1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "pipe/p_util.h"
35 #include "draw_context.h"
36 #include "draw_private.h"
40 struct draw_context
*draw_create( void )
42 struct draw_context
*draw
= CALLOC_STRUCT( draw_context
);
44 #if defined(__i386__) || defined(__386__)
45 draw
->use_sse
= GETENV( "GALLIUM_NOSSE" ) == NULL
;
47 draw
->use_sse
= FALSE
;
50 /* create pipeline stages */
51 draw
->pipeline
.wide
= draw_wide_stage( draw
);
52 draw
->pipeline
.stipple
= draw_stipple_stage( draw
);
53 draw
->pipeline
.unfilled
= draw_unfilled_stage( draw
);
54 draw
->pipeline
.twoside
= draw_twoside_stage( draw
);
55 draw
->pipeline
.offset
= draw_offset_stage( draw
);
56 draw
->pipeline
.clip
= draw_clip_stage( draw
);
57 draw
->pipeline
.flatshade
= draw_flatshade_stage( draw
);
58 draw
->pipeline
.cull
= draw_cull_stage( draw
);
59 draw
->pipeline
.validate
= draw_validate_stage( draw
);
60 draw
->pipeline
.first
= draw
->pipeline
.validate
;
62 ASSIGN_4V( draw
->plane
[0], -1, 0, 0, 1 );
63 ASSIGN_4V( draw
->plane
[1], 1, 0, 0, 1 );
64 ASSIGN_4V( draw
->plane
[2], 0, -1, 0, 1 );
65 ASSIGN_4V( draw
->plane
[3], 0, 1, 0, 1 );
66 ASSIGN_4V( draw
->plane
[4], 0, 0, 1, 1 ); /* yes these are correct */
67 ASSIGN_4V( draw
->plane
[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
70 /* Statically allocate maximum sized vertices for the cache - could be cleverer...
74 const unsigned size
= (MAX_VERTEX_SIZE
+ 0x0f) & ~0x0f;
75 char *tmp
= align_malloc(Elements(draw
->vs
.queue
) * size
, 16);
77 for (i
= 0; i
< Elements(draw
->vs
.queue
); i
++)
78 draw
->vs
.queue
[i
].vertex
= (struct vertex_header
*)(tmp
+ i
* size
);
81 draw
->shader_queue_flush
= draw_vertex_shader_queue_flush
;
83 draw
->convert_wide_points
= TRUE
;
84 draw
->convert_wide_lines
= TRUE
;
86 draw
->reduced_prim
= ~0; /* != any of PIPE_PRIM_x */
88 draw_vertex_cache_invalidate( draw
);
89 draw_set_mapped_element_buffer( draw
, 0, NULL
);
95 void draw_destroy( struct draw_context
*draw
)
97 draw
->pipeline
.wide
->destroy( draw
->pipeline
.wide
);
98 draw
->pipeline
.stipple
->destroy( draw
->pipeline
.stipple
);
99 draw
->pipeline
.unfilled
->destroy( draw
->pipeline
.unfilled
);
100 draw
->pipeline
.twoside
->destroy( draw
->pipeline
.twoside
);
101 draw
->pipeline
.offset
->destroy( draw
->pipeline
.offset
);
102 draw
->pipeline
.clip
->destroy( draw
->pipeline
.clip
);
103 draw
->pipeline
.flatshade
->destroy( draw
->pipeline
.flatshade
);
104 draw
->pipeline
.cull
->destroy( draw
->pipeline
.cull
);
105 draw
->pipeline
.validate
->destroy( draw
->pipeline
.validate
);
106 if (draw
->pipeline
.aaline
)
107 draw
->pipeline
.aaline
->destroy( draw
->pipeline
.aaline
);
108 if (draw
->pipeline
.aapoint
)
109 draw
->pipeline
.aapoint
->destroy( draw
->pipeline
.aapoint
);
110 if (draw
->pipeline
.rasterize
)
111 draw
->pipeline
.rasterize
->destroy( draw
->pipeline
.rasterize
);
112 tgsi_exec_machine_free_data(&draw
->machine
);
113 align_free( draw
->vs
.queue
[0].vertex
); /* Frees all the vertices. */
119 void draw_flush( struct draw_context
*draw
)
121 draw_do_flush( draw
, DRAW_FLUSH_BACKEND
);
127 * Register new primitive rasterization/rendering state.
128 * This causes the drawing pipeline to be rebuilt.
130 void draw_set_rasterizer_state( struct draw_context
*draw
,
131 const struct pipe_rasterizer_state
*raster
)
133 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
135 draw
->rasterizer
= raster
;
140 * Plug in the primitive rendering/rasterization stage (which is the last
141 * stage in the drawing pipeline).
142 * This is provided by the device driver.
144 void draw_set_rasterize_stage( struct draw_context
*draw
,
145 struct draw_stage
*stage
)
147 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
149 draw
->pipeline
.rasterize
= stage
;
154 * Set the draw module's clipping state.
156 void draw_set_clip_state( struct draw_context
*draw
,
157 const struct pipe_clip_state
*clip
)
159 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
161 assert(clip
->nr
<= PIPE_MAX_CLIP_PLANES
);
162 memcpy(&draw
->plane
[6], clip
->ucp
, clip
->nr
* sizeof(clip
->ucp
[0]));
163 draw
->nr_planes
= 6 + clip
->nr
;
168 * Set the draw module's viewport state.
170 void draw_set_viewport_state( struct draw_context
*draw
,
171 const struct pipe_viewport_state
*viewport
)
173 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
174 draw
->viewport
= *viewport
; /* struct copy */
180 draw_set_vertex_buffer(struct draw_context
*draw
,
182 const struct pipe_vertex_buffer
*buffer
)
184 draw_do_flush( draw
, DRAW_FLUSH_VERTEX_CACHE
/*STATE_CHANGE*/ );
185 assert(attr
< PIPE_ATTRIB_MAX
);
186 draw
->vertex_buffer
[attr
] = *buffer
;
191 draw_set_vertex_element(struct draw_context
*draw
,
193 const struct pipe_vertex_element
*element
)
195 draw_do_flush( draw
, DRAW_FLUSH_VERTEX_CACHE
/*STATE_CHANGE*/ );
196 assert(attr
< PIPE_ATTRIB_MAX
);
197 draw
->vertex_element
[attr
] = *element
;
202 * Tell drawing context where to find mapped vertex buffers.
205 draw_set_mapped_vertex_buffer(struct draw_context
*draw
,
206 unsigned attr
, const void *buffer
)
208 draw_do_flush( draw
, DRAW_FLUSH_VERTEX_CACHE
/*STATE_CHANGE*/ );
209 draw
->user
.vbuffer
[attr
] = buffer
;
214 draw_set_mapped_constant_buffer(struct draw_context
*draw
,
217 draw_do_flush( draw
, DRAW_FLUSH_VERTEX_CACHE
/*STATE_CHANGE*/ );
218 draw
->user
.constants
= buffer
;
223 * Tells the draw module whether to convert wide points (size != 1)
227 draw_convert_wide_points(struct draw_context
*draw
, boolean enable
)
229 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
230 draw
->convert_wide_points
= enable
;
235 * Tells the draw module whether to convert wide lines (width != 1)
239 draw_convert_wide_lines(struct draw_context
*draw
, boolean enable
)
241 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
242 draw
->convert_wide_lines
= enable
;
247 * Ask the draw module for the location/slot of the given vertex attribute in
248 * a post-transformed vertex.
250 * With this function, drivers that use the draw module should have no reason
251 * to track the current vertex shader.
253 * Note that the draw module may sometimes generate vertices with extra
254 * attributes (such as texcoords for AA lines). The driver can call this
255 * function to find those attributes.
257 * Zero is returned if the attribute is not found since this is
258 * a don't care / undefined situtation. Returning -1 would be a bit more
259 * work for the drivers.
262 draw_find_vs_output(struct draw_context
*draw
,
263 uint semantic_name
, uint semantic_index
)
265 const struct pipe_shader_state
*vs
= draw
->vertex_shader
->state
;
267 for (i
= 0; i
< vs
->num_outputs
; i
++) {
268 if (vs
->output_semantic_name
[i
] == semantic_name
&&
269 vs
->output_semantic_index
[i
] == semantic_index
)
273 /* XXX there may be more than one extra vertex attrib.
274 * For example, simulated gl_FragCoord and gl_PointCoord.
276 if (draw
->extra_vp_outputs
.semantic_name
== semantic_name
&&
277 draw
->extra_vp_outputs
.semantic_index
== semantic_index
) {
278 return draw
->extra_vp_outputs
.slot
;
285 * Allocate space for temporary post-transform vertices, such as for clipping.
287 void draw_alloc_temp_verts( struct draw_stage
*stage
, unsigned nr
)
294 ubyte
*store
= (ubyte
*) MALLOC( MAX_VERTEX_SIZE
* nr
);
297 stage
->tmp
= (struct vertex_header
**) MALLOC( sizeof(struct vertex_header
*) * nr
);
299 for (i
= 0; i
< nr
; i
++)
300 stage
->tmp
[i
] = (struct vertex_header
*)(store
+ i
* MAX_VERTEX_SIZE
);
305 void draw_free_temp_verts( struct draw_stage
*stage
)
308 FREE( stage
->tmp
[0] );
315 boolean
draw_use_sse(struct draw_context
*draw
)
317 return (boolean
) draw
->use_sse
;
321 void draw_reset_vertex_ids(struct draw_context
*draw
)
323 struct draw_stage
*stage
= draw
->pipeline
.first
;
328 for (i
= 0; i
< stage
->nr_tmps
; i
++)
329 stage
->tmp
[i
]->vertex_id
= UNDEFINED_VERTEX_ID
;
334 draw_vertex_cache_reset_vertex_ids(draw
);