draw: fix clipper invocation statistics
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_cpu_detect.h"
38 #include "util/u_inlines.h"
39 #include "util/u_helpers.h"
40 #include "util/u_prim.h"
41 #include "draw_context.h"
42 #include "draw_vs.h"
43 #include "draw_gs.h"
44
45 #if HAVE_LLVM
46 #include "gallivm/lp_bld_init.h"
47 #include "gallivm/lp_bld_limits.h"
48 #include "draw_llvm.h"
49
50 boolean
51 draw_get_option_use_llvm(void)
52 {
53 static boolean first = TRUE;
54 static boolean value;
55 if (first) {
56 first = FALSE;
57 value = debug_get_bool_option("DRAW_USE_LLVM", TRUE);
58
59 #ifdef PIPE_ARCH_X86
60 util_cpu_detect();
61 /* require SSE2 due to LLVM PR6960. */
62 if (!util_cpu_caps.has_sse2)
63 value = FALSE;
64 #endif
65 }
66 return value;
67 }
68 #endif
69
70
71 /**
72 * Create new draw module context with gallivm state for LLVM JIT.
73 */
74 static struct draw_context *
75 draw_create_context(struct pipe_context *pipe, boolean try_llvm)
76 {
77 struct draw_context *draw = CALLOC_STRUCT( draw_context );
78 if (draw == NULL)
79 goto err_out;
80
81 #if HAVE_LLVM
82 if (try_llvm && draw_get_option_use_llvm()) {
83 draw->llvm = draw_llvm_create(draw);
84 if (!draw->llvm)
85 goto err_destroy;
86 }
87 #endif
88
89 draw->pipe = pipe;
90
91 if (!draw_init(draw))
92 goto err_destroy;
93
94 return draw;
95
96 err_destroy:
97 draw_destroy( draw );
98 err_out:
99 return NULL;
100 }
101
102
103 /**
104 * Create new draw module context, with LLVM JIT.
105 */
106 struct draw_context *
107 draw_create(struct pipe_context *pipe)
108 {
109 return draw_create_context(pipe, TRUE);
110 }
111
112
113 /**
114 * Create a new draw context, without LLVM JIT.
115 */
116 struct draw_context *
117 draw_create_no_llvm(struct pipe_context *pipe)
118 {
119 return draw_create_context(pipe, FALSE);
120 }
121
122
123 boolean draw_init(struct draw_context *draw)
124 {
125 /*
126 * Note that several functions compute the clipmask of the predefined
127 * formats with hardcoded formulas instead of using these. So modifications
128 * here must be reflected there too.
129 */
130
131 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
132 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
133 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
134 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
135 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
136 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
137 draw->clip_xy = TRUE;
138 draw->clip_z = TRUE;
139
140 draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]);
141
142 if (!draw_pipeline_init( draw ))
143 return FALSE;
144
145 if (!draw_pt_init( draw ))
146 return FALSE;
147
148 if (!draw_vs_init( draw ))
149 return FALSE;
150
151 if (!draw_gs_init( draw ))
152 return FALSE;
153
154 draw->quads_always_flatshade_last = !draw->pipe->screen->get_param(
155 draw->pipe->screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
156
157 return TRUE;
158 }
159
160 /*
161 * Called whenever we're starting to draw a new instance.
162 * Some internal structures don't want to have to reset internal
163 * members on each invocation (because their state might have to persist
164 * between multiple primitive restart rendering call) but might have to
165 * for each new instance.
166 * This is particularly the case for primitive id's in geometry shader.
167 */
168 void draw_new_instance(struct draw_context *draw)
169 {
170 draw_geometry_shader_new_instance(draw->gs.geometry_shader);
171 }
172
173
174 void draw_destroy( struct draw_context *draw )
175 {
176 struct pipe_context *pipe;
177 unsigned i, j;
178
179 if (!draw)
180 return;
181
182 pipe = draw->pipe;
183
184 /* free any rasterizer CSOs that we may have created.
185 */
186 for (i = 0; i < 2; i++) {
187 for (j = 0; j < 2; j++) {
188 if (draw->rasterizer_no_cull[i][j]) {
189 pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
190 }
191 }
192 }
193
194 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
195 pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
196 }
197
198 /* Not so fast -- we're just borrowing this at the moment.
199 *
200 if (draw->render)
201 draw->render->destroy( draw->render );
202 */
203
204 draw_pipeline_destroy( draw );
205 draw_pt_destroy( draw );
206 draw_vs_destroy( draw );
207 draw_gs_destroy( draw );
208 #ifdef HAVE_LLVM
209 if (draw->llvm)
210 draw_llvm_destroy( draw->llvm );
211 #endif
212
213 FREE( draw );
214 }
215
216
217
218 void draw_flush( struct draw_context *draw )
219 {
220 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
221 }
222
223
224 /**
225 * Specify the Minimum Resolvable Depth factor for polygon offset.
226 * This factor potentially depends on the number of Z buffer bits,
227 * the rasterization algorithm and the arithmetic performed on Z
228 * values between vertex shading and rasterization. It will vary
229 * from one driver to another.
230 */
231 void draw_set_mrd(struct draw_context *draw, double mrd)
232 {
233 draw->mrd = mrd;
234 }
235
236
237 static void update_clip_flags( struct draw_context *draw )
238 {
239 draw->clip_xy = !draw->driver.bypass_clip_xy;
240 draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
241 draw->driver.guard_band_xy);
242 draw->clip_z = (!draw->driver.bypass_clip_z &&
243 draw->rasterizer && draw->rasterizer->depth_clip);
244 draw->clip_user = draw->rasterizer &&
245 draw->rasterizer->clip_plane_enable != 0;
246 }
247
248 /**
249 * Register new primitive rasterization/rendering state.
250 * This causes the drawing pipeline to be rebuilt.
251 */
252 void draw_set_rasterizer_state( struct draw_context *draw,
253 const struct pipe_rasterizer_state *raster,
254 void *rast_handle )
255 {
256 if (!draw->suspend_flushing) {
257 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
258
259 draw->rasterizer = raster;
260 draw->rast_handle = rast_handle;
261 update_clip_flags(draw);
262 }
263 }
264
265 /* With a little more work, llvmpipe will be able to turn this off and
266 * do its own x/y clipping.
267 *
268 * Some hardware can turn off clipping altogether - in particular any
269 * hardware with a TNL unit can do its own clipping, even if it is
270 * relying on the draw module for some other reason.
271 */
272 void draw_set_driver_clipping( struct draw_context *draw,
273 boolean bypass_clip_xy,
274 boolean bypass_clip_z,
275 boolean guard_band_xy)
276 {
277 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
278
279 draw->driver.bypass_clip_xy = bypass_clip_xy;
280 draw->driver.bypass_clip_z = bypass_clip_z;
281 draw->driver.guard_band_xy = guard_band_xy;
282 update_clip_flags(draw);
283 }
284
285
286 /**
287 * Plug in the primitive rendering/rasterization stage (which is the last
288 * stage in the drawing pipeline).
289 * This is provided by the device driver.
290 */
291 void draw_set_rasterize_stage( struct draw_context *draw,
292 struct draw_stage *stage )
293 {
294 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
295
296 draw->pipeline.rasterize = stage;
297 }
298
299
300 /**
301 * Set the draw module's clipping state.
302 */
303 void draw_set_clip_state( struct draw_context *draw,
304 const struct pipe_clip_state *clip )
305 {
306 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
307
308 memcpy(&draw->plane[6], clip->ucp, sizeof(clip->ucp));
309 }
310
311
312 /**
313 * Set the draw module's viewport state.
314 */
315 void draw_set_viewport_states( struct draw_context *draw,
316 unsigned start_slot,
317 unsigned num_viewports,
318 const struct pipe_viewport_state *vps )
319 {
320 const struct pipe_viewport_state *viewport = vps;
321 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
322
323 debug_assert(start_slot < PIPE_MAX_VIEWPORTS);
324 debug_assert((start_slot + num_viewports) <= PIPE_MAX_VIEWPORTS);
325
326 memcpy(draw->viewports + start_slot, vps,
327 sizeof(struct pipe_viewport_state) * num_viewports);
328
329 draw->identity_viewport = (num_viewports == 1) &&
330 (viewport->scale[0] == 1.0f &&
331 viewport->scale[1] == 1.0f &&
332 viewport->scale[2] == 1.0f &&
333 viewport->scale[3] == 1.0f &&
334 viewport->translate[0] == 0.0f &&
335 viewport->translate[1] == 0.0f &&
336 viewport->translate[2] == 0.0f &&
337 viewport->translate[3] == 0.0f);
338 }
339
340
341
342 void
343 draw_set_vertex_buffers(struct draw_context *draw,
344 unsigned start_slot, unsigned count,
345 const struct pipe_vertex_buffer *buffers)
346 {
347 assert(start_slot + count <= PIPE_MAX_ATTRIBS);
348
349 util_set_vertex_buffers_count(draw->pt.vertex_buffer,
350 &draw->pt.nr_vertex_buffers,
351 buffers, start_slot, count);
352 }
353
354
355 void
356 draw_set_vertex_elements(struct draw_context *draw,
357 unsigned count,
358 const struct pipe_vertex_element *elements)
359 {
360 assert(count <= PIPE_MAX_ATTRIBS);
361
362 /* We could improve this by only flushing the frontend and the fetch part
363 * of the middle. This would avoid recalculating the emit keys.*/
364 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
365
366 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
367 draw->pt.nr_vertex_elements = count;
368 }
369
370
371 /**
372 * Tell drawing context where to find mapped vertex buffers.
373 */
374 void
375 draw_set_mapped_vertex_buffer(struct draw_context *draw,
376 unsigned attr, const void *buffer,
377 size_t size)
378 {
379 draw->pt.user.vbuffer[attr].map = buffer;
380 draw->pt.user.vbuffer[attr].size = size;
381 }
382
383
384 void
385 draw_set_mapped_constant_buffer(struct draw_context *draw,
386 unsigned shader_type,
387 unsigned slot,
388 const void *buffer,
389 unsigned size )
390 {
391 debug_assert(shader_type == PIPE_SHADER_VERTEX ||
392 shader_type == PIPE_SHADER_GEOMETRY);
393 debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
394
395 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
396
397 switch (shader_type) {
398 case PIPE_SHADER_VERTEX:
399 draw->pt.user.vs_constants[slot] = buffer;
400 draw->pt.user.vs_constants_size[slot] = size;
401 break;
402 case PIPE_SHADER_GEOMETRY:
403 draw->pt.user.gs_constants[slot] = buffer;
404 draw->pt.user.gs_constants_size[slot] = size;
405 break;
406 default:
407 assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
408 }
409 }
410
411
412 /**
413 * Tells the draw module to draw points with triangles if their size
414 * is greater than this threshold.
415 */
416 void
417 draw_wide_point_threshold(struct draw_context *draw, float threshold)
418 {
419 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
420 draw->pipeline.wide_point_threshold = threshold;
421 }
422
423
424 /**
425 * Should the draw module handle point->quad conversion for drawing sprites?
426 */
427 void
428 draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
429 {
430 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
431 draw->pipeline.wide_point_sprites = draw_sprite;
432 }
433
434
435 /**
436 * Tells the draw module to draw lines with triangles if their width
437 * is greater than this threshold.
438 */
439 void
440 draw_wide_line_threshold(struct draw_context *draw, float threshold)
441 {
442 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
443 draw->pipeline.wide_line_threshold = roundf(threshold);
444 }
445
446
447 /**
448 * Tells the draw module whether or not to implement line stipple.
449 */
450 void
451 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
452 {
453 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
454 draw->pipeline.line_stipple = enable;
455 }
456
457
458 /**
459 * Tells draw module whether to convert points to quads for sprite mode.
460 */
461 void
462 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
463 {
464 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
465 draw->pipeline.point_sprite = enable;
466 }
467
468
469 void
470 draw_set_force_passthrough( struct draw_context *draw, boolean enable )
471 {
472 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
473 draw->force_passthrough = enable;
474 }
475
476
477
478 /**
479 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
480 * exist already.
481 *
482 * This is used by some of the optional draw module stages such
483 * as wide_point which may need to allocate additional generic/texcoord
484 * attributes.
485 */
486 int
487 draw_alloc_extra_vertex_attrib(struct draw_context *draw,
488 uint semantic_name, uint semantic_index)
489 {
490 int slot;
491 uint num_outputs;
492 uint n;
493
494 slot = draw_find_shader_output(draw, semantic_name, semantic_index);
495 if (slot >= 0) {
496 return slot;
497 }
498
499 num_outputs = draw_current_shader_outputs(draw);
500 n = draw->extra_shader_outputs.num;
501
502 assert(n < Elements(draw->extra_shader_outputs.semantic_name));
503
504 draw->extra_shader_outputs.semantic_name[n] = semantic_name;
505 draw->extra_shader_outputs.semantic_index[n] = semantic_index;
506 draw->extra_shader_outputs.slot[n] = num_outputs + n;
507 draw->extra_shader_outputs.num++;
508
509 return draw->extra_shader_outputs.slot[n];
510 }
511
512
513 /**
514 * Remove all extra vertex attributes that were allocated with
515 * draw_alloc_extra_vertex_attrib().
516 */
517 void
518 draw_remove_extra_vertex_attribs(struct draw_context *draw)
519 {
520 draw->extra_shader_outputs.num = 0;
521 }
522
523
524 /**
525 * If a geometry shader is present, return its info, else the vertex shader's
526 * info.
527 */
528 struct tgsi_shader_info *
529 draw_get_shader_info(const struct draw_context *draw)
530 {
531
532 if (draw->gs.geometry_shader) {
533 return &draw->gs.geometry_shader->info;
534 } else {
535 return &draw->vs.vertex_shader->info;
536 }
537 }
538
539
540 /**
541 * Ask the draw module for the location/slot of the given vertex attribute in
542 * a post-transformed vertex.
543 *
544 * With this function, drivers that use the draw module should have no reason
545 * to track the current vertex/geometry shader.
546 *
547 * Note that the draw module may sometimes generate vertices with extra
548 * attributes (such as texcoords for AA lines). The driver can call this
549 * function to find those attributes.
550 *
551 * -1 is returned if the attribute is not found since this is
552 * an undefined situation. Note, that zero is valid and can
553 * be used by any of the attributes, because position is not
554 * required to be attribute 0 or even at all present.
555 */
556 int
557 draw_find_shader_output(const struct draw_context *draw,
558 uint semantic_name, uint semantic_index)
559 {
560 const struct tgsi_shader_info *info = draw_get_shader_info(draw);
561 uint i;
562
563 for (i = 0; i < info->num_outputs; i++) {
564 if (info->output_semantic_name[i] == semantic_name &&
565 info->output_semantic_index[i] == semantic_index)
566 return i;
567 }
568
569 /* Search the extra vertex attributes */
570 for (i = 0; i < draw->extra_shader_outputs.num; i++) {
571 if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
572 draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
573 return draw->extra_shader_outputs.slot[i];
574 }
575 }
576
577 return -1;
578 }
579
580
581 /**
582 * Return total number of the shader outputs. This function is similar to
583 * draw_current_shader_outputs() but this function also counts any extra
584 * vertex/geometry output attributes that may be filled in by some draw
585 * stages (such as AA point, AA line).
586 *
587 * If geometry shader is present, its output will be returned,
588 * if not vertex shader is used.
589 */
590 uint
591 draw_num_shader_outputs(const struct draw_context *draw)
592 {
593 const struct tgsi_shader_info *info = draw_get_shader_info(draw);
594 uint count;
595
596 count = info->num_outputs;
597 count += draw->extra_shader_outputs.num;
598
599 return count;
600 }
601
602
603 /**
604 * Provide TGSI sampler objects for vertex/geometry shaders that use
605 * texture fetches. This state only needs to be set once per context.
606 * This might only be used by software drivers for the time being.
607 */
608 void
609 draw_texture_sampler(struct draw_context *draw,
610 uint shader,
611 struct tgsi_sampler *sampler)
612 {
613 if (shader == PIPE_SHADER_VERTEX) {
614 draw->vs.tgsi.sampler = sampler;
615 } else {
616 debug_assert(shader == PIPE_SHADER_GEOMETRY);
617 draw->gs.tgsi.sampler = sampler;
618 }
619 }
620
621
622
623
624 void draw_set_render( struct draw_context *draw,
625 struct vbuf_render *render )
626 {
627 draw->render = render;
628 }
629
630
631 /**
632 * Tell the draw module where vertex indexes/elements are located, and
633 * their size (in bytes).
634 *
635 * Note: the caller must apply the pipe_index_buffer::offset value to
636 * the address. The draw module doesn't do that.
637 */
638 void
639 draw_set_indexes(struct draw_context *draw,
640 const void *elements, unsigned elem_size,
641 unsigned elem_buffer_space)
642 {
643 assert(elem_size == 0 ||
644 elem_size == 1 ||
645 elem_size == 2 ||
646 elem_size == 4);
647 draw->pt.user.elts = elements;
648 draw->pt.user.eltSizeIB = elem_size;
649 if (elem_size)
650 draw->pt.user.eltMax = elem_buffer_space / elem_size;
651 else
652 draw->pt.user.eltMax = 0;
653 }
654
655
656 /* Revamp me please:
657 */
658 void draw_do_flush( struct draw_context *draw, unsigned flags )
659 {
660 if (!draw->suspend_flushing)
661 {
662 assert(!draw->flushing); /* catch inadvertant recursion */
663
664 draw->flushing = TRUE;
665
666 draw_pipeline_flush( draw, flags );
667
668 draw_pt_flush( draw, flags );
669
670 draw->flushing = FALSE;
671 }
672 }
673
674
675 /**
676 * Return the number of output attributes produced by the geometry
677 * shader, if present. If no geometry shader, return the number of
678 * outputs from the vertex shader.
679 * \sa draw_num_shader_outputs
680 */
681 uint
682 draw_current_shader_outputs(const struct draw_context *draw)
683 {
684 if (draw->gs.geometry_shader)
685 return draw->gs.num_gs_outputs;
686 return draw->vs.num_vs_outputs;
687 }
688
689
690 /**
691 * Return the index of the shader output which will contain the
692 * vertex position.
693 */
694 uint
695 draw_current_shader_position_output(const struct draw_context *draw)
696 {
697 if (draw->gs.geometry_shader)
698 return draw->gs.position_output;
699 return draw->vs.position_output;
700 }
701
702
703 /**
704 * Return the index of the shader output which will contain the
705 * viewport index.
706 */
707 uint
708 draw_current_shader_viewport_index_output(const struct draw_context *draw)
709 {
710 if (draw->gs.geometry_shader)
711 return draw->gs.geometry_shader->viewport_index_output;
712 return 0;
713 }
714
715 /**
716 * Returns true if there's a geometry shader bound and the geometry
717 * shader writes out a viewport index.
718 */
719 boolean
720 draw_current_shader_uses_viewport_index(const struct draw_context *draw)
721 {
722 if (draw->gs.geometry_shader)
723 return draw->gs.geometry_shader->info.writes_viewport_index;
724 return FALSE;
725 }
726
727
728 /**
729 * Return the index of the shader output which will contain the
730 * vertex position.
731 */
732 uint
733 draw_current_shader_clipvertex_output(const struct draw_context *draw)
734 {
735 return draw->vs.clipvertex_output;
736 }
737
738 uint
739 draw_current_shader_clipdistance_output(const struct draw_context *draw, int index)
740 {
741 if (draw->gs.geometry_shader)
742 return draw->gs.geometry_shader->clipdistance_output[index];
743 return draw->vs.clipdistance_output[index];
744 }
745
746
747 uint
748 draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
749 {
750 if (draw->gs.geometry_shader)
751 return draw->gs.geometry_shader->info.num_written_clipdistance;
752 return draw->vs.vertex_shader->info.num_written_clipdistance;
753 }
754
755 /**
756 * Return a pointer/handle for a driver/CSO rasterizer object which
757 * disabled culling, stippling, unfilled tris, etc.
758 * This is used by some pipeline stages (such as wide_point, aa_line
759 * and aa_point) which convert points/lines into triangles. In those
760 * cases we don't want to accidentally cull the triangles.
761 *
762 * \param scissor should the rasterizer state enable scissoring?
763 * \param flatshade should the rasterizer state use flat shading?
764 * \return rasterizer CSO handle
765 */
766 void *
767 draw_get_rasterizer_no_cull( struct draw_context *draw,
768 boolean scissor,
769 boolean flatshade )
770 {
771 if (!draw->rasterizer_no_cull[scissor][flatshade]) {
772 /* create now */
773 struct pipe_context *pipe = draw->pipe;
774 struct pipe_rasterizer_state rast;
775
776 memset(&rast, 0, sizeof(rast));
777 rast.scissor = scissor;
778 rast.flatshade = flatshade;
779 rast.front_ccw = 1;
780 rast.half_pixel_center = draw->rasterizer->half_pixel_center;
781 rast.bottom_edge_rule = draw->rasterizer->bottom_edge_rule;
782 rast.clip_halfz = draw->rasterizer->clip_halfz;
783
784 draw->rasterizer_no_cull[scissor][flatshade] =
785 pipe->create_rasterizer_state(pipe, &rast);
786 }
787 return draw->rasterizer_no_cull[scissor][flatshade];
788 }
789
790 void
791 draw_set_mapped_so_targets(struct draw_context *draw,
792 int num_targets,
793 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS])
794 {
795 int i;
796
797 for (i = 0; i < num_targets; i++)
798 draw->so.targets[i] = targets[i];
799 for (i = num_targets; i < PIPE_MAX_SO_BUFFERS; i++)
800 draw->so.targets[i] = NULL;
801
802 draw->so.num_targets = num_targets;
803 }
804
805 void
806 draw_set_sampler_views(struct draw_context *draw,
807 unsigned shader_stage,
808 struct pipe_sampler_view **views,
809 unsigned num)
810 {
811 unsigned i;
812
813 debug_assert(shader_stage < PIPE_SHADER_TYPES);
814 debug_assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
815
816 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
817
818 for (i = 0; i < num; ++i)
819 draw->sampler_views[shader_stage][i] = views[i];
820 for (i = num; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; ++i)
821 draw->sampler_views[shader_stage][i] = NULL;
822
823 draw->num_sampler_views[shader_stage] = num;
824 }
825
826 void
827 draw_set_samplers(struct draw_context *draw,
828 unsigned shader_stage,
829 struct pipe_sampler_state **samplers,
830 unsigned num)
831 {
832 unsigned i;
833
834 debug_assert(shader_stage < PIPE_SHADER_TYPES);
835 debug_assert(num <= PIPE_MAX_SAMPLERS);
836
837 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
838
839 for (i = 0; i < num; ++i)
840 draw->samplers[shader_stage][i] = samplers[i];
841 for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
842 draw->samplers[shader_stage][i] = NULL;
843
844 draw->num_samplers[shader_stage] = num;
845
846 #ifdef HAVE_LLVM
847 if (draw->llvm)
848 draw_llvm_set_sampler_state(draw, shader_stage);
849 #endif
850 }
851
852 void
853 draw_set_mapped_texture(struct draw_context *draw,
854 unsigned shader_stage,
855 unsigned sview_idx,
856 uint32_t width, uint32_t height, uint32_t depth,
857 uint32_t first_level, uint32_t last_level,
858 const void *base_ptr,
859 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
860 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
861 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])
862 {
863 #ifdef HAVE_LLVM
864 if (draw->llvm)
865 draw_llvm_set_mapped_texture(draw,
866 shader_stage,
867 sview_idx,
868 width, height, depth, first_level,
869 last_level, base_ptr,
870 row_stride, img_stride, mip_offsets);
871 #endif
872 }
873
874 /**
875 * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
876 * different ways of setting textures, and drivers typically only support one.
877 */
878 int
879 draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param)
880 {
881 switch(shader) {
882 case PIPE_SHADER_VERTEX:
883 case PIPE_SHADER_GEOMETRY:
884 return tgsi_exec_get_shader_param(param);
885 default:
886 return 0;
887 }
888 }
889
890 /**
891 * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
892 * different ways of setting textures, and drivers typically only support one.
893 */
894 int
895 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param)
896 {
897
898 #ifdef HAVE_LLVM
899 if (draw_get_option_use_llvm()) {
900 switch(shader) {
901 case PIPE_SHADER_VERTEX:
902 case PIPE_SHADER_GEOMETRY:
903 return gallivm_get_shader_param(param);
904 default:
905 return 0;
906 }
907 }
908 #endif
909
910 return draw_get_shader_param_no_llvm(shader, param);
911 }
912
913 /**
914 * Enables or disables collection of statistics.
915 *
916 * Draw module is capable of generating statistics for the vertex
917 * processing pipeline. Collection of that data isn't free and so
918 * it's disabled by default. The users of the module can enable
919 * (or disable) this functionality through this function.
920 * The actual data will be emitted through the VBUF interface,
921 * the 'pipeline_statistics' callback to be exact.
922 */
923 void
924 draw_collect_pipeline_statistics(struct draw_context *draw,
925 boolean enable)
926 {
927 draw->collect_statistics = enable;
928 }
929
930 /**
931 * Computes clipper invocation statistics.
932 *
933 * Figures out how many primitives would have been
934 * sent to the clipper given the specified
935 * prim info data.
936 */
937 void
938 draw_stats_clipper_primitives(struct draw_context *draw,
939 const struct draw_prim_info *prim_info)
940 {
941 if (draw->collect_statistics) {
942 unsigned start, i;
943 for (start = i = 0;
944 i < prim_info->primitive_count;
945 start += prim_info->primitive_lengths[i], i++)
946 {
947 draw->statistics.c_invocations +=
948 u_decomposed_prims_for_vertices(prim_info->prim,
949 prim_info->primitive_lengths[i]);
950 }
951 }
952 }