turnip: push constants
[mesa.git] / src / freedreno / vulkan / tu_shader.c
1 /*
2 * Copyright © 2019 Google LLC
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "tu_private.h"
25
26 #include "spirv/nir_spirv.h"
27 #include "util/mesa-sha1.h"
28
29 #include "ir3/ir3_nir.h"
30
31 static nir_shader *
32 tu_spirv_to_nir(struct ir3_compiler *compiler,
33 const uint32_t *words,
34 size_t word_count,
35 gl_shader_stage stage,
36 const char *entry_point_name,
37 const VkSpecializationInfo *spec_info)
38 {
39 /* TODO these are made-up */
40 const struct spirv_to_nir_options spirv_options = {
41 .frag_coord_is_sysval = true,
42 .lower_ubo_ssbo_access_to_offsets = true,
43 .caps = { false },
44 };
45 const nir_shader_compiler_options *nir_options =
46 ir3_get_compiler_options(compiler);
47
48 /* convert VkSpecializationInfo */
49 struct nir_spirv_specialization *spec = NULL;
50 uint32_t num_spec = 0;
51 if (spec_info && spec_info->mapEntryCount) {
52 spec = malloc(sizeof(*spec) * spec_info->mapEntryCount);
53 if (!spec)
54 return NULL;
55
56 for (uint32_t i = 0; i < spec_info->mapEntryCount; i++) {
57 const VkSpecializationMapEntry *entry = &spec_info->pMapEntries[i];
58 const void *data = spec_info->pData + entry->offset;
59 assert(data + entry->size <= spec_info->pData + spec_info->dataSize);
60 spec[i].id = entry->constantID;
61 if (entry->size == 8)
62 spec[i].data64 = *(const uint64_t *) data;
63 else
64 spec[i].data32 = *(const uint32_t *) data;
65 spec[i].defined_on_module = false;
66 }
67
68 num_spec = spec_info->mapEntryCount;
69 }
70
71 nir_shader *nir =
72 spirv_to_nir(words, word_count, spec, num_spec, stage, entry_point_name,
73 &spirv_options, nir_options);
74
75 free(spec);
76
77 assert(nir->info.stage == stage);
78 nir_validate_shader(nir, "after spirv_to_nir");
79
80 return nir;
81 }
82
83 static void
84 tu_sort_variables_by_location(struct exec_list *variables)
85 {
86 struct exec_list sorted;
87 exec_list_make_empty(&sorted);
88
89 nir_foreach_variable_safe(var, variables)
90 {
91 exec_node_remove(&var->node);
92
93 /* insert the variable into the sorted list */
94 nir_variable *next = NULL;
95 nir_foreach_variable(tmp, &sorted)
96 {
97 if (var->data.location < tmp->data.location) {
98 next = tmp;
99 break;
100 }
101 }
102 if (next)
103 exec_node_insert_node_before(&next->node, &var->node);
104 else
105 exec_list_push_tail(&sorted, &var->node);
106 }
107
108 exec_list_move_nodes_to(&sorted, variables);
109 }
110
111 static unsigned
112 map_add(struct tu_descriptor_map *map, int set, int binding)
113 {
114 unsigned index;
115 for (index = 0; index < map->num; index++) {
116 if (set == map->set[index] && binding == map->binding[index])
117 break;
118 }
119
120 assert(index < ARRAY_SIZE(map->set));
121
122 map->set[index] = set;
123 map->binding[index] = binding;
124 map->num = MAX2(map->num, index + 1);
125 return index;
126 }
127
128 static void
129 lower_tex_src_to_offset(nir_builder *b, nir_tex_instr *instr, unsigned src_idx,
130 struct tu_shader *shader)
131 {
132 nir_ssa_def *index = NULL;
133 unsigned base_index = 0;
134 unsigned array_elements = 1;
135 nir_tex_src *src = &instr->src[src_idx];
136 bool is_sampler = src->src_type == nir_tex_src_sampler_deref;
137
138 /* We compute first the offsets */
139 nir_deref_instr *deref = nir_instr_as_deref(src->src.ssa->parent_instr);
140 while (deref->deref_type != nir_deref_type_var) {
141 assert(deref->parent.is_ssa);
142 nir_deref_instr *parent =
143 nir_instr_as_deref(deref->parent.ssa->parent_instr);
144
145 assert(deref->deref_type == nir_deref_type_array);
146
147 if (nir_src_is_const(deref->arr.index) && index == NULL) {
148 /* We're still building a direct index */
149 base_index += nir_src_as_uint(deref->arr.index) * array_elements;
150 } else {
151 if (index == NULL) {
152 /* We used to be direct but not anymore */
153 index = nir_imm_int(b, base_index);
154 base_index = 0;
155 }
156
157 index = nir_iadd(b, index,
158 nir_imul(b, nir_imm_int(b, array_elements),
159 nir_ssa_for_src(b, deref->arr.index, 1)));
160 }
161
162 array_elements *= glsl_get_length(parent->type);
163
164 deref = parent;
165 }
166
167 if (index)
168 index = nir_umin(b, index, nir_imm_int(b, array_elements - 1));
169
170 /* We have the offsets, we apply them, rewriting the source or removing
171 * instr if needed
172 */
173 if (index) {
174 nir_instr_rewrite_src(&instr->instr, &src->src,
175 nir_src_for_ssa(index));
176
177 src->src_type = is_sampler ?
178 nir_tex_src_sampler_offset :
179 nir_tex_src_texture_offset;
180
181 instr->texture_array_size = array_elements;
182 } else {
183 nir_tex_instr_remove_src(instr, src_idx);
184 }
185
186 if (array_elements > 1)
187 tu_finishme("texture/sampler array");
188
189 if (is_sampler) {
190 instr->sampler_index = map_add(&shader->sampler_map,
191 deref->var->data.descriptor_set,
192 deref->var->data.binding);
193 instr->sampler_index += base_index;
194 } else {
195 instr->texture_index = map_add(&shader->texture_map,
196 deref->var->data.descriptor_set,
197 deref->var->data.binding);
198 instr->texture_index += base_index;
199 instr->texture_array_size = array_elements;
200 }
201 }
202
203 static bool
204 lower_sampler(nir_builder *b, nir_tex_instr *instr, struct tu_shader *shader)
205 {
206 int texture_idx =
207 nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
208
209 if (texture_idx >= 0)
210 lower_tex_src_to_offset(b, instr, texture_idx, shader);
211
212 int sampler_idx =
213 nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
214
215 if (sampler_idx >= 0)
216 lower_tex_src_to_offset(b, instr, sampler_idx, shader);
217
218 if (texture_idx < 0 && sampler_idx < 0)
219 return false;
220
221 return true;
222 }
223
224 static bool
225 lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
226 struct tu_shader *shader)
227 {
228 if (instr->intrinsic == nir_intrinsic_load_push_constant) {
229 /* note: ir3 wants load_ubo, not load_uniform */
230 assert(nir_intrinsic_base(instr) == 0);
231
232 nir_intrinsic_instr *load =
233 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_ubo);
234 load->num_components = instr->num_components;
235 load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
236 load->src[1] = instr->src[0];
237 nir_ssa_dest_init(&load->instr, &load->dest,
238 load->num_components, instr->dest.ssa.bit_size,
239 instr->dest.ssa.name);
240 nir_builder_instr_insert(b, &load->instr);
241 nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&load->dest.ssa));
242
243 nir_instr_remove(&instr->instr);
244
245 return true;
246 }
247
248 if (instr->intrinsic != nir_intrinsic_vulkan_resource_index)
249 return false;
250
251 nir_const_value *const_val = nir_src_as_const_value(instr->src[0]);
252 if (!const_val || const_val->u32 != 0) {
253 tu_finishme("non-zero vulkan_resource_index array index");
254 return false;
255 }
256
257 if (nir_intrinsic_desc_type(instr) != VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
258 tu_finishme("non-ubo vulkan_resource_index");
259 return false;
260 }
261
262 unsigned index = map_add(&shader->ubo_map,
263 nir_intrinsic_desc_set(instr),
264 nir_intrinsic_binding(instr));
265
266 b->cursor = nir_before_instr(&instr->instr);
267 /* skip index 0 because ir3 treats it differently */
268 nir_ssa_def_rewrite_uses(&instr->dest.ssa,
269 nir_src_for_ssa(nir_imm_int(b, index + 1)));
270 nir_instr_remove(&instr->instr);
271
272 return true;
273 }
274
275 static bool
276 lower_impl(nir_function_impl *impl, struct tu_shader *shader)
277 {
278 nir_builder b;
279 nir_builder_init(&b, impl);
280 bool progress = false;
281
282 nir_foreach_block(block, impl) {
283 nir_foreach_instr_safe(instr, block) {
284 b.cursor = nir_before_instr(instr);
285 switch (instr->type) {
286 case nir_instr_type_tex:
287 progress |= lower_sampler(&b, nir_instr_as_tex(instr), shader);
288 break;
289 case nir_instr_type_intrinsic:
290 progress |= lower_intrinsic(&b, nir_instr_as_intrinsic(instr), shader);
291 break;
292 default:
293 break;
294 }
295 }
296 }
297
298 return progress;
299 }
300
301 static bool
302 tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader)
303 {
304 bool progress = false;
305
306 nir_foreach_function(function, shader) {
307 if (function->impl)
308 progress |= lower_impl(function->impl, tu_shader);
309 }
310
311 return progress;
312 }
313
314 struct tu_shader *
315 tu_shader_create(struct tu_device *dev,
316 gl_shader_stage stage,
317 const VkPipelineShaderStageCreateInfo *stage_info,
318 const VkAllocationCallbacks *alloc)
319 {
320 const struct tu_shader_module *module =
321 tu_shader_module_from_handle(stage_info->module);
322 struct tu_shader *shader;
323
324 const uint32_t max_variant_count = (stage == MESA_SHADER_VERTEX) ? 2 : 1;
325 shader = vk_zalloc2(
326 &dev->alloc, alloc,
327 sizeof(*shader) + sizeof(struct ir3_shader_variant) * max_variant_count,
328 8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
329 if (!shader)
330 return NULL;
331
332 /* translate SPIR-V to NIR */
333 assert(module->code_size % 4 == 0);
334 nir_shader *nir = tu_spirv_to_nir(
335 dev->compiler, (const uint32_t *) module->code, module->code_size / 4,
336 stage, stage_info->pName, stage_info->pSpecializationInfo);
337 if (!nir) {
338 vk_free2(&dev->alloc, alloc, shader);
339 return NULL;
340 }
341
342 if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_NIR)) {
343 fprintf(stderr, "translated nir:\n");
344 nir_print_shader(nir, stderr);
345 }
346
347 /* multi step inlining procedure */
348 NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
349 NIR_PASS_V(nir, nir_lower_returns);
350 NIR_PASS_V(nir, nir_inline_functions);
351 NIR_PASS_V(nir, nir_opt_deref);
352 foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
353 if (!func->is_entrypoint)
354 exec_node_remove(&func->node);
355 }
356 assert(exec_list_length(&nir->functions) == 1);
357 NIR_PASS_V(nir, nir_lower_constant_initializers, ~nir_var_function_temp);
358
359 /* Split member structs. We do this before lower_io_to_temporaries so that
360 * it doesn't lower system values to temporaries by accident.
361 */
362 NIR_PASS_V(nir, nir_split_var_copies);
363 NIR_PASS_V(nir, nir_split_per_member_structs);
364
365 NIR_PASS_V(nir, nir_remove_dead_variables,
366 nir_var_shader_in | nir_var_shader_out | nir_var_system_value | nir_var_mem_shared);
367
368 NIR_PASS_V(nir, nir_propagate_invariant);
369
370 NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, true);
371
372 NIR_PASS_V(nir, nir_lower_global_vars_to_local);
373 NIR_PASS_V(nir, nir_split_var_copies);
374 NIR_PASS_V(nir, nir_lower_var_copies);
375
376 NIR_PASS_V(nir, nir_opt_copy_prop_vars);
377 NIR_PASS_V(nir, nir_opt_combine_stores, nir_var_all);
378
379 /* ir3 doesn't support indirect input/output */
380 NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_shader_in | nir_var_shader_out);
381
382 switch (stage) {
383 case MESA_SHADER_VERTEX:
384 tu_sort_variables_by_location(&nir->outputs);
385 break;
386 case MESA_SHADER_TESS_CTRL:
387 case MESA_SHADER_TESS_EVAL:
388 case MESA_SHADER_GEOMETRY:
389 tu_sort_variables_by_location(&nir->inputs);
390 tu_sort_variables_by_location(&nir->outputs);
391 break;
392 case MESA_SHADER_FRAGMENT:
393 tu_sort_variables_by_location(&nir->inputs);
394 break;
395 case MESA_SHADER_COMPUTE:
396 break;
397 default:
398 unreachable("invalid gl_shader_stage");
399 break;
400 }
401
402 nir_assign_io_var_locations(&nir->inputs, &nir->num_inputs, stage);
403 nir_assign_io_var_locations(&nir->outputs, &nir->num_outputs, stage);
404
405 NIR_PASS_V(nir, nir_lower_system_values);
406 NIR_PASS_V(nir, nir_lower_frexp);
407
408 NIR_PASS_V(nir, tu_lower_io, shader);
409
410 NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);
411
412 if (stage == MESA_SHADER_FRAGMENT) {
413 /* NOTE: lower load_barycentric_at_sample first, since it
414 * produces load_barycentric_at_offset:
415 */
416 NIR_PASS_V(nir, ir3_nir_lower_load_barycentric_at_sample);
417 NIR_PASS_V(nir, ir3_nir_lower_load_barycentric_at_offset);
418
419 NIR_PASS_V(nir, ir3_nir_move_varying_inputs);
420 }
421
422 NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
423
424 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
425
426 /* num_uniforms only used by ir3 for size of ubo 0 (push constants) */
427 nir->num_uniforms = MAX_PUSH_CONSTANTS_SIZE / 16;
428
429 shader->ir3_shader.compiler = dev->compiler;
430 shader->ir3_shader.type = stage;
431 shader->ir3_shader.nir = nir;
432
433 return shader;
434 }
435
436 void
437 tu_shader_destroy(struct tu_device *dev,
438 struct tu_shader *shader,
439 const VkAllocationCallbacks *alloc)
440 {
441 if (shader->ir3_shader.nir)
442 ralloc_free(shader->ir3_shader.nir);
443
444 for (uint32_t i = 0; i < 1 + shader->has_binning_pass; i++) {
445 if (shader->variants[i].ir)
446 ir3_destroy(shader->variants[i].ir);
447 }
448
449 if (shader->ir3_shader.const_state.immediates)
450 free(shader->ir3_shader.const_state.immediates);
451 if (shader->binary)
452 free(shader->binary);
453 if (shader->binning_binary)
454 free(shader->binning_binary);
455
456 vk_free2(&dev->alloc, alloc, shader);
457 }
458
459 void
460 tu_shader_compile_options_init(
461 struct tu_shader_compile_options *options,
462 const VkGraphicsPipelineCreateInfo *pipeline_info)
463 {
464 *options = (struct tu_shader_compile_options) {
465 /* TODO ir3_key */
466
467 /* TODO: VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
468 * some optimizations need to happen otherwise shader might not compile
469 */
470 .optimize = true,
471 .include_binning_pass = true,
472 };
473 }
474
475 static uint32_t *
476 tu_compile_shader_variant(struct ir3_shader *shader,
477 const struct ir3_shader_key *key,
478 struct ir3_shader_variant *nonbinning,
479 struct ir3_shader_variant *variant)
480 {
481 variant->shader = shader;
482 variant->type = shader->type;
483 variant->key = *key;
484 variant->binning_pass = !!nonbinning;
485 variant->nonbinning = nonbinning;
486
487 int ret = ir3_compile_shader_nir(shader->compiler, variant);
488 if (ret)
489 return NULL;
490
491 /* when assemble fails, we rely on tu_shader_destroy to clean up the
492 * variant
493 */
494 return ir3_shader_assemble(variant, shader->compiler->gpu_id);
495 }
496
497 VkResult
498 tu_shader_compile(struct tu_device *dev,
499 struct tu_shader *shader,
500 const struct tu_shader *next_stage,
501 const struct tu_shader_compile_options *options,
502 const VkAllocationCallbacks *alloc)
503 {
504 if (options->optimize) {
505 /* ignore the key for the first pass of optimization */
506 ir3_optimize_nir(&shader->ir3_shader, shader->ir3_shader.nir, NULL);
507
508 if (unlikely(dev->physical_device->instance->debug_flags &
509 TU_DEBUG_NIR)) {
510 fprintf(stderr, "optimized nir:\n");
511 nir_print_shader(shader->ir3_shader.nir, stderr);
512 }
513 }
514
515 shader->binary = tu_compile_shader_variant(
516 &shader->ir3_shader, &options->key, NULL, &shader->variants[0]);
517 if (!shader->binary)
518 return VK_ERROR_OUT_OF_HOST_MEMORY;
519
520 /* compile another variant for the binning pass */
521 if (options->include_binning_pass &&
522 shader->ir3_shader.type == MESA_SHADER_VERTEX) {
523 shader->binning_binary = tu_compile_shader_variant(
524 &shader->ir3_shader, &options->key, &shader->variants[0],
525 &shader->variants[1]);
526 if (!shader->binning_binary)
527 return VK_ERROR_OUT_OF_HOST_MEMORY;
528
529 shader->has_binning_pass = true;
530 }
531
532 if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_IR3)) {
533 fprintf(stderr, "disassembled ir3:\n");
534 fprintf(stderr, "shader: %s\n",
535 gl_shader_stage_name(shader->ir3_shader.type));
536 ir3_shader_disasm(&shader->variants[0], shader->binary, stderr);
537
538 if (shader->has_binning_pass) {
539 fprintf(stderr, "disassembled ir3:\n");
540 fprintf(stderr, "shader: %s (binning)\n",
541 gl_shader_stage_name(shader->ir3_shader.type));
542 ir3_shader_disasm(&shader->variants[1], shader->binning_binary,
543 stderr);
544 }
545 }
546
547 return VK_SUCCESS;
548 }
549
550 VkResult
551 tu_CreateShaderModule(VkDevice _device,
552 const VkShaderModuleCreateInfo *pCreateInfo,
553 const VkAllocationCallbacks *pAllocator,
554 VkShaderModule *pShaderModule)
555 {
556 TU_FROM_HANDLE(tu_device, device, _device);
557 struct tu_shader_module *module;
558
559 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
560 assert(pCreateInfo->flags == 0);
561 assert(pCreateInfo->codeSize % 4 == 0);
562
563 module = vk_alloc2(&device->alloc, pAllocator,
564 sizeof(*module) + pCreateInfo->codeSize, 8,
565 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
566 if (module == NULL)
567 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
568
569 module->code_size = pCreateInfo->codeSize;
570 memcpy(module->code, pCreateInfo->pCode, pCreateInfo->codeSize);
571
572 _mesa_sha1_compute(module->code, module->code_size, module->sha1);
573
574 *pShaderModule = tu_shader_module_to_handle(module);
575
576 return VK_SUCCESS;
577 }
578
579 void
580 tu_DestroyShaderModule(VkDevice _device,
581 VkShaderModule _module,
582 const VkAllocationCallbacks *pAllocator)
583 {
584 TU_FROM_HANDLE(tu_device, device, _device);
585 TU_FROM_HANDLE(tu_shader_module, module, _module);
586
587 if (!module)
588 return;
589
590 vk_free2(&device->alloc, pAllocator, module);
591 }