gallium: Centralize SSE usage logic.
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "pipe/p_util.h"
35 #include "draw_context.h"
36 #include "draw_vbuf.h"
37 #include "draw_vs.h"
38 #include "draw_pt.h"
39 #include "draw_pipe.h"
40
41
42 struct draw_context *draw_create( void )
43 {
44 struct draw_context *draw = CALLOC_STRUCT( draw_context );
45 if (draw == NULL)
46 goto fail;
47
48 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
49 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
50 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
51 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
52 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
53 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
54 draw->nr_planes = 6;
55
56
57 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
58
59 tgsi_exec_machine_init(&draw->machine);
60
61 /* FIXME: give this machine thing a proper constructor:
62 */
63 draw->machine.Inputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);
64 draw->machine.Outputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);
65
66 if (!draw_pipeline_init( draw ))
67 goto fail;
68
69 if (!draw_pt_init( draw ))
70 goto fail;
71
72 return draw;
73
74 fail:
75 draw_destroy( draw );
76 return NULL;
77 }
78
79
80 void draw_destroy( struct draw_context *draw )
81 {
82 if (!draw)
83 return;
84
85
86 if (draw->machine.Inputs)
87 align_free(draw->machine.Inputs);
88
89 if (draw->machine.Outputs)
90 align_free(draw->machine.Outputs);
91
92 tgsi_exec_machine_free_data(&draw->machine);
93
94 /* Not so fast -- we're just borrowing this at the moment.
95 *
96 if (draw->render)
97 draw->render->destroy( draw->render );
98 */
99
100 draw_pipeline_destroy( draw );
101 draw_pt_destroy( draw );
102
103 FREE( draw );
104 }
105
106
107
108 void draw_flush( struct draw_context *draw )
109 {
110 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
111 }
112
113
114
115 /**
116 * Register new primitive rasterization/rendering state.
117 * This causes the drawing pipeline to be rebuilt.
118 */
119 void draw_set_rasterizer_state( struct draw_context *draw,
120 const struct pipe_rasterizer_state *raster )
121 {
122 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
123
124 draw->rasterizer = raster;
125 }
126
127
128 /**
129 * Plug in the primitive rendering/rasterization stage (which is the last
130 * stage in the drawing pipeline).
131 * This is provided by the device driver.
132 */
133 void draw_set_rasterize_stage( struct draw_context *draw,
134 struct draw_stage *stage )
135 {
136 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
137
138 draw->pipeline.rasterize = stage;
139 }
140
141
142 /**
143 * Set the draw module's clipping state.
144 */
145 void draw_set_clip_state( struct draw_context *draw,
146 const struct pipe_clip_state *clip )
147 {
148 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
149
150 assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
151 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
152 draw->nr_planes = 6 + clip->nr;
153 }
154
155
156 /**
157 * Set the draw module's viewport state.
158 */
159 void draw_set_viewport_state( struct draw_context *draw,
160 const struct pipe_viewport_state *viewport )
161 {
162 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
163 draw->viewport = *viewport; /* struct copy */
164 draw->identity_viewport = (viewport->scale[0] == 1.0f &&
165 viewport->scale[1] == 1.0f &&
166 viewport->scale[2] == 1.0f &&
167 viewport->scale[3] == 1.0f &&
168 viewport->translate[0] == 0.0f &&
169 viewport->translate[1] == 0.0f &&
170 viewport->translate[2] == 0.0f &&
171 viewport->translate[3] == 0.0f);
172 }
173
174
175
176 void
177 draw_set_vertex_buffers(struct draw_context *draw,
178 unsigned count,
179 const struct pipe_vertex_buffer *buffers)
180 {
181 assert(count <= PIPE_MAX_ATTRIBS);
182
183 memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0]));
184 draw->pt.nr_vertex_buffers = count;
185 }
186
187
188 void
189 draw_set_vertex_elements(struct draw_context *draw,
190 unsigned count,
191 const struct pipe_vertex_element *elements)
192 {
193 assert(count <= PIPE_MAX_ATTRIBS);
194
195 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
196 draw->pt.nr_vertex_elements = count;
197 }
198
199
200 /**
201 * Tell drawing context where to find mapped vertex buffers.
202 */
203 void
204 draw_set_mapped_vertex_buffer(struct draw_context *draw,
205 unsigned attr, const void *buffer)
206 {
207 draw->pt.user.vbuffer[attr] = buffer;
208 }
209
210
211 void
212 draw_set_mapped_constant_buffer(struct draw_context *draw,
213 const void *buffer)
214 {
215 draw->pt.user.constants = buffer;
216 }
217
218
219 /**
220 * Tells the draw module to draw points with triangles if their size
221 * is greater than this threshold.
222 */
223 void
224 draw_wide_point_threshold(struct draw_context *draw, float threshold)
225 {
226 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
227 draw->pipeline.wide_point_threshold = threshold;
228 }
229
230
231 /**
232 * Tells the draw module to draw lines with triangles if their width
233 * is greater than this threshold.
234 */
235 void
236 draw_wide_line_threshold(struct draw_context *draw, float threshold)
237 {
238 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
239 draw->pipeline.wide_line_threshold = threshold;
240 }
241
242
243 /**
244 * Tells the draw module whether or not to implement line stipple.
245 */
246 void
247 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
248 {
249 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
250 draw->pipeline.line_stipple = enable;
251 }
252
253
254 /**
255 * Tells draw module whether to convert points to quads for sprite mode.
256 */
257 void
258 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
259 {
260 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
261 draw->pipeline.point_sprite = enable;
262 }
263
264
265 /**
266 * Ask the draw module for the location/slot of the given vertex attribute in
267 * a post-transformed vertex.
268 *
269 * With this function, drivers that use the draw module should have no reason
270 * to track the current vertex shader.
271 *
272 * Note that the draw module may sometimes generate vertices with extra
273 * attributes (such as texcoords for AA lines). The driver can call this
274 * function to find those attributes.
275 *
276 * Zero is returned if the attribute is not found since this is
277 * a don't care / undefined situtation. Returning -1 would be a bit more
278 * work for the drivers.
279 */
280 int
281 draw_find_vs_output(struct draw_context *draw,
282 uint semantic_name, uint semantic_index)
283 {
284 const struct draw_vertex_shader *vs = draw->vertex_shader;
285 uint i;
286 for (i = 0; i < vs->info.num_outputs; i++) {
287 if (vs->info.output_semantic_name[i] == semantic_name &&
288 vs->info.output_semantic_index[i] == semantic_index)
289 return i;
290 }
291
292 /* XXX there may be more than one extra vertex attrib.
293 * For example, simulated gl_FragCoord and gl_PointCoord.
294 */
295 if (draw->extra_vp_outputs.semantic_name == semantic_name &&
296 draw->extra_vp_outputs.semantic_index == semantic_index) {
297 return draw->extra_vp_outputs.slot;
298 }
299 return 0;
300 }
301
302
303 /**
304 * Return number of vertex shader outputs.
305 */
306 uint
307 draw_num_vs_outputs(struct draw_context *draw)
308 {
309 uint count = draw->vertex_shader->info.num_outputs;
310 if (draw->extra_vp_outputs.slot > 0)
311 count++;
312 return count;
313 }
314
315
316
317 void draw_set_render( struct draw_context *draw,
318 struct vbuf_render *render )
319 {
320 draw->render = render;
321 }
322
323 void draw_set_edgeflags( struct draw_context *draw,
324 const unsigned *edgeflag )
325 {
326 draw->pt.user.edgeflag = edgeflag;
327 }
328
329
330
331
332 /**
333 * Tell the drawing context about the index/element buffer to use
334 * (ala glDrawElements)
335 * If no element buffer is to be used (i.e. glDrawArrays) then this
336 * should be called with eltSize=0 and elements=NULL.
337 *
338 * \param draw the drawing context
339 * \param eltSize size of each element (1, 2 or 4 bytes)
340 * \param elements the element buffer ptr
341 */
342 void
343 draw_set_mapped_element_buffer( struct draw_context *draw,
344 unsigned eltSize, void *elements )
345 {
346 draw->pt.user.elts = elements;
347 draw->pt.user.eltSize = eltSize;
348 }
349
350
351
352 /* Revamp me please:
353 */
354 void draw_do_flush( struct draw_context *draw, unsigned flags )
355 {
356 if (!draw->flushing)
357 {
358 draw->flushing = TRUE;
359
360 draw_pipeline_flush( draw, flags );
361
362 draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
363
364 draw->flushing = FALSE;
365 }
366 }