turnip: fix array/matrix varyings
[mesa.git] / src / freedreno / vulkan / tu_shader.c
1 /*
2 * Copyright © 2019 Google LLC
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "tu_private.h"
25
26 #include "spirv/nir_spirv.h"
27 #include "util/mesa-sha1.h"
28
29 #include "ir3/ir3_nir.h"
30
31 static nir_shader *
32 tu_spirv_to_nir(struct ir3_compiler *compiler,
33 const uint32_t *words,
34 size_t word_count,
35 gl_shader_stage stage,
36 const char *entry_point_name,
37 const VkSpecializationInfo *spec_info)
38 {
39 /* TODO these are made-up */
40 const struct spirv_to_nir_options spirv_options = {
41 .frag_coord_is_sysval = true,
42 .lower_ubo_ssbo_access_to_offsets = true,
43 .caps = { false },
44 };
45 const nir_shader_compiler_options *nir_options =
46 ir3_get_compiler_options(compiler);
47
48 /* convert VkSpecializationInfo */
49 struct nir_spirv_specialization *spec = NULL;
50 uint32_t num_spec = 0;
51 if (spec_info && spec_info->mapEntryCount) {
52 spec = malloc(sizeof(*spec) * spec_info->mapEntryCount);
53 if (!spec)
54 return NULL;
55
56 for (uint32_t i = 0; i < spec_info->mapEntryCount; i++) {
57 const VkSpecializationMapEntry *entry = &spec_info->pMapEntries[i];
58 const void *data = spec_info->pData + entry->offset;
59 assert(data + entry->size <= spec_info->pData + spec_info->dataSize);
60 spec[i].id = entry->constantID;
61 if (entry->size == 8)
62 spec[i].data64 = *(const uint64_t *) data;
63 else
64 spec[i].data32 = *(const uint32_t *) data;
65 spec[i].defined_on_module = false;
66 }
67
68 num_spec = spec_info->mapEntryCount;
69 }
70
71 nir_shader *nir =
72 spirv_to_nir(words, word_count, spec, num_spec, stage, entry_point_name,
73 &spirv_options, nir_options);
74
75 free(spec);
76
77 assert(nir->info.stage == stage);
78 nir_validate_shader(nir, "after spirv_to_nir");
79
80 return nir;
81 }
82
83 static unsigned
84 map_add(struct tu_descriptor_map *map, int set, int binding, int value,
85 int array_size)
86 {
87 unsigned index = 0;
88 for (unsigned i = 0; i < map->num; i++) {
89 if (set == map->set[i] && binding == map->binding[i]) {
90 assert(value == map->value[i]);
91 assert(array_size == map->array_size[i]);
92 return index;
93 }
94 index += map->array_size[i];
95 }
96
97 assert(index == map->num_desc);
98
99 map->set[map->num] = set;
100 map->binding[map->num] = binding;
101 map->value[map->num] = value;
102 map->array_size[map->num] = array_size;
103 map->num++;
104 map->num_desc += array_size;
105
106 return index;
107 }
108
109 static void
110 lower_tex_src_to_offset(nir_builder *b, nir_tex_instr *instr, unsigned src_idx,
111 struct tu_shader *shader,
112 const struct tu_pipeline_layout *layout)
113 {
114 nir_ssa_def *index = NULL;
115 unsigned base_index = 0;
116 unsigned array_elements = 1;
117 nir_tex_src *src = &instr->src[src_idx];
118 bool is_sampler = src->src_type == nir_tex_src_sampler_deref;
119
120 /* We compute first the offsets */
121 nir_deref_instr *deref = nir_instr_as_deref(src->src.ssa->parent_instr);
122 while (deref->deref_type != nir_deref_type_var) {
123 assert(deref->parent.is_ssa);
124 nir_deref_instr *parent =
125 nir_instr_as_deref(deref->parent.ssa->parent_instr);
126
127 assert(deref->deref_type == nir_deref_type_array);
128
129 if (nir_src_is_const(deref->arr.index) && index == NULL) {
130 /* We're still building a direct index */
131 base_index += nir_src_as_uint(deref->arr.index) * array_elements;
132 } else {
133 if (index == NULL) {
134 /* We used to be direct but not anymore */
135 index = nir_imm_int(b, base_index);
136 base_index = 0;
137 }
138
139 index = nir_iadd(b, index,
140 nir_imul(b, nir_imm_int(b, array_elements),
141 nir_ssa_for_src(b, deref->arr.index, 1)));
142 }
143
144 array_elements *= glsl_get_length(parent->type);
145
146 deref = parent;
147 }
148
149 if (index)
150 index = nir_umin(b, index, nir_imm_int(b, array_elements - 1));
151
152 /* We have the offsets, we apply them, rewriting the source or removing
153 * instr if needed
154 */
155 if (index) {
156 nir_instr_rewrite_src(&instr->instr, &src->src,
157 nir_src_for_ssa(index));
158
159 src->src_type = is_sampler ?
160 nir_tex_src_sampler_offset :
161 nir_tex_src_texture_offset;
162
163 instr->texture_array_size = array_elements;
164 } else {
165 nir_tex_instr_remove_src(instr, src_idx);
166 }
167
168 uint32_t set = deref->var->data.descriptor_set;
169 uint32_t binding = deref->var->data.binding;
170 struct tu_descriptor_set_layout *set_layout = layout->set[set].layout;
171 struct tu_descriptor_set_binding_layout *binding_layout =
172 &set_layout->binding[binding];
173
174 int desc_index = map_add(is_sampler ?
175 &shader->sampler_map : &shader->texture_map,
176 deref->var->data.descriptor_set,
177 deref->var->data.binding,
178 deref->var->data.index,
179 binding_layout->array_size) + base_index;
180 if (is_sampler)
181 instr->sampler_index = desc_index;
182 else
183 instr->texture_index = desc_index;
184 }
185
186 static bool
187 lower_sampler(nir_builder *b, nir_tex_instr *instr, struct tu_shader *shader,
188 const struct tu_pipeline_layout *layout)
189 {
190 int texture_idx =
191 nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
192
193 if (texture_idx >= 0)
194 lower_tex_src_to_offset(b, instr, texture_idx, shader, layout);
195
196 int sampler_idx =
197 nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
198
199 if (sampler_idx >= 0)
200 lower_tex_src_to_offset(b, instr, sampler_idx, shader, layout);
201
202 if (texture_idx < 0 && sampler_idx < 0)
203 return false;
204
205 return true;
206 }
207
208 static void
209 lower_load_push_constant(nir_builder *b, nir_intrinsic_instr *instr,
210 struct tu_shader *shader)
211 {
212 /* note: ir3 wants load_ubo, not load_uniform */
213 assert(nir_intrinsic_base(instr) == 0);
214
215 nir_intrinsic_instr *load =
216 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_ubo);
217 load->num_components = instr->num_components;
218 load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
219 load->src[1] = instr->src[0];
220 nir_ssa_dest_init(&load->instr, &load->dest,
221 load->num_components, instr->dest.ssa.bit_size,
222 instr->dest.ssa.name);
223 nir_builder_instr_insert(b, &load->instr);
224 nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&load->dest.ssa));
225
226 nir_instr_remove(&instr->instr);
227 }
228
229 static void
230 lower_vulkan_resource_index(nir_builder *b, nir_intrinsic_instr *instr,
231 struct tu_shader *shader,
232 const struct tu_pipeline_layout *layout)
233 {
234 nir_const_value *const_val = nir_src_as_const_value(instr->src[0]);
235
236 unsigned set = nir_intrinsic_desc_set(instr);
237 unsigned binding = nir_intrinsic_binding(instr);
238 struct tu_descriptor_set_layout *set_layout = layout->set[set].layout;
239 struct tu_descriptor_set_binding_layout *binding_layout =
240 &set_layout->binding[binding];
241 unsigned index = 0;
242
243 switch (nir_intrinsic_desc_type(instr)) {
244 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
245 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
246 if (!const_val || const_val->u32 != 0)
247 tu_finishme("non-zero vulkan_resource_index array index");
248 /* skip index 0 which is used for push constants */
249 index = map_add(&shader->ubo_map, set, binding, 0,
250 binding_layout->array_size) + 1;
251 break;
252 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
253 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
254 if (!const_val)
255 tu_finishme("non-constant vulkan_resource_index array index");
256 index = map_add(&shader->ssbo_map, set, binding, 0,
257 binding_layout->array_size);
258 index += const_val->u32;
259 break;
260 default:
261 tu_finishme("unsupported desc_type for vulkan_resource_index");
262 break;
263 }
264
265 nir_ssa_def_rewrite_uses(&instr->dest.ssa,
266 nir_src_for_ssa(nir_imm_int(b, index)));
267 nir_instr_remove(&instr->instr);
268 }
269
270 static void
271 add_image_deref_mapping(nir_intrinsic_instr *instr, struct tu_shader *shader,
272 const struct tu_pipeline_layout *layout)
273 {
274 nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
275 nir_variable *var = nir_deref_instr_get_variable(deref);
276
277 uint32_t set = var->data.descriptor_set;
278 uint32_t binding = var->data.binding;
279 struct tu_descriptor_set_layout *set_layout = layout->set[set].layout;
280 struct tu_descriptor_set_binding_layout *binding_layout =
281 &set_layout->binding[binding];
282
283 var->data.driver_location =
284 map_add(&shader->image_map, set, binding, var->data.index,
285 binding_layout->array_size);
286 }
287
288 static bool
289 lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
290 struct tu_shader *shader,
291 const struct tu_pipeline_layout *layout)
292 {
293 switch (instr->intrinsic) {
294 case nir_intrinsic_load_layer_id:
295 /* TODO: remove this when layered rendering is implemented */
296 nir_ssa_def_rewrite_uses(&instr->dest.ssa,
297 nir_src_for_ssa(nir_imm_int(b, 0)));
298 nir_instr_remove(&instr->instr);
299 return true;
300
301 case nir_intrinsic_load_push_constant:
302 lower_load_push_constant(b, instr, shader);
303 return true;
304
305 case nir_intrinsic_vulkan_resource_index:
306 lower_vulkan_resource_index(b, instr, shader, layout);
307 return true;
308
309 case nir_intrinsic_image_deref_load:
310 case nir_intrinsic_image_deref_store:
311 case nir_intrinsic_image_deref_atomic_add:
312 case nir_intrinsic_image_deref_atomic_imin:
313 case nir_intrinsic_image_deref_atomic_umin:
314 case nir_intrinsic_image_deref_atomic_imax:
315 case nir_intrinsic_image_deref_atomic_umax:
316 case nir_intrinsic_image_deref_atomic_and:
317 case nir_intrinsic_image_deref_atomic_or:
318 case nir_intrinsic_image_deref_atomic_xor:
319 case nir_intrinsic_image_deref_atomic_exchange:
320 case nir_intrinsic_image_deref_atomic_comp_swap:
321 case nir_intrinsic_image_deref_size:
322 case nir_intrinsic_image_deref_samples:
323 case nir_intrinsic_image_deref_load_param_intel:
324 case nir_intrinsic_image_deref_load_raw_intel:
325 case nir_intrinsic_image_deref_store_raw_intel:
326 add_image_deref_mapping(instr, shader, layout);
327 return true;
328
329 default:
330 return false;
331 }
332 }
333
334 static bool
335 lower_impl(nir_function_impl *impl, struct tu_shader *shader,
336 const struct tu_pipeline_layout *layout)
337 {
338 nir_builder b;
339 nir_builder_init(&b, impl);
340 bool progress = false;
341
342 nir_foreach_block(block, impl) {
343 nir_foreach_instr_safe(instr, block) {
344 b.cursor = nir_before_instr(instr);
345 switch (instr->type) {
346 case nir_instr_type_tex:
347 progress |= lower_sampler(&b, nir_instr_as_tex(instr), shader, layout);
348 break;
349 case nir_instr_type_intrinsic:
350 progress |= lower_intrinsic(&b, nir_instr_as_intrinsic(instr), shader, layout);
351 break;
352 default:
353 break;
354 }
355 }
356 }
357
358 return progress;
359 }
360
361 static bool
362 tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader,
363 const struct tu_pipeline_layout *layout)
364 {
365 bool progress = false;
366
367 nir_foreach_function(function, shader) {
368 if (function->impl)
369 progress |= lower_impl(function->impl, tu_shader, layout);
370 }
371
372 /* spirv_to_nir produces num_ssbos equal to the number of SSBO-containing
373 * variables, while ir3 wants the number of descriptors (like the gallium
374 * path).
375 */
376 shader->info.num_ssbos = tu_shader->ssbo_map.num_desc;
377
378 return progress;
379 }
380
381 struct tu_shader *
382 tu_shader_create(struct tu_device *dev,
383 gl_shader_stage stage,
384 const VkPipelineShaderStageCreateInfo *stage_info,
385 struct tu_pipeline_layout *layout,
386 const VkAllocationCallbacks *alloc)
387 {
388 const struct tu_shader_module *module =
389 tu_shader_module_from_handle(stage_info->module);
390 struct tu_shader *shader;
391
392 const uint32_t max_variant_count = (stage == MESA_SHADER_VERTEX) ? 2 : 1;
393 shader = vk_zalloc2(
394 &dev->alloc, alloc,
395 sizeof(*shader) + sizeof(struct ir3_shader_variant) * max_variant_count,
396 8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
397 if (!shader)
398 return NULL;
399
400 /* translate SPIR-V to NIR */
401 assert(module->code_size % 4 == 0);
402 nir_shader *nir = tu_spirv_to_nir(
403 dev->compiler, (const uint32_t *) module->code, module->code_size / 4,
404 stage, stage_info->pName, stage_info->pSpecializationInfo);
405 if (!nir) {
406 vk_free2(&dev->alloc, alloc, shader);
407 return NULL;
408 }
409
410 if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_NIR)) {
411 fprintf(stderr, "translated nir:\n");
412 nir_print_shader(nir, stderr);
413 }
414
415 /* multi step inlining procedure */
416 NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
417 NIR_PASS_V(nir, nir_lower_returns);
418 NIR_PASS_V(nir, nir_inline_functions);
419 NIR_PASS_V(nir, nir_opt_deref);
420 foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
421 if (!func->is_entrypoint)
422 exec_node_remove(&func->node);
423 }
424 assert(exec_list_length(&nir->functions) == 1);
425 NIR_PASS_V(nir, nir_lower_constant_initializers, ~nir_var_function_temp);
426
427 /* Split member structs. We do this before lower_io_to_temporaries so that
428 * it doesn't lower system values to temporaries by accident.
429 */
430 NIR_PASS_V(nir, nir_split_var_copies);
431 NIR_PASS_V(nir, nir_split_per_member_structs);
432
433 NIR_PASS_V(nir, nir_remove_dead_variables,
434 nir_var_shader_in | nir_var_shader_out | nir_var_system_value | nir_var_mem_shared);
435
436 NIR_PASS_V(nir, nir_propagate_invariant);
437
438 NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, true);
439
440 NIR_PASS_V(nir, nir_lower_global_vars_to_local);
441 NIR_PASS_V(nir, nir_split_var_copies);
442 NIR_PASS_V(nir, nir_lower_var_copies);
443
444 NIR_PASS_V(nir, nir_opt_copy_prop_vars);
445 NIR_PASS_V(nir, nir_opt_combine_stores, nir_var_all);
446
447 /* ir3 doesn't support indirect input/output */
448 NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_shader_in | nir_var_shader_out);
449
450 NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
451
452 nir_assign_io_var_locations(&nir->inputs, &nir->num_inputs, stage);
453 nir_assign_io_var_locations(&nir->outputs, &nir->num_outputs, stage);
454
455 NIR_PASS_V(nir, nir_lower_system_values);
456 NIR_PASS_V(nir, nir_lower_frexp);
457
458 if (stage == MESA_SHADER_FRAGMENT)
459 NIR_PASS_V(nir, nir_lower_input_attachments, true);
460
461 NIR_PASS_V(nir, tu_lower_io, shader, layout);
462
463 NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);
464
465 if (stage == MESA_SHADER_FRAGMENT) {
466 /* NOTE: lower load_barycentric_at_sample first, since it
467 * produces load_barycentric_at_offset:
468 */
469 NIR_PASS_V(nir, ir3_nir_lower_load_barycentric_at_sample);
470 NIR_PASS_V(nir, ir3_nir_lower_load_barycentric_at_offset);
471
472 NIR_PASS_V(nir, ir3_nir_move_varying_inputs);
473 }
474
475 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
476
477 /* num_uniforms only used by ir3 for size of ubo 0 (push constants) */
478 nir->num_uniforms = MAX_PUSH_CONSTANTS_SIZE / 16;
479
480 shader->ir3_shader.compiler = dev->compiler;
481 shader->ir3_shader.type = stage;
482 shader->ir3_shader.nir = nir;
483
484 return shader;
485 }
486
487 void
488 tu_shader_destroy(struct tu_device *dev,
489 struct tu_shader *shader,
490 const VkAllocationCallbacks *alloc)
491 {
492 if (shader->ir3_shader.nir)
493 ralloc_free(shader->ir3_shader.nir);
494
495 for (uint32_t i = 0; i < 1 + shader->has_binning_pass; i++) {
496 if (shader->variants[i].ir)
497 ir3_destroy(shader->variants[i].ir);
498 }
499
500 if (shader->ir3_shader.const_state.immediates)
501 free(shader->ir3_shader.const_state.immediates);
502 if (shader->binary)
503 free(shader->binary);
504 if (shader->binning_binary)
505 free(shader->binning_binary);
506
507 vk_free2(&dev->alloc, alloc, shader);
508 }
509
510 void
511 tu_shader_compile_options_init(
512 struct tu_shader_compile_options *options,
513 const VkGraphicsPipelineCreateInfo *pipeline_info)
514 {
515 *options = (struct tu_shader_compile_options) {
516 /* TODO ir3_key */
517
518 /* TODO: VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
519 * some optimizations need to happen otherwise shader might not compile
520 */
521 .optimize = true,
522 .include_binning_pass = true,
523 };
524 }
525
526 static uint32_t *
527 tu_compile_shader_variant(struct ir3_shader *shader,
528 const struct ir3_shader_key *key,
529 struct ir3_shader_variant *nonbinning,
530 struct ir3_shader_variant *variant)
531 {
532 variant->shader = shader;
533 variant->type = shader->type;
534 variant->key = *key;
535 variant->binning_pass = !!nonbinning;
536 variant->nonbinning = nonbinning;
537
538 int ret = ir3_compile_shader_nir(shader->compiler, variant);
539 if (ret)
540 return NULL;
541
542 /* when assemble fails, we rely on tu_shader_destroy to clean up the
543 * variant
544 */
545 return ir3_shader_assemble(variant, shader->compiler->gpu_id);
546 }
547
548 VkResult
549 tu_shader_compile(struct tu_device *dev,
550 struct tu_shader *shader,
551 const struct tu_shader *next_stage,
552 const struct tu_shader_compile_options *options,
553 const VkAllocationCallbacks *alloc)
554 {
555 if (options->optimize) {
556 /* ignore the key for the first pass of optimization */
557 ir3_optimize_nir(&shader->ir3_shader, shader->ir3_shader.nir, NULL);
558
559 if (unlikely(dev->physical_device->instance->debug_flags &
560 TU_DEBUG_NIR)) {
561 fprintf(stderr, "optimized nir:\n");
562 nir_print_shader(shader->ir3_shader.nir, stderr);
563 }
564 }
565
566 shader->binary = tu_compile_shader_variant(
567 &shader->ir3_shader, &options->key, NULL, &shader->variants[0]);
568 if (!shader->binary)
569 return VK_ERROR_OUT_OF_HOST_MEMORY;
570
571 /* compile another variant for the binning pass */
572 if (options->include_binning_pass &&
573 shader->ir3_shader.type == MESA_SHADER_VERTEX) {
574 shader->binning_binary = tu_compile_shader_variant(
575 &shader->ir3_shader, &options->key, &shader->variants[0],
576 &shader->variants[1]);
577 if (!shader->binning_binary)
578 return VK_ERROR_OUT_OF_HOST_MEMORY;
579
580 shader->has_binning_pass = true;
581 }
582
583 if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_IR3)) {
584 fprintf(stderr, "disassembled ir3:\n");
585 fprintf(stderr, "shader: %s\n",
586 gl_shader_stage_name(shader->ir3_shader.type));
587 ir3_shader_disasm(&shader->variants[0], shader->binary, stderr);
588
589 if (shader->has_binning_pass) {
590 fprintf(stderr, "disassembled ir3:\n");
591 fprintf(stderr, "shader: %s (binning)\n",
592 gl_shader_stage_name(shader->ir3_shader.type));
593 ir3_shader_disasm(&shader->variants[1], shader->binning_binary,
594 stderr);
595 }
596 }
597
598 return VK_SUCCESS;
599 }
600
601 VkResult
602 tu_CreateShaderModule(VkDevice _device,
603 const VkShaderModuleCreateInfo *pCreateInfo,
604 const VkAllocationCallbacks *pAllocator,
605 VkShaderModule *pShaderModule)
606 {
607 TU_FROM_HANDLE(tu_device, device, _device);
608 struct tu_shader_module *module;
609
610 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
611 assert(pCreateInfo->flags == 0);
612 assert(pCreateInfo->codeSize % 4 == 0);
613
614 module = vk_alloc2(&device->alloc, pAllocator,
615 sizeof(*module) + pCreateInfo->codeSize, 8,
616 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
617 if (module == NULL)
618 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
619
620 module->code_size = pCreateInfo->codeSize;
621 memcpy(module->code, pCreateInfo->pCode, pCreateInfo->codeSize);
622
623 _mesa_sha1_compute(module->code, module->code_size, module->sha1);
624
625 *pShaderModule = tu_shader_module_to_handle(module);
626
627 return VK_SUCCESS;
628 }
629
630 void
631 tu_DestroyShaderModule(VkDevice _device,
632 VkShaderModule _module,
633 const VkAllocationCallbacks *pAllocator)
634 {
635 TU_FROM_HANDLE(tu_device, device, _device);
636 TU_FROM_HANDLE(tu_shader_module, module, _module);
637
638 if (!module)
639 return;
640
641 vk_free2(&device->alloc, pAllocator, module);
642 }