Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / auxiliary / cso_cache / cso_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * @file
30 *
31 * Wrap the cso cache & hash mechanisms in a simplified
32 * pipe-driver-specific interface.
33 *
34 * @author Zack Rusin <zack@tungstengraphics.com>
35 * @author Keith Whitwell <keith@tungstengraphics.com>
36 */
37
38 #include "pipe/p_state.h"
39 #include "util/u_memory.h"
40 #include "tgsi/tgsi_parse.h"
41
42 #include "cso_cache/cso_context.h"
43 #include "cso_cache/cso_cache.h"
44 #include "cso_cache/cso_hash.h"
45 #include "cso_context.h"
46
47 struct cso_context {
48 struct pipe_context *pipe;
49 struct cso_cache *cache;
50
51 struct {
52 void *samplers[PIPE_MAX_SAMPLERS];
53 unsigned nr_samplers;
54
55 void *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
56 unsigned nr_vertex_samplers;
57 } hw;
58
59 void *samplers[PIPE_MAX_SAMPLERS];
60 unsigned nr_samplers;
61
62 void *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
63 unsigned nr_vertex_samplers;
64
65 unsigned nr_samplers_saved;
66 void *samplers_saved[PIPE_MAX_SAMPLERS];
67
68 unsigned nr_vertex_samplers_saved;
69 void *vertex_samplers_saved[PIPE_MAX_VERTEX_SAMPLERS];
70
71 struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
72 uint nr_textures;
73
74 struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
75 uint nr_vertex_textures;
76
77 uint nr_textures_saved;
78 struct pipe_texture *textures_saved[PIPE_MAX_SAMPLERS];
79
80 uint nr_vertex_textures_saved;
81 struct pipe_texture *vertex_textures_saved[PIPE_MAX_SAMPLERS];
82
83 /** Current and saved state.
84 * The saved state is used as a 1-deep stack.
85 */
86 void *blend, *blend_saved;
87 void *depth_stencil, *depth_stencil_saved;
88 void *rasterizer, *rasterizer_saved;
89 void *fragment_shader, *fragment_shader_saved, *geometry_shader;
90 void *vertex_shader, *vertex_shader_saved, *geometry_shader_saved;
91
92 struct pipe_framebuffer_state fb, fb_saved;
93 struct pipe_viewport_state vp, vp_saved;
94 struct pipe_blend_color blend_color;
95 };
96
97
98 static void
99 free_framebuffer_state(struct pipe_framebuffer_state *fb);
100
101
102 static boolean delete_blend_state(struct cso_context *ctx, void *state)
103 {
104 struct cso_blend *cso = (struct cso_blend *)state;
105
106 if (ctx->blend == cso->data)
107 return FALSE;
108
109 if (cso->delete_state)
110 cso->delete_state(cso->context, cso->data);
111 FREE(state);
112 return TRUE;
113 }
114
115 static boolean delete_depth_stencil_state(struct cso_context *ctx, void *state)
116 {
117 struct cso_depth_stencil_alpha *cso = (struct cso_depth_stencil_alpha *)state;
118
119 if (ctx->depth_stencil == cso->data)
120 return FALSE;
121
122 if (cso->delete_state)
123 cso->delete_state(cso->context, cso->data);
124 FREE(state);
125
126 return TRUE;
127 }
128
129 static boolean delete_sampler_state(struct cso_context *ctx, void *state)
130 {
131 struct cso_sampler *cso = (struct cso_sampler *)state;
132 if (cso->delete_state)
133 cso->delete_state(cso->context, cso->data);
134 FREE(state);
135 return TRUE;
136 }
137
138 static boolean delete_rasterizer_state(struct cso_context *ctx, void *state)
139 {
140 struct cso_rasterizer *cso = (struct cso_rasterizer *)state;
141
142 if (ctx->rasterizer == cso->data)
143 return FALSE;
144 if (cso->delete_state)
145 cso->delete_state(cso->context, cso->data);
146 FREE(state);
147 return TRUE;
148 }
149
150 static boolean delete_fs_state(struct cso_context *ctx, void *state)
151 {
152 struct cso_fragment_shader *cso = (struct cso_fragment_shader *)state;
153 if (ctx->fragment_shader == cso->data)
154 return FALSE;
155 if (cso->delete_state)
156 cso->delete_state(cso->context, cso->data);
157 FREE(state);
158 return TRUE;
159 }
160
161 static boolean delete_vs_state(struct cso_context *ctx, void *state)
162 {
163 struct cso_vertex_shader *cso = (struct cso_vertex_shader *)state;
164 if (ctx->vertex_shader == cso->data)
165 return TRUE;
166 if (cso->delete_state)
167 cso->delete_state(cso->context, cso->data);
168 FREE(state);
169 return FALSE;
170 }
171
172
173 static INLINE boolean delete_cso(struct cso_context *ctx,
174 void *state, enum cso_cache_type type)
175 {
176 switch (type) {
177 case CSO_BLEND:
178 return delete_blend_state(ctx, state);
179 break;
180 case CSO_SAMPLER:
181 return delete_sampler_state(ctx, state);
182 break;
183 case CSO_DEPTH_STENCIL_ALPHA:
184 return delete_depth_stencil_state(ctx, state);
185 break;
186 case CSO_RASTERIZER:
187 return delete_rasterizer_state(ctx, state);
188 break;
189 case CSO_FRAGMENT_SHADER:
190 return delete_fs_state(ctx, state);
191 break;
192 case CSO_VERTEX_SHADER:
193 return delete_vs_state(ctx, state);
194 break;
195 default:
196 assert(0);
197 FREE(state);
198 }
199 return FALSE;
200 }
201
202 static INLINE void sanitize_hash(struct cso_hash *hash, enum cso_cache_type type,
203 int max_size, void *user_data)
204 {
205 struct cso_context *ctx = (struct cso_context *)user_data;
206 /* if we're approach the maximum size, remove fourth of the entries
207 * otherwise every subsequent call will go through the same */
208 int hash_size = cso_hash_size(hash);
209 int max_entries = (max_size > hash_size) ? max_size : hash_size;
210 int to_remove = (max_size < max_entries) * max_entries/4;
211 struct cso_hash_iter iter = cso_hash_first_node(hash);
212 if (hash_size > max_size)
213 to_remove += hash_size - max_size;
214 while (to_remove) {
215 /*remove elements until we're good */
216 /*fixme: currently we pick the nodes to remove at random*/
217 void *cso = cso_hash_iter_data(iter);
218 if (delete_cso(ctx, cso, type)) {
219 iter = cso_hash_erase(hash, iter);
220 --to_remove;
221 } else
222 iter = cso_hash_iter_next(iter);
223 }
224 }
225
226
227 struct cso_context *cso_create_context( struct pipe_context *pipe )
228 {
229 struct cso_context *ctx = CALLOC_STRUCT(cso_context);
230 if (ctx == NULL)
231 goto out;
232
233 ctx->cache = cso_cache_create();
234 if (ctx->cache == NULL)
235 goto out;
236 cso_cache_set_sanitize_callback(ctx->cache,
237 sanitize_hash,
238 ctx);
239
240 ctx->pipe = pipe;
241
242 /* Enable for testing: */
243 if (0) cso_set_maximum_cache_size( ctx->cache, 4 );
244
245 return ctx;
246
247 out:
248 cso_destroy_context( ctx );
249 return NULL;
250 }
251
252
253 /**
254 * Prior to context destruction, this function unbinds all state objects.
255 */
256 void cso_release_all( struct cso_context *ctx )
257 {
258 unsigned i;
259
260 if (ctx->pipe) {
261 ctx->pipe->bind_blend_state( ctx->pipe, NULL );
262 ctx->pipe->bind_rasterizer_state( ctx->pipe, NULL );
263 ctx->pipe->bind_fragment_sampler_states( ctx->pipe, 0, NULL );
264 if (ctx->pipe->bind_vertex_sampler_states)
265 ctx->pipe->bind_vertex_sampler_states(ctx->pipe, 0, NULL);
266 ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL );
267 ctx->pipe->bind_fs_state( ctx->pipe, NULL );
268 ctx->pipe->bind_vs_state( ctx->pipe, NULL );
269 }
270
271 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
272 pipe_texture_reference(&ctx->textures[i], NULL);
273 pipe_texture_reference(&ctx->textures_saved[i], NULL);
274 }
275
276 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
277 pipe_texture_reference(&ctx->vertex_textures[i], NULL);
278 pipe_texture_reference(&ctx->vertex_textures_saved[i], NULL);
279 }
280
281 free_framebuffer_state(&ctx->fb);
282 free_framebuffer_state(&ctx->fb_saved);
283
284 if (ctx->cache) {
285 cso_cache_delete( ctx->cache );
286 ctx->cache = NULL;
287 }
288 }
289
290
291 void cso_destroy_context( struct cso_context *ctx )
292 {
293 if (ctx) {
294 /*cso_release_all( ctx );*/
295 FREE( ctx );
296 }
297 }
298
299
300 /* Those function will either find the state of the given template
301 * in the cache or they will create a new state from the given
302 * template, insert it in the cache and return it.
303 */
304
305 /*
306 * If the driver returns 0 from the create method then they will assign
307 * the data member of the cso to be the template itself.
308 */
309
310 enum pipe_error cso_set_blend(struct cso_context *ctx,
311 const struct pipe_blend_state *templ)
312 {
313 unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_blend_state));
314 struct cso_hash_iter iter = cso_find_state_template(ctx->cache,
315 hash_key, CSO_BLEND,
316 (void*)templ);
317 void *handle;
318
319 if (cso_hash_iter_is_null(iter)) {
320 struct cso_blend *cso = MALLOC(sizeof(struct cso_blend));
321 if (!cso)
322 return PIPE_ERROR_OUT_OF_MEMORY;
323
324 memcpy(&cso->state, templ, sizeof(*templ));
325 cso->data = ctx->pipe->create_blend_state(ctx->pipe, &cso->state);
326 cso->delete_state = (cso_state_callback)ctx->pipe->delete_blend_state;
327 cso->context = ctx->pipe;
328
329 iter = cso_insert_state(ctx->cache, hash_key, CSO_BLEND, cso);
330 if (cso_hash_iter_is_null(iter)) {
331 FREE(cso);
332 return PIPE_ERROR_OUT_OF_MEMORY;
333 }
334
335 handle = cso->data;
336 }
337 else {
338 handle = ((struct cso_blend *)cso_hash_iter_data(iter))->data;
339 }
340
341 if (ctx->blend != handle) {
342 ctx->blend = handle;
343 ctx->pipe->bind_blend_state(ctx->pipe, handle);
344 }
345 return PIPE_OK;
346 }
347
348 void cso_save_blend(struct cso_context *ctx)
349 {
350 assert(!ctx->blend_saved);
351 ctx->blend_saved = ctx->blend;
352 }
353
354 void cso_restore_blend(struct cso_context *ctx)
355 {
356 if (ctx->blend != ctx->blend_saved) {
357 ctx->blend = ctx->blend_saved;
358 ctx->pipe->bind_blend_state(ctx->pipe, ctx->blend_saved);
359 }
360 ctx->blend_saved = NULL;
361 }
362
363
364
365 enum pipe_error cso_single_sampler(struct cso_context *ctx,
366 unsigned idx,
367 const struct pipe_sampler_state *templ)
368 {
369 void *handle = NULL;
370
371 if (templ != NULL) {
372 unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_sampler_state));
373 struct cso_hash_iter iter = cso_find_state_template(ctx->cache,
374 hash_key, CSO_SAMPLER,
375 (void*)templ);
376
377 if (cso_hash_iter_is_null(iter)) {
378 struct cso_sampler *cso = MALLOC(sizeof(struct cso_sampler));
379 if (!cso)
380 return PIPE_ERROR_OUT_OF_MEMORY;
381
382 memcpy(&cso->state, templ, sizeof(*templ));
383 cso->data = ctx->pipe->create_sampler_state(ctx->pipe, &cso->state);
384 cso->delete_state = (cso_state_callback)ctx->pipe->delete_sampler_state;
385 cso->context = ctx->pipe;
386
387 iter = cso_insert_state(ctx->cache, hash_key, CSO_SAMPLER, cso);
388 if (cso_hash_iter_is_null(iter)) {
389 FREE(cso);
390 return PIPE_ERROR_OUT_OF_MEMORY;
391 }
392
393 handle = cso->data;
394 }
395 else {
396 handle = ((struct cso_sampler *)cso_hash_iter_data(iter))->data;
397 }
398 }
399
400 ctx->samplers[idx] = handle;
401 return PIPE_OK;
402 }
403
404 enum pipe_error
405 cso_single_vertex_sampler(struct cso_context *ctx,
406 unsigned idx,
407 const struct pipe_sampler_state *templ)
408 {
409 void *handle = NULL;
410
411 if (templ != NULL) {
412 unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_sampler_state));
413 struct cso_hash_iter iter = cso_find_state_template(ctx->cache,
414 hash_key, CSO_SAMPLER,
415 (void*)templ);
416
417 if (cso_hash_iter_is_null(iter)) {
418 struct cso_sampler *cso = MALLOC(sizeof(struct cso_sampler));
419 if (!cso)
420 return PIPE_ERROR_OUT_OF_MEMORY;
421
422 memcpy(&cso->state, templ, sizeof(*templ));
423 cso->data = ctx->pipe->create_sampler_state(ctx->pipe, &cso->state);
424 cso->delete_state = (cso_state_callback)ctx->pipe->delete_sampler_state;
425 cso->context = ctx->pipe;
426
427 iter = cso_insert_state(ctx->cache, hash_key, CSO_SAMPLER, cso);
428 if (cso_hash_iter_is_null(iter)) {
429 FREE(cso);
430 return PIPE_ERROR_OUT_OF_MEMORY;
431 }
432
433 handle = cso->data;
434 }
435 else {
436 handle = ((struct cso_sampler *)cso_hash_iter_data(iter))->data;
437 }
438 }
439
440 ctx->vertex_samplers[idx] = handle;
441 return PIPE_OK;
442 }
443
444 void cso_single_sampler_done( struct cso_context *ctx )
445 {
446 unsigned i;
447
448 /* find highest non-null sampler */
449 for (i = PIPE_MAX_SAMPLERS; i > 0; i--) {
450 if (ctx->samplers[i - 1] != NULL)
451 break;
452 }
453
454 ctx->nr_samplers = i;
455
456 if (ctx->hw.nr_samplers != ctx->nr_samplers ||
457 memcmp(ctx->hw.samplers,
458 ctx->samplers,
459 ctx->nr_samplers * sizeof(void *)) != 0)
460 {
461 memcpy(ctx->hw.samplers, ctx->samplers, ctx->nr_samplers * sizeof(void *));
462 ctx->hw.nr_samplers = ctx->nr_samplers;
463
464 ctx->pipe->bind_fragment_sampler_states(ctx->pipe, ctx->nr_samplers, ctx->samplers);
465 }
466 }
467
468 void
469 cso_single_vertex_sampler_done(struct cso_context *ctx)
470 {
471 unsigned i;
472
473 /* find highest non-null sampler */
474 for (i = PIPE_MAX_VERTEX_SAMPLERS; i > 0; i--) {
475 if (ctx->vertex_samplers[i - 1] != NULL)
476 break;
477 }
478
479 ctx->nr_vertex_samplers = i;
480
481 if (ctx->hw.nr_vertex_samplers != ctx->nr_vertex_samplers ||
482 memcmp(ctx->hw.vertex_samplers,
483 ctx->vertex_samplers,
484 ctx->nr_vertex_samplers * sizeof(void *)) != 0)
485 {
486 memcpy(ctx->hw.vertex_samplers,
487 ctx->vertex_samplers,
488 ctx->nr_vertex_samplers * sizeof(void *));
489 ctx->hw.nr_vertex_samplers = ctx->nr_vertex_samplers;
490
491 ctx->pipe->bind_vertex_sampler_states(ctx->pipe,
492 ctx->nr_vertex_samplers,
493 ctx->vertex_samplers);
494 }
495 }
496
497 /*
498 * If the function encouters any errors it will return the
499 * last one. Done to always try to set as many samplers
500 * as possible.
501 */
502 enum pipe_error cso_set_samplers( struct cso_context *ctx,
503 unsigned nr,
504 const struct pipe_sampler_state **templates )
505 {
506 unsigned i;
507 enum pipe_error temp, error = PIPE_OK;
508
509 /* TODO: fastpath
510 */
511
512 for (i = 0; i < nr; i++) {
513 temp = cso_single_sampler( ctx, i, templates[i] );
514 if (temp != PIPE_OK)
515 error = temp;
516 }
517
518 for ( ; i < ctx->nr_samplers; i++) {
519 temp = cso_single_sampler( ctx, i, NULL );
520 if (temp != PIPE_OK)
521 error = temp;
522 }
523
524 cso_single_sampler_done( ctx );
525
526 return error;
527 }
528
529 void cso_save_samplers(struct cso_context *ctx)
530 {
531 ctx->nr_samplers_saved = ctx->nr_samplers;
532 memcpy(ctx->samplers_saved, ctx->samplers, sizeof(ctx->samplers));
533 }
534
535 void cso_restore_samplers(struct cso_context *ctx)
536 {
537 ctx->nr_samplers = ctx->nr_samplers_saved;
538 memcpy(ctx->samplers, ctx->samplers_saved, sizeof(ctx->samplers));
539 cso_single_sampler_done( ctx );
540 }
541
542 void
543 cso_save_vertex_samplers(struct cso_context *ctx)
544 {
545 ctx->nr_vertex_samplers_saved = ctx->nr_vertex_samplers;
546 memcpy(ctx->vertex_samplers_saved, ctx->vertex_samplers, sizeof(ctx->vertex_samplers));
547 }
548
549 void
550 cso_restore_vertex_samplers(struct cso_context *ctx)
551 {
552 ctx->nr_vertex_samplers = ctx->nr_vertex_samplers_saved;
553 memcpy(ctx->vertex_samplers, ctx->vertex_samplers_saved, sizeof(ctx->vertex_samplers));
554 cso_single_vertex_sampler_done(ctx);
555 }
556
557
558 enum pipe_error cso_set_sampler_textures( struct cso_context *ctx,
559 uint count,
560 struct pipe_texture **textures )
561 {
562 uint i;
563
564 ctx->nr_textures = count;
565
566 for (i = 0; i < count; i++)
567 pipe_texture_reference(&ctx->textures[i], textures[i]);
568 for ( ; i < PIPE_MAX_SAMPLERS; i++)
569 pipe_texture_reference(&ctx->textures[i], NULL);
570
571 ctx->pipe->set_fragment_sampler_textures(ctx->pipe, count, textures);
572
573 return PIPE_OK;
574 }
575
576 void cso_save_sampler_textures( struct cso_context *ctx )
577 {
578 uint i;
579
580 ctx->nr_textures_saved = ctx->nr_textures;
581 for (i = 0; i < ctx->nr_textures; i++) {
582 assert(!ctx->textures_saved[i]);
583 pipe_texture_reference(&ctx->textures_saved[i], ctx->textures[i]);
584 }
585 }
586
587 void cso_restore_sampler_textures( struct cso_context *ctx )
588 {
589 uint i;
590
591 ctx->nr_textures = ctx->nr_textures_saved;
592
593 for (i = 0; i < ctx->nr_textures; i++) {
594 pipe_texture_reference(&ctx->textures[i], NULL);
595 ctx->textures[i] = ctx->textures_saved[i];
596 ctx->textures_saved[i] = NULL;
597 }
598 for ( ; i < PIPE_MAX_SAMPLERS; i++)
599 pipe_texture_reference(&ctx->textures[i], NULL);
600
601 ctx->pipe->set_fragment_sampler_textures(ctx->pipe, ctx->nr_textures, ctx->textures);
602
603 ctx->nr_textures_saved = 0;
604 }
605
606
607
608 enum pipe_error
609 cso_set_vertex_sampler_textures(struct cso_context *ctx,
610 uint count,
611 struct pipe_texture **textures)
612 {
613 uint i;
614
615 ctx->nr_vertex_textures = count;
616
617 for (i = 0; i < count; i++) {
618 pipe_texture_reference(&ctx->vertex_textures[i], textures[i]);
619 }
620 for ( ; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
621 pipe_texture_reference(&ctx->vertex_textures[i], NULL);
622 }
623
624 ctx->pipe->set_vertex_sampler_textures(ctx->pipe, count, textures);
625
626 return PIPE_OK;
627 }
628
629 void
630 cso_save_vertex_sampler_textures(struct cso_context *ctx)
631 {
632 uint i;
633
634 ctx->nr_vertex_textures_saved = ctx->nr_vertex_textures;
635 for (i = 0; i < ctx->nr_vertex_textures; i++) {
636 assert(!ctx->vertex_textures_saved[i]);
637 pipe_texture_reference(&ctx->vertex_textures_saved[i], ctx->vertex_textures[i]);
638 }
639 }
640
641 void
642 cso_restore_vertex_sampler_textures(struct cso_context *ctx)
643 {
644 uint i;
645
646 ctx->nr_vertex_textures = ctx->nr_vertex_textures_saved;
647
648 for (i = 0; i < ctx->nr_vertex_textures; i++) {
649 pipe_texture_reference(&ctx->vertex_textures[i], NULL);
650 ctx->vertex_textures[i] = ctx->vertex_textures_saved[i];
651 ctx->vertex_textures_saved[i] = NULL;
652 }
653 for ( ; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
654 pipe_texture_reference(&ctx->vertex_textures[i], NULL);
655 }
656
657 ctx->pipe->set_vertex_sampler_textures(ctx->pipe,
658 ctx->nr_vertex_textures,
659 ctx->vertex_textures);
660
661 ctx->nr_vertex_textures_saved = 0;
662 }
663
664
665
666 enum pipe_error cso_set_depth_stencil_alpha(struct cso_context *ctx,
667 const struct pipe_depth_stencil_alpha_state *templ)
668 {
669 unsigned hash_key = cso_construct_key((void*)templ,
670 sizeof(struct pipe_depth_stencil_alpha_state));
671 struct cso_hash_iter iter = cso_find_state_template(ctx->cache,
672 hash_key,
673 CSO_DEPTH_STENCIL_ALPHA,
674 (void*)templ);
675 void *handle;
676
677 if (cso_hash_iter_is_null(iter)) {
678 struct cso_depth_stencil_alpha *cso = MALLOC(sizeof(struct cso_depth_stencil_alpha));
679 if (!cso)
680 return PIPE_ERROR_OUT_OF_MEMORY;
681
682 memcpy(&cso->state, templ, sizeof(*templ));
683 cso->data = ctx->pipe->create_depth_stencil_alpha_state(ctx->pipe, &cso->state);
684 cso->delete_state = (cso_state_callback)ctx->pipe->delete_depth_stencil_alpha_state;
685 cso->context = ctx->pipe;
686
687 iter = cso_insert_state(ctx->cache, hash_key, CSO_DEPTH_STENCIL_ALPHA, cso);
688 if (cso_hash_iter_is_null(iter)) {
689 FREE(cso);
690 return PIPE_ERROR_OUT_OF_MEMORY;
691 }
692
693 handle = cso->data;
694 }
695 else {
696 handle = ((struct cso_depth_stencil_alpha *)cso_hash_iter_data(iter))->data;
697 }
698
699 if (ctx->depth_stencil != handle) {
700 ctx->depth_stencil = handle;
701 ctx->pipe->bind_depth_stencil_alpha_state(ctx->pipe, handle);
702 }
703 return PIPE_OK;
704 }
705
706 void cso_save_depth_stencil_alpha(struct cso_context *ctx)
707 {
708 assert(!ctx->depth_stencil_saved);
709 ctx->depth_stencil_saved = ctx->depth_stencil;
710 }
711
712 void cso_restore_depth_stencil_alpha(struct cso_context *ctx)
713 {
714 if (ctx->depth_stencil != ctx->depth_stencil_saved) {
715 ctx->depth_stencil = ctx->depth_stencil_saved;
716 ctx->pipe->bind_depth_stencil_alpha_state(ctx->pipe, ctx->depth_stencil_saved);
717 }
718 ctx->depth_stencil_saved = NULL;
719 }
720
721
722
723 enum pipe_error cso_set_rasterizer(struct cso_context *ctx,
724 const struct pipe_rasterizer_state *templ)
725 {
726 unsigned hash_key = cso_construct_key((void*)templ,
727 sizeof(struct pipe_rasterizer_state));
728 struct cso_hash_iter iter = cso_find_state_template(ctx->cache,
729 hash_key, CSO_RASTERIZER,
730 (void*)templ);
731 void *handle = NULL;
732
733 if (cso_hash_iter_is_null(iter)) {
734 struct cso_rasterizer *cso = MALLOC(sizeof(struct cso_rasterizer));
735 if (!cso)
736 return PIPE_ERROR_OUT_OF_MEMORY;
737
738 memcpy(&cso->state, templ, sizeof(*templ));
739 cso->data = ctx->pipe->create_rasterizer_state(ctx->pipe, &cso->state);
740 cso->delete_state = (cso_state_callback)ctx->pipe->delete_rasterizer_state;
741 cso->context = ctx->pipe;
742
743 iter = cso_insert_state(ctx->cache, hash_key, CSO_RASTERIZER, cso);
744 if (cso_hash_iter_is_null(iter)) {
745 FREE(cso);
746 return PIPE_ERROR_OUT_OF_MEMORY;
747 }
748
749 handle = cso->data;
750 }
751 else {
752 handle = ((struct cso_rasterizer *)cso_hash_iter_data(iter))->data;
753 }
754
755 if (ctx->rasterizer != handle) {
756 ctx->rasterizer = handle;
757 ctx->pipe->bind_rasterizer_state(ctx->pipe, handle);
758 }
759 return PIPE_OK;
760 }
761
762 void cso_save_rasterizer(struct cso_context *ctx)
763 {
764 assert(!ctx->rasterizer_saved);
765 ctx->rasterizer_saved = ctx->rasterizer;
766 }
767
768 void cso_restore_rasterizer(struct cso_context *ctx)
769 {
770 if (ctx->rasterizer != ctx->rasterizer_saved) {
771 ctx->rasterizer = ctx->rasterizer_saved;
772 ctx->pipe->bind_rasterizer_state(ctx->pipe, ctx->rasterizer_saved);
773 }
774 ctx->rasterizer_saved = NULL;
775 }
776
777
778
779 enum pipe_error cso_set_fragment_shader_handle(struct cso_context *ctx,
780 void *handle )
781 {
782 if (ctx->fragment_shader != handle) {
783 ctx->fragment_shader = handle;
784 ctx->pipe->bind_fs_state(ctx->pipe, handle);
785 }
786 return PIPE_OK;
787 }
788
789 void cso_delete_fragment_shader(struct cso_context *ctx, void *handle )
790 {
791 if (handle == ctx->fragment_shader) {
792 /* unbind before deleting */
793 ctx->pipe->bind_fs_state(ctx->pipe, NULL);
794 ctx->fragment_shader = NULL;
795 }
796 ctx->pipe->delete_fs_state(ctx->pipe, handle);
797 }
798
799 /* Not really working:
800 */
801 #if 0
802 enum pipe_error cso_set_fragment_shader(struct cso_context *ctx,
803 const struct pipe_shader_state *templ)
804 {
805 const struct tgsi_token *tokens = templ->tokens;
806 unsigned num_tokens = tgsi_num_tokens(tokens);
807 size_t tokens_size = num_tokens*sizeof(struct tgsi_token);
808 unsigned hash_key = cso_construct_key((void*)tokens, tokens_size);
809 struct cso_hash_iter iter = cso_find_state_template(ctx->cache,
810 hash_key,
811 CSO_FRAGMENT_SHADER,
812 (void*)tokens);
813 void *handle = NULL;
814
815 if (cso_hash_iter_is_null(iter)) {
816 struct cso_fragment_shader *cso = MALLOC(sizeof(struct cso_fragment_shader) + tokens_size);
817 struct tgsi_token *cso_tokens = (struct tgsi_token *)((char *)cso + sizeof(*cso));
818
819 if (!cso)
820 return PIPE_ERROR_OUT_OF_MEMORY;
821
822 memcpy(cso_tokens, tokens, tokens_size);
823 cso->state.tokens = cso_tokens;
824 cso->data = ctx->pipe->create_fs_state(ctx->pipe, &cso->state);
825 cso->delete_state = (cso_state_callback)ctx->pipe->delete_fs_state;
826 cso->context = ctx->pipe;
827
828 iter = cso_insert_state(ctx->cache, hash_key, CSO_FRAGMENT_SHADER, cso);
829 if (cso_hash_iter_is_null(iter)) {
830 FREE(cso);
831 return PIPE_ERROR_OUT_OF_MEMORY;
832 }
833
834 handle = cso->data;
835 }
836 else {
837 handle = ((struct cso_fragment_shader *)cso_hash_iter_data(iter))->data;
838 }
839
840 return cso_set_fragment_shader_handle( ctx, handle );
841 }
842 #endif
843
844 void cso_save_fragment_shader(struct cso_context *ctx)
845 {
846 assert(!ctx->fragment_shader_saved);
847 ctx->fragment_shader_saved = ctx->fragment_shader;
848 }
849
850 void cso_restore_fragment_shader(struct cso_context *ctx)
851 {
852 if (ctx->fragment_shader_saved != ctx->fragment_shader) {
853 ctx->pipe->bind_fs_state(ctx->pipe, ctx->fragment_shader_saved);
854 ctx->fragment_shader = ctx->fragment_shader_saved;
855 }
856 ctx->fragment_shader_saved = NULL;
857 }
858
859
860 enum pipe_error cso_set_vertex_shader_handle(struct cso_context *ctx,
861 void *handle )
862 {
863 if (ctx->vertex_shader != handle) {
864 ctx->vertex_shader = handle;
865 ctx->pipe->bind_vs_state(ctx->pipe, handle);
866 }
867 return PIPE_OK;
868 }
869
870 void cso_delete_vertex_shader(struct cso_context *ctx, void *handle )
871 {
872 if (handle == ctx->vertex_shader) {
873 /* unbind before deleting */
874 ctx->pipe->bind_vs_state(ctx->pipe, NULL);
875 ctx->vertex_shader = NULL;
876 }
877 ctx->pipe->delete_vs_state(ctx->pipe, handle);
878 }
879
880
881 /* Not really working:
882 */
883 #if 0
884 enum pipe_error cso_set_vertex_shader(struct cso_context *ctx,
885 const struct pipe_shader_state *templ)
886 {
887 unsigned hash_key = cso_construct_key((void*)templ,
888 sizeof(struct pipe_shader_state));
889 struct cso_hash_iter iter = cso_find_state_template(ctx->cache,
890 hash_key, CSO_VERTEX_SHADER,
891 (void*)templ);
892 void *handle = NULL;
893
894 if (cso_hash_iter_is_null(iter)) {
895 struct cso_vertex_shader *cso = MALLOC(sizeof(struct cso_vertex_shader));
896
897 if (!cso)
898 return PIPE_ERROR_OUT_OF_MEMORY;
899
900 memcpy(cso->state, templ, sizeof(*templ));
901 cso->data = ctx->pipe->create_vs_state(ctx->pipe, &cso->state);
902 cso->delete_state = (cso_state_callback)ctx->pipe->delete_vs_state;
903 cso->context = ctx->pipe;
904
905 iter = cso_insert_state(ctx->cache, hash_key, CSO_VERTEX_SHADER, cso);
906 if (cso_hash_iter_is_null(iter)) {
907 FREE(cso);
908 return PIPE_ERROR_OUT_OF_MEMORY;
909 }
910
911 handle = cso->data;
912 }
913 else {
914 handle = ((struct cso_vertex_shader *)cso_hash_iter_data(iter))->data;
915 }
916
917 return cso_set_vertex_shader_handle( ctx, handle );
918 }
919 #endif
920
921
922
923 void cso_save_vertex_shader(struct cso_context *ctx)
924 {
925 assert(!ctx->vertex_shader_saved);
926 ctx->vertex_shader_saved = ctx->vertex_shader;
927 }
928
929 void cso_restore_vertex_shader(struct cso_context *ctx)
930 {
931 if (ctx->vertex_shader_saved != ctx->vertex_shader) {
932 ctx->pipe->bind_vs_state(ctx->pipe, ctx->vertex_shader_saved);
933 ctx->vertex_shader = ctx->vertex_shader_saved;
934 }
935 ctx->vertex_shader_saved = NULL;
936 }
937
938
939 /**
940 * Copy framebuffer state from src to dst with refcounting of surfaces.
941 */
942 static void
943 copy_framebuffer_state(struct pipe_framebuffer_state *dst,
944 const struct pipe_framebuffer_state *src)
945 {
946 uint i;
947
948 dst->width = src->width;
949 dst->height = src->height;
950 dst->nr_cbufs = src->nr_cbufs;
951 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
952 pipe_surface_reference(&dst->cbufs[i], src->cbufs[i]);
953 }
954 pipe_surface_reference(&dst->zsbuf, src->zsbuf);
955 }
956
957
958 static void
959 free_framebuffer_state(struct pipe_framebuffer_state *fb)
960 {
961 uint i;
962
963 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
964 pipe_surface_reference(&fb->cbufs[i], NULL);
965 }
966 pipe_surface_reference(&fb->zsbuf, NULL);
967 }
968
969
970 enum pipe_error cso_set_framebuffer(struct cso_context *ctx,
971 const struct pipe_framebuffer_state *fb)
972 {
973 if (memcmp(&ctx->fb, fb, sizeof(*fb)) != 0) {
974 copy_framebuffer_state(&ctx->fb, fb);
975 ctx->pipe->set_framebuffer_state(ctx->pipe, fb);
976 }
977 return PIPE_OK;
978 }
979
980 void cso_save_framebuffer(struct cso_context *ctx)
981 {
982 copy_framebuffer_state(&ctx->fb_saved, &ctx->fb);
983 }
984
985 void cso_restore_framebuffer(struct cso_context *ctx)
986 {
987 if (memcmp(&ctx->fb, &ctx->fb_saved, sizeof(ctx->fb))) {
988 copy_framebuffer_state(&ctx->fb, &ctx->fb_saved);
989 ctx->pipe->set_framebuffer_state(ctx->pipe, &ctx->fb);
990 free_framebuffer_state(&ctx->fb_saved);
991 }
992 }
993
994
995 enum pipe_error cso_set_viewport(struct cso_context *ctx,
996 const struct pipe_viewport_state *vp)
997 {
998 if (memcmp(&ctx->vp, vp, sizeof(*vp))) {
999 ctx->vp = *vp;
1000 ctx->pipe->set_viewport_state(ctx->pipe, vp);
1001 }
1002 return PIPE_OK;
1003 }
1004
1005 void cso_save_viewport(struct cso_context *ctx)
1006 {
1007 ctx->vp_saved = ctx->vp;
1008 }
1009
1010
1011 void cso_restore_viewport(struct cso_context *ctx)
1012 {
1013 if (memcmp(&ctx->vp, &ctx->vp_saved, sizeof(ctx->vp))) {
1014 ctx->vp = ctx->vp_saved;
1015 ctx->pipe->set_viewport_state(ctx->pipe, &ctx->vp);
1016 }
1017 }
1018
1019
1020
1021
1022 enum pipe_error cso_set_blend_color(struct cso_context *ctx,
1023 const struct pipe_blend_color *bc)
1024 {
1025 if (memcmp(&ctx->blend_color, bc, sizeof(ctx->blend_color))) {
1026 ctx->blend_color = *bc;
1027 ctx->pipe->set_blend_color(ctx->pipe, bc);
1028 }
1029 return PIPE_OK;
1030 }
1031
1032 enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx,
1033 void *handle)
1034 {
1035 if (ctx->geometry_shader != handle) {
1036 ctx->geometry_shader = handle;
1037 ctx->pipe->bind_gs_state(ctx->pipe, handle);
1038 }
1039 return PIPE_OK;
1040 }
1041
1042 void cso_delete_geometry_shader(struct cso_context *ctx, void *handle)
1043 {
1044 if (handle == ctx->geometry_shader) {
1045 /* unbind before deleting */
1046 ctx->pipe->bind_gs_state(ctx->pipe, NULL);
1047 ctx->geometry_shader = NULL;
1048 }
1049 ctx->pipe->delete_gs_state(ctx->pipe, handle);
1050 }
1051
1052 void cso_save_geometry_shader(struct cso_context *ctx)
1053 {
1054 assert(!ctx->geometry_shader_saved);
1055 ctx->geometry_shader_saved = ctx->geometry_shader;
1056 }
1057
1058 void cso_restore_geometry_shader(struct cso_context *ctx)
1059 {
1060 if (ctx->geometry_shader_saved != ctx->geometry_shader) {
1061 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved);
1062 ctx->geometry_shader = ctx->geometry_shader_saved;
1063 }
1064 ctx->geometry_shader_saved = NULL;
1065 }