Merge commit 'origin/gallium-0.1'
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "util/u_memory.h"
35 #include "util/u_math.h"
36 #include "draw_context.h"
37 #include "draw_vbuf.h"
38 #include "draw_vs.h"
39 #include "draw_pt.h"
40 #include "draw_pipe.h"
41
42
43 struct draw_context *draw_create( void )
44 {
45 struct draw_context *draw = CALLOC_STRUCT( draw_context );
46 if (draw == NULL)
47 goto fail;
48
49 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
50 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
51 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
52 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
53 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
54 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
55 draw->nr_planes = 6;
56
57
58 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
59
60
61 if (!draw_pipeline_init( draw ))
62 goto fail;
63
64 if (!draw_pt_init( draw ))
65 goto fail;
66
67 if (!draw_vs_init( draw ))
68 goto fail;
69
70 return draw;
71
72 fail:
73 draw_destroy( draw );
74 return NULL;
75 }
76
77
78 void draw_destroy( struct draw_context *draw )
79 {
80 if (!draw)
81 return;
82
83
84
85 /* Not so fast -- we're just borrowing this at the moment.
86 *
87 if (draw->render)
88 draw->render->destroy( draw->render );
89 */
90
91 draw_pipeline_destroy( draw );
92 draw_pt_destroy( draw );
93 draw_vs_destroy( draw );
94
95 FREE( draw );
96 }
97
98
99
100 void draw_flush( struct draw_context *draw )
101 {
102 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
103 }
104
105
106 /**
107 * Specify the Minimum Resolvable Depth factor for polygon offset.
108 * This factor potentially depends on the number of Z buffer bits,
109 * the rasterization algorithm and the arithmetic performed on Z
110 * values between vertex shading and rasterization. It will vary
111 * from one driver to another.
112 */
113 void draw_set_mrd(struct draw_context *draw, double mrd)
114 {
115 draw->mrd = mrd;
116 }
117
118
119 /**
120 * Register new primitive rasterization/rendering state.
121 * This causes the drawing pipeline to be rebuilt.
122 */
123 void draw_set_rasterizer_state( struct draw_context *draw,
124 const struct pipe_rasterizer_state *raster )
125 {
126 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
127
128 draw->rasterizer = raster;
129 draw->bypass_clipping =
130 ((draw->rasterizer && draw->rasterizer->bypass_clipping) ||
131 draw->driver.bypass_clipping);
132 }
133
134
135 void draw_set_driver_clipping( struct draw_context *draw,
136 boolean bypass_clipping )
137 {
138 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
139
140 draw->driver.bypass_clipping = bypass_clipping;
141 draw->bypass_clipping =
142 ((draw->rasterizer && draw->rasterizer->bypass_clipping) ||
143 draw->driver.bypass_clipping);
144 }
145
146
147 /**
148 * Plug in the primitive rendering/rasterization stage (which is the last
149 * stage in the drawing pipeline).
150 * This is provided by the device driver.
151 */
152 void draw_set_rasterize_stage( struct draw_context *draw,
153 struct draw_stage *stage )
154 {
155 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
156
157 draw->pipeline.rasterize = stage;
158 }
159
160
161 /**
162 * Set the draw module's clipping state.
163 */
164 void draw_set_clip_state( struct draw_context *draw,
165 const struct pipe_clip_state *clip )
166 {
167 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
168
169 assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
170 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
171 draw->nr_planes = 6 + clip->nr;
172 }
173
174
175 /**
176 * Set the draw module's viewport state.
177 */
178 void draw_set_viewport_state( struct draw_context *draw,
179 const struct pipe_viewport_state *viewport )
180 {
181 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
182 draw->viewport = *viewport; /* struct copy */
183 draw->identity_viewport = (viewport->scale[0] == 1.0f &&
184 viewport->scale[1] == 1.0f &&
185 viewport->scale[2] == 1.0f &&
186 viewport->scale[3] == 1.0f &&
187 viewport->translate[0] == 0.0f &&
188 viewport->translate[1] == 0.0f &&
189 viewport->translate[2] == 0.0f &&
190 viewport->translate[3] == 0.0f);
191
192 draw_vs_set_viewport( draw, viewport );
193 }
194
195
196
197 void
198 draw_set_vertex_buffers(struct draw_context *draw,
199 unsigned count,
200 const struct pipe_vertex_buffer *buffers)
201 {
202 assert(count <= PIPE_MAX_ATTRIBS);
203
204 memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0]));
205 draw->pt.nr_vertex_buffers = count;
206 }
207
208
209 void
210 draw_set_vertex_elements(struct draw_context *draw,
211 unsigned count,
212 const struct pipe_vertex_element *elements)
213 {
214 assert(count <= PIPE_MAX_ATTRIBS);
215
216 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
217 draw->pt.nr_vertex_elements = count;
218 }
219
220
221 /**
222 * Tell drawing context where to find mapped vertex buffers.
223 */
224 void
225 draw_set_mapped_vertex_buffer(struct draw_context *draw,
226 unsigned attr, const void *buffer)
227 {
228 draw->pt.user.vbuffer[attr] = buffer;
229 }
230
231
232 void
233 draw_set_mapped_constant_buffer(struct draw_context *draw,
234 const void *buffer,
235 unsigned size )
236 {
237 draw->pt.user.constants = buffer;
238 draw_vs_set_constants( draw, (const float (*)[4])buffer, size );
239 }
240
241
242 /**
243 * Tells the draw module to draw points with triangles if their size
244 * is greater than this threshold.
245 */
246 void
247 draw_wide_point_threshold(struct draw_context *draw, float threshold)
248 {
249 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
250 draw->pipeline.wide_point_threshold = threshold;
251 }
252
253
254 /**
255 * Tells the draw module to draw lines with triangles if their width
256 * is greater than this threshold.
257 */
258 void
259 draw_wide_line_threshold(struct draw_context *draw, float threshold)
260 {
261 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
262 draw->pipeline.wide_line_threshold = threshold;
263 }
264
265
266 /**
267 * Tells the draw module whether or not to implement line stipple.
268 */
269 void
270 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
271 {
272 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
273 draw->pipeline.line_stipple = enable;
274 }
275
276
277 /**
278 * Tells draw module whether to convert points to quads for sprite mode.
279 */
280 void
281 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
282 {
283 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
284 draw->pipeline.point_sprite = enable;
285 }
286
287
288 void
289 draw_set_force_passthrough( struct draw_context *draw, boolean enable )
290 {
291 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
292 draw->force_passthrough = enable;
293 }
294
295
296 /**
297 * Ask the draw module for the location/slot of the given vertex attribute in
298 * a post-transformed vertex.
299 *
300 * With this function, drivers that use the draw module should have no reason
301 * to track the current vertex shader.
302 *
303 * Note that the draw module may sometimes generate vertices with extra
304 * attributes (such as texcoords for AA lines). The driver can call this
305 * function to find those attributes.
306 *
307 * Zero is returned if the attribute is not found since this is
308 * a don't care / undefined situtation. Returning -1 would be a bit more
309 * work for the drivers.
310 */
311 int
312 draw_find_vs_output(const struct draw_context *draw,
313 uint semantic_name, uint semantic_index)
314 {
315 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
316 uint i;
317 for (i = 0; i < vs->info.num_outputs; i++) {
318 if (vs->info.output_semantic_name[i] == semantic_name &&
319 vs->info.output_semantic_index[i] == semantic_index)
320 return i;
321 }
322
323 /* XXX there may be more than one extra vertex attrib.
324 * For example, simulated gl_FragCoord and gl_PointCoord.
325 */
326 if (draw->extra_vp_outputs.semantic_name == semantic_name &&
327 draw->extra_vp_outputs.semantic_index == semantic_index) {
328 return draw->extra_vp_outputs.slot;
329 }
330 return 0;
331 }
332
333
334 /**
335 * Return number of vertex shader outputs.
336 */
337 uint
338 draw_num_vs_outputs(const struct draw_context *draw)
339 {
340 uint count = draw->vs.vertex_shader->info.num_outputs;
341 if (draw->extra_vp_outputs.slot > 0)
342 count++;
343 return count;
344 }
345
346
347 /**
348 * Provide TGSI sampler objects for vertex shaders that use texture fetches.
349 * This might only be used by software drivers for the time being.
350 */
351 void
352 draw_texture_samplers(struct draw_context *draw,
353 uint num_samplers,
354 struct tgsi_sampler **samplers)
355 {
356 draw->vs.num_samplers = num_samplers;
357 draw->vs.samplers = samplers;
358 }
359
360
361
362
363 void draw_set_render( struct draw_context *draw,
364 struct vbuf_render *render )
365 {
366 draw->render = render;
367 }
368
369 void draw_set_edgeflags( struct draw_context *draw,
370 const unsigned *edgeflag )
371 {
372 draw->pt.user.edgeflag = edgeflag;
373 }
374
375
376
377
378 /**
379 * Tell the drawing context about the index/element buffer to use
380 * (ala glDrawElements)
381 * If no element buffer is to be used (i.e. glDrawArrays) then this
382 * should be called with eltSize=0 and elements=NULL.
383 *
384 * \param draw the drawing context
385 * \param eltSize size of each element (1, 2 or 4 bytes)
386 * \param elements the element buffer ptr
387 */
388 void
389 draw_set_mapped_element_buffer_range( struct draw_context *draw,
390 unsigned eltSize,
391 unsigned min_index,
392 unsigned max_index,
393 const void *elements )
394 {
395 draw->pt.user.elts = elements;
396 draw->pt.user.eltSize = eltSize;
397 draw->pt.user.min_index = min_index;
398 draw->pt.user.max_index = max_index;
399 }
400
401
402 void
403 draw_set_mapped_element_buffer( struct draw_context *draw,
404 unsigned eltSize,
405 const void *elements )
406 {
407 draw->pt.user.elts = elements;
408 draw->pt.user.eltSize = eltSize;
409 draw->pt.user.min_index = 0;
410 draw->pt.user.max_index = 0xffffffff;
411 }
412
413
414 /* Revamp me please:
415 */
416 void draw_do_flush( struct draw_context *draw, unsigned flags )
417 {
418 if (!draw->suspend_flushing)
419 {
420 assert(!draw->flushing); /* catch inadvertant recursion */
421
422 draw->flushing = TRUE;
423
424 draw_pipeline_flush( draw, flags );
425
426 draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
427
428 draw->flushing = FALSE;
429 }
430 }