draw llvm: fix constructor mess
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "draw_context.h"
38 #include "draw_vs.h"
39 #include "draw_gs.h"
40
41 #if HAVE_LLVM
42 #include "gallivm/lp_bld_init.h"
43 #endif
44
45 struct draw_context *draw_create( struct pipe_context *pipe )
46 {
47 struct draw_context *draw = CALLOC_STRUCT( draw_context );
48 if (draw == NULL)
49 goto fail;
50
51 #if HAVE_LLVM
52 assert(lp_build_engine);
53 draw->engine = lp_build_engine;
54 #endif
55
56 if (!draw_init(draw))
57 goto fail;
58
59 draw->pipe = pipe;
60
61 return draw;
62
63 fail:
64 draw_destroy( draw );
65 return NULL;
66 }
67
68 boolean draw_init(struct draw_context *draw)
69 {
70 /*
71 * Note that several functions compute the clipmask of the predefined
72 * formats with hardcoded formulas instead of using these. So modifications
73 * here must be reflected there too.
74 */
75
76 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
77 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
78 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
79 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
80 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
81 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
82 draw->nr_planes = 6;
83
84
85 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
86
87
88 if (!draw_pipeline_init( draw ))
89 return FALSE;
90
91 if (!draw_pt_init( draw ))
92 return FALSE;
93
94 if (!draw_vs_init( draw ))
95 return FALSE;
96
97 if (!draw_gs_init( draw ))
98 return FALSE;
99
100 return TRUE;
101 }
102
103
104 void draw_destroy( struct draw_context *draw )
105 {
106 struct pipe_context *pipe = draw->pipe;
107 int i, j;
108
109 if (!draw)
110 return;
111
112 /* free any rasterizer CSOs that we may have created.
113 */
114 for (i = 0; i < 2; i++) {
115 for (j = 0; j < 2; j++) {
116 if (draw->rasterizer_no_cull[i][j]) {
117 pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
118 }
119 }
120 }
121
122 /* Not so fast -- we're just borrowing this at the moment.
123 *
124 if (draw->render)
125 draw->render->destroy( draw->render );
126 */
127
128 draw_pipeline_destroy( draw );
129 draw_pt_destroy( draw );
130 draw_vs_destroy( draw );
131 draw_gs_destroy( draw );
132
133 FREE( draw );
134 }
135
136
137
138 void draw_flush( struct draw_context *draw )
139 {
140 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
141 }
142
143
144 /**
145 * Specify the Minimum Resolvable Depth factor for polygon offset.
146 * This factor potentially depends on the number of Z buffer bits,
147 * the rasterization algorithm and the arithmetic performed on Z
148 * values between vertex shading and rasterization. It will vary
149 * from one driver to another.
150 */
151 void draw_set_mrd(struct draw_context *draw, double mrd)
152 {
153 draw->mrd = mrd;
154 }
155
156
157 /**
158 * Register new primitive rasterization/rendering state.
159 * This causes the drawing pipeline to be rebuilt.
160 */
161 void draw_set_rasterizer_state( struct draw_context *draw,
162 const struct pipe_rasterizer_state *raster,
163 void *rast_handle )
164 {
165 if (!draw->suspend_flushing) {
166 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
167
168 draw->rasterizer = raster;
169 draw->rast_handle = rast_handle;
170
171 draw->bypass_clipping = draw->driver.bypass_clipping;
172 }
173 }
174
175
176 void draw_set_driver_clipping( struct draw_context *draw,
177 boolean bypass_clipping )
178 {
179 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
180
181 draw->driver.bypass_clipping = bypass_clipping;
182 draw->bypass_clipping = draw->driver.bypass_clipping;
183 }
184
185
186 /**
187 * Plug in the primitive rendering/rasterization stage (which is the last
188 * stage in the drawing pipeline).
189 * This is provided by the device driver.
190 */
191 void draw_set_rasterize_stage( struct draw_context *draw,
192 struct draw_stage *stage )
193 {
194 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
195
196 draw->pipeline.rasterize = stage;
197 }
198
199
200 /**
201 * Set the draw module's clipping state.
202 */
203 void draw_set_clip_state( struct draw_context *draw,
204 const struct pipe_clip_state *clip )
205 {
206 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
207
208 assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
209 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
210 draw->nr_planes = 6 + clip->nr;
211 }
212
213
214 /**
215 * Set the draw module's viewport state.
216 */
217 void draw_set_viewport_state( struct draw_context *draw,
218 const struct pipe_viewport_state *viewport )
219 {
220 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
221 draw->viewport = *viewport; /* struct copy */
222 draw->identity_viewport = (viewport->scale[0] == 1.0f &&
223 viewport->scale[1] == 1.0f &&
224 viewport->scale[2] == 1.0f &&
225 viewport->scale[3] == 1.0f &&
226 viewport->translate[0] == 0.0f &&
227 viewport->translate[1] == 0.0f &&
228 viewport->translate[2] == 0.0f &&
229 viewport->translate[3] == 0.0f);
230
231 draw_vs_set_viewport( draw, viewport );
232 }
233
234
235
236 void
237 draw_set_vertex_buffers(struct draw_context *draw,
238 unsigned count,
239 const struct pipe_vertex_buffer *buffers)
240 {
241 assert(count <= PIPE_MAX_ATTRIBS);
242
243 memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0]));
244 draw->pt.nr_vertex_buffers = count;
245 }
246
247
248 void
249 draw_set_vertex_elements(struct draw_context *draw,
250 unsigned count,
251 const struct pipe_vertex_element *elements)
252 {
253 assert(count <= PIPE_MAX_ATTRIBS);
254
255 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
256 draw->pt.nr_vertex_elements = count;
257 }
258
259
260 /**
261 * Tell drawing context where to find mapped vertex buffers.
262 */
263 void
264 draw_set_mapped_vertex_buffer(struct draw_context *draw,
265 unsigned attr, const void *buffer)
266 {
267 draw->pt.user.vbuffer[attr] = buffer;
268 }
269
270
271 void
272 draw_set_mapped_constant_buffer(struct draw_context *draw,
273 unsigned shader_type,
274 unsigned slot,
275 const void *buffer,
276 unsigned size )
277 {
278 debug_assert(shader_type == PIPE_SHADER_VERTEX ||
279 shader_type == PIPE_SHADER_GEOMETRY);
280 debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
281
282 if (shader_type == PIPE_SHADER_VERTEX) {
283 draw->pt.user.vs_constants[slot] = buffer;
284 draw_vs_set_constants(draw, slot, buffer, size);
285 } else if (shader_type == PIPE_SHADER_GEOMETRY) {
286 draw->pt.user.gs_constants[slot] = buffer;
287 draw_gs_set_constants(draw, slot, buffer, size);
288 }
289 }
290
291
292 /**
293 * Tells the draw module to draw points with triangles if their size
294 * is greater than this threshold.
295 */
296 void
297 draw_wide_point_threshold(struct draw_context *draw, float threshold)
298 {
299 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
300 draw->pipeline.wide_point_threshold = threshold;
301 }
302
303
304 /**
305 * Tells the draw module to draw lines with triangles if their width
306 * is greater than this threshold.
307 */
308 void
309 draw_wide_line_threshold(struct draw_context *draw, float threshold)
310 {
311 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
312 draw->pipeline.wide_line_threshold = threshold;
313 }
314
315
316 /**
317 * Tells the draw module whether or not to implement line stipple.
318 */
319 void
320 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
321 {
322 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
323 draw->pipeline.line_stipple = enable;
324 }
325
326
327 /**
328 * Tells draw module whether to convert points to quads for sprite mode.
329 */
330 void
331 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
332 {
333 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
334 draw->pipeline.point_sprite = enable;
335 }
336
337
338 void
339 draw_set_force_passthrough( struct draw_context *draw, boolean enable )
340 {
341 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
342 draw->force_passthrough = enable;
343 }
344
345
346 /**
347 * Ask the draw module for the location/slot of the given vertex attribute in
348 * a post-transformed vertex.
349 *
350 * With this function, drivers that use the draw module should have no reason
351 * to track the current vertex/geometry shader.
352 *
353 * Note that the draw module may sometimes generate vertices with extra
354 * attributes (such as texcoords for AA lines). The driver can call this
355 * function to find those attributes.
356 *
357 * Zero is returned if the attribute is not found since this is
358 * a don't care / undefined situtation. Returning -1 would be a bit more
359 * work for the drivers.
360 */
361 int
362 draw_find_shader_output(const struct draw_context *draw,
363 uint semantic_name, uint semantic_index)
364 {
365 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
366 const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
367 uint i;
368 const struct tgsi_shader_info *info = &vs->info;
369
370 if (gs)
371 info = &gs->info;
372
373 for (i = 0; i < info->num_outputs; i++) {
374 if (info->output_semantic_name[i] == semantic_name &&
375 info->output_semantic_index[i] == semantic_index)
376 return i;
377 }
378
379 /* XXX there may be more than one extra vertex attrib.
380 * For example, simulated gl_FragCoord and gl_PointCoord.
381 */
382 if (draw->extra_shader_outputs.semantic_name == semantic_name &&
383 draw->extra_shader_outputs.semantic_index == semantic_index) {
384 return draw->extra_shader_outputs.slot;
385 }
386
387 return 0;
388 }
389
390
391 /**
392 * Return total number of the shader outputs. This function is similar to
393 * draw_current_shader_outputs() but this function also counts any extra
394 * vertex/geometry output attributes that may be filled in by some draw
395 * stages (such as AA point, AA line).
396 *
397 * If geometry shader is present, its output will be returned,
398 * if not vertex shader is used.
399 */
400 uint
401 draw_num_shader_outputs(const struct draw_context *draw)
402 {
403 uint count = draw->vs.vertex_shader->info.num_outputs;
404
405 /* If a geometry shader is present, its outputs go to the
406 * driver, else the vertex shader's outputs.
407 */
408 if (draw->gs.geometry_shader)
409 count = draw->gs.geometry_shader->info.num_outputs;
410
411 if (draw->extra_shader_outputs.slot > 0)
412 count++;
413 return count;
414 }
415
416
417 /**
418 * Provide TGSI sampler objects for vertex/geometry shaders that use
419 * texture fetches.
420 * This might only be used by software drivers for the time being.
421 */
422 void
423 draw_texture_samplers(struct draw_context *draw,
424 uint num_samplers,
425 struct tgsi_sampler **samplers)
426 {
427 draw->vs.num_samplers = num_samplers;
428 draw->vs.samplers = samplers;
429 draw->gs.num_samplers = num_samplers;
430 draw->gs.samplers = samplers;
431 }
432
433
434
435
436 void draw_set_render( struct draw_context *draw,
437 struct vbuf_render *render )
438 {
439 draw->render = render;
440 }
441
442
443
444 /**
445 * Tell the drawing context about the index/element buffer to use
446 * (ala glDrawElements)
447 * If no element buffer is to be used (i.e. glDrawArrays) then this
448 * should be called with eltSize=0 and elements=NULL.
449 *
450 * \param draw the drawing context
451 * \param eltSize size of each element (1, 2 or 4 bytes)
452 * \param elements the element buffer ptr
453 */
454 void
455 draw_set_mapped_element_buffer_range( struct draw_context *draw,
456 unsigned eltSize,
457 unsigned min_index,
458 unsigned max_index,
459 const void *elements )
460 {
461 draw->pt.user.elts = elements;
462 draw->pt.user.eltSize = eltSize;
463 draw->pt.user.min_index = min_index;
464 draw->pt.user.max_index = max_index;
465 }
466
467
468 void
469 draw_set_mapped_element_buffer( struct draw_context *draw,
470 unsigned eltSize,
471 const void *elements )
472 {
473 draw->pt.user.elts = elements;
474 draw->pt.user.eltSize = eltSize;
475 draw->pt.user.min_index = 0;
476 draw->pt.user.max_index = 0xffffffff;
477 }
478
479
480 /* Revamp me please:
481 */
482 void draw_do_flush( struct draw_context *draw, unsigned flags )
483 {
484 if (!draw->suspend_flushing)
485 {
486 assert(!draw->flushing); /* catch inadvertant recursion */
487
488 draw->flushing = TRUE;
489
490 draw_pipeline_flush( draw, flags );
491
492 draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
493
494 draw->flushing = FALSE;
495 }
496 }
497
498
499 /**
500 * Return the number of output attributes produced by the geometry
501 * shader, if present. If no geometry shader, return the number of
502 * outputs from the vertex shader.
503 * \sa draw_num_shader_outputs
504 */
505 uint
506 draw_current_shader_outputs(const struct draw_context *draw)
507 {
508 if (draw->gs.geometry_shader)
509 return draw->gs.num_gs_outputs;
510 return draw->vs.num_vs_outputs;
511 }
512
513
514 /**
515 * Return the index of the shader output which will contain the
516 * vertex position.
517 */
518 uint
519 draw_current_shader_position_output(const struct draw_context *draw)
520 {
521 if (draw->gs.geometry_shader)
522 return draw->gs.position_output;
523 return draw->vs.position_output;
524 }
525
526
527 /**
528 * Return a pointer/handle for a driver/CSO rasterizer object which
529 * disabled culling, stippling, unfilled tris, etc.
530 * This is used by some pipeline stages (such as wide_point, aa_line
531 * and aa_point) which convert points/lines into triangles. In those
532 * cases we don't want to accidentally cull the triangles.
533 *
534 * \param scissor should the rasterizer state enable scissoring?
535 * \param flatshade should the rasterizer state use flat shading?
536 * \return rasterizer CSO handle
537 */
538 void *
539 draw_get_rasterizer_no_cull( struct draw_context *draw,
540 boolean scissor,
541 boolean flatshade )
542 {
543 if (!draw->rasterizer_no_cull[scissor][flatshade]) {
544 /* create now */
545 struct pipe_context *pipe = draw->pipe;
546 struct pipe_rasterizer_state rast;
547
548 memset(&rast, 0, sizeof(rast));
549 rast.scissor = scissor;
550 rast.flatshade = flatshade;
551 rast.front_winding = PIPE_WINDING_CCW;
552 rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules;
553
554 draw->rasterizer_no_cull[scissor][flatshade] =
555 pipe->create_rasterizer_state(pipe, &rast);
556 }
557 return draw->rasterizer_no_cull[scissor][flatshade];
558 }