1 /**************************************************************************
3 * Copyright 2010, VMware, inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 static boolean
TAG(do_cliptest
)( struct pt_post_vs
*pvs
,
29 struct draw_vertex_info
*info
)
31 struct vertex_header
*out
= info
->verts
;
32 /* const */ float (*plane
)[4] = pvs
->draw
->plane
;
33 const unsigned pos
= draw_current_shader_position_output(pvs
->draw
);
34 const unsigned cv
= draw_current_shader_clipvertex_output(pvs
->draw
);
36 const unsigned ef
= pvs
->draw
->vs
.edgeflag_output
;
37 const unsigned ucp_enable
= pvs
->draw
->rasterizer
->clip_plane_enable
;
38 const unsigned flags
= (FLAGS
);
39 unsigned need_pipeline
= 0;
43 unsigned viewport_index_output
=
44 draw_current_shader_viewport_index_output(pvs
->draw
);
46 cd
[0] = draw_current_shader_clipdistance_output(pvs
->draw
, 0);
47 cd
[1] = draw_current_shader_clipdistance_output(pvs
->draw
, 1);
49 if (cd
[0] != pos
|| cd
[1] != pos
)
52 for (j
= 0; j
< info
->count
; j
++) {
53 float *position
= out
->data
[pos
];
55 draw_current_shader_uses_viewport_index(pvs
->draw
) ?
56 *((unsigned*)out
->data
[viewport_index_output
]): 0;
58 const float *scale
= pvs
->draw
->viewports
[
59 draw_clamp_viewport_idx(viewport_index
)].scale
;
60 const float *trans
= pvs
->draw
->viewports
[
61 draw_clamp_viewport_idx(viewport_index
)].translate
;
63 initialize_vertex_header(out
);
65 if (flags
& (DO_CLIP_XY
| DO_CLIP_XY_GUARD_BAND
|
66 DO_CLIP_FULL_Z
| DO_CLIP_HALF_Z
| DO_CLIP_USER
)) {
67 float *clipvertex
= position
;
69 if ((flags
& DO_CLIP_USER
) && cv
!= pos
)
70 clipvertex
= out
->data
[cv
];
72 for (i
= 0; i
< 4; i
++) {
73 out
->clip
[i
] = clipvertex
[i
];
74 out
->pre_clip_pos
[i
] = position
[i
];
77 /* Do the hardwired planes first:
79 if (flags
& DO_CLIP_XY_GUARD_BAND
) {
80 if (-0.50 * position
[0] + position
[3] < 0) mask
|= (1<<0);
81 if ( 0.50 * position
[0] + position
[3] < 0) mask
|= (1<<1);
82 if (-0.50 * position
[1] + position
[3] < 0) mask
|= (1<<2);
83 if ( 0.50 * position
[1] + position
[3] < 0) mask
|= (1<<3);
85 else if (flags
& DO_CLIP_XY
) {
86 if (-position
[0] + position
[3] < 0) mask
|= (1<<0);
87 if ( position
[0] + position
[3] < 0) mask
|= (1<<1);
88 if (-position
[1] + position
[3] < 0) mask
|= (1<<2);
89 if ( position
[1] + position
[3] < 0) mask
|= (1<<3);
92 /* Clip Z planes according to full cube, half cube or none.
94 if (flags
& DO_CLIP_FULL_Z
) {
95 if ( position
[2] + position
[3] < 0) mask
|= (1<<4);
96 if (-position
[2] + position
[3] < 0) mask
|= (1<<5);
98 else if (flags
& DO_CLIP_HALF_Z
) {
99 if ( position
[2] < 0) mask
|= (1<<4);
100 if (-position
[2] + position
[3] < 0) mask
|= (1<<5);
103 if (flags
& DO_CLIP_USER
) {
104 unsigned ucp_mask
= ucp_enable
;
105 int num_written_clipdistance
= pvs
->draw
->vs
.vertex_shader
->info
.num_written_clipdistance
;
107 unsigned plane_idx
= ffs(ucp_mask
)-1;
108 ucp_mask
&= ~(1 << plane_idx
);
112 * for user clipping check if we have a clip distance output
113 * and the shader has written to it, otherwise use clipvertex
114 * to decide when the plane is clipping.
116 if (have_cd
&& num_written_clipdistance
) {
119 out
->have_clipdist
= 1;
120 /* first four clip distance in first vector etc. */
122 clipdist
= out
->data
[cd
[0]][i
];
124 clipdist
= out
->data
[cd
[1]][i
-4];
126 mask
|= 1 << plane_idx
;
128 if (dot4(clipvertex
, plane
[plane_idx
]) < 0)
129 mask
|= 1 << plane_idx
;
134 out
->clipmask
= mask
;
135 need_pipeline
|= out
->clipmask
;
139 * Transform the vertex position from clip coords to window coords,
140 * if the vertex is unclipped.
142 if ((flags
& DO_VIEWPORT
) && mask
== 0)
145 float w
= 1.0f
/ position
[3];
147 /* Viewport mapping */
148 position
[0] = position
[0] * w
* scale
[0] + trans
[0];
149 position
[1] = position
[1] * w
* scale
[1] + trans
[1];
150 position
[2] = position
[2] * w
* scale
[2] + trans
[2];
154 /* For debug builds, set the clipped vertex's window coordinate
155 * to NaN to help catch potential errors later.
162 position
[3] = zero
/ zero
; /* MSVC doesn't accept 0.0 / 0.0 */
166 if ((flags
& DO_EDGEFLAG
) && ef
) {
167 const float *edgeflag
= out
->data
[ef
];
168 out
->edgeflag
= !(edgeflag
[0] != 1.0f
);
169 need_pipeline
|= !out
->edgeflag
;
172 out
= (struct vertex_header
*)( (char *)out
+ info
->stride
);
175 return need_pipeline
!= 0;