c57e5f43f19da6cc7220671ceacd2b1ff0276d4f
[mesa.git] / src / gallium / auxiliary / draw / draw_cliptest_tmp.h
1 /**************************************************************************
2 *
3 * Copyright 2010, VMware, inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
29 struct draw_vertex_info *info,
30 const struct draw_prim_info *prim_info )
31 {
32 struct vertex_header *out = info->verts;
33 /* const */ float (*plane)[4] = pvs->draw->plane;
34 const unsigned pos = draw_current_shader_position_output(pvs->draw);
35 const unsigned cv = draw_current_shader_clipvertex_output(pvs->draw);
36 unsigned cd[2];
37 const unsigned ef = pvs->draw->vs.edgeflag_output;
38 unsigned ucp_enable = pvs->draw->rasterizer->clip_plane_enable;
39 unsigned flags = (FLAGS);
40 unsigned need_pipeline = 0;
41 unsigned j;
42 unsigned i;
43 bool have_cd = false;
44 unsigned viewport_index_output =
45 draw_current_shader_viewport_index_output(pvs->draw);
46 int viewport_index =
47 draw_current_shader_uses_viewport_index(pvs->draw) ?
48 *((unsigned*)out->data[viewport_index_output]): 0;
49 int num_written_clipdistance =
50 draw_current_shader_num_written_clipdistances(pvs->draw);
51
52 cd[0] = draw_current_shader_clipdistance_output(pvs->draw, 0);
53 cd[1] = draw_current_shader_clipdistance_output(pvs->draw, 1);
54
55 if (cd[0] != pos || cd[1] != pos)
56 have_cd = true;
57
58 /* If clipdistance semantic has been written by the shader
59 * that means we're expected to do 'user plane clipping' */
60 if (num_written_clipdistance && !(flags & DO_CLIP_USER)) {
61 flags |= DO_CLIP_USER;
62 ucp_enable = (1 << num_written_clipdistance) - 1;
63 }
64
65 assert(pos != -1);
66 for (j = 0; j < info->count; j++) {
67 float *position = out->data[pos];
68 unsigned mask = 0x0;
69 float *scale = pvs->draw->viewports[0].scale;
70 float *trans = pvs->draw->viewports[0].translate;
71 if (draw_current_shader_uses_viewport_index(pvs->draw)) {
72 unsigned verts_per_prim = u_vertices_per_prim(prim_info->prim);
73 /* only change the viewport_index for the leading vertex */
74 if (!(j % verts_per_prim)) {
75 viewport_index = *((unsigned*)out->data[viewport_index_output]);
76 viewport_index = draw_clamp_viewport_idx(viewport_index);
77 }
78 scale = pvs->draw->viewports[viewport_index].scale;
79 trans = pvs->draw->viewports[viewport_index].translate;
80 }
81
82 initialize_vertex_header(out);
83
84 if (flags & (DO_CLIP_XY | DO_CLIP_XY_GUARD_BAND |
85 DO_CLIP_FULL_Z | DO_CLIP_HALF_Z | DO_CLIP_USER)) {
86 float *clipvertex = position;
87
88 if ((flags & DO_CLIP_USER) && cv != pos) {
89 assert(cv != -1);
90 clipvertex = out->data[cv];
91 }
92
93 for (i = 0; i < 4; i++) {
94 out->clip_pos[i] = position[i];
95 }
96
97 /* Do the hardwired planes first:
98 */
99 if (flags & DO_CLIP_XY_GUARD_BAND) {
100 if (-0.50 * position[0] + position[3] < 0) mask |= (1<<0);
101 if ( 0.50 * position[0] + position[3] < 0) mask |= (1<<1);
102 if (-0.50 * position[1] + position[3] < 0) mask |= (1<<2);
103 if ( 0.50 * position[1] + position[3] < 0) mask |= (1<<3);
104 }
105 else if (flags & DO_CLIP_XY) {
106 if (-position[0] + position[3] < 0) mask |= (1<<0);
107 if ( position[0] + position[3] < 0) mask |= (1<<1);
108 if (-position[1] + position[3] < 0) mask |= (1<<2);
109 if ( position[1] + position[3] < 0) mask |= (1<<3);
110 }
111
112 /* Clip Z planes according to full cube, half cube or none.
113 */
114 if (flags & DO_CLIP_FULL_Z) {
115 if ( position[2] + position[3] < 0) mask |= (1<<4);
116 if (-position[2] + position[3] < 0) mask |= (1<<5);
117 }
118 else if (flags & DO_CLIP_HALF_Z) {
119 if ( position[2] < 0) mask |= (1<<4);
120 if (-position[2] + position[3] < 0) mask |= (1<<5);
121 }
122
123 if (flags & DO_CLIP_USER) {
124 unsigned ucp_mask = ucp_enable;
125
126 while (ucp_mask) {
127 unsigned plane_idx = ffs(ucp_mask)-1;
128 ucp_mask &= ~(1 << plane_idx);
129 plane_idx += 6;
130
131 /*
132 * for user clipping check if we have a clip distance output
133 * and the shader has written to it, otherwise use clipvertex
134 * to decide when the plane is clipping.
135 */
136 if (have_cd && num_written_clipdistance) {
137 float clipdist;
138 i = plane_idx - 6;
139 /* first four clip distance in first vector etc. */
140 if (i < 4)
141 clipdist = out->data[cd[0]][i];
142 else
143 clipdist = out->data[cd[1]][i-4];
144 if (clipdist < 0 || util_is_inf_or_nan(clipdist))
145 mask |= 1 << plane_idx;
146 } else {
147 if (dot4(clipvertex, plane[plane_idx]) < 0)
148 mask |= 1 << plane_idx;
149 }
150 }
151 }
152
153 out->clipmask = mask;
154 need_pipeline |= out->clipmask;
155 }
156
157 /*
158 * Transform the vertex position from clip coords to window coords,
159 * if the vertex is unclipped.
160 */
161 if ((flags & DO_VIEWPORT) && mask == 0)
162 {
163 /* divide by w */
164 float w = 1.0f / position[3];
165
166 /* Viewport mapping */
167 position[0] = position[0] * w * scale[0] + trans[0];
168 position[1] = position[1] * w * scale[1] + trans[1];
169 position[2] = position[2] * w * scale[2] + trans[2];
170 position[3] = w;
171 }
172 #ifdef DEBUG
173 /* For debug builds, set the clipped vertex's window coordinate
174 * to NaN to help catch potential errors later.
175 */
176 else {
177 float zero = 0.0f;
178 position[0] =
179 position[1] =
180 position[2] =
181 position[3] = zero / zero; /* MSVC doesn't accept 0.0 / 0.0 */
182 }
183 #endif
184
185 if ((flags & DO_EDGEFLAG) && ef) {
186 const float *edgeflag = out->data[ef];
187 out->edgeflag = !(edgeflag[0] != 1.0f);
188 need_pipeline |= !out->edgeflag;
189 }
190
191 out = (struct vertex_header *)( (char *)out + info->stride );
192 }
193
194 return need_pipeline != 0;
195 }
196
197
198 #undef FLAGS
199 #undef TAG