1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "pipe/p_util.h"
35 #include "draw_context.h"
36 #include "draw_vbuf.h"
40 struct draw_context
*draw_create( void )
42 struct draw_context
*draw
= CALLOC_STRUCT( draw_context
);
46 #if defined(__i386__) || defined(__386__)
47 draw
->use_sse
= GETENV( "GALLIUM_NOSSE" ) == NULL
;
49 draw
->use_sse
= FALSE
;
52 /* create pipeline stages */
53 draw
->pipeline
.wide_line
= draw_wide_line_stage( draw
);
54 draw
->pipeline
.wide_point
= draw_wide_point_stage( draw
);
55 draw
->pipeline
.stipple
= draw_stipple_stage( draw
);
56 draw
->pipeline
.unfilled
= draw_unfilled_stage( draw
);
57 draw
->pipeline
.twoside
= draw_twoside_stage( draw
);
58 draw
->pipeline
.offset
= draw_offset_stage( draw
);
59 draw
->pipeline
.clip
= draw_clip_stage( draw
);
60 draw
->pipeline
.flatshade
= draw_flatshade_stage( draw
);
61 draw
->pipeline
.cull
= draw_cull_stage( draw
);
62 draw
->pipeline
.validate
= draw_validate_stage( draw
);
63 draw
->pipeline
.first
= draw
->pipeline
.validate
;
65 if (!draw
->pipeline
.wide_line
||
66 !draw
->pipeline
.wide_point
||
67 !draw
->pipeline
.stipple
||
68 !draw
->pipeline
.unfilled
||
69 !draw
->pipeline
.twoside
||
70 !draw
->pipeline
.offset
||
71 !draw
->pipeline
.clip
||
72 !draw
->pipeline
.flatshade
||
73 !draw
->pipeline
.cull
||
74 !draw
->pipeline
.validate
)
78 ASSIGN_4V( draw
->plane
[0], -1, 0, 0, 1 );
79 ASSIGN_4V( draw
->plane
[1], 1, 0, 0, 1 );
80 ASSIGN_4V( draw
->plane
[2], 0, -1, 0, 1 );
81 ASSIGN_4V( draw
->plane
[3], 0, 1, 0, 1 );
82 ASSIGN_4V( draw
->plane
[4], 0, 0, 1, 1 ); /* yes these are correct */
83 ASSIGN_4V( draw
->plane
[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
86 /* Statically allocate maximum sized vertices for the cache - could be cleverer...
89 char *tmp
= align_malloc(VS_QUEUE_LENGTH
* MAX_VERTEX_ALLOCATION
, 16);
93 draw
->vs
.vertex_cache
= tmp
;
96 draw
->shader_queue_flush
= draw_vertex_shader_queue_flush
;
98 /* these defaults are oriented toward the needs of softpipe */
99 draw
->wide_point_threshold
= 1000000.0; /* infinity */
100 draw
->wide_line_threshold
= 1.0;
101 draw
->line_stipple
= TRUE
;
102 draw
->point_sprite
= TRUE
;
104 draw
->reduced_prim
= ~0; /* != any of PIPE_PRIM_x */
106 draw_vertex_cache_invalidate( draw
);
107 draw_set_mapped_element_buffer( draw
, 0, NULL
);
109 tgsi_exec_machine_init(&draw
->machine
);
111 /* FIXME: give this machine thing a proper constructor:
113 draw
->machine
.Inputs
= align_malloc(PIPE_MAX_ATTRIBS
* sizeof(struct tgsi_exec_vector
), 16);
114 draw
->machine
.Outputs
= align_malloc(PIPE_MAX_ATTRIBS
* sizeof(struct tgsi_exec_vector
), 16);
117 if (!draw_pt_init( draw
))
123 draw_destroy( draw
);
128 void draw_destroy( struct draw_context
*draw
)
133 if (draw
->pipeline
.wide_line
)
134 draw
->pipeline
.wide_line
->destroy( draw
->pipeline
.wide_line
);
135 if (draw
->pipeline
.wide_point
)
136 draw
->pipeline
.wide_point
->destroy( draw
->pipeline
.wide_point
);
137 if (draw
->pipeline
.stipple
)
138 draw
->pipeline
.stipple
->destroy( draw
->pipeline
.stipple
);
139 if (draw
->pipeline
.unfilled
)
140 draw
->pipeline
.unfilled
->destroy( draw
->pipeline
.unfilled
);
141 if (draw
->pipeline
.twoside
)
142 draw
->pipeline
.twoside
->destroy( draw
->pipeline
.twoside
);
143 if (draw
->pipeline
.offset
)
144 draw
->pipeline
.offset
->destroy( draw
->pipeline
.offset
);
145 if (draw
->pipeline
.clip
)
146 draw
->pipeline
.clip
->destroy( draw
->pipeline
.clip
);
147 if (draw
->pipeline
.flatshade
)
148 draw
->pipeline
.flatshade
->destroy( draw
->pipeline
.flatshade
);
149 if (draw
->pipeline
.cull
)
150 draw
->pipeline
.cull
->destroy( draw
->pipeline
.cull
);
151 if (draw
->pipeline
.validate
)
152 draw
->pipeline
.validate
->destroy( draw
->pipeline
.validate
);
153 if (draw
->pipeline
.aaline
)
154 draw
->pipeline
.aaline
->destroy( draw
->pipeline
.aaline
);
155 if (draw
->pipeline
.aapoint
)
156 draw
->pipeline
.aapoint
->destroy( draw
->pipeline
.aapoint
);
157 if (draw
->pipeline
.pstipple
)
158 draw
->pipeline
.pstipple
->destroy( draw
->pipeline
.pstipple
);
159 if (draw
->pipeline
.rasterize
)
160 draw
->pipeline
.rasterize
->destroy( draw
->pipeline
.rasterize
);
162 if (draw
->machine
.Inputs
)
163 align_free(draw
->machine
.Inputs
);
164 if (draw
->machine
.Outputs
)
165 align_free(draw
->machine
.Outputs
);
166 tgsi_exec_machine_free_data(&draw
->machine
);
169 if (draw
->vs
.vertex_cache
)
170 align_free( draw
->vs
.vertex_cache
); /* Frees all the vertices. */
172 /* Not so fast -- we're just borrowing this at the moment.
175 draw->render->destroy( draw->render );
178 draw_pt_destroy( draw
);
185 void draw_flush( struct draw_context
*draw
)
187 draw_do_flush( draw
, DRAW_FLUSH_BACKEND
);
193 * Register new primitive rasterization/rendering state.
194 * This causes the drawing pipeline to be rebuilt.
196 void draw_set_rasterizer_state( struct draw_context
*draw
,
197 const struct pipe_rasterizer_state
*raster
)
199 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
201 draw
->rasterizer
= raster
;
206 * Plug in the primitive rendering/rasterization stage (which is the last
207 * stage in the drawing pipeline).
208 * This is provided by the device driver.
210 void draw_set_rasterize_stage( struct draw_context
*draw
,
211 struct draw_stage
*stage
)
213 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
215 draw
->pipeline
.rasterize
= stage
;
220 * Set the draw module's clipping state.
222 void draw_set_clip_state( struct draw_context
*draw
,
223 const struct pipe_clip_state
*clip
)
225 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
227 assert(clip
->nr
<= PIPE_MAX_CLIP_PLANES
);
228 memcpy(&draw
->plane
[6], clip
->ucp
, clip
->nr
* sizeof(clip
->ucp
[0]));
229 draw
->nr_planes
= 6 + clip
->nr
;
234 * Set the draw module's viewport state.
236 void draw_set_viewport_state( struct draw_context
*draw
,
237 const struct pipe_viewport_state
*viewport
)
239 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
240 draw
->viewport
= *viewport
; /* struct copy */
241 draw
->identity_viewport
= (viewport
->scale
[0] == 1.0f
&&
242 viewport
->scale
[1] == 1.0f
&&
243 viewport
->scale
[2] == 1.0f
&&
244 viewport
->scale
[3] == 1.0f
&&
245 viewport
->translate
[0] == 0.0f
&&
246 viewport
->translate
[1] == 0.0f
&&
247 viewport
->translate
[2] == 0.0f
&&
248 viewport
->translate
[3] == 0.0f
);
254 draw_set_vertex_buffers(struct draw_context
*draw
,
256 const struct pipe_vertex_buffer
*buffers
)
258 assert(count
<= PIPE_MAX_ATTRIBS
);
260 draw_do_flush( draw
, DRAW_FLUSH_VERTEX_CACHE
/*STATE_CHANGE*/ );
262 memcpy(draw
->vertex_buffer
, buffers
, count
* sizeof(buffers
[0]));
263 draw
->nr_vertex_buffers
= count
;
268 draw_set_vertex_elements(struct draw_context
*draw
,
270 const struct pipe_vertex_element
*elements
)
272 assert(count
<= PIPE_MAX_ATTRIBS
);
274 draw_do_flush( draw
, DRAW_FLUSH_VERTEX_CACHE
/*STATE_CHANGE*/ );
276 memcpy(draw
->vertex_element
, elements
, count
* sizeof(elements
[0]));
277 draw
->nr_vertex_elements
= count
;
282 * Tell drawing context where to find mapped vertex buffers.
285 draw_set_mapped_vertex_buffer(struct draw_context
*draw
,
286 unsigned attr
, const void *buffer
)
288 draw_do_flush( draw
, DRAW_FLUSH_VERTEX_CACHE
/*STATE_CHANGE*/ );
289 draw
->user
.vbuffer
[attr
] = buffer
;
294 draw_set_mapped_constant_buffer(struct draw_context
*draw
,
297 draw_do_flush( draw
, DRAW_FLUSH_VERTEX_CACHE
/*STATE_CHANGE*/ );
298 draw
->user
.constants
= buffer
;
303 * Tells the draw module to draw points with triangles if their size
304 * is greater than this threshold.
307 draw_wide_point_threshold(struct draw_context
*draw
, float threshold
)
309 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
310 draw
->wide_point_threshold
= threshold
;
315 * Tells the draw module to draw lines with triangles if their width
316 * is greater than this threshold.
319 draw_wide_line_threshold(struct draw_context
*draw
, float threshold
)
321 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
322 draw
->wide_line_threshold
= threshold
;
327 * Tells the draw module whether or not to implement line stipple.
330 draw_enable_line_stipple(struct draw_context
*draw
, boolean enable
)
332 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
333 draw
->line_stipple
= enable
;
338 * Tells draw module whether to convert points to quads for sprite mode.
341 draw_enable_point_sprites(struct draw_context
*draw
, boolean enable
)
343 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
344 draw
->point_sprite
= enable
;
349 * Ask the draw module for the location/slot of the given vertex attribute in
350 * a post-transformed vertex.
352 * With this function, drivers that use the draw module should have no reason
353 * to track the current vertex shader.
355 * Note that the draw module may sometimes generate vertices with extra
356 * attributes (such as texcoords for AA lines). The driver can call this
357 * function to find those attributes.
359 * Zero is returned if the attribute is not found since this is
360 * a don't care / undefined situtation. Returning -1 would be a bit more
361 * work for the drivers.
364 draw_find_vs_output(struct draw_context
*draw
,
365 uint semantic_name
, uint semantic_index
)
367 const struct draw_vertex_shader
*vs
= draw
->vertex_shader
;
369 for (i
= 0; i
< vs
->info
.num_outputs
; i
++) {
370 if (vs
->info
.output_semantic_name
[i
] == semantic_name
&&
371 vs
->info
.output_semantic_index
[i
] == semantic_index
)
375 /* XXX there may be more than one extra vertex attrib.
376 * For example, simulated gl_FragCoord and gl_PointCoord.
378 if (draw
->extra_vp_outputs
.semantic_name
== semantic_name
&&
379 draw
->extra_vp_outputs
.semantic_index
== semantic_index
) {
380 return draw
->extra_vp_outputs
.slot
;
387 * Return number of vertex shader outputs.
390 draw_num_vs_outputs(struct draw_context
*draw
)
392 uint count
= draw
->vertex_shader
->info
.num_outputs
;
393 if (draw
->extra_vp_outputs
.slot
> 0)
400 * Allocate space for temporary post-transform vertices, such as for clipping.
402 void draw_alloc_temp_verts( struct draw_stage
*stage
, unsigned nr
)
409 ubyte
*store
= (ubyte
*) MALLOC( MAX_VERTEX_SIZE
* nr
);
412 stage
->tmp
= (struct vertex_header
**) MALLOC( sizeof(struct vertex_header
*) * nr
);
414 for (i
= 0; i
< nr
; i
++)
415 stage
->tmp
[i
] = (struct vertex_header
*)(store
+ i
* MAX_VERTEX_SIZE
);
420 void draw_free_temp_verts( struct draw_stage
*stage
)
423 FREE( stage
->tmp
[0] );
430 boolean
draw_use_sse(struct draw_context
*draw
)
432 return (boolean
) draw
->use_sse
;
436 void draw_reset_vertex_ids(struct draw_context
*draw
)
438 struct draw_stage
*stage
= draw
->pipeline
.first
;
443 for (i
= 0; i
< stage
->nr_tmps
; i
++)
444 stage
->tmp
[i
]->vertex_id
= UNDEFINED_VERTEX_ID
;
449 draw_vertex_cache_reset_vertex_ids(draw
); /* going away soon */
450 draw_pt_reset_vertex_ids(draw
);
454 void draw_set_render( struct draw_context
*draw
,
455 struct vbuf_render
*render
)
457 draw
->render
= render
;
460 void draw_set_edgeflags( struct draw_context
*draw
,
461 const unsigned *edgeflag
)
463 draw
->user
.edgeflag
= edgeflag
;
467 boolean
draw_get_edgeflag( struct draw_context
*draw
,
470 if (draw
->user
.edgeflag
)
471 return (draw
->user
.edgeflag
[idx
/32] & (1 << (idx
%32))) != 0;