gallium: added draw_need_pipeline() predicate function
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "pipe/p_util.h"
35 #include "draw_context.h"
36 #include "draw_private.h"
37 #include "draw_vbuf.h"
38
39
40
41 struct draw_context *draw_create( void )
42 {
43 struct draw_context *draw = CALLOC_STRUCT( draw_context );
44
45 #if defined(__i386__) || defined(__386__)
46 draw->use_sse = GETENV( "GALLIUM_NOSSE" ) == NULL;
47 #else
48 draw->use_sse = FALSE;
49 #endif
50
51 /* create pipeline stages */
52 draw->pipeline.wide_line = draw_wide_line_stage( draw );
53 draw->pipeline.wide_point = draw_wide_point_stage( draw );
54 draw->pipeline.stipple = draw_stipple_stage( draw );
55 draw->pipeline.unfilled = draw_unfilled_stage( draw );
56 draw->pipeline.twoside = draw_twoside_stage( draw );
57 draw->pipeline.offset = draw_offset_stage( draw );
58 draw->pipeline.clip = draw_clip_stage( draw );
59 draw->pipeline.flatshade = draw_flatshade_stage( draw );
60 draw->pipeline.cull = draw_cull_stage( draw );
61 draw->pipeline.validate = draw_validate_stage( draw );
62 draw->pipeline.first = draw->pipeline.validate;
63
64 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
65 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
66 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
67 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
68 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
69 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
70 draw->nr_planes = 6;
71
72 /* Statically allocate maximum sized vertices for the cache - could be cleverer...
73 */
74 {
75 uint i;
76 const unsigned size = (MAX_VERTEX_SIZE + 0x0f) & ~0x0f;
77 char *tmp = align_malloc(Elements(draw->vs.queue) * size, 16);
78
79 for (i = 0; i < Elements(draw->vs.queue); i++)
80 draw->vs.queue[i].vertex = (struct vertex_header *)(tmp + i * size);
81 }
82
83 draw->shader_queue_flush = draw_vertex_shader_queue_flush;
84
85 /* these defaults are oriented toward the needs of softpipe */
86 draw->wide_point_threshold = 1000000.0; /* infinity */
87 draw->wide_line_threshold = 1.0;
88 draw->line_stipple = TRUE;
89
90 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
91
92 draw_vertex_cache_invalidate( draw );
93 draw_set_mapped_element_buffer( draw, 0, NULL );
94
95 return draw;
96 }
97
98
99 void draw_destroy( struct draw_context *draw )
100 {
101 draw->pipeline.wide_line->destroy( draw->pipeline.wide_line );
102 draw->pipeline.wide_point->destroy( draw->pipeline.wide_point );
103 draw->pipeline.stipple->destroy( draw->pipeline.stipple );
104 draw->pipeline.unfilled->destroy( draw->pipeline.unfilled );
105 draw->pipeline.twoside->destroy( draw->pipeline.twoside );
106 draw->pipeline.offset->destroy( draw->pipeline.offset );
107 draw->pipeline.clip->destroy( draw->pipeline.clip );
108 draw->pipeline.flatshade->destroy( draw->pipeline.flatshade );
109 draw->pipeline.cull->destroy( draw->pipeline.cull );
110 draw->pipeline.validate->destroy( draw->pipeline.validate );
111 if (draw->pipeline.aaline)
112 draw->pipeline.aaline->destroy( draw->pipeline.aaline );
113 if (draw->pipeline.aapoint)
114 draw->pipeline.aapoint->destroy( draw->pipeline.aapoint );
115 if (draw->pipeline.rasterize)
116 draw->pipeline.rasterize->destroy( draw->pipeline.rasterize );
117 tgsi_exec_machine_free_data(&draw->machine);
118 align_free( draw->vs.queue[0].vertex ); /* Frees all the vertices. */
119
120 /* Not so fast -- we're just borrowing this at the moment.
121 *
122 if (draw->render)
123 draw->render->destroy( draw->render );
124 */
125
126 FREE( draw );
127 }
128
129
130
131 void draw_flush( struct draw_context *draw )
132 {
133 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
134 }
135
136
137
138 /**
139 * Register new primitive rasterization/rendering state.
140 * This causes the drawing pipeline to be rebuilt.
141 */
142 void draw_set_rasterizer_state( struct draw_context *draw,
143 const struct pipe_rasterizer_state *raster )
144 {
145 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
146
147 draw->rasterizer = raster;
148 }
149
150
151 /**
152 * Plug in the primitive rendering/rasterization stage (which is the last
153 * stage in the drawing pipeline).
154 * This is provided by the device driver.
155 */
156 void draw_set_rasterize_stage( struct draw_context *draw,
157 struct draw_stage *stage )
158 {
159 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
160
161 draw->pipeline.rasterize = stage;
162 }
163
164
165 /**
166 * Set the draw module's clipping state.
167 */
168 void draw_set_clip_state( struct draw_context *draw,
169 const struct pipe_clip_state *clip )
170 {
171 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
172
173 assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
174 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
175 draw->nr_planes = 6 + clip->nr;
176 }
177
178
179 /**
180 * Set the draw module's viewport state.
181 */
182 void draw_set_viewport_state( struct draw_context *draw,
183 const struct pipe_viewport_state *viewport )
184 {
185 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
186 draw->viewport = *viewport; /* struct copy */
187 }
188
189
190
191 void
192 draw_set_vertex_buffer(struct draw_context *draw,
193 unsigned attr,
194 const struct pipe_vertex_buffer *buffer)
195 {
196 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
197 assert(attr < PIPE_ATTRIB_MAX);
198 draw->vertex_buffer[attr] = *buffer;
199 }
200
201
202 void
203 draw_set_vertex_element(struct draw_context *draw,
204 unsigned attr,
205 const struct pipe_vertex_element *element)
206 {
207 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
208 assert(attr < PIPE_ATTRIB_MAX);
209 draw->vertex_element[attr] = *element;
210 }
211
212
213 /**
214 * Tell drawing context where to find mapped vertex buffers.
215 */
216 void
217 draw_set_mapped_vertex_buffer(struct draw_context *draw,
218 unsigned attr, const void *buffer)
219 {
220 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
221 draw->user.vbuffer[attr] = buffer;
222 }
223
224
225 void
226 draw_set_mapped_constant_buffer(struct draw_context *draw,
227 const void *buffer)
228 {
229 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
230 draw->user.constants = buffer;
231 }
232
233
234 /**
235 * Tells the draw module to draw points with triangles if their size
236 * is greater than this threshold.
237 */
238 void
239 draw_wide_point_threshold(struct draw_context *draw, float threshold)
240 {
241 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
242 draw->wide_point_threshold = threshold;
243 }
244
245
246 /**
247 * Tells the draw module to draw lines with triangles if their width
248 * is greater than this threshold.
249 */
250 void
251 draw_wide_line_threshold(struct draw_context *draw, float threshold)
252 {
253 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
254 draw->wide_line_threshold = threshold;
255 }
256
257
258 /**
259 * Tells the draw module whether or not to implement line stipple.
260 */
261 void
262 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
263 {
264 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
265 draw->line_stipple = enable;
266 }
267
268
269 /**
270 * Ask the draw module for the location/slot of the given vertex attribute in
271 * a post-transformed vertex.
272 *
273 * With this function, drivers that use the draw module should have no reason
274 * to track the current vertex shader.
275 *
276 * Note that the draw module may sometimes generate vertices with extra
277 * attributes (such as texcoords for AA lines). The driver can call this
278 * function to find those attributes.
279 *
280 * Zero is returned if the attribute is not found since this is
281 * a don't care / undefined situtation. Returning -1 would be a bit more
282 * work for the drivers.
283 */
284 int
285 draw_find_vs_output(struct draw_context *draw,
286 uint semantic_name, uint semantic_index)
287 {
288 const struct draw_vertex_shader *vs = draw->vertex_shader;
289 uint i;
290 for (i = 0; i < vs->info.num_outputs; i++) {
291 if (vs->info.output_semantic_name[i] == semantic_name &&
292 vs->info.output_semantic_index[i] == semantic_index)
293 return i;
294 }
295
296 /* XXX there may be more than one extra vertex attrib.
297 * For example, simulated gl_FragCoord and gl_PointCoord.
298 */
299 if (draw->extra_vp_outputs.semantic_name == semantic_name &&
300 draw->extra_vp_outputs.semantic_index == semantic_index) {
301 return draw->extra_vp_outputs.slot;
302 }
303 return 0;
304 }
305
306
307 /**
308 * Return number of vertex shader outputs.
309 */
310 uint
311 draw_num_vs_outputs(struct draw_context *draw)
312 {
313 uint count = draw->vertex_shader->info.num_outputs;
314 if (draw->extra_vp_outputs.slot >= 0)
315 count++;
316 return count;
317 }
318
319
320 /**
321 * Allocate space for temporary post-transform vertices, such as for clipping.
322 */
323 void draw_alloc_temp_verts( struct draw_stage *stage, unsigned nr )
324 {
325 assert(!stage->tmp);
326
327 stage->nr_tmps = nr;
328
329 if (nr) {
330 ubyte *store = (ubyte *) MALLOC( MAX_VERTEX_SIZE * nr );
331 unsigned i;
332
333 stage->tmp = (struct vertex_header **) MALLOC( sizeof(struct vertex_header *) * nr );
334
335 for (i = 0; i < nr; i++)
336 stage->tmp[i] = (struct vertex_header *)(store + i * MAX_VERTEX_SIZE);
337 }
338 }
339
340
341 void draw_free_temp_verts( struct draw_stage *stage )
342 {
343 if (stage->tmp) {
344 FREE( stage->tmp[0] );
345 FREE( stage->tmp );
346 stage->tmp = NULL;
347 }
348 }
349
350
351 boolean draw_use_sse(struct draw_context *draw)
352 {
353 return (boolean) draw->use_sse;
354 }
355
356
357 void draw_reset_vertex_ids(struct draw_context *draw)
358 {
359 struct draw_stage *stage = draw->pipeline.first;
360
361 while (stage) {
362 unsigned i;
363
364 for (i = 0; i < stage->nr_tmps; i++)
365 stage->tmp[i]->vertex_id = UNDEFINED_VERTEX_ID;
366
367 stage = stage->next;
368 }
369
370 draw_vertex_cache_reset_vertex_ids(draw);
371 }
372
373
374 void draw_set_render( struct draw_context *draw,
375 struct vbuf_render *render )
376 {
377 draw->render = render;
378 }