1 /**************************************************************************
3 * Copyright 2007-2008 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
32 #include "pipe/p_context.h"
33 #include "pipe/p_state.h"
34 #include "pipe/p_defines.h"
44 struct cso_context
*cso_create_context( struct pipe_context
*pipe
);
45 void cso_destroy_context( struct cso_context
*cso
);
48 enum pipe_error
cso_set_blend( struct cso_context
*cso
,
49 const struct pipe_blend_state
*blend
);
52 enum pipe_error
cso_set_depth_stencil_alpha( struct cso_context
*cso
,
53 const struct pipe_depth_stencil_alpha_state
*dsa
);
57 enum pipe_error
cso_set_rasterizer( struct cso_context
*cso
,
58 const struct pipe_rasterizer_state
*rasterizer
);
62 cso_set_samplers(struct cso_context
*cso
,
63 unsigned shader_stage
,
65 const struct pipe_sampler_state
**states
);
68 /* Alternate interface to support state trackers that like to modify
69 * samplers one at a time:
72 cso_single_sampler(struct cso_context
*cso
, unsigned shader_stage
,
73 unsigned idx
, const struct pipe_sampler_state
*states
);
76 cso_single_sampler_done(struct cso_context
*cso
, unsigned shader_stage
);
79 enum pipe_error
cso_set_vertex_elements(struct cso_context
*ctx
,
81 const struct pipe_vertex_element
*states
);
83 void cso_set_vertex_buffers(struct cso_context
*ctx
,
84 unsigned start_slot
, unsigned count
,
85 const struct pipe_vertex_buffer
*buffers
);
87 /* One vertex buffer slot is provided with the save/restore functionality.
88 * cso_context chooses the slot, it can be non-zero. */
89 unsigned cso_get_aux_vertex_buffer_slot(struct cso_context
*ctx
);
92 void cso_set_stream_outputs(struct cso_context
*ctx
,
94 struct pipe_stream_output_target
**targets
,
95 const unsigned *offsets
);
99 * We don't provide shader caching in CSO. Most of the time the api provides
100 * object semantics for shaders anyway, and the cases where it doesn't
101 * (eg mesa's internally-generated texenv programs), it will be up to
102 * the state tracker to implement their own specialized caching.
105 void cso_set_fragment_shader_handle(struct cso_context
*ctx
, void *handle
);
106 void cso_delete_fragment_shader(struct cso_context
*ctx
, void *handle
);
109 void cso_set_vertex_shader_handle(struct cso_context
*ctx
, void *handle
);
110 void cso_delete_vertex_shader(struct cso_context
*ctx
, void *handle
);
113 void cso_set_geometry_shader_handle(struct cso_context
*ctx
, void *handle
);
114 void cso_delete_geometry_shader(struct cso_context
*ctx
, void *handle
);
117 void cso_set_tessctrl_shader_handle(struct cso_context
*ctx
, void *handle
);
118 void cso_delete_tessctrl_shader(struct cso_context
*ctx
, void *handle
);
121 void cso_set_tesseval_shader_handle(struct cso_context
*ctx
, void *handle
);
122 void cso_delete_tesseval_shader(struct cso_context
*ctx
, void *handle
);
125 void cso_set_compute_shader_handle(struct cso_context
*ctx
, void *handle
);
126 void cso_delete_compute_shader(struct cso_context
*ctx
, void *handle
);
129 void cso_set_framebuffer(struct cso_context
*cso
,
130 const struct pipe_framebuffer_state
*fb
);
133 void cso_set_viewport(struct cso_context
*cso
,
134 const struct pipe_viewport_state
*vp
);
135 void cso_set_viewport_dims(struct cso_context
*ctx
,
136 float width
, float height
, boolean invert
);
139 void cso_set_blend_color(struct cso_context
*cso
,
140 const struct pipe_blend_color
*bc
);
142 void cso_set_sample_mask(struct cso_context
*cso
, unsigned stencil_mask
);
144 void cso_set_min_samples(struct cso_context
*cso
, unsigned min_samples
);
146 void cso_set_stencil_ref(struct cso_context
*cso
,
147 const struct pipe_stencil_ref
*sr
);
149 void cso_set_render_condition(struct cso_context
*cso
,
150 struct pipe_query
*query
,
151 boolean condition
, uint mode
);
154 #define CSO_BIT_AUX_VERTEX_BUFFER_SLOT 0x1
155 #define CSO_BIT_BLEND 0x2
156 #define CSO_BIT_DEPTH_STENCIL_ALPHA 0x4
157 #define CSO_BIT_FRAGMENT_SAMPLERS 0x8
158 #define CSO_BIT_FRAGMENT_SAMPLER_VIEWS 0x10
159 #define CSO_BIT_FRAGMENT_SHADER 0x20
160 #define CSO_BIT_FRAMEBUFFER 0x40
161 #define CSO_BIT_GEOMETRY_SHADER 0x80
162 #define CSO_BIT_MIN_SAMPLES 0x100
163 #define CSO_BIT_RASTERIZER 0x200
164 #define CSO_BIT_RENDER_CONDITION 0x400
165 #define CSO_BIT_SAMPLE_MASK 0x800
166 #define CSO_BIT_STENCIL_REF 0x1000
167 #define CSO_BIT_STREAM_OUTPUTS 0x2000
168 #define CSO_BIT_TESSCTRL_SHADER 0x4000
169 #define CSO_BIT_TESSEVAL_SHADER 0x8000
170 #define CSO_BIT_VERTEX_ELEMENTS 0x10000
171 #define CSO_BIT_VERTEX_SHADER 0x20000
172 #define CSO_BIT_VIEWPORT 0x40000
173 #define CSO_BIT_PAUSE_QUERIES 0x80000
175 #define CSO_BITS_ALL_SHADERS (CSO_BIT_VERTEX_SHADER | \
176 CSO_BIT_FRAGMENT_SHADER | \
177 CSO_BIT_GEOMETRY_SHADER | \
178 CSO_BIT_TESSCTRL_SHADER | \
179 CSO_BIT_TESSEVAL_SHADER)
181 void cso_save_state(struct cso_context
*cso
, unsigned state_mask
);
182 void cso_restore_state(struct cso_context
*cso
);
185 /* sampler view state */
188 cso_set_sampler_views(struct cso_context
*cso
,
189 unsigned shader_stage
,
191 struct pipe_sampler_view
**views
);
194 /* constant buffers */
196 void cso_set_constant_buffer(struct cso_context
*cso
, unsigned shader_stage
,
197 unsigned index
, struct pipe_constant_buffer
*cb
);
198 void cso_set_constant_buffer_resource(struct cso_context
*cso
,
199 unsigned shader_stage
,
201 struct pipe_resource
*buffer
);
202 void cso_save_constant_buffer_slot0(struct cso_context
*cso
,
203 unsigned shader_stage
);
204 void cso_restore_constant_buffer_slot0(struct cso_context
*cso
,
205 unsigned shader_stage
);
211 cso_set_index_buffer(struct cso_context
*cso
,
212 const struct pipe_index_buffer
*ib
);
215 cso_draw_vbo(struct cso_context
*cso
,
216 const struct pipe_draw_info
*info
);
219 cso_draw_arrays_instanced(struct cso_context
*cso
, uint mode
,
220 uint start
, uint count
,
221 uint start_instance
, uint instance_count
);
224 cso_draw_arrays(struct cso_context
*cso
, uint mode
, uint start
, uint count
);