1 /**************************************************************************
3 * Copyright 2010, VMware, inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "util/u_bitcast.h"
30 static boolean
TAG(do_cliptest
)( struct pt_post_vs
*pvs
,
31 struct draw_vertex_info
*info
,
32 const struct draw_prim_info
*prim_info
)
34 struct vertex_header
*out
= info
->verts
;
35 /* const */ float (*plane
)[4] = pvs
->draw
->plane
;
36 const unsigned pos
= draw_current_shader_position_output(pvs
->draw
);
37 const unsigned cv
= draw_current_shader_clipvertex_output(pvs
->draw
);
39 const unsigned ef
= pvs
->draw
->vs
.edgeflag_output
;
40 unsigned ucp_enable
= pvs
->draw
->rasterizer
->clip_plane_enable
;
41 unsigned flags
= (FLAGS
);
42 unsigned need_pipeline
= 0;
46 unsigned viewport_index_output
=
47 draw_current_shader_viewport_index_output(pvs
->draw
);
49 draw_current_shader_uses_viewport_index(pvs
->draw
) ?
50 u_bitcast_f2u(out
->data
[viewport_index_output
][0]): 0;
51 int num_written_clipdistance
=
52 draw_current_shader_num_written_clipdistances(pvs
->draw
);
54 cd
[0] = draw_current_shader_ccdistance_output(pvs
->draw
, 0);
55 cd
[1] = draw_current_shader_ccdistance_output(pvs
->draw
, 1);
57 if (cd
[0] != pos
|| cd
[1] != pos
)
60 /* If clipdistance semantic has been written by the shader
61 * that means we're expected to do 'user plane clipping' */
62 if (num_written_clipdistance
&& !(flags
& DO_CLIP_USER
)) {
63 flags
|= DO_CLIP_USER
;
64 ucp_enable
= (1 << num_written_clipdistance
) - 1;
68 for (j
= 0; j
< info
->count
; j
++) {
69 float *position
= out
->data
[pos
];
71 float *scale
= pvs
->draw
->viewports
[0].scale
;
72 float *trans
= pvs
->draw
->viewports
[0].translate
;
73 if (draw_current_shader_uses_viewport_index(pvs
->draw
)) {
74 unsigned verts_per_prim
= u_vertices_per_prim(prim_info
->prim
);
75 /* only change the viewport_index for the leading vertex */
76 if (!(j
% verts_per_prim
)) {
77 viewport_index
= u_bitcast_f2u(out
->data
[viewport_index_output
][0]);
78 viewport_index
= draw_clamp_viewport_idx(viewport_index
);
80 scale
= pvs
->draw
->viewports
[viewport_index
].scale
;
81 trans
= pvs
->draw
->viewports
[viewport_index
].translate
;
84 initialize_vertex_header(out
);
86 if (flags
& (DO_CLIP_XY
| DO_CLIP_XY_GUARD_BAND
|
87 DO_CLIP_FULL_Z
| DO_CLIP_HALF_Z
| DO_CLIP_USER
)) {
88 float *clipvertex
= position
;
90 if ((flags
& DO_CLIP_USER
) && cv
!= pos
) {
92 clipvertex
= out
->data
[cv
];
95 for (i
= 0; i
< 4; i
++) {
96 out
->clip_pos
[i
] = position
[i
];
99 /* Be careful with NaNs. Comparisons must be true for them. */
100 /* Do the hardwired planes first:
102 if (flags
& DO_CLIP_XY_GUARD_BAND
) {
103 if (!(-0.50 * position
[0] + position
[3] >= 0)) mask
|= (1<<0);
104 if (!( 0.50 * position
[0] + position
[3] >= 0)) mask
|= (1<<1);
105 if (!(-0.50 * position
[1] + position
[3] >= 0)) mask
|= (1<<2);
106 if (!( 0.50 * position
[1] + position
[3] >= 0)) mask
|= (1<<3);
108 else if (flags
& DO_CLIP_XY
) {
109 if (!(-position
[0] + position
[3] >= 0)) mask
|= (1<<0);
110 if (!( position
[0] + position
[3] >= 0)) mask
|= (1<<1);
111 if (!(-position
[1] + position
[3] >= 0)) mask
|= (1<<2);
112 if (!( position
[1] + position
[3] >= 0)) mask
|= (1<<3);
115 /* Clip Z planes according to full cube, half cube or none.
117 if (flags
& DO_CLIP_FULL_Z
) {
118 if (!( position
[2] + position
[3] >= 0)) mask
|= (1<<4);
119 if (!(-position
[2] + position
[3] >= 0)) mask
|= (1<<5);
121 else if (flags
& DO_CLIP_HALF_Z
) {
122 if (!( position
[2] >= 0)) mask
|= (1<<4);
123 if (!(-position
[2] + position
[3] >= 0)) mask
|= (1<<5);
126 if (flags
& DO_CLIP_USER
) {
127 unsigned ucp_mask
= ucp_enable
;
130 unsigned plane_idx
= ffs(ucp_mask
)-1;
131 ucp_mask
&= ~(1 << plane_idx
);
135 * for user clipping check if we have a clip distance output
136 * and the shader has written to it, otherwise use clipvertex
137 * to decide when the plane is clipping.
139 if (have_cd
&& num_written_clipdistance
) {
142 /* first four clip distance in first vector etc. */
144 clipdist
= out
->data
[cd
[0]][i
];
146 clipdist
= out
->data
[cd
[1]][i
-4];
147 if (clipdist
< 0 || util_is_inf_or_nan(clipdist
))
148 mask
|= 1 << plane_idx
;
150 if (!(dot4(clipvertex
, plane
[plane_idx
]) >= 0))
151 mask
|= 1 << plane_idx
;
156 out
->clipmask
= mask
;
157 need_pipeline
|= out
->clipmask
;
161 * Transform the vertex position from clip coords to window coords,
162 * if the vertex is unclipped.
164 if ((flags
& DO_VIEWPORT
) && mask
== 0)
167 float w
= 1.0f
/ position
[3];
169 /* Viewport mapping */
170 position
[0] = position
[0] * w
* scale
[0] + trans
[0];
171 position
[1] = position
[1] * w
* scale
[1] + trans
[1];
172 position
[2] = position
[2] * w
* scale
[2] + trans
[2];
176 /* For debug builds, set the clipped vertex's window coordinate
177 * to NaN to help catch potential errors later.
184 position
[3] = zero
/ zero
; /* MSVC doesn't accept 0.0 / 0.0 */
188 if ((flags
& DO_EDGEFLAG
) && ef
) {
189 const float *edgeflag
= out
->data
[ef
];
190 out
->edgeflag
= !(edgeflag
[0] != 1.0f
);
191 need_pipeline
|= !out
->edgeflag
;
194 out
= (struct vertex_header
*)( (char *)out
+ info
->stride
);
196 return need_pipeline
!= 0;