gallium: Use enum pipe_shader_type in set_sampler_views()
[mesa.git] / src / gallium / auxiliary / cso_cache / cso_context.h
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2 *
3 * Copyright 2007-2008 VMware, Inc.
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16 * of the Software.
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27
28
29 #ifndef CSO_CONTEXT_H
30 #define CSO_CONTEXT_H
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_state.h"
34 #include "pipe/p_defines.h"
35
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct cso_context;
42 struct u_vbuf;
43
44 struct cso_context *cso_create_context( struct pipe_context *pipe );
45 void cso_destroy_context( struct cso_context *cso );
46
47
48 enum pipe_error cso_set_blend( struct cso_context *cso,
49 const struct pipe_blend_state *blend );
50
51
52 enum pipe_error cso_set_depth_stencil_alpha( struct cso_context *cso,
53 const struct pipe_depth_stencil_alpha_state *dsa );
54
55
56
57 enum pipe_error cso_set_rasterizer( struct cso_context *cso,
58 const struct pipe_rasterizer_state *rasterizer );
59
60
61 enum pipe_error
62 cso_set_samplers(struct cso_context *cso,
63 enum pipe_shader_type shader_stage,
64 unsigned count,
65 const struct pipe_sampler_state **states);
66
67
68 /* Alternate interface to support state trackers that like to modify
69 * samplers one at a time:
70 */
71 enum pipe_error
72 cso_single_sampler(struct cso_context *cso, unsigned shader_stage,
73 unsigned idx, const struct pipe_sampler_state *states);
74
75 void
76 cso_single_sampler_done(struct cso_context *cso,
77 enum pipe_shader_type shader_stage);
78
79
80 enum pipe_error cso_set_vertex_elements(struct cso_context *ctx,
81 unsigned count,
82 const struct pipe_vertex_element *states);
83
84 void cso_set_vertex_buffers(struct cso_context *ctx,
85 unsigned start_slot, unsigned count,
86 const struct pipe_vertex_buffer *buffers);
87
88 /* One vertex buffer slot is provided with the save/restore functionality.
89 * cso_context chooses the slot, it can be non-zero. */
90 unsigned cso_get_aux_vertex_buffer_slot(struct cso_context *ctx);
91
92
93 void cso_set_stream_outputs(struct cso_context *ctx,
94 unsigned num_targets,
95 struct pipe_stream_output_target **targets,
96 const unsigned *offsets);
97
98
99 /*
100 * We don't provide shader caching in CSO. Most of the time the api provides
101 * object semantics for shaders anyway, and the cases where it doesn't
102 * (eg mesa's internally-generated texenv programs), it will be up to
103 * the state tracker to implement their own specialized caching.
104 */
105
106 void cso_set_fragment_shader_handle(struct cso_context *ctx, void *handle);
107 void cso_delete_fragment_shader(struct cso_context *ctx, void *handle );
108
109
110 void cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle);
111 void cso_delete_vertex_shader(struct cso_context *ctx, void *handle );
112
113
114 void cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle);
115 void cso_delete_geometry_shader(struct cso_context *ctx, void *handle);
116
117
118 void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle);
119 void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle);
120
121
122 void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle);
123 void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle);
124
125
126 void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle);
127 void cso_delete_compute_shader(struct cso_context *ctx, void *handle);
128
129
130 void cso_set_framebuffer(struct cso_context *cso,
131 const struct pipe_framebuffer_state *fb);
132
133
134 void cso_set_viewport(struct cso_context *cso,
135 const struct pipe_viewport_state *vp);
136 void cso_set_viewport_dims(struct cso_context *ctx,
137 float width, float height, boolean invert);
138
139
140 void cso_set_blend_color(struct cso_context *cso,
141 const struct pipe_blend_color *bc);
142
143 void cso_set_sample_mask(struct cso_context *cso, unsigned stencil_mask);
144
145 void cso_set_min_samples(struct cso_context *cso, unsigned min_samples);
146
147 void cso_set_stencil_ref(struct cso_context *cso,
148 const struct pipe_stencil_ref *sr);
149
150 void cso_set_render_condition(struct cso_context *cso,
151 struct pipe_query *query,
152 boolean condition, uint mode);
153
154
155 #define CSO_BIT_AUX_VERTEX_BUFFER_SLOT 0x1
156 #define CSO_BIT_BLEND 0x2
157 #define CSO_BIT_DEPTH_STENCIL_ALPHA 0x4
158 #define CSO_BIT_FRAGMENT_SAMPLERS 0x8
159 #define CSO_BIT_FRAGMENT_SAMPLER_VIEWS 0x10
160 #define CSO_BIT_FRAGMENT_SHADER 0x20
161 #define CSO_BIT_FRAMEBUFFER 0x40
162 #define CSO_BIT_GEOMETRY_SHADER 0x80
163 #define CSO_BIT_MIN_SAMPLES 0x100
164 #define CSO_BIT_RASTERIZER 0x200
165 #define CSO_BIT_RENDER_CONDITION 0x400
166 #define CSO_BIT_SAMPLE_MASK 0x800
167 #define CSO_BIT_STENCIL_REF 0x1000
168 #define CSO_BIT_STREAM_OUTPUTS 0x2000
169 #define CSO_BIT_TESSCTRL_SHADER 0x4000
170 #define CSO_BIT_TESSEVAL_SHADER 0x8000
171 #define CSO_BIT_VERTEX_ELEMENTS 0x10000
172 #define CSO_BIT_VERTEX_SHADER 0x20000
173 #define CSO_BIT_VIEWPORT 0x40000
174 #define CSO_BIT_PAUSE_QUERIES 0x80000
175 #define CSO_BIT_FRAGMENT_IMAGE0 0x100000
176
177 #define CSO_BITS_ALL_SHADERS (CSO_BIT_VERTEX_SHADER | \
178 CSO_BIT_FRAGMENT_SHADER | \
179 CSO_BIT_GEOMETRY_SHADER | \
180 CSO_BIT_TESSCTRL_SHADER | \
181 CSO_BIT_TESSEVAL_SHADER)
182
183 void cso_save_state(struct cso_context *cso, unsigned state_mask);
184 void cso_restore_state(struct cso_context *cso);
185
186
187 /* sampler view state */
188
189 void
190 cso_set_sampler_views(struct cso_context *cso,
191 enum pipe_shader_type shader_stage,
192 unsigned count,
193 struct pipe_sampler_view **views);
194
195
196 /* shader images */
197
198 void
199 cso_set_shader_images(struct cso_context *cso, unsigned shader_stage,
200 unsigned start, unsigned count,
201 struct pipe_image_view *views);
202
203
204 /* constant buffers */
205
206 void cso_set_constant_buffer(struct cso_context *cso, unsigned shader_stage,
207 unsigned index, struct pipe_constant_buffer *cb);
208 void cso_set_constant_buffer_resource(struct cso_context *cso,
209 unsigned shader_stage,
210 unsigned index,
211 struct pipe_resource *buffer);
212 void cso_save_constant_buffer_slot0(struct cso_context *cso,
213 unsigned shader_stage);
214 void cso_restore_constant_buffer_slot0(struct cso_context *cso,
215 unsigned shader_stage);
216
217
218 /* drawing */
219
220 void
221 cso_set_index_buffer(struct cso_context *cso,
222 const struct pipe_index_buffer *ib);
223
224 void
225 cso_draw_vbo(struct cso_context *cso,
226 const struct pipe_draw_info *info);
227
228 void
229 cso_draw_arrays_instanced(struct cso_context *cso, uint mode,
230 uint start, uint count,
231 uint start_instance, uint instance_count);
232
233 void
234 cso_draw_arrays(struct cso_context *cso, uint mode, uint start, uint count);
235
236 #ifdef __cplusplus
237 }
238 #endif
239
240 #endif