Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "util/u_memory.h"
35 #include "util/u_math.h"
36 #include "draw_context.h"
37 #include "draw_vbuf.h"
38 #include "draw_vs.h"
39 #include "draw_pt.h"
40 #include "draw_pipe.h"
41
42
43 struct draw_context *draw_create( void )
44 {
45 struct draw_context *draw = CALLOC_STRUCT( draw_context );
46 if (draw == NULL)
47 goto fail;
48
49 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
50 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
51 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
52 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
53 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
54 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
55 draw->nr_planes = 6;
56
57
58 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
59
60
61 if (!draw_pipeline_init( draw ))
62 goto fail;
63
64 if (!draw_pt_init( draw ))
65 goto fail;
66
67 if (!draw_vs_init( draw ))
68 goto fail;
69
70 return draw;
71
72 fail:
73 draw_destroy( draw );
74 return NULL;
75 }
76
77
78 void draw_destroy( struct draw_context *draw )
79 {
80 if (!draw)
81 return;
82
83
84
85 /* Not so fast -- we're just borrowing this at the moment.
86 *
87 if (draw->render)
88 draw->render->destroy( draw->render );
89 */
90
91 draw_pipeline_destroy( draw );
92 draw_pt_destroy( draw );
93 draw_vs_destroy( draw );
94
95 FREE( draw );
96 }
97
98
99
100 void draw_flush( struct draw_context *draw )
101 {
102 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
103 }
104
105
106 /**
107 * Specify the Minimum Resolvable Depth factor for polygon offset.
108 * This factor potentially depends on the number of Z buffer bits,
109 * the rasterization algorithm and the arithmetic performed on Z
110 * values between vertex shading and rasterization. It will vary
111 * from one driver to another.
112 */
113 void draw_set_mrd(struct draw_context *draw, double mrd)
114 {
115 draw->mrd = mrd;
116 }
117
118
119 /**
120 * Register new primitive rasterization/rendering state.
121 * This causes the drawing pipeline to be rebuilt.
122 */
123 void draw_set_rasterizer_state( struct draw_context *draw,
124 const struct pipe_rasterizer_state *raster )
125 {
126 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
127
128 draw->rasterizer = raster;
129 draw->bypass_clipping =
130 ((draw->rasterizer && draw->rasterizer->bypass_clipping) ||
131 draw->driver.bypass_clipping);
132 }
133
134
135 void draw_set_driver_clipping( struct draw_context *draw,
136 boolean bypass_clipping )
137 {
138 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
139
140 draw->driver.bypass_clipping = bypass_clipping;
141 draw->bypass_clipping = (draw->rasterizer->bypass_clipping ||
142 draw->driver.bypass_clipping);
143 }
144
145
146 /**
147 * Plug in the primitive rendering/rasterization stage (which is the last
148 * stage in the drawing pipeline).
149 * This is provided by the device driver.
150 */
151 void draw_set_rasterize_stage( struct draw_context *draw,
152 struct draw_stage *stage )
153 {
154 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
155
156 draw->pipeline.rasterize = stage;
157 }
158
159
160 /**
161 * Set the draw module's clipping state.
162 */
163 void draw_set_clip_state( struct draw_context *draw,
164 const struct pipe_clip_state *clip )
165 {
166 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
167
168 assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
169 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
170 draw->nr_planes = 6 + clip->nr;
171 }
172
173
174 /**
175 * Set the draw module's viewport state.
176 */
177 void draw_set_viewport_state( struct draw_context *draw,
178 const struct pipe_viewport_state *viewport )
179 {
180 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
181 draw->viewport = *viewport; /* struct copy */
182 draw->identity_viewport = (viewport->scale[0] == 1.0f &&
183 viewport->scale[1] == 1.0f &&
184 viewport->scale[2] == 1.0f &&
185 viewport->scale[3] == 1.0f &&
186 viewport->translate[0] == 0.0f &&
187 viewport->translate[1] == 0.0f &&
188 viewport->translate[2] == 0.0f &&
189 viewport->translate[3] == 0.0f);
190
191 draw_vs_set_viewport( draw, viewport );
192 }
193
194
195
196 void
197 draw_set_vertex_buffers(struct draw_context *draw,
198 unsigned count,
199 const struct pipe_vertex_buffer *buffers)
200 {
201 assert(count <= PIPE_MAX_ATTRIBS);
202
203 memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0]));
204 draw->pt.nr_vertex_buffers = count;
205 }
206
207
208 void
209 draw_set_vertex_elements(struct draw_context *draw,
210 unsigned count,
211 const struct pipe_vertex_element *elements)
212 {
213 assert(count <= PIPE_MAX_ATTRIBS);
214
215 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
216 draw->pt.nr_vertex_elements = count;
217 }
218
219
220 /**
221 * Tell drawing context where to find mapped vertex buffers.
222 */
223 void
224 draw_set_mapped_vertex_buffer(struct draw_context *draw,
225 unsigned attr, const void *buffer)
226 {
227 draw->pt.user.vbuffer[attr] = buffer;
228 }
229
230
231 void
232 draw_set_mapped_constant_buffer(struct draw_context *draw,
233 const void *buffer,
234 unsigned size )
235 {
236 draw->pt.user.constants = buffer;
237 draw_vs_set_constants( draw, (const float (*)[4])buffer, size );
238 }
239
240
241 /**
242 * Tells the draw module to draw points with triangles if their size
243 * is greater than this threshold.
244 */
245 void
246 draw_wide_point_threshold(struct draw_context *draw, float threshold)
247 {
248 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
249 draw->pipeline.wide_point_threshold = threshold;
250 }
251
252
253 /**
254 * Tells the draw module to draw lines with triangles if their width
255 * is greater than this threshold.
256 */
257 void
258 draw_wide_line_threshold(struct draw_context *draw, float threshold)
259 {
260 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
261 draw->pipeline.wide_line_threshold = threshold;
262 }
263
264
265 /**
266 * Tells the draw module whether or not to implement line stipple.
267 */
268 void
269 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
270 {
271 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
272 draw->pipeline.line_stipple = enable;
273 }
274
275
276 /**
277 * Tells draw module whether to convert points to quads for sprite mode.
278 */
279 void
280 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
281 {
282 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
283 draw->pipeline.point_sprite = enable;
284 }
285
286
287 void
288 draw_set_force_passthrough( struct draw_context *draw, boolean enable )
289 {
290 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
291 draw->force_passthrough = enable;
292 }
293
294
295 /**
296 * Ask the draw module for the location/slot of the given vertex attribute in
297 * a post-transformed vertex.
298 *
299 * With this function, drivers that use the draw module should have no reason
300 * to track the current vertex shader.
301 *
302 * Note that the draw module may sometimes generate vertices with extra
303 * attributes (such as texcoords for AA lines). The driver can call this
304 * function to find those attributes.
305 *
306 * Zero is returned if the attribute is not found since this is
307 * a don't care / undefined situtation. Returning -1 would be a bit more
308 * work for the drivers.
309 */
310 int
311 draw_find_vs_output(const struct draw_context *draw,
312 uint semantic_name, uint semantic_index)
313 {
314 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
315 uint i;
316 for (i = 0; i < vs->info.num_outputs; i++) {
317 if (vs->info.output_semantic_name[i] == semantic_name &&
318 vs->info.output_semantic_index[i] == semantic_index)
319 return i;
320 }
321
322 /* XXX there may be more than one extra vertex attrib.
323 * For example, simulated gl_FragCoord and gl_PointCoord.
324 */
325 if (draw->extra_vp_outputs.semantic_name == semantic_name &&
326 draw->extra_vp_outputs.semantic_index == semantic_index) {
327 return draw->extra_vp_outputs.slot;
328 }
329 return 0;
330 }
331
332
333 /**
334 * Return number of vertex shader outputs.
335 */
336 uint
337 draw_num_vs_outputs(const struct draw_context *draw)
338 {
339 uint count = draw->vs.vertex_shader->info.num_outputs;
340 if (draw->extra_vp_outputs.slot > 0)
341 count++;
342 return count;
343 }
344
345
346 /**
347 * Provide TGSI sampler objects for vertex shaders that use texture fetches.
348 * This might only be used by software drivers for the time being.
349 */
350 void
351 draw_texture_samplers(struct draw_context *draw,
352 uint num_samplers,
353 struct tgsi_sampler **samplers)
354 {
355 draw->vs.num_samplers = num_samplers;
356 draw->vs.samplers = samplers;
357 }
358
359
360
361
362 void draw_set_render( struct draw_context *draw,
363 struct vbuf_render *render )
364 {
365 draw->render = render;
366 }
367
368 void draw_set_edgeflags( struct draw_context *draw,
369 const unsigned *edgeflag )
370 {
371 draw->pt.user.edgeflag = edgeflag;
372 }
373
374
375
376
377 /**
378 * Tell the drawing context about the index/element buffer to use
379 * (ala glDrawElements)
380 * If no element buffer is to be used (i.e. glDrawArrays) then this
381 * should be called with eltSize=0 and elements=NULL.
382 *
383 * \param draw the drawing context
384 * \param eltSize size of each element (1, 2 or 4 bytes)
385 * \param elements the element buffer ptr
386 */
387 void
388 draw_set_mapped_element_buffer_range( struct draw_context *draw,
389 unsigned eltSize,
390 unsigned min_index,
391 unsigned max_index,
392 const void *elements )
393 {
394 draw->pt.user.elts = elements;
395 draw->pt.user.eltSize = eltSize;
396 draw->pt.user.min_index = min_index;
397 draw->pt.user.max_index = max_index;
398 }
399
400
401 void
402 draw_set_mapped_element_buffer( struct draw_context *draw,
403 unsigned eltSize,
404 const void *elements )
405 {
406 draw->pt.user.elts = elements;
407 draw->pt.user.eltSize = eltSize;
408 draw->pt.user.min_index = 0;
409 draw->pt.user.max_index = 0xffffffff;
410 }
411
412
413 /* Revamp me please:
414 */
415 void draw_do_flush( struct draw_context *draw, unsigned flags )
416 {
417 if (!draw->suspend_flushing)
418 {
419 assert(!draw->flushing); /* catch inadvertant recursion */
420
421 draw->flushing = TRUE;
422
423 draw_pipeline_flush( draw, flags );
424
425 draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
426
427 draw->flushing = FALSE;
428 }
429 }