1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "pipe/p_util.h"
35 #include "draw_context.h"
36 #include "draw_vbuf.h"
39 #include "draw_pipe.h"
42 struct draw_context
*draw_create( void )
44 struct draw_context
*draw
= CALLOC_STRUCT( draw_context
);
48 ASSIGN_4V( draw
->plane
[0], -1, 0, 0, 1 );
49 ASSIGN_4V( draw
->plane
[1], 1, 0, 0, 1 );
50 ASSIGN_4V( draw
->plane
[2], 0, -1, 0, 1 );
51 ASSIGN_4V( draw
->plane
[3], 0, 1, 0, 1 );
52 ASSIGN_4V( draw
->plane
[4], 0, 0, 1, 1 ); /* yes these are correct */
53 ASSIGN_4V( draw
->plane
[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
57 draw
->reduced_prim
= ~0; /* != any of PIPE_PRIM_x */
60 if (!draw_pipeline_init( draw
))
63 if (!draw_pt_init( draw
))
66 if (!draw_vs_init( draw
))
77 void draw_destroy( struct draw_context
*draw
)
84 /* Not so fast -- we're just borrowing this at the moment.
87 draw->render->destroy( draw->render );
90 draw_pipeline_destroy( draw
);
91 draw_pt_destroy( draw
);
92 draw_vs_destroy( draw
);
99 void draw_flush( struct draw_context
*draw
)
101 draw_do_flush( draw
, DRAW_FLUSH_BACKEND
);
107 * Register new primitive rasterization/rendering state.
108 * This causes the drawing pipeline to be rebuilt.
110 void draw_set_rasterizer_state( struct draw_context
*draw
,
111 const struct pipe_rasterizer_state
*raster
)
113 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
115 draw
->rasterizer
= raster
;
116 draw
->bypass_clipping
=
117 ((draw
->rasterizer
&& draw
->rasterizer
->bypass_clipping
) ||
118 draw
->driver
.bypass_clipping
);
122 void draw_set_driver_clipping( struct draw_context
*draw
,
123 boolean bypass_clipping
)
125 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
127 draw
->driver
.bypass_clipping
= bypass_clipping
;
128 draw
->bypass_clipping
= (draw
->rasterizer
->bypass_clipping
||
129 draw
->driver
.bypass_clipping
);
134 * Plug in the primitive rendering/rasterization stage (which is the last
135 * stage in the drawing pipeline).
136 * This is provided by the device driver.
138 void draw_set_rasterize_stage( struct draw_context
*draw
,
139 struct draw_stage
*stage
)
141 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
143 draw
->pipeline
.rasterize
= stage
;
148 * Set the draw module's clipping state.
150 void draw_set_clip_state( struct draw_context
*draw
,
151 const struct pipe_clip_state
*clip
)
153 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
155 assert(clip
->nr
<= PIPE_MAX_CLIP_PLANES
);
156 memcpy(&draw
->plane
[6], clip
->ucp
, clip
->nr
* sizeof(clip
->ucp
[0]));
157 draw
->nr_planes
= 6 + clip
->nr
;
162 * Set the draw module's viewport state.
164 void draw_set_viewport_state( struct draw_context
*draw
,
165 const struct pipe_viewport_state
*viewport
)
167 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
168 draw
->viewport
= *viewport
; /* struct copy */
169 draw
->identity_viewport
= (viewport
->scale
[0] == 1.0f
&&
170 viewport
->scale
[1] == 1.0f
&&
171 viewport
->scale
[2] == 1.0f
&&
172 viewport
->scale
[3] == 1.0f
&&
173 viewport
->translate
[0] == 0.0f
&&
174 viewport
->translate
[1] == 0.0f
&&
175 viewport
->translate
[2] == 0.0f
&&
176 viewport
->translate
[3] == 0.0f
);
182 draw_set_vertex_buffers(struct draw_context
*draw
,
184 const struct pipe_vertex_buffer
*buffers
)
186 assert(count
<= PIPE_MAX_ATTRIBS
);
188 memcpy(draw
->pt
.vertex_buffer
, buffers
, count
* sizeof(buffers
[0]));
189 draw
->pt
.nr_vertex_buffers
= count
;
194 draw_set_vertex_elements(struct draw_context
*draw
,
196 const struct pipe_vertex_element
*elements
)
198 assert(count
<= PIPE_MAX_ATTRIBS
);
200 memcpy(draw
->pt
.vertex_element
, elements
, count
* sizeof(elements
[0]));
201 draw
->pt
.nr_vertex_elements
= count
;
206 * Tell drawing context where to find mapped vertex buffers.
209 draw_set_mapped_vertex_buffer(struct draw_context
*draw
,
210 unsigned attr
, const void *buffer
)
212 draw
->pt
.user
.vbuffer
[attr
] = buffer
;
217 draw_set_mapped_constant_buffer(struct draw_context
*draw
,
220 draw
->pt
.user
.constants
= buffer
;
225 * Tells the draw module to draw points with triangles if their size
226 * is greater than this threshold.
229 draw_wide_point_threshold(struct draw_context
*draw
, float threshold
)
231 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
232 draw
->pipeline
.wide_point_threshold
= threshold
;
237 * Tells the draw module to draw lines with triangles if their width
238 * is greater than this threshold.
241 draw_wide_line_threshold(struct draw_context
*draw
, float threshold
)
243 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
244 draw
->pipeline
.wide_line_threshold
= threshold
;
249 * Tells the draw module whether or not to implement line stipple.
252 draw_enable_line_stipple(struct draw_context
*draw
, boolean enable
)
254 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
255 draw
->pipeline
.line_stipple
= enable
;
260 * Tells draw module whether to convert points to quads for sprite mode.
263 draw_enable_point_sprites(struct draw_context
*draw
, boolean enable
)
265 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
266 draw
->pipeline
.point_sprite
= enable
;
271 * Ask the draw module for the location/slot of the given vertex attribute in
272 * a post-transformed vertex.
274 * With this function, drivers that use the draw module should have no reason
275 * to track the current vertex shader.
277 * Note that the draw module may sometimes generate vertices with extra
278 * attributes (such as texcoords for AA lines). The driver can call this
279 * function to find those attributes.
281 * Zero is returned if the attribute is not found since this is
282 * a don't care / undefined situtation. Returning -1 would be a bit more
283 * work for the drivers.
286 draw_find_vs_output(struct draw_context
*draw
,
287 uint semantic_name
, uint semantic_index
)
289 const struct draw_vertex_shader
*vs
= draw
->vs
.vertex_shader
;
291 for (i
= 0; i
< vs
->info
.num_outputs
; i
++) {
292 if (vs
->info
.output_semantic_name
[i
] == semantic_name
&&
293 vs
->info
.output_semantic_index
[i
] == semantic_index
)
297 /* XXX there may be more than one extra vertex attrib.
298 * For example, simulated gl_FragCoord and gl_PointCoord.
300 if (draw
->extra_vp_outputs
.semantic_name
== semantic_name
&&
301 draw
->extra_vp_outputs
.semantic_index
== semantic_index
) {
302 return draw
->extra_vp_outputs
.slot
;
309 * Return number of vertex shader outputs.
312 draw_num_vs_outputs(struct draw_context
*draw
)
314 uint count
= draw
->vs
.vertex_shader
->info
.num_outputs
;
315 if (draw
->extra_vp_outputs
.slot
> 0)
322 void draw_set_render( struct draw_context
*draw
,
323 struct vbuf_render
*render
)
325 draw
->render
= render
;
328 void draw_set_edgeflags( struct draw_context
*draw
,
329 const unsigned *edgeflag
)
331 draw
->pt
.user
.edgeflag
= edgeflag
;
338 * Tell the drawing context about the index/element buffer to use
339 * (ala glDrawElements)
340 * If no element buffer is to be used (i.e. glDrawArrays) then this
341 * should be called with eltSize=0 and elements=NULL.
343 * \param draw the drawing context
344 * \param eltSize size of each element (1, 2 or 4 bytes)
345 * \param elements the element buffer ptr
348 draw_set_mapped_element_buffer( struct draw_context
*draw
,
349 unsigned eltSize
, void *elements
)
351 draw
->pt
.user
.elts
= elements
;
352 draw
->pt
.user
.eltSize
= eltSize
;
359 void draw_do_flush( struct draw_context
*draw
, unsigned flags
)
361 if (!draw
->suspend_flushing
)
363 assert(!draw
->flushing
); /* catch inadvertant recursion */
365 draw
->flushing
= TRUE
;
367 draw_pipeline_flush( draw
, flags
);
369 draw
->reduced_prim
= ~0; /* is reduced_prim needed any more? */
371 draw
->flushing
= FALSE
;