gallium: fix bad ptr assignment
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "pipe/p_util.h"
35 #include "draw_context.h"
36 #include "draw_private.h"
37
38
39
40 struct draw_context *draw_create( void )
41 {
42 struct draw_context *draw = CALLOC_STRUCT( draw_context );
43
44 #if defined(__i386__) || defined(__386__)
45 draw->use_sse = GETENV( "GALLIUM_NOSSE" ) == NULL;
46 #else
47 draw->use_sse = FALSE;
48 #endif
49
50 /* create pipeline stages */
51 draw->pipeline.wide = draw_wide_stage( draw );
52 draw->pipeline.stipple = draw_stipple_stage( draw );
53 draw->pipeline.unfilled = draw_unfilled_stage( draw );
54 draw->pipeline.twoside = draw_twoside_stage( draw );
55 draw->pipeline.offset = draw_offset_stage( draw );
56 draw->pipeline.clip = draw_clip_stage( draw );
57 draw->pipeline.flatshade = draw_flatshade_stage( draw );
58 draw->pipeline.cull = draw_cull_stage( draw );
59 draw->pipeline.validate = draw_validate_stage( draw );
60 draw->pipeline.first = draw->pipeline.validate;
61
62 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
63 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
64 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
65 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
66 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
67 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
68 draw->nr_planes = 6;
69
70 /* Statically allocate maximum sized vertices for the cache - could be cleverer...
71 */
72 {
73 uint i;
74 const unsigned size = (MAX_VERTEX_SIZE + 0x0f) & ~0x0f;
75 char *tmp = align_malloc(Elements(draw->vs.queue) * size, 16);
76
77 for (i = 0; i < Elements(draw->vs.queue); i++)
78 draw->vs.queue[i].vertex = (struct vertex_header *)(tmp + i * size);
79 }
80
81 draw->shader_queue_flush = draw_vertex_shader_queue_flush;
82
83 draw->convert_wide_points = TRUE;
84 draw->convert_wide_lines = TRUE;
85
86 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
87
88 draw_vertex_cache_invalidate( draw );
89 draw_set_mapped_element_buffer( draw, 0, NULL );
90
91 return draw;
92 }
93
94
95 void draw_destroy( struct draw_context *draw )
96 {
97 draw->pipeline.wide->destroy( draw->pipeline.wide );
98 draw->pipeline.stipple->destroy( draw->pipeline.stipple );
99 draw->pipeline.unfilled->destroy( draw->pipeline.unfilled );
100 draw->pipeline.twoside->destroy( draw->pipeline.twoside );
101 draw->pipeline.offset->destroy( draw->pipeline.offset );
102 draw->pipeline.clip->destroy( draw->pipeline.clip );
103 draw->pipeline.flatshade->destroy( draw->pipeline.flatshade );
104 draw->pipeline.cull->destroy( draw->pipeline.cull );
105 draw->pipeline.validate->destroy( draw->pipeline.validate );
106 if (draw->pipeline.aaline)
107 draw->pipeline.aaline->destroy( draw->pipeline.aaline );
108 if (draw->pipeline.aapoint)
109 draw->pipeline.aapoint->destroy( draw->pipeline.aapoint );
110 if (draw->pipeline.rasterize)
111 draw->pipeline.rasterize->destroy( draw->pipeline.rasterize );
112 tgsi_exec_machine_free_data(&draw->machine);
113 align_free( draw->vs.queue[0].vertex ); /* Frees all the vertices. */
114 FREE( draw );
115 }
116
117
118
119 void draw_flush( struct draw_context *draw )
120 {
121 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
122 }
123
124
125
126 /**
127 * Register new primitive rasterization/rendering state.
128 * This causes the drawing pipeline to be rebuilt.
129 */
130 void draw_set_rasterizer_state( struct draw_context *draw,
131 const struct pipe_rasterizer_state *raster )
132 {
133 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
134
135 draw->rasterizer = raster;
136 }
137
138
139 /**
140 * Plug in the primitive rendering/rasterization stage (which is the last
141 * stage in the drawing pipeline).
142 * This is provided by the device driver.
143 */
144 void draw_set_rasterize_stage( struct draw_context *draw,
145 struct draw_stage *stage )
146 {
147 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
148
149 draw->pipeline.rasterize = stage;
150 }
151
152
153 /**
154 * Set the draw module's clipping state.
155 */
156 void draw_set_clip_state( struct draw_context *draw,
157 const struct pipe_clip_state *clip )
158 {
159 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
160
161 assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
162 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
163 draw->nr_planes = 6 + clip->nr;
164 }
165
166
167 /**
168 * Set the draw module's viewport state.
169 */
170 void draw_set_viewport_state( struct draw_context *draw,
171 const struct pipe_viewport_state *viewport )
172 {
173 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
174 draw->viewport = *viewport; /* struct copy */
175 }
176
177
178
179 void
180 draw_set_vertex_buffer(struct draw_context *draw,
181 unsigned attr,
182 const struct pipe_vertex_buffer *buffer)
183 {
184 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
185 assert(attr < PIPE_ATTRIB_MAX);
186 draw->vertex_buffer[attr] = *buffer;
187 }
188
189
190 void
191 draw_set_vertex_element(struct draw_context *draw,
192 unsigned attr,
193 const struct pipe_vertex_element *element)
194 {
195 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
196 assert(attr < PIPE_ATTRIB_MAX);
197 draw->vertex_element[attr] = *element;
198 }
199
200
201 /**
202 * Tell drawing context where to find mapped vertex buffers.
203 */
204 void
205 draw_set_mapped_vertex_buffer(struct draw_context *draw,
206 unsigned attr, const void *buffer)
207 {
208 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
209 draw->user.vbuffer[attr] = buffer;
210 }
211
212
213 void
214 draw_set_mapped_constant_buffer(struct draw_context *draw,
215 const void *buffer)
216 {
217 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
218 draw->user.constants = buffer;
219 }
220
221
222 /**
223 * Tells the draw module whether to convert wide points (size != 1)
224 * into triangles.
225 */
226 void
227 draw_convert_wide_points(struct draw_context *draw, boolean enable)
228 {
229 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
230 draw->convert_wide_points = enable;
231 }
232
233
234 /**
235 * Tells the draw module whether to convert wide lines (width != 1)
236 * into triangles.
237 */
238 void
239 draw_convert_wide_lines(struct draw_context *draw, boolean enable)
240 {
241 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
242 draw->convert_wide_lines = enable;
243 }
244
245
246 /**
247 * Ask the draw module for the location/slot of the given vertex attribute in
248 * a post-transformed vertex.
249 *
250 * With this function, drivers that use the draw module should have no reason
251 * to track the current vertex shader.
252 *
253 * Note that the draw module may sometimes generate vertices with extra
254 * attributes (such as texcoords for AA lines). The driver can call this
255 * function to find those attributes.
256 *
257 * Zero is returned if the attribute is not found since this is
258 * a don't care / undefined situtation. Returning -1 would be a bit more
259 * work for the drivers.
260 */
261 int
262 draw_find_vs_output(struct draw_context *draw,
263 uint semantic_name, uint semantic_index)
264 {
265 const struct pipe_shader_state *vs = draw->vertex_shader->state;
266 uint i;
267 for (i = 0; i < vs->num_outputs; i++) {
268 if (vs->output_semantic_name[i] == semantic_name &&
269 vs->output_semantic_index[i] == semantic_index)
270 return i;
271 }
272
273 /* XXX there may be more than one extra vertex attrib.
274 * For example, simulated gl_FragCoord and gl_PointCoord.
275 */
276 if (draw->extra_vp_outputs.semantic_name == semantic_name &&
277 draw->extra_vp_outputs.semantic_index == semantic_index) {
278 return draw->extra_vp_outputs.slot;
279 }
280 return 0;
281 }
282
283
284 /**
285 * Allocate space for temporary post-transform vertices, such as for clipping.
286 */
287 void draw_alloc_temp_verts( struct draw_stage *stage, unsigned nr )
288 {
289 assert(!stage->tmp);
290
291 stage->nr_tmps = nr;
292
293 if (nr) {
294 ubyte *store = (ubyte *) MALLOC( MAX_VERTEX_SIZE * nr );
295 unsigned i;
296
297 stage->tmp = (struct vertex_header **) MALLOC( sizeof(struct vertex_header *) * nr );
298
299 for (i = 0; i < nr; i++)
300 stage->tmp[i] = (struct vertex_header *)(store + i * MAX_VERTEX_SIZE);
301 }
302 }
303
304
305 void draw_free_temp_verts( struct draw_stage *stage )
306 {
307 if (stage->tmp) {
308 FREE( stage->tmp[0] );
309 FREE( stage->tmp );
310 stage->tmp = NULL;
311 }
312 }
313
314
315 boolean draw_use_sse(struct draw_context *draw)
316 {
317 return (boolean) draw->use_sse;
318 }
319
320
321 void draw_reset_vertex_ids(struct draw_context *draw)
322 {
323 struct draw_stage *stage = draw->pipeline.first;
324
325 while (stage) {
326 unsigned i;
327
328 for (i = 0; i < stage->nr_tmps; i++)
329 stage->tmp[i]->vertex_id = UNDEFINED_VERTEX_ID;
330
331 stage = stage->next;
332 }
333
334 draw_vertex_cache_reset_vertex_ids(draw);
335 }