) |
2029 val
->depthStencil
.stencil
<< 24;
2031 case VK_FORMAT_D16_UNORM
:
2032 clear_value
[0] = tu_pack_float32_for_unorm(val
->depthStencil
.depth
, 16);
2034 case VK_FORMAT_D32_SFLOAT
:
2035 clear_value
[0] = fui(val
->depthStencil
.depth
);
2037 case VK_FORMAT_S8_UINT
:
2038 clear_value
[0] = val
->depthStencil
.stencil
;
2040 /* these formats use a different base format when tiled
2041 * the same format can be used for both because GMEM is always in WZYX order
2043 case VK_FORMAT_R5G5B5A1_UNORM_PACK16
:
2044 case VK_FORMAT_B5G5R5A1_UNORM_PACK16
:
2045 pformat
= PIPE_FORMAT_B5G5R5A1_UNORM
;
2050 VkClearColorValue color
;
2053 * GMEM is tiled and wants the components in WZYX order,
2054 * apply swizzle to the color before packing, to counteract
2055 * deswizzling applied by packing functions
2057 pipe_swizzle_4f(color
.float32
, val
->color
.float32
,
2058 util_format_description(pformat
)->swizzle
);
2060 util_format_pack_rgba(pformat
, clear_value
, color
.uint32
, 1);
2064 tu_emit_clear_gmem_attachment(struct tu_cmd_buffer
*cmd
,
2066 uint32_t attachment
,
2067 uint8_t component_mask
,
2068 const VkClearValue
*value
)
2070 VkFormat vk_format
= cmd
->state
.pass
->attachments
[attachment
].format
;
2071 /* note: component_mask is 0x7 for depth and 0x8 for stencil
2072 * because D24S8 is cleared with AS_R8G8B8A8 format
2075 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_DST_INFO
, 1);
2076 tu_cs_emit(cs
, A6XX_RB_BLIT_DST_INFO_COLOR_FORMAT(tu6_base_format(vk_format
)));
2078 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_INFO
, 1);
2079 tu_cs_emit(cs
, A6XX_RB_BLIT_INFO_GMEM
| A6XX_RB_BLIT_INFO_CLEAR_MASK(component_mask
));
2081 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_BASE_GMEM
, 1);
2082 tu_cs_emit(cs
, cmd
->state
.pass
->attachments
[attachment
].gmem_offset
);
2084 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_UNKNOWN_88D0
, 1);
2087 uint32_t clear_vals
[4] = {};
2088 pack_gmem_clear_value(value
, vk_format
, clear_vals
);
2090 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_CLEAR_COLOR_DW0
, 4);
2091 tu_cs_emit_array(cs
, clear_vals
, 4);
2093 tu6_emit_event_write(cmd
, cs
, BLIT
);
2097 tu_clear_gmem_attachments(struct tu_cmd_buffer
*cmd
,
2098 uint32_t attachment_count
,
2099 const VkClearAttachment
*attachments
,
2100 uint32_t rect_count
,
2101 const VkClearRect
*rects
)
2103 const struct tu_subpass
*subpass
= cmd
->state
.subpass
;
2104 struct tu_cs
*cs
= &cmd
->draw_cs
;
2106 /* TODO: swap the loops for smaller cmdstream */
2107 for (unsigned i
= 0; i
< rect_count
; i
++) {
2108 unsigned x1
= rects
[i
].rect
.offset
.x
;
2109 unsigned y1
= rects
[i
].rect
.offset
.y
;
2110 unsigned x2
= x1
+ rects
[i
].rect
.extent
.width
- 1;
2111 unsigned y2
= y1
+ rects
[i
].rect
.extent
.height
- 1;
2113 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_SCISSOR_TL
, 2);
2114 tu_cs_emit(cs
, A6XX_RB_BLIT_SCISSOR_TL_X(x1
) | A6XX_RB_BLIT_SCISSOR_TL_Y(y1
));
2115 tu_cs_emit(cs
, A6XX_RB_BLIT_SCISSOR_BR_X(x2
) | A6XX_RB_BLIT_SCISSOR_BR_Y(y2
));
2117 for (unsigned j
= 0; j
< attachment_count
; j
++) {
2119 if (attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_COLOR_BIT
)
2120 a
= subpass
->color_attachments
[attachments
[j
].colorAttachment
].attachment
;
2122 a
= subpass
->depth_stencil_attachment
.attachment
;
2124 if (a
== VK_ATTACHMENT_UNUSED
)
2127 unsigned clear_mask
= 0xf;
2128 if (cmd
->state
.pass
->attachments
[a
].format
== VK_FORMAT_D24_UNORM_S8_UINT
) {
2129 if (!(attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
))
2131 if (!(attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
))
2135 tu_emit_clear_gmem_attachment(cmd
, cs
, a
, clear_mask
,
2136 &attachments
[j
].clearValue
);
2142 tu_CmdClearAttachments(VkCommandBuffer commandBuffer
,
2143 uint32_t attachmentCount
,
2144 const VkClearAttachment
*pAttachments
,
2146 const VkClearRect
*pRects
)
2148 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
2149 struct tu_cs
*cs
= &cmd
->draw_cs
;
2151 tu_cond_exec_start(cs
, CP_COND_EXEC_0_RENDER_MODE_GMEM
);
2152 tu_clear_gmem_attachments(cmd
, attachmentCount
, pAttachments
, rectCount
, pRects
);
2153 tu_cond_exec_end(cs
);
2155 tu_cond_exec_start(cs
, CP_COND_EXEC_0_RENDER_MODE_SYSMEM
);
2156 tu_clear_sysmem_attachments(cmd
, attachmentCount
, pAttachments
, rectCount
, pRects
);
2157 tu_cond_exec_end(cs
);
2161 tu_clear_sysmem_attachment(struct tu_cmd_buffer
*cmd
,
2164 const VkRenderPassBeginInfo
*info
)
2166 const struct tu_framebuffer
*fb
= cmd
->state
.framebuffer
;
2167 const struct tu_image_view
*iview
= fb
->attachments
[a
].attachment
;
2168 const struct tu_render_pass_attachment
*attachment
=
2169 &cmd
->state
.pass
->attachments
[a
];
2172 if (attachment
->clear_mask
== VK_IMAGE_ASPECT_COLOR_BIT
)
2174 if (attachment
->clear_mask
& VK_IMAGE_ASPECT_DEPTH_BIT
)
2176 if (attachment
->clear_mask
& VK_IMAGE_ASPECT_STENCIL_BIT
)
2182 const struct blit_ops
*ops
= &r2d_ops
;
2183 if (attachment
->samples
> 1)
2186 ops
->setup(cmd
, cs
, attachment
->format
, ROTATE_0
, true, mask
);
2187 ops
->coords(cs
, &info
->renderArea
.offset
, NULL
, &info
->renderArea
.extent
);
2188 ops
->clear_value(cs
, attachment
->format
, &info
->pClearValues
[a
]);
2190 /* Wait for any flushes at the beginning of the renderpass to complete */
2193 for (uint32_t i
= 0; i
< fb
->layers
; i
++) {
2194 ops
->dst(cs
, iview
, i
);
2198 /* The spec doesn't explicitly say, but presumably the initial renderpass
2199 * clear is considered part of the renderpass, and therefore barriers
2200 * aren't required inside the subpass/renderpass. Therefore we need to
2201 * flush CCU color into CCU depth here, just like with
2202 * vkCmdClearAttachments(). Note that because this only happens at the
2203 * beginning of a renderpass, and renderpass writes are considered
2204 * "incoherent", we shouldn't have to worry about syncing depth into color
2205 * beforehand as depth should already be flushed.
2207 if (vk_format_is_depth_or_stencil(attachment
->format
)) {
2208 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
2209 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_DEPTH
);
2211 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
2212 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_COLOR
);
2217 tu_clear_gmem_attachment(struct tu_cmd_buffer
*cmd
,
2220 const VkRenderPassBeginInfo
*info
)
2222 const struct tu_render_pass_attachment
*attachment
=
2223 &cmd
->state
.pass
->attachments
[a
];
2224 unsigned clear_mask
= 0;
2226 if (attachment
->clear_mask
== VK_IMAGE_ASPECT_COLOR_BIT
)
2228 if (attachment
->clear_mask
& VK_IMAGE_ASPECT_DEPTH_BIT
)
2230 if (attachment
->clear_mask
& VK_IMAGE_ASPECT_STENCIL_BIT
)
2236 tu_cs_emit_regs(cs
, A6XX_RB_MSAA_CNTL(tu_msaa_samples(attachment
->samples
)));
2238 tu_emit_clear_gmem_attachment(cmd
, cs
, a
, clear_mask
,
2239 &info
->pClearValues
[a
]);
2243 tu_emit_blit(struct tu_cmd_buffer
*cmd
,
2245 const struct tu_image_view
*iview
,
2246 const struct tu_render_pass_attachment
*attachment
,
2250 A6XX_RB_MSAA_CNTL(tu_msaa_samples(attachment
->samples
)));
2252 tu_cs_emit_regs(cs
, A6XX_RB_BLIT_INFO(
2255 /* "integer" bit disables msaa resolve averaging */
2256 .integer
= vk_format_is_int(attachment
->format
)));
2258 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_DST_INFO
, 4);
2259 tu_cs_emit(cs
, iview
->RB_BLIT_DST_INFO
);
2260 tu_cs_image_ref_2d(cs
, iview
, 0, false);
2262 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_FLAG_DST_LO
, 3);
2263 tu_cs_image_flag_ref(cs
, iview
, 0);
2266 A6XX_RB_BLIT_BASE_GMEM(attachment
->gmem_offset
));
2268 tu6_emit_event_write(cmd
, cs
, BLIT
);
2272 blit_can_resolve(VkFormat format
)
2274 const struct util_format_description
*desc
= vk_format_description(format
);
2276 /* blit event can only do resolve for simple cases:
2277 * averaging samples as unsigned integers or choosing only one sample
2279 if (vk_format_is_snorm(format
) || vk_format_is_srgb(format
))
2282 /* can't do formats with larger channel sizes
2283 * note: this includes all float formats
2284 * note2: single channel integer formats seem OK
2286 if (desc
->channel
[0].size
> 10)
2290 /* for unknown reasons blit event can't msaa resolve these formats when tiled
2291 * likely related to these formats having different layout from other cpp=2 formats
2293 case VK_FORMAT_R8G8_UNORM
:
2294 case VK_FORMAT_R8G8_UINT
:
2295 case VK_FORMAT_R8G8_SINT
:
2296 /* TODO: this one should be able to work? */
2297 case VK_FORMAT_D24_UNORM_S8_UINT
:
2307 tu_load_gmem_attachment(struct tu_cmd_buffer
*cmd
,
2312 const struct tu_image_view
*iview
=
2313 cmd
->state
.framebuffer
->attachments
[a
].attachment
;
2314 const struct tu_render_pass_attachment
*attachment
=
2315 &cmd
->state
.pass
->attachments
[a
];
2317 if (attachment
->load
|| force_load
)
2318 tu_emit_blit(cmd
, cs
, iview
, attachment
, false);
2322 tu_store_gmem_attachment(struct tu_cmd_buffer
*cmd
,
2327 const struct tu_tiling_config
*tiling
= &cmd
->state
.tiling_config
;
2328 const VkRect2D
*render_area
= &tiling
->render_area
;
2329 struct tu_render_pass_attachment
*dst
= &cmd
->state
.pass
->attachments
[a
];
2330 struct tu_image_view
*iview
= cmd
->state
.framebuffer
->attachments
[a
].attachment
;
2331 struct tu_render_pass_attachment
*src
= &cmd
->state
.pass
->attachments
[gmem_a
];
2336 uint32_t x1
= render_area
->offset
.x
;
2337 uint32_t y1
= render_area
->offset
.y
;
2338 uint32_t x2
= x1
+ render_area
->extent
.width
;
2339 uint32_t y2
= y1
+ render_area
->extent
.height
;
2340 /* x2/y2 can be unaligned if equal to the size of the image,
2341 * since it will write into padding space
2342 * the one exception is linear levels which don't have the
2343 * required y padding in the layout (except for the last level)
2345 bool need_y2_align
=
2346 y2
!= iview
->extent
.height
|| iview
->need_y2_align
;
2349 x1
% GMEM_ALIGN_W
|| (x2
% GMEM_ALIGN_W
&& x2
!= iview
->extent
.width
) ||
2350 y1
% GMEM_ALIGN_H
|| (y2
% GMEM_ALIGN_H
&& need_y2_align
);
2352 /* use fast path when render area is aligned, except for unsupported resolve cases */
2353 if (!unaligned
&& (a
== gmem_a
|| blit_can_resolve(dst
->format
))) {
2354 tu_emit_blit(cmd
, cs
, iview
, src
, true);
2358 if (dst
->samples
> 1) {
2359 /* I guess we need to use shader path in this case?
2360 * need a testcase which fails because of this
2362 tu_finishme("unaligned store of msaa attachment\n");
2366 r2d_setup_common(cmd
, cs
, dst
->format
, ROTATE_0
, false, 0xf, true);
2367 r2d_dst(cs
, iview
, 0);
2368 r2d_coords(cs
, &render_area
->offset
, &render_area
->offset
, &render_area
->extent
);
2371 A6XX_SP_PS_2D_SRC_INFO(
2372 .color_format
= tu6_format_texture(src
->format
, TILE6_2
).fmt
,
2373 .tile_mode
= TILE6_2
,
2374 .srgb
= vk_format_is_srgb(src
->format
),
2375 .samples
= tu_msaa_samples(src
->samples
),
2376 .samples_average
= !vk_format_is_int(src
->format
),
2379 /* note: src size does not matter when not scaling */
2380 A6XX_SP_PS_2D_SRC_SIZE( .width
= 0x3fff, .height
= 0x3fff),
2381 A6XX_SP_PS_2D_SRC_LO(cmd
->device
->physical_device
->gmem_base
+ src
->gmem_offset
),
2382 A6XX_SP_PS_2D_SRC_HI(),
2383 A6XX_SP_PS_2D_SRC_PITCH(.pitch
= tiling
->tile0
.extent
.width
* src
->cpp
));
2385 /* sync GMEM writes with CACHE. */
2386 tu6_emit_event_write(cmd
, cs
, CACHE_INVALIDATE
);
2388 /* Wait for CACHE_INVALIDATE to land */
2391 tu_cs_emit_pkt7(cs
, CP_BLIT
, 1);
2392 tu_cs_emit(cs
, CP_BLIT_0_OP(BLIT_OP_SCALE
));
2394 /* CP_BLIT writes to the CCU, unlike CP_EVENT_WRITE::BLIT which writes to
2395 * sysmem, and we generally assume that GMEM renderpasses leave their
2396 * results in sysmem, so we need to flush manually here.
2398 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);