1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "draw_context.h"
42 #include "gallivm/lp_bld_init.h"
45 struct draw_context
*draw_create( struct pipe_context
*pipe
)
47 struct draw_context
*draw
= CALLOC_STRUCT( draw_context
);
52 assert(lp_build_engine
);
53 draw
->engine
= lp_build_engine
;
68 boolean
draw_init(struct draw_context
*draw
)
71 * Note that several functions compute the clipmask of the predefined
72 * formats with hardcoded formulas instead of using these. So modifications
73 * here must be reflected there too.
76 ASSIGN_4V( draw
->plane
[0], -1, 0, 0, 1 );
77 ASSIGN_4V( draw
->plane
[1], 1, 0, 0, 1 );
78 ASSIGN_4V( draw
->plane
[2], 0, -1, 0, 1 );
79 ASSIGN_4V( draw
->plane
[3], 0, 1, 0, 1 );
80 ASSIGN_4V( draw
->plane
[4], 0, 0, 1, 1 ); /* yes these are correct */
81 ASSIGN_4V( draw
->plane
[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
85 draw
->reduced_prim
= ~0; /* != any of PIPE_PRIM_x */
88 if (!draw_pipeline_init( draw
))
91 if (!draw_pt_init( draw
))
94 if (!draw_vs_init( draw
))
97 if (!draw_gs_init( draw
))
104 void draw_destroy( struct draw_context
*draw
)
106 struct pipe_context
*pipe
= draw
->pipe
;
112 /* free any rasterizer CSOs that we may have created.
114 for (i
= 0; i
< 2; i
++) {
115 for (j
= 0; j
< 2; j
++) {
116 if (draw
->rasterizer_no_cull
[i
][j
]) {
117 pipe
->delete_rasterizer_state(pipe
, draw
->rasterizer_no_cull
[i
][j
]);
122 /* Not so fast -- we're just borrowing this at the moment.
125 draw->render->destroy( draw->render );
128 draw_pipeline_destroy( draw
);
129 draw_pt_destroy( draw
);
130 draw_vs_destroy( draw
);
131 draw_gs_destroy( draw
);
138 void draw_flush( struct draw_context
*draw
)
140 draw_do_flush( draw
, DRAW_FLUSH_BACKEND
);
145 * Specify the Minimum Resolvable Depth factor for polygon offset.
146 * This factor potentially depends on the number of Z buffer bits,
147 * the rasterization algorithm and the arithmetic performed on Z
148 * values between vertex shading and rasterization. It will vary
149 * from one driver to another.
151 void draw_set_mrd(struct draw_context
*draw
, double mrd
)
158 * Register new primitive rasterization/rendering state.
159 * This causes the drawing pipeline to be rebuilt.
161 void draw_set_rasterizer_state( struct draw_context
*draw
,
162 const struct pipe_rasterizer_state
*raster
,
165 if (!draw
->suspend_flushing
) {
166 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
168 draw
->rasterizer
= raster
;
169 draw
->rast_handle
= rast_handle
;
171 draw
->bypass_clipping
= draw
->driver
.bypass_clipping
;
176 void draw_set_driver_clipping( struct draw_context
*draw
,
177 boolean bypass_clipping
)
179 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
181 draw
->driver
.bypass_clipping
= bypass_clipping
;
182 draw
->bypass_clipping
= draw
->driver
.bypass_clipping
;
187 * Plug in the primitive rendering/rasterization stage (which is the last
188 * stage in the drawing pipeline).
189 * This is provided by the device driver.
191 void draw_set_rasterize_stage( struct draw_context
*draw
,
192 struct draw_stage
*stage
)
194 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
196 draw
->pipeline
.rasterize
= stage
;
201 * Set the draw module's clipping state.
203 void draw_set_clip_state( struct draw_context
*draw
,
204 const struct pipe_clip_state
*clip
)
206 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
208 assert(clip
->nr
<= PIPE_MAX_CLIP_PLANES
);
209 memcpy(&draw
->plane
[6], clip
->ucp
, clip
->nr
* sizeof(clip
->ucp
[0]));
210 draw
->nr_planes
= 6 + clip
->nr
;
215 * Set the draw module's viewport state.
217 void draw_set_viewport_state( struct draw_context
*draw
,
218 const struct pipe_viewport_state
*viewport
)
220 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
221 draw
->viewport
= *viewport
; /* struct copy */
222 draw
->identity_viewport
= (viewport
->scale
[0] == 1.0f
&&
223 viewport
->scale
[1] == 1.0f
&&
224 viewport
->scale
[2] == 1.0f
&&
225 viewport
->scale
[3] == 1.0f
&&
226 viewport
->translate
[0] == 0.0f
&&
227 viewport
->translate
[1] == 0.0f
&&
228 viewport
->translate
[2] == 0.0f
&&
229 viewport
->translate
[3] == 0.0f
);
231 draw_vs_set_viewport( draw
, viewport
);
237 draw_set_vertex_buffers(struct draw_context
*draw
,
239 const struct pipe_vertex_buffer
*buffers
)
241 assert(count
<= PIPE_MAX_ATTRIBS
);
243 memcpy(draw
->pt
.vertex_buffer
, buffers
, count
* sizeof(buffers
[0]));
244 draw
->pt
.nr_vertex_buffers
= count
;
249 draw_set_vertex_elements(struct draw_context
*draw
,
251 const struct pipe_vertex_element
*elements
)
253 assert(count
<= PIPE_MAX_ATTRIBS
);
255 memcpy(draw
->pt
.vertex_element
, elements
, count
* sizeof(elements
[0]));
256 draw
->pt
.nr_vertex_elements
= count
;
261 * Tell drawing context where to find mapped vertex buffers.
264 draw_set_mapped_vertex_buffer(struct draw_context
*draw
,
265 unsigned attr
, const void *buffer
)
267 draw
->pt
.user
.vbuffer
[attr
] = buffer
;
272 draw_set_mapped_constant_buffer(struct draw_context
*draw
,
273 unsigned shader_type
,
278 debug_assert(shader_type
== PIPE_SHADER_VERTEX
||
279 shader_type
== PIPE_SHADER_GEOMETRY
);
280 debug_assert(slot
< PIPE_MAX_CONSTANT_BUFFERS
);
282 if (shader_type
== PIPE_SHADER_VERTEX
) {
283 draw
->pt
.user
.vs_constants
[slot
] = buffer
;
284 draw_vs_set_constants(draw
, slot
, buffer
, size
);
285 } else if (shader_type
== PIPE_SHADER_GEOMETRY
) {
286 draw
->pt
.user
.gs_constants
[slot
] = buffer
;
287 draw_gs_set_constants(draw
, slot
, buffer
, size
);
293 * Tells the draw module to draw points with triangles if their size
294 * is greater than this threshold.
297 draw_wide_point_threshold(struct draw_context
*draw
, float threshold
)
299 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
300 draw
->pipeline
.wide_point_threshold
= threshold
;
305 * Tells the draw module to draw lines with triangles if their width
306 * is greater than this threshold.
309 draw_wide_line_threshold(struct draw_context
*draw
, float threshold
)
311 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
312 draw
->pipeline
.wide_line_threshold
= threshold
;
317 * Tells the draw module whether or not to implement line stipple.
320 draw_enable_line_stipple(struct draw_context
*draw
, boolean enable
)
322 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
323 draw
->pipeline
.line_stipple
= enable
;
328 * Tells draw module whether to convert points to quads for sprite mode.
331 draw_enable_point_sprites(struct draw_context
*draw
, boolean enable
)
333 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
334 draw
->pipeline
.point_sprite
= enable
;
339 draw_set_force_passthrough( struct draw_context
*draw
, boolean enable
)
341 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
342 draw
->force_passthrough
= enable
;
347 * Ask the draw module for the location/slot of the given vertex attribute in
348 * a post-transformed vertex.
350 * With this function, drivers that use the draw module should have no reason
351 * to track the current vertex/geometry shader.
353 * Note that the draw module may sometimes generate vertices with extra
354 * attributes (such as texcoords for AA lines). The driver can call this
355 * function to find those attributes.
357 * Zero is returned if the attribute is not found since this is
358 * a don't care / undefined situtation. Returning -1 would be a bit more
359 * work for the drivers.
362 draw_find_shader_output(const struct draw_context
*draw
,
363 uint semantic_name
, uint semantic_index
)
365 const struct draw_vertex_shader
*vs
= draw
->vs
.vertex_shader
;
366 const struct draw_geometry_shader
*gs
= draw
->gs
.geometry_shader
;
368 const struct tgsi_shader_info
*info
= &vs
->info
;
373 for (i
= 0; i
< info
->num_outputs
; i
++) {
374 if (info
->output_semantic_name
[i
] == semantic_name
&&
375 info
->output_semantic_index
[i
] == semantic_index
)
379 /* XXX there may be more than one extra vertex attrib.
380 * For example, simulated gl_FragCoord and gl_PointCoord.
382 if (draw
->extra_shader_outputs
.semantic_name
== semantic_name
&&
383 draw
->extra_shader_outputs
.semantic_index
== semantic_index
) {
384 return draw
->extra_shader_outputs
.slot
;
392 * Return total number of the shader outputs. This function is similar to
393 * draw_current_shader_outputs() but this function also counts any extra
394 * vertex/geometry output attributes that may be filled in by some draw
395 * stages (such as AA point, AA line).
397 * If geometry shader is present, its output will be returned,
398 * if not vertex shader is used.
401 draw_num_shader_outputs(const struct draw_context
*draw
)
403 uint count
= draw
->vs
.vertex_shader
->info
.num_outputs
;
405 /* If a geometry shader is present, its outputs go to the
406 * driver, else the vertex shader's outputs.
408 if (draw
->gs
.geometry_shader
)
409 count
= draw
->gs
.geometry_shader
->info
.num_outputs
;
411 if (draw
->extra_shader_outputs
.slot
> 0)
418 * Provide TGSI sampler objects for vertex/geometry shaders that use
420 * This might only be used by software drivers for the time being.
423 draw_texture_samplers(struct draw_context
*draw
,
425 struct tgsi_sampler
**samplers
)
427 draw
->vs
.num_samplers
= num_samplers
;
428 draw
->vs
.samplers
= samplers
;
429 draw
->gs
.num_samplers
= num_samplers
;
430 draw
->gs
.samplers
= samplers
;
436 void draw_set_render( struct draw_context
*draw
,
437 struct vbuf_render
*render
)
439 draw
->render
= render
;
445 * Tell the drawing context about the index/element buffer to use
446 * (ala glDrawElements)
447 * If no element buffer is to be used (i.e. glDrawArrays) then this
448 * should be called with eltSize=0 and elements=NULL.
450 * \param draw the drawing context
451 * \param eltSize size of each element (1, 2 or 4 bytes)
452 * \param elements the element buffer ptr
455 draw_set_mapped_element_buffer_range( struct draw_context
*draw
,
459 const void *elements
)
461 draw
->pt
.user
.elts
= elements
;
462 draw
->pt
.user
.eltSize
= eltSize
;
463 draw
->pt
.user
.min_index
= min_index
;
464 draw
->pt
.user
.max_index
= max_index
;
469 draw_set_mapped_element_buffer( struct draw_context
*draw
,
471 const void *elements
)
473 draw
->pt
.user
.elts
= elements
;
474 draw
->pt
.user
.eltSize
= eltSize
;
475 draw
->pt
.user
.min_index
= 0;
476 draw
->pt
.user
.max_index
= 0xffffffff;
482 void draw_do_flush( struct draw_context
*draw
, unsigned flags
)
484 if (!draw
->suspend_flushing
)
486 assert(!draw
->flushing
); /* catch inadvertant recursion */
488 draw
->flushing
= TRUE
;
490 draw_pipeline_flush( draw
, flags
);
492 draw
->reduced_prim
= ~0; /* is reduced_prim needed any more? */
494 draw
->flushing
= FALSE
;
500 * Return the number of output attributes produced by the geometry
501 * shader, if present. If no geometry shader, return the number of
502 * outputs from the vertex shader.
503 * \sa draw_num_shader_outputs
506 draw_current_shader_outputs(const struct draw_context
*draw
)
508 if (draw
->gs
.geometry_shader
)
509 return draw
->gs
.num_gs_outputs
;
510 return draw
->vs
.num_vs_outputs
;
515 * Return the index of the shader output which will contain the
519 draw_current_shader_position_output(const struct draw_context
*draw
)
521 if (draw
->gs
.geometry_shader
)
522 return draw
->gs
.position_output
;
523 return draw
->vs
.position_output
;
528 * Return a pointer/handle for a driver/CSO rasterizer object which
529 * disabled culling, stippling, unfilled tris, etc.
530 * This is used by some pipeline stages (such as wide_point, aa_line
531 * and aa_point) which convert points/lines into triangles. In those
532 * cases we don't want to accidentally cull the triangles.
534 * \param scissor should the rasterizer state enable scissoring?
535 * \param flatshade should the rasterizer state use flat shading?
536 * \return rasterizer CSO handle
539 draw_get_rasterizer_no_cull( struct draw_context
*draw
,
543 if (!draw
->rasterizer_no_cull
[scissor
][flatshade
]) {
545 struct pipe_context
*pipe
= draw
->pipe
;
546 struct pipe_rasterizer_state rast
;
548 memset(&rast
, 0, sizeof(rast
));
549 rast
.scissor
= scissor
;
550 rast
.flatshade
= flatshade
;
551 rast
.front_winding
= PIPE_WINDING_CCW
;
552 rast
.gl_rasterization_rules
= draw
->rasterizer
->gl_rasterization_rules
;
554 draw
->rasterizer_no_cull
[scissor
][flatshade
] =
555 pipe
->create_rasterizer_state(pipe
, &rast
);
557 return draw
->rasterizer_no_cull
[scissor
][flatshade
];