tu: Parse multiview render pass info
[mesa.git] / src / freedreno / vulkan / tu_shader.c
1 /*
2 * Copyright © 2019 Google LLC
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "tu_private.h"
25
26 #include "spirv/nir_spirv.h"
27 #include "util/mesa-sha1.h"
28 #include "nir/nir_xfb_info.h"
29 #include "nir/nir_vulkan.h"
30 #include "vk_util.h"
31
32 #include "ir3/ir3_nir.h"
33
34 static nir_shader *
35 tu_spirv_to_nir(struct ir3_compiler *compiler,
36 const uint32_t *words,
37 size_t word_count,
38 gl_shader_stage stage,
39 const char *entry_point_name,
40 const VkSpecializationInfo *spec_info)
41 {
42 /* TODO these are made-up */
43 const struct spirv_to_nir_options spirv_options = {
44 .frag_coord_is_sysval = true,
45 .lower_ubo_ssbo_access_to_offsets = false,
46
47 .ubo_addr_format = nir_address_format_vec2_index_32bit_offset,
48 .ssbo_addr_format = nir_address_format_vec2_index_32bit_offset,
49
50 /* Accessed via stg/ldg */
51 .phys_ssbo_addr_format = nir_address_format_64bit_global,
52
53 /* Accessed via the const register file */
54 .push_const_addr_format = nir_address_format_logical,
55
56 /* Accessed via ldl/stl */
57 .shared_addr_format = nir_address_format_32bit_offset,
58
59 /* Accessed via stg/ldg (not used with Vulkan?) */
60 .global_addr_format = nir_address_format_64bit_global,
61
62 .caps = {
63 .transform_feedback = true,
64 .tessellation = true,
65 .draw_parameters = true,
66 .variable_pointers = true,
67 .stencil_export = true,
68 },
69 };
70 const nir_shader_compiler_options *nir_options =
71 ir3_get_compiler_options(compiler);
72
73 /* convert VkSpecializationInfo */
74 struct nir_spirv_specialization *spec = NULL;
75 uint32_t num_spec = 0;
76 if (spec_info && spec_info->mapEntryCount) {
77 spec = calloc(spec_info->mapEntryCount, sizeof(*spec));
78 if (!spec)
79 return NULL;
80
81 for (uint32_t i = 0; i < spec_info->mapEntryCount; i++) {
82 const VkSpecializationMapEntry *entry = &spec_info->pMapEntries[i];
83 const void *data = spec_info->pData + entry->offset;
84 assert(data + entry->size <= spec_info->pData + spec_info->dataSize);
85 spec[i].id = entry->constantID;
86 switch (entry->size) {
87 case 8:
88 spec[i].value.u64 = *(const uint64_t *)data;
89 break;
90 case 4:
91 spec[i].value.u32 = *(const uint32_t *)data;
92 break;
93 case 2:
94 spec[i].value.u16 = *(const uint16_t *)data;
95 break;
96 case 1:
97 spec[i].value.u8 = *(const uint8_t *)data;
98 break;
99 default:
100 assert(!"Invalid spec constant size");
101 break;
102 }
103 spec[i].defined_on_module = false;
104 }
105
106 num_spec = spec_info->mapEntryCount;
107 }
108
109 nir_shader *nir =
110 spirv_to_nir(words, word_count, spec, num_spec, stage, entry_point_name,
111 &spirv_options, nir_options);
112
113 free(spec);
114
115 assert(nir->info.stage == stage);
116 nir_validate_shader(nir, "after spirv_to_nir");
117
118 return nir;
119 }
120
121 static void
122 lower_load_push_constant(nir_builder *b, nir_intrinsic_instr *instr,
123 struct tu_shader *shader)
124 {
125 nir_intrinsic_instr *load =
126 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_uniform);
127 load->num_components = instr->num_components;
128 uint32_t base = nir_intrinsic_base(instr);
129 assert(base % 4 == 0);
130 assert(base >= shader->push_consts.lo * 16);
131 base -= shader->push_consts.lo * 16;
132 nir_intrinsic_set_base(load, base / 4);
133 load->src[0] =
134 nir_src_for_ssa(nir_ushr(b, instr->src[0].ssa, nir_imm_int(b, 2)));
135 nir_ssa_dest_init(&load->instr, &load->dest,
136 load->num_components, instr->dest.ssa.bit_size,
137 instr->dest.ssa.name);
138 nir_builder_instr_insert(b, &load->instr);
139 nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&load->dest.ssa));
140
141 nir_instr_remove(&instr->instr);
142 }
143
144 static void
145 lower_vulkan_resource_index(nir_builder *b, nir_intrinsic_instr *instr,
146 struct tu_shader *shader,
147 const struct tu_pipeline_layout *layout)
148 {
149 nir_ssa_def *vulkan_idx = instr->src[0].ssa;
150
151 unsigned set = nir_intrinsic_desc_set(instr);
152 unsigned binding = nir_intrinsic_binding(instr);
153 struct tu_descriptor_set_layout *set_layout = layout->set[set].layout;
154 struct tu_descriptor_set_binding_layout *binding_layout =
155 &set_layout->binding[binding];
156 uint32_t base;
157
158 shader->active_desc_sets |= 1u << set;
159
160 switch (binding_layout->type) {
161 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
162 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
163 base = layout->set[set].dynamic_offset_start +
164 binding_layout->dynamic_offset_offset;
165 set = MAX_SETS;
166 break;
167 default:
168 base = binding_layout->offset / (4 * A6XX_TEX_CONST_DWORDS);
169 break;
170 }
171
172 nir_ssa_def *def = nir_vec3(b, nir_imm_int(b, set),
173 nir_iadd(b, nir_imm_int(b, base), vulkan_idx),
174 nir_imm_int(b, 0));
175
176 nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(def));
177 nir_instr_remove(&instr->instr);
178 }
179
180 static void
181 lower_load_vulkan_descriptor(nir_intrinsic_instr *intrin)
182 {
183 /* Loading the descriptor happens as part of the load/store instruction so
184 * this is a no-op.
185 */
186 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, intrin->src[0]);
187 nir_instr_remove(&intrin->instr);
188 }
189
190 static void
191 lower_ssbo_ubo_intrinsic(nir_builder *b, nir_intrinsic_instr *intrin)
192 {
193 const nir_intrinsic_info *info = &nir_intrinsic_infos[intrin->intrinsic];
194
195 /* The bindless base is part of the instruction, which means that part of
196 * the "pointer" has to be constant. We solve this in the same way the blob
197 * does, by generating a bunch of if-statements. In the usual case where
198 * the descriptor set is constant this will get optimized out.
199 */
200
201 unsigned buffer_src;
202 if (intrin->intrinsic == nir_intrinsic_store_ssbo) {
203 /* This has the value first */
204 buffer_src = 1;
205 } else {
206 buffer_src = 0;
207 }
208
209 nir_ssa_def *base_idx = nir_channel(b, intrin->src[buffer_src].ssa, 0);
210 nir_ssa_def *descriptor_idx = nir_channel(b, intrin->src[buffer_src].ssa, 1);
211
212 nir_ssa_def *results[MAX_SETS + 1] = { NULL };
213
214 for (unsigned i = 0; i < MAX_SETS + 1; i++) {
215 /* if (base_idx == i) { ... */
216 nir_if *nif = nir_push_if(b, nir_ieq(b, base_idx, nir_imm_int(b, i)));
217
218 nir_intrinsic_instr *bindless =
219 nir_intrinsic_instr_create(b->shader,
220 nir_intrinsic_bindless_resource_ir3);
221 bindless->num_components = 0;
222 nir_ssa_dest_init(&bindless->instr, &bindless->dest,
223 1, 32, NULL);
224 nir_intrinsic_set_desc_set(bindless, i);
225 bindless->src[0] = nir_src_for_ssa(descriptor_idx);
226 nir_builder_instr_insert(b, &bindless->instr);
227
228 nir_intrinsic_instr *copy =
229 nir_intrinsic_instr_create(b->shader, intrin->intrinsic);
230
231 copy->num_components = intrin->num_components;
232
233 for (unsigned src = 0; src < info->num_srcs; src++) {
234 if (src == buffer_src)
235 copy->src[src] = nir_src_for_ssa(&bindless->dest.ssa);
236 else
237 copy->src[src] = nir_src_for_ssa(intrin->src[src].ssa);
238 }
239
240 for (unsigned idx = 0; idx < info->num_indices; idx++) {
241 copy->const_index[idx] = intrin->const_index[idx];
242 }
243
244 if (info->has_dest) {
245 nir_ssa_dest_init(&copy->instr, &copy->dest,
246 intrin->dest.ssa.num_components,
247 intrin->dest.ssa.bit_size,
248 intrin->dest.ssa.name);
249 results[i] = &copy->dest.ssa;
250 }
251
252 nir_builder_instr_insert(b, &copy->instr);
253
254 /* } else { ... */
255 nir_push_else(b, nif);
256 }
257
258 nir_ssa_def *result =
259 nir_ssa_undef(b, intrin->dest.ssa.num_components, intrin->dest.ssa.bit_size);
260 for (int i = MAX_SETS; i >= 0; i--) {
261 nir_pop_if(b, NULL);
262 if (info->has_dest)
263 result = nir_if_phi(b, results[i], result);
264 }
265
266 if (info->has_dest)
267 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(result));
268 nir_instr_remove(&intrin->instr);
269 }
270
271 static nir_ssa_def *
272 build_bindless(nir_builder *b, nir_deref_instr *deref, bool is_sampler,
273 struct tu_shader *shader,
274 const struct tu_pipeline_layout *layout)
275 {
276 nir_variable *var = nir_deref_instr_get_variable(deref);
277
278 unsigned set = var->data.descriptor_set;
279 unsigned binding = var->data.binding;
280 const struct tu_descriptor_set_binding_layout *bind_layout =
281 &layout->set[set].layout->binding[binding];
282
283 /* input attachments use non bindless workaround */
284 if (bind_layout->type == VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT) {
285 const struct glsl_type *glsl_type = glsl_without_array(var->type);
286 uint32_t idx = var->data.index * 2;
287
288 b->shader->info.textures_used |=
289 ((1ull << (bind_layout->array_size * 2)) - 1) << (idx * 2);
290
291 /* D24S8 workaround: stencil of D24S8 will be sampled as uint */
292 if (glsl_get_sampler_result_type(glsl_type) == GLSL_TYPE_UINT)
293 idx += 1;
294
295 if (deref->deref_type == nir_deref_type_var)
296 return nir_imm_int(b, idx);
297
298 nir_ssa_def *arr_index = nir_ssa_for_src(b, deref->arr.index, 1);
299 return nir_iadd(b, nir_imm_int(b, idx),
300 nir_imul_imm(b, arr_index, 2));
301 }
302
303 shader->active_desc_sets |= 1u << set;
304
305 nir_ssa_def *desc_offset;
306 unsigned descriptor_stride;
307 unsigned offset = 0;
308 /* Samplers come second in combined image/sampler descriptors, see
309 * write_combined_image_sampler_descriptor().
310 */
311 if (is_sampler && bind_layout->type ==
312 VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
313 offset = 1;
314 }
315 desc_offset =
316 nir_imm_int(b, (bind_layout->offset / (4 * A6XX_TEX_CONST_DWORDS)) +
317 offset);
318 descriptor_stride = bind_layout->size / (4 * A6XX_TEX_CONST_DWORDS);
319
320 if (deref->deref_type != nir_deref_type_var) {
321 assert(deref->deref_type == nir_deref_type_array);
322
323 nir_ssa_def *arr_index = nir_ssa_for_src(b, deref->arr.index, 1);
324 desc_offset = nir_iadd(b, desc_offset,
325 nir_imul_imm(b, arr_index, descriptor_stride));
326 }
327
328 nir_intrinsic_instr *bindless =
329 nir_intrinsic_instr_create(b->shader,
330 nir_intrinsic_bindless_resource_ir3);
331 bindless->num_components = 0;
332 nir_ssa_dest_init(&bindless->instr, &bindless->dest,
333 1, 32, NULL);
334 nir_intrinsic_set_desc_set(bindless, set);
335 bindless->src[0] = nir_src_for_ssa(desc_offset);
336 nir_builder_instr_insert(b, &bindless->instr);
337
338 return &bindless->dest.ssa;
339 }
340
341 static void
342 lower_image_deref(nir_builder *b,
343 nir_intrinsic_instr *instr, struct tu_shader *shader,
344 const struct tu_pipeline_layout *layout)
345 {
346 nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
347 nir_ssa_def *bindless = build_bindless(b, deref, false, shader, layout);
348 nir_rewrite_image_intrinsic(instr, bindless, true);
349 }
350
351 static bool
352 lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
353 struct tu_shader *shader,
354 const struct tu_pipeline_layout *layout)
355 {
356 switch (instr->intrinsic) {
357 case nir_intrinsic_load_push_constant:
358 lower_load_push_constant(b, instr, shader);
359 return true;
360
361 case nir_intrinsic_load_vulkan_descriptor:
362 lower_load_vulkan_descriptor(instr);
363 return true;
364
365 case nir_intrinsic_vulkan_resource_index:
366 lower_vulkan_resource_index(b, instr, shader, layout);
367 return true;
368
369 case nir_intrinsic_load_ubo:
370 case nir_intrinsic_load_ssbo:
371 case nir_intrinsic_store_ssbo:
372 case nir_intrinsic_ssbo_atomic_add:
373 case nir_intrinsic_ssbo_atomic_imin:
374 case nir_intrinsic_ssbo_atomic_umin:
375 case nir_intrinsic_ssbo_atomic_imax:
376 case nir_intrinsic_ssbo_atomic_umax:
377 case nir_intrinsic_ssbo_atomic_and:
378 case nir_intrinsic_ssbo_atomic_or:
379 case nir_intrinsic_ssbo_atomic_xor:
380 case nir_intrinsic_ssbo_atomic_exchange:
381 case nir_intrinsic_ssbo_atomic_comp_swap:
382 case nir_intrinsic_ssbo_atomic_fadd:
383 case nir_intrinsic_ssbo_atomic_fmin:
384 case nir_intrinsic_ssbo_atomic_fmax:
385 case nir_intrinsic_ssbo_atomic_fcomp_swap:
386 case nir_intrinsic_get_buffer_size:
387 lower_ssbo_ubo_intrinsic(b, instr);
388 return true;
389
390 case nir_intrinsic_image_deref_load:
391 case nir_intrinsic_image_deref_store:
392 case nir_intrinsic_image_deref_atomic_add:
393 case nir_intrinsic_image_deref_atomic_imin:
394 case nir_intrinsic_image_deref_atomic_umin:
395 case nir_intrinsic_image_deref_atomic_imax:
396 case nir_intrinsic_image_deref_atomic_umax:
397 case nir_intrinsic_image_deref_atomic_and:
398 case nir_intrinsic_image_deref_atomic_or:
399 case nir_intrinsic_image_deref_atomic_xor:
400 case nir_intrinsic_image_deref_atomic_exchange:
401 case nir_intrinsic_image_deref_atomic_comp_swap:
402 case nir_intrinsic_image_deref_size:
403 case nir_intrinsic_image_deref_samples:
404 lower_image_deref(b, instr, shader, layout);
405 return true;
406
407 default:
408 return false;
409 }
410 }
411
412 static void
413 lower_tex_ycbcr(const struct tu_pipeline_layout *layout,
414 nir_builder *builder,
415 nir_tex_instr *tex)
416 {
417 int deref_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
418 assert(deref_src_idx >= 0);
419 nir_deref_instr *deref = nir_src_as_deref(tex->src[deref_src_idx].src);
420
421 nir_variable *var = nir_deref_instr_get_variable(deref);
422 const struct tu_descriptor_set_layout *set_layout =
423 layout->set[var->data.descriptor_set].layout;
424 const struct tu_descriptor_set_binding_layout *binding =
425 &set_layout->binding[var->data.binding];
426 const struct tu_sampler_ycbcr_conversion *ycbcr_samplers =
427 tu_immutable_ycbcr_samplers(set_layout, binding);
428
429 if (!ycbcr_samplers)
430 return;
431
432 /* For the following instructions, we don't apply any change */
433 if (tex->op == nir_texop_txs ||
434 tex->op == nir_texop_query_levels ||
435 tex->op == nir_texop_lod)
436 return;
437
438 assert(tex->texture_index == 0);
439 unsigned array_index = 0;
440 if (deref->deref_type != nir_deref_type_var) {
441 assert(deref->deref_type == nir_deref_type_array);
442 if (!nir_src_is_const(deref->arr.index))
443 return;
444 array_index = nir_src_as_uint(deref->arr.index);
445 array_index = MIN2(array_index, binding->array_size - 1);
446 }
447 const struct tu_sampler_ycbcr_conversion *ycbcr_sampler = ycbcr_samplers + array_index;
448
449 if (ycbcr_sampler->ycbcr_model == VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY)
450 return;
451
452 builder->cursor = nir_after_instr(&tex->instr);
453
454 uint8_t bits = vk_format_get_component_bits(ycbcr_sampler->format,
455 UTIL_FORMAT_COLORSPACE_RGB,
456 PIPE_SWIZZLE_X);
457 uint32_t bpcs[3] = {bits, bits, bits}; /* TODO: use right bpc for each channel ? */
458 nir_ssa_def *result = nir_convert_ycbcr_to_rgb(builder,
459 ycbcr_sampler->ycbcr_model,
460 ycbcr_sampler->ycbcr_range,
461 &tex->dest.ssa,
462 bpcs);
463 nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(result),
464 result->parent_instr);
465
466 builder->cursor = nir_before_instr(&tex->instr);
467 }
468
469 static bool
470 lower_tex(nir_builder *b, nir_tex_instr *tex,
471 struct tu_shader *shader, const struct tu_pipeline_layout *layout)
472 {
473 lower_tex_ycbcr(layout, b, tex);
474
475 int sampler_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_sampler_deref);
476 if (sampler_src_idx >= 0) {
477 nir_deref_instr *deref = nir_src_as_deref(tex->src[sampler_src_idx].src);
478 nir_ssa_def *bindless = build_bindless(b, deref, true, shader, layout);
479 nir_instr_rewrite_src(&tex->instr, &tex->src[sampler_src_idx].src,
480 nir_src_for_ssa(bindless));
481 tex->src[sampler_src_idx].src_type = nir_tex_src_sampler_handle;
482 }
483
484 int tex_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
485 if (tex_src_idx >= 0) {
486 nir_deref_instr *deref = nir_src_as_deref(tex->src[tex_src_idx].src);
487 nir_ssa_def *bindless = build_bindless(b, deref, false, shader, layout);
488 nir_instr_rewrite_src(&tex->instr, &tex->src[tex_src_idx].src,
489 nir_src_for_ssa(bindless));
490 tex->src[tex_src_idx].src_type = nir_tex_src_texture_handle;
491
492 /* for the input attachment case: */
493 if (bindless->parent_instr->type != nir_instr_type_intrinsic)
494 tex->src[tex_src_idx].src_type = nir_tex_src_texture_offset;
495 }
496
497 return true;
498 }
499
500 static bool
501 lower_impl(nir_function_impl *impl, struct tu_shader *shader,
502 const struct tu_pipeline_layout *layout)
503 {
504 nir_builder b;
505 nir_builder_init(&b, impl);
506 bool progress = false;
507
508 nir_foreach_block(block, impl) {
509 nir_foreach_instr_safe(instr, block) {
510 b.cursor = nir_before_instr(instr);
511 switch (instr->type) {
512 case nir_instr_type_tex:
513 progress |= lower_tex(&b, nir_instr_as_tex(instr), shader, layout);
514 break;
515 case nir_instr_type_intrinsic:
516 progress |= lower_intrinsic(&b, nir_instr_as_intrinsic(instr), shader, layout);
517 break;
518 default:
519 break;
520 }
521 }
522 }
523
524 if (progress)
525 nir_metadata_preserve(impl, nir_metadata_none);
526 else
527 nir_metadata_preserve(impl, nir_metadata_all);
528
529 return progress;
530 }
531
532
533 /* Figure out the range of push constants that we're actually going to push to
534 * the shader, and tell the backend to reserve this range when pushing UBO
535 * constants.
536 */
537
538 static void
539 gather_push_constants(nir_shader *shader, struct tu_shader *tu_shader)
540 {
541 uint32_t min = UINT32_MAX, max = 0;
542 nir_foreach_function(function, shader) {
543 if (!function->impl)
544 continue;
545
546 nir_foreach_block(block, function->impl) {
547 nir_foreach_instr_safe(instr, block) {
548 if (instr->type != nir_instr_type_intrinsic)
549 continue;
550
551 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
552 if (intrin->intrinsic != nir_intrinsic_load_push_constant)
553 continue;
554
555 uint32_t base = nir_intrinsic_base(intrin);
556 uint32_t range = nir_intrinsic_range(intrin);
557 min = MIN2(min, base);
558 max = MAX2(max, base + range);
559 break;
560 }
561 }
562 }
563
564 if (min >= max) {
565 tu_shader->push_consts.lo = 0;
566 tu_shader->push_consts.count = 0;
567 return;
568 }
569
570 /* CP_LOAD_STATE OFFSET and NUM_UNIT are in units of vec4 (4 dwords),
571 * however there's an alignment requirement of 4 on OFFSET. Expand the
572 * range and change units accordingly.
573 */
574 tu_shader->push_consts.lo = (min / 16) / 4 * 4;
575 tu_shader->push_consts.count =
576 align(max, 16) / 16 - tu_shader->push_consts.lo;
577 }
578
579 static bool
580 tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader,
581 const struct tu_pipeline_layout *layout)
582 {
583 bool progress = false;
584
585 gather_push_constants(shader, tu_shader);
586
587 nir_foreach_function(function, shader) {
588 if (function->impl)
589 progress |= lower_impl(function->impl, tu_shader, layout);
590 }
591
592 /* Remove now-unused variables so that when we gather the shader info later
593 * they won't be counted.
594 */
595
596 if (progress)
597 nir_opt_dce(shader);
598
599 progress |=
600 nir_remove_dead_variables(shader,
601 nir_var_uniform | nir_var_mem_ubo | nir_var_mem_ssbo,
602 NULL);
603
604 return progress;
605 }
606
607 static void
608 shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align)
609 {
610 assert(glsl_type_is_vector_or_scalar(type));
611
612 unsigned comp_size =
613 glsl_type_is_boolean(type) ? 4 : glsl_get_bit_size(type) / 8;
614 unsigned length = glsl_get_vector_elements(type);
615 *size = comp_size * length;
616 *align = 4;
617 }
618
619 static void
620 tu_gather_xfb_info(nir_shader *nir, struct ir3_stream_output_info *info)
621 {
622 nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
623
624 if (!xfb)
625 return;
626
627 /* creating a map from VARYING_SLOT_* enums to consecutive index */
628 uint8_t num_outputs = 0;
629 uint64_t outputs_written = 0;
630 for (int i = 0; i < xfb->output_count; i++)
631 outputs_written |= BITFIELD64_BIT(xfb->outputs[i].location);
632
633 uint8_t output_map[VARYING_SLOT_TESS_MAX];
634 memset(output_map, 0, sizeof(output_map));
635
636 for (unsigned attr = 0; attr < VARYING_SLOT_MAX; attr++) {
637 if (outputs_written & BITFIELD64_BIT(attr))
638 output_map[attr] = num_outputs++;
639 }
640
641 assert(xfb->output_count < IR3_MAX_SO_OUTPUTS);
642 info->num_outputs = xfb->output_count;
643
644 for (int i = 0; i < IR3_MAX_SO_BUFFERS; i++)
645 info->stride[i] = xfb->buffers[i].stride / 4;
646
647 for (int i = 0; i < xfb->output_count; i++) {
648 info->output[i].register_index = output_map[xfb->outputs[i].location];
649 info->output[i].start_component = xfb->outputs[i].component_offset;
650 info->output[i].num_components =
651 util_bitcount(xfb->outputs[i].component_mask);
652 info->output[i].output_buffer = xfb->outputs[i].buffer;
653 info->output[i].dst_offset = xfb->outputs[i].offset / 4;
654 info->output[i].stream = xfb->buffer_to_stream[xfb->outputs[i].buffer];
655 }
656
657 ralloc_free(xfb);
658 }
659
660 struct tu_shader *
661 tu_shader_create(struct tu_device *dev,
662 gl_shader_stage stage,
663 const VkPipelineShaderStageCreateInfo *stage_info,
664 struct tu_pipeline_layout *layout,
665 const VkAllocationCallbacks *alloc)
666 {
667 struct tu_shader *shader;
668
669 shader = vk_zalloc2(
670 &dev->vk.alloc, alloc,
671 sizeof(*shader),
672 8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
673 if (!shader)
674 return NULL;
675
676 nir_shader *nir;
677 if (stage_info) {
678 /* translate SPIR-V to NIR */
679 const struct tu_shader_module *module =
680 tu_shader_module_from_handle(stage_info->module);
681 assert(module->code_size % 4 == 0);
682 nir = tu_spirv_to_nir(
683 dev->compiler, (const uint32_t *) module->code, module->code_size / 4,
684 stage, stage_info->pName, stage_info->pSpecializationInfo);
685 } else {
686 assert(stage == MESA_SHADER_FRAGMENT);
687 nir_builder fs_b;
688 const nir_shader_compiler_options *nir_options =
689 ir3_get_compiler_options(dev->compiler);
690 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, nir_options);
691 fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
692 nir = fs_b.shader;
693 }
694
695 if (!nir) {
696 vk_free2(&dev->vk.alloc, alloc, shader);
697 return NULL;
698 }
699
700 if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_NIR)) {
701 fprintf(stderr, "translated nir:\n");
702 nir_print_shader(nir, stderr);
703 }
704
705 /* multi step inlining procedure */
706 NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
707 NIR_PASS_V(nir, nir_lower_returns);
708 NIR_PASS_V(nir, nir_inline_functions);
709 NIR_PASS_V(nir, nir_copy_prop);
710 NIR_PASS_V(nir, nir_opt_deref);
711 foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
712 if (!func->is_entrypoint)
713 exec_node_remove(&func->node);
714 }
715 assert(exec_list_length(&nir->functions) == 1);
716 NIR_PASS_V(nir, nir_lower_variable_initializers, ~nir_var_function_temp);
717
718 /* Split member structs. We do this before lower_io_to_temporaries so that
719 * it doesn't lower system values to temporaries by accident.
720 */
721 NIR_PASS_V(nir, nir_split_var_copies);
722 NIR_PASS_V(nir, nir_split_per_member_structs);
723
724 NIR_PASS_V(nir, nir_remove_dead_variables,
725 nir_var_shader_in | nir_var_shader_out | nir_var_system_value | nir_var_mem_shared,
726 NULL);
727
728 /* Gather information for transform feedback.
729 * This should be called after nir_split_per_member_structs.
730 * Also needs to be called after nir_remove_dead_variables with varyings,
731 * so that we could align stream outputs correctly.
732 */
733 struct ir3_stream_output_info so_info = {};
734 if (nir->info.stage == MESA_SHADER_VERTEX ||
735 nir->info.stage == MESA_SHADER_TESS_EVAL ||
736 nir->info.stage == MESA_SHADER_GEOMETRY)
737 tu_gather_xfb_info(nir, &so_info);
738
739 NIR_PASS_V(nir, nir_propagate_invariant);
740
741 NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, true);
742
743 NIR_PASS_V(nir, nir_lower_global_vars_to_local);
744 NIR_PASS_V(nir, nir_split_var_copies);
745 NIR_PASS_V(nir, nir_lower_var_copies);
746
747 NIR_PASS_V(nir, nir_opt_copy_prop_vars);
748 NIR_PASS_V(nir, nir_opt_combine_stores, nir_var_all);
749
750 /* ir3 doesn't support indirect input/output */
751 /* TODO: We shouldn't perform this lowering pass on gl_TessLevelInner
752 * and gl_TessLevelOuter. Since the tess levels are actually stored in
753 * a global BO, they can be directly accessed via stg and ldg.
754 * nir_lower_indirect_derefs will instead generate a big if-ladder which
755 * isn't *incorrect* but is much less efficient. */
756 NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_shader_in | nir_var_shader_out);
757
758 NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
759
760 nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs, stage);
761 nir_assign_io_var_locations(nir, nir_var_shader_out, &nir->num_outputs, stage);
762
763 NIR_PASS_V(nir, nir_lower_system_values);
764 NIR_PASS_V(nir, nir_lower_frexp);
765
766 if (stage == MESA_SHADER_FRAGMENT) {
767 NIR_PASS_V(nir, nir_lower_input_attachments,
768 &(nir_input_attachment_options) {
769 .use_fragcoord_sysval = true,
770 .use_layer_id_sysval = false,
771 });
772 }
773
774 NIR_PASS_V(nir, nir_lower_explicit_io,
775 nir_var_mem_ubo | nir_var_mem_ssbo,
776 nir_address_format_vec2_index_32bit_offset);
777
778 if (nir->info.stage == MESA_SHADER_COMPUTE) {
779 NIR_PASS_V(nir, nir_lower_vars_to_explicit_types,
780 nir_var_mem_shared, shared_type_info);
781 NIR_PASS_V(nir, nir_lower_explicit_io,
782 nir_var_mem_shared,
783 nir_address_format_32bit_offset);
784 }
785
786 NIR_PASS_V(nir, tu_lower_io, shader, layout);
787
788 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
789
790 ir3_finalize_nir(dev->compiler, nir);
791
792 shader->ir3_shader =
793 ir3_shader_from_nir(dev->compiler, nir,
794 align(shader->push_consts.count, 4),
795 &so_info);
796
797 return shader;
798 }
799
800 void
801 tu_shader_destroy(struct tu_device *dev,
802 struct tu_shader *shader,
803 const VkAllocationCallbacks *alloc)
804 {
805 ir3_shader_destroy(shader->ir3_shader);
806
807 vk_free2(&dev->vk.alloc, alloc, shader);
808 }
809
810 VkResult
811 tu_CreateShaderModule(VkDevice _device,
812 const VkShaderModuleCreateInfo *pCreateInfo,
813 const VkAllocationCallbacks *pAllocator,
814 VkShaderModule *pShaderModule)
815 {
816 TU_FROM_HANDLE(tu_device, device, _device);
817 struct tu_shader_module *module;
818
819 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
820 assert(pCreateInfo->flags == 0);
821 assert(pCreateInfo->codeSize % 4 == 0);
822
823 module = vk_object_alloc(&device->vk, pAllocator,
824 sizeof(*module) + pCreateInfo->codeSize,
825 VK_OBJECT_TYPE_SHADER_MODULE);
826 if (module == NULL)
827 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
828
829 module->code_size = pCreateInfo->codeSize;
830 memcpy(module->code, pCreateInfo->pCode, pCreateInfo->codeSize);
831
832 _mesa_sha1_compute(module->code, module->code_size, module->sha1);
833
834 *pShaderModule = tu_shader_module_to_handle(module);
835
836 return VK_SUCCESS;
837 }
838
839 void
840 tu_DestroyShaderModule(VkDevice _device,
841 VkShaderModule _module,
842 const VkAllocationCallbacks *pAllocator)
843 {
844 TU_FROM_HANDLE(tu_device, device, _device);
845 TU_FROM_HANDLE(tu_shader_module, module, _module);
846
847 if (!module)
848 return;
849
850 vk_object_free(&device->vk, pAllocator, module);
851 }