1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "pipe/p_util.h"
35 #include "draw_context.h"
36 #include "draw_private.h"
37 #include "draw_vbuf.h"
40 struct draw_context
*draw_create( void )
42 struct draw_context
*draw
= CALLOC_STRUCT( draw_context
);
46 #if defined(__i386__) || defined(__386__)
47 draw
->use_sse
= GETENV( "GALLIUM_NOSSE" ) == NULL
;
49 draw
->use_sse
= FALSE
;
52 draw
->use_pt_shaders
= GETENV( "GALLIUM_PT_SHADERS" ) != NULL
;
54 /* create pipeline stages */
55 draw
->pipeline
.wide_line
= draw_wide_line_stage( draw
);
56 draw
->pipeline
.wide_point
= draw_wide_point_stage( draw
);
57 draw
->pipeline
.stipple
= draw_stipple_stage( draw
);
58 draw
->pipeline
.unfilled
= draw_unfilled_stage( draw
);
59 draw
->pipeline
.twoside
= draw_twoside_stage( draw
);
60 draw
->pipeline
.offset
= draw_offset_stage( draw
);
61 draw
->pipeline
.clip
= draw_clip_stage( draw
);
62 draw
->pipeline
.flatshade
= draw_flatshade_stage( draw
);
63 draw
->pipeline
.cull
= draw_cull_stage( draw
);
64 draw
->pipeline
.validate
= draw_validate_stage( draw
);
65 draw
->pipeline
.first
= draw
->pipeline
.validate
;
67 if (!draw
->pipeline
.wide_line
||
68 !draw
->pipeline
.wide_point
||
69 !draw
->pipeline
.stipple
||
70 !draw
->pipeline
.unfilled
||
71 !draw
->pipeline
.twoside
||
72 !draw
->pipeline
.offset
||
73 !draw
->pipeline
.clip
||
74 !draw
->pipeline
.flatshade
||
75 !draw
->pipeline
.cull
||
76 !draw
->pipeline
.validate
)
80 ASSIGN_4V( draw
->plane
[0], -1, 0, 0, 1 );
81 ASSIGN_4V( draw
->plane
[1], 1, 0, 0, 1 );
82 ASSIGN_4V( draw
->plane
[2], 0, -1, 0, 1 );
83 ASSIGN_4V( draw
->plane
[3], 0, 1, 0, 1 );
84 ASSIGN_4V( draw
->plane
[4], 0, 0, 1, 1 ); /* yes these are correct */
85 ASSIGN_4V( draw
->plane
[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
88 /* Statically allocate maximum sized vertices for the cache - could be cleverer...
91 char *tmp
= align_malloc(VS_QUEUE_LENGTH
* MAX_VERTEX_ALLOCATION
, 16);
95 draw
->vs
.vertex_cache
= tmp
;
98 draw
->shader_queue_flush
= draw_vertex_shader_queue_flush
;
100 /* these defaults are oriented toward the needs of softpipe */
101 draw
->wide_point_threshold
= 1000000.0; /* infinity */
102 draw
->wide_line_threshold
= 1.0;
103 draw
->line_stipple
= TRUE
;
104 draw
->point_sprite
= TRUE
;
106 draw
->reduced_prim
= ~0; /* != any of PIPE_PRIM_x */
108 draw_vertex_cache_invalidate( draw
);
109 draw_set_mapped_element_buffer( draw
, 0, NULL
);
111 if (!draw_pt_init( draw
))
117 draw_destroy( draw
);
122 void draw_destroy( struct draw_context
*draw
)
127 if (draw
->pipeline
.wide_line
)
128 draw
->pipeline
.wide_line
->destroy( draw
->pipeline
.wide_line
);
129 if (draw
->pipeline
.wide_point
)
130 draw
->pipeline
.wide_point
->destroy( draw
->pipeline
.wide_point
);
131 if (draw
->pipeline
.stipple
)
132 draw
->pipeline
.stipple
->destroy( draw
->pipeline
.stipple
);
133 if (draw
->pipeline
.unfilled
)
134 draw
->pipeline
.unfilled
->destroy( draw
->pipeline
.unfilled
);
135 if (draw
->pipeline
.twoside
)
136 draw
->pipeline
.twoside
->destroy( draw
->pipeline
.twoside
);
137 if (draw
->pipeline
.offset
)
138 draw
->pipeline
.offset
->destroy( draw
->pipeline
.offset
);
139 if (draw
->pipeline
.clip
)
140 draw
->pipeline
.clip
->destroy( draw
->pipeline
.clip
);
141 if (draw
->pipeline
.flatshade
)
142 draw
->pipeline
.flatshade
->destroy( draw
->pipeline
.flatshade
);
143 if (draw
->pipeline
.cull
)
144 draw
->pipeline
.cull
->destroy( draw
->pipeline
.cull
);
145 if (draw
->pipeline
.validate
)
146 draw
->pipeline
.validate
->destroy( draw
->pipeline
.validate
);
147 if (draw
->pipeline
.aaline
)
148 draw
->pipeline
.aaline
->destroy( draw
->pipeline
.aaline
);
149 if (draw
->pipeline
.aapoint
)
150 draw
->pipeline
.aapoint
->destroy( draw
->pipeline
.aapoint
);
151 if (draw
->pipeline
.pstipple
)
152 draw
->pipeline
.pstipple
->destroy( draw
->pipeline
.pstipple
);
153 if (draw
->pipeline
.rasterize
)
154 draw
->pipeline
.rasterize
->destroy( draw
->pipeline
.rasterize
);
156 tgsi_exec_machine_free_data(&draw
->machine
);
158 if (draw
->vs
.vertex_cache
)
159 align_free( draw
->vs
.vertex_cache
); /* Frees all the vertices. */
161 /* Not so fast -- we're just borrowing this at the moment.
164 draw->render->destroy( draw->render );
167 draw_pt_destroy( draw
);
174 void draw_flush( struct draw_context
*draw
)
176 draw_do_flush( draw
, DRAW_FLUSH_BACKEND
);
182 * Register new primitive rasterization/rendering state.
183 * This causes the drawing pipeline to be rebuilt.
185 void draw_set_rasterizer_state( struct draw_context
*draw
,
186 const struct pipe_rasterizer_state
*raster
)
188 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
190 draw
->rasterizer
= raster
;
195 * Plug in the primitive rendering/rasterization stage (which is the last
196 * stage in the drawing pipeline).
197 * This is provided by the device driver.
199 void draw_set_rasterize_stage( struct draw_context
*draw
,
200 struct draw_stage
*stage
)
202 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
204 draw
->pipeline
.rasterize
= stage
;
209 * Set the draw module's clipping state.
211 void draw_set_clip_state( struct draw_context
*draw
,
212 const struct pipe_clip_state
*clip
)
214 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
216 assert(clip
->nr
<= PIPE_MAX_CLIP_PLANES
);
217 memcpy(&draw
->plane
[6], clip
->ucp
, clip
->nr
* sizeof(clip
->ucp
[0]));
218 draw
->nr_planes
= 6 + clip
->nr
;
223 * Set the draw module's viewport state.
225 void draw_set_viewport_state( struct draw_context
*draw
,
226 const struct pipe_viewport_state
*viewport
)
228 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
229 draw
->viewport
= *viewport
; /* struct copy */
230 draw
->identity_viewport
= (viewport
->scale
[0] == 1.0f
&&
231 viewport
->scale
[1] == 1.0f
&&
232 viewport
->scale
[2] == 1.0f
&&
233 viewport
->scale
[3] == 1.0f
&&
234 viewport
->translate
[0] == 0.0f
&&
235 viewport
->translate
[1] == 0.0f
&&
236 viewport
->translate
[2] == 0.0f
&&
237 viewport
->translate
[3] == 0.0f
);
243 draw_set_vertex_buffers(struct draw_context
*draw
,
245 const struct pipe_vertex_buffer
*buffers
)
247 assert(count
<= PIPE_MAX_ATTRIBS
);
249 draw_do_flush( draw
, DRAW_FLUSH_VERTEX_CACHE
/*STATE_CHANGE*/ );
251 memcpy(draw
->vertex_buffer
, buffers
, count
* sizeof(buffers
[0]));
256 draw_set_vertex_elements(struct draw_context
*draw
,
258 const struct pipe_vertex_element
*elements
)
260 assert(count
<= PIPE_MAX_ATTRIBS
);
262 draw_do_flush( draw
, DRAW_FLUSH_VERTEX_CACHE
/*STATE_CHANGE*/ );
264 memcpy(draw
->vertex_element
, elements
, count
* sizeof(elements
[0]));
269 * Tell drawing context where to find mapped vertex buffers.
272 draw_set_mapped_vertex_buffer(struct draw_context
*draw
,
273 unsigned attr
, const void *buffer
)
275 draw_do_flush( draw
, DRAW_FLUSH_VERTEX_CACHE
/*STATE_CHANGE*/ );
276 draw
->user
.vbuffer
[attr
] = buffer
;
281 draw_set_mapped_constant_buffer(struct draw_context
*draw
,
284 draw_do_flush( draw
, DRAW_FLUSH_VERTEX_CACHE
/*STATE_CHANGE*/ );
285 draw
->user
.constants
= buffer
;
290 * Tells the draw module to draw points with triangles if their size
291 * is greater than this threshold.
294 draw_wide_point_threshold(struct draw_context
*draw
, float threshold
)
296 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
297 draw
->wide_point_threshold
= threshold
;
302 * Tells the draw module to draw lines with triangles if their width
303 * is greater than this threshold.
306 draw_wide_line_threshold(struct draw_context
*draw
, float threshold
)
308 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
309 draw
->wide_line_threshold
= threshold
;
314 * Tells the draw module whether or not to implement line stipple.
317 draw_enable_line_stipple(struct draw_context
*draw
, boolean enable
)
319 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
320 draw
->line_stipple
= enable
;
325 * Tells draw module whether to convert points to quads for sprite mode.
328 draw_enable_point_sprites(struct draw_context
*draw
, boolean enable
)
330 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
331 draw
->point_sprite
= enable
;
336 * Ask the draw module for the location/slot of the given vertex attribute in
337 * a post-transformed vertex.
339 * With this function, drivers that use the draw module should have no reason
340 * to track the current vertex shader.
342 * Note that the draw module may sometimes generate vertices with extra
343 * attributes (such as texcoords for AA lines). The driver can call this
344 * function to find those attributes.
346 * Zero is returned if the attribute is not found since this is
347 * a don't care / undefined situtation. Returning -1 would be a bit more
348 * work for the drivers.
351 draw_find_vs_output(struct draw_context
*draw
,
352 uint semantic_name
, uint semantic_index
)
354 const struct draw_vertex_shader
*vs
= draw
->vertex_shader
;
356 for (i
= 0; i
< vs
->info
.num_outputs
; i
++) {
357 if (vs
->info
.output_semantic_name
[i
] == semantic_name
&&
358 vs
->info
.output_semantic_index
[i
] == semantic_index
)
362 /* XXX there may be more than one extra vertex attrib.
363 * For example, simulated gl_FragCoord and gl_PointCoord.
365 if (draw
->extra_vp_outputs
.semantic_name
== semantic_name
&&
366 draw
->extra_vp_outputs
.semantic_index
== semantic_index
) {
367 return draw
->extra_vp_outputs
.slot
;
374 * Return number of vertex shader outputs.
377 draw_num_vs_outputs(struct draw_context
*draw
)
379 uint count
= draw
->vertex_shader
->info
.num_outputs
;
380 if (draw
->extra_vp_outputs
.slot
> 0)
387 * Allocate space for temporary post-transform vertices, such as for clipping.
389 void draw_alloc_temp_verts( struct draw_stage
*stage
, unsigned nr
)
396 ubyte
*store
= (ubyte
*) MALLOC( MAX_VERTEX_SIZE
* nr
);
399 stage
->tmp
= (struct vertex_header
**) MALLOC( sizeof(struct vertex_header
*) * nr
);
401 for (i
= 0; i
< nr
; i
++)
402 stage
->tmp
[i
] = (struct vertex_header
*)(store
+ i
* MAX_VERTEX_SIZE
);
407 void draw_free_temp_verts( struct draw_stage
*stage
)
410 FREE( stage
->tmp
[0] );
417 boolean
draw_use_sse(struct draw_context
*draw
)
419 return (boolean
) draw
->use_sse
;
423 void draw_reset_vertex_ids(struct draw_context
*draw
)
425 struct draw_stage
*stage
= draw
->pipeline
.first
;
430 for (i
= 0; i
< stage
->nr_tmps
; i
++)
431 stage
->tmp
[i
]->vertex_id
= UNDEFINED_VERTEX_ID
;
436 draw_vertex_cache_reset_vertex_ids(draw
); /* going away soon */
437 draw_pt_reset_vertex_ids(draw
);
441 void draw_set_render( struct draw_context
*draw
,
442 struct vbuf_render
*render
)
444 draw
->render
= render
;
447 void draw_set_edgeflags( struct draw_context
*draw
,
448 const unsigned *edgeflag
)
450 draw
->user
.edgeflag
= edgeflag
;
454 boolean
draw_get_edgeflag( struct draw_context
*draw
,
457 if (draw
->user
.edgeflag
)
458 return (draw
->user
.edgeflag
[idx
/32] & (1 << (idx
%32))) != 0;