draw: don't free our copy of the render stage -- just borrowing it from vbuf stage
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "pipe/p_util.h"
35 #include "draw_context.h"
36 #include "draw_private.h"
37 #include "draw_vbuf.h"
38
39
40
41 struct draw_context *draw_create( void )
42 {
43 struct draw_context *draw = CALLOC_STRUCT( draw_context );
44
45 #if defined(__i386__) || defined(__386__)
46 draw->use_sse = GETENV( "GALLIUM_NOSSE" ) == NULL;
47 #else
48 draw->use_sse = FALSE;
49 #endif
50
51 /* create pipeline stages */
52 draw->pipeline.wide_line = draw_wide_line_stage( draw );
53 draw->pipeline.wide_point = draw_wide_point_stage( draw );
54 draw->pipeline.stipple = draw_stipple_stage( draw );
55 draw->pipeline.unfilled = draw_unfilled_stage( draw );
56 draw->pipeline.twoside = draw_twoside_stage( draw );
57 draw->pipeline.offset = draw_offset_stage( draw );
58 draw->pipeline.clip = draw_clip_stage( draw );
59 draw->pipeline.flatshade = draw_flatshade_stage( draw );
60 draw->pipeline.cull = draw_cull_stage( draw );
61 draw->pipeline.validate = draw_validate_stage( draw );
62 draw->pipeline.first = draw->pipeline.validate;
63
64 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
65 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
66 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
67 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
68 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
69 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
70 draw->nr_planes = 6;
71
72 /* Statically allocate maximum sized vertices for the cache - could be cleverer...
73 */
74 {
75 uint i;
76 const unsigned size = (MAX_VERTEX_SIZE + 0x0f) & ~0x0f;
77 char *tmp = align_malloc(Elements(draw->vs.queue) * size, 16);
78
79 for (i = 0; i < Elements(draw->vs.queue); i++)
80 draw->vs.queue[i].vertex = (struct vertex_header *)(tmp + i * size);
81 }
82
83 draw->shader_queue_flush = draw_vertex_shader_queue_flush;
84
85 /* these defaults are oriented toward the needs of softpipe */
86 draw->wide_point_threshold = 1000000.0; /* infinity */
87 draw->wide_line_threshold = 1.0;
88
89 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
90
91 draw_vertex_cache_invalidate( draw );
92 draw_set_mapped_element_buffer( draw, 0, NULL );
93
94 return draw;
95 }
96
97
98 void draw_destroy( struct draw_context *draw )
99 {
100 draw->pipeline.wide_line->destroy( draw->pipeline.wide_line );
101 draw->pipeline.wide_point->destroy( draw->pipeline.wide_point );
102 draw->pipeline.stipple->destroy( draw->pipeline.stipple );
103 draw->pipeline.unfilled->destroy( draw->pipeline.unfilled );
104 draw->pipeline.twoside->destroy( draw->pipeline.twoside );
105 draw->pipeline.offset->destroy( draw->pipeline.offset );
106 draw->pipeline.clip->destroy( draw->pipeline.clip );
107 draw->pipeline.flatshade->destroy( draw->pipeline.flatshade );
108 draw->pipeline.cull->destroy( draw->pipeline.cull );
109 draw->pipeline.validate->destroy( draw->pipeline.validate );
110 if (draw->pipeline.aaline)
111 draw->pipeline.aaline->destroy( draw->pipeline.aaline );
112 if (draw->pipeline.aapoint)
113 draw->pipeline.aapoint->destroy( draw->pipeline.aapoint );
114 if (draw->pipeline.rasterize)
115 draw->pipeline.rasterize->destroy( draw->pipeline.rasterize );
116 tgsi_exec_machine_free_data(&draw->machine);
117 align_free( draw->vs.queue[0].vertex ); /* Frees all the vertices. */
118
119 /* Not so fast -- we're just borrowing this at the moment.
120 *
121 if (draw->render)
122 draw->render->destroy( draw->render );
123 */
124
125 FREE( draw );
126 }
127
128
129
130 void draw_flush( struct draw_context *draw )
131 {
132 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
133 }
134
135
136
137 /**
138 * Register new primitive rasterization/rendering state.
139 * This causes the drawing pipeline to be rebuilt.
140 */
141 void draw_set_rasterizer_state( struct draw_context *draw,
142 const struct pipe_rasterizer_state *raster )
143 {
144 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
145
146 draw->rasterizer = raster;
147 }
148
149
150 /**
151 * Plug in the primitive rendering/rasterization stage (which is the last
152 * stage in the drawing pipeline).
153 * This is provided by the device driver.
154 */
155 void draw_set_rasterize_stage( struct draw_context *draw,
156 struct draw_stage *stage )
157 {
158 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
159
160 draw->pipeline.rasterize = stage;
161 }
162
163
164 /**
165 * Set the draw module's clipping state.
166 */
167 void draw_set_clip_state( struct draw_context *draw,
168 const struct pipe_clip_state *clip )
169 {
170 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
171
172 assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
173 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
174 draw->nr_planes = 6 + clip->nr;
175 }
176
177
178 /**
179 * Set the draw module's viewport state.
180 */
181 void draw_set_viewport_state( struct draw_context *draw,
182 const struct pipe_viewport_state *viewport )
183 {
184 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
185 draw->viewport = *viewport; /* struct copy */
186 }
187
188
189
190 void
191 draw_set_vertex_buffer(struct draw_context *draw,
192 unsigned attr,
193 const struct pipe_vertex_buffer *buffer)
194 {
195 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
196 assert(attr < PIPE_ATTRIB_MAX);
197 draw->vertex_buffer[attr] = *buffer;
198 }
199
200
201 void
202 draw_set_vertex_element(struct draw_context *draw,
203 unsigned attr,
204 const struct pipe_vertex_element *element)
205 {
206 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
207 assert(attr < PIPE_ATTRIB_MAX);
208 draw->vertex_element[attr] = *element;
209 }
210
211
212 /**
213 * Tell drawing context where to find mapped vertex buffers.
214 */
215 void
216 draw_set_mapped_vertex_buffer(struct draw_context *draw,
217 unsigned attr, const void *buffer)
218 {
219 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
220 draw->user.vbuffer[attr] = buffer;
221 }
222
223
224 void
225 draw_set_mapped_constant_buffer(struct draw_context *draw,
226 const void *buffer)
227 {
228 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
229 draw->user.constants = buffer;
230 }
231
232
233 /**
234 * Tells the draw module to draw points with triangles if their size
235 * is greater than this threshold.
236 */
237 void
238 draw_wide_point_threshold(struct draw_context *draw, float threshold)
239 {
240 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
241 draw->wide_point_threshold = threshold;
242 }
243
244
245 /**
246 * Tells the draw module to draw lines with triangles if their width
247 * is greater than this threshold.
248 */
249 void
250 draw_wide_line_threshold(struct draw_context *draw, float threshold)
251 {
252 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
253 draw->wide_line_threshold = threshold;
254 }
255
256
257 /**
258 * Ask the draw module for the location/slot of the given vertex attribute in
259 * a post-transformed vertex.
260 *
261 * With this function, drivers that use the draw module should have no reason
262 * to track the current vertex shader.
263 *
264 * Note that the draw module may sometimes generate vertices with extra
265 * attributes (such as texcoords for AA lines). The driver can call this
266 * function to find those attributes.
267 *
268 * Zero is returned if the attribute is not found since this is
269 * a don't care / undefined situtation. Returning -1 would be a bit more
270 * work for the drivers.
271 */
272 int
273 draw_find_vs_output(struct draw_context *draw,
274 uint semantic_name, uint semantic_index)
275 {
276 const struct draw_vertex_shader *vs = draw->vertex_shader;
277 uint i;
278 for (i = 0; i < vs->info.num_outputs; i++) {
279 if (vs->info.output_semantic_name[i] == semantic_name &&
280 vs->info.output_semantic_index[i] == semantic_index)
281 return i;
282 }
283
284 /* XXX there may be more than one extra vertex attrib.
285 * For example, simulated gl_FragCoord and gl_PointCoord.
286 */
287 if (draw->extra_vp_outputs.semantic_name == semantic_name &&
288 draw->extra_vp_outputs.semantic_index == semantic_index) {
289 return draw->extra_vp_outputs.slot;
290 }
291 return 0;
292 }
293
294
295 /**
296 * Return number of vertex shader outputs.
297 */
298 uint
299 draw_num_vs_outputs(struct draw_context *draw)
300 {
301 uint count = draw->vertex_shader->info.num_outputs;
302 if (draw->extra_vp_outputs.slot >= 0)
303 count++;
304 return count;
305 }
306
307
308 /**
309 * Allocate space for temporary post-transform vertices, such as for clipping.
310 */
311 void draw_alloc_temp_verts( struct draw_stage *stage, unsigned nr )
312 {
313 assert(!stage->tmp);
314
315 stage->nr_tmps = nr;
316
317 if (nr) {
318 ubyte *store = (ubyte *) MALLOC( MAX_VERTEX_SIZE * nr );
319 unsigned i;
320
321 stage->tmp = (struct vertex_header **) MALLOC( sizeof(struct vertex_header *) * nr );
322
323 for (i = 0; i < nr; i++)
324 stage->tmp[i] = (struct vertex_header *)(store + i * MAX_VERTEX_SIZE);
325 }
326 }
327
328
329 void draw_free_temp_verts( struct draw_stage *stage )
330 {
331 if (stage->tmp) {
332 FREE( stage->tmp[0] );
333 FREE( stage->tmp );
334 stage->tmp = NULL;
335 }
336 }
337
338
339 boolean draw_use_sse(struct draw_context *draw)
340 {
341 return (boolean) draw->use_sse;
342 }
343
344
345 void draw_reset_vertex_ids(struct draw_context *draw)
346 {
347 struct draw_stage *stage = draw->pipeline.first;
348
349 while (stage) {
350 unsigned i;
351
352 for (i = 0; i < stage->nr_tmps; i++)
353 stage->tmp[i]->vertex_id = UNDEFINED_VERTEX_ID;
354
355 stage = stage->next;
356 }
357
358 draw_vertex_cache_reset_vertex_ids(draw);
359 }
360
361
362 void draw_set_render( struct draw_context *draw,
363 struct vbuf_render *render )
364 {
365 draw->render = render;
366 }