Merge remote branch 'origin/master' into gallium_draw_llvm
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "util/u_memory.h"
35 #include "util/u_math.h"
36 #include "draw_context.h"
37 #include "draw_vs.h"
38 #include "draw_gs.h"
39
40
41 struct draw_context *draw_create( void )
42 {
43 struct draw_context *draw = CALLOC_STRUCT( draw_context );
44 if (draw == NULL)
45 goto fail;
46
47 if (!draw_init(draw))
48 goto fail;
49
50 return draw;
51
52 fail:
53 draw_destroy( draw );
54 return NULL;
55 }
56
57 boolean draw_init(struct draw_context *draw)
58 {
59 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
60 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
61 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
62 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
63 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
64 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
65 draw->nr_planes = 6;
66
67
68 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
69
70
71 if (!draw_pipeline_init( draw ))
72 return FALSE;
73
74 if (!draw_pt_init( draw ))
75 return FALSE;
76
77 if (!draw_vs_init( draw ))
78 return FALSE;
79
80 if (!draw_gs_init( draw ))
81 return FALSE;
82
83 return TRUE;
84 }
85
86
87 void draw_destroy( struct draw_context *draw )
88 {
89 if (!draw)
90 return;
91
92
93
94 /* Not so fast -- we're just borrowing this at the moment.
95 *
96 if (draw->render)
97 draw->render->destroy( draw->render );
98 */
99
100 draw_pipeline_destroy( draw );
101 draw_pt_destroy( draw );
102 draw_vs_destroy( draw );
103 draw_gs_destroy( draw );
104
105 FREE( draw );
106 }
107
108
109
110 void draw_flush( struct draw_context *draw )
111 {
112 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
113 }
114
115
116 /**
117 * Specify the Minimum Resolvable Depth factor for polygon offset.
118 * This factor potentially depends on the number of Z buffer bits,
119 * the rasterization algorithm and the arithmetic performed on Z
120 * values between vertex shading and rasterization. It will vary
121 * from one driver to another.
122 */
123 void draw_set_mrd(struct draw_context *draw, double mrd)
124 {
125 draw->mrd = mrd;
126 }
127
128
129 /**
130 * Register new primitive rasterization/rendering state.
131 * This causes the drawing pipeline to be rebuilt.
132 */
133 void draw_set_rasterizer_state( struct draw_context *draw,
134 const struct pipe_rasterizer_state *raster )
135 {
136 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
137
138 draw->rasterizer = raster;
139 draw->bypass_clipping = draw->driver.bypass_clipping;
140 }
141
142
143 void draw_set_driver_clipping( struct draw_context *draw,
144 boolean bypass_clipping )
145 {
146 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
147
148 draw->driver.bypass_clipping = bypass_clipping;
149 draw->bypass_clipping = draw->driver.bypass_clipping;
150 }
151
152
153 /**
154 * Plug in the primitive rendering/rasterization stage (which is the last
155 * stage in the drawing pipeline).
156 * This is provided by the device driver.
157 */
158 void draw_set_rasterize_stage( struct draw_context *draw,
159 struct draw_stage *stage )
160 {
161 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
162
163 draw->pipeline.rasterize = stage;
164 }
165
166
167 /**
168 * Set the draw module's clipping state.
169 */
170 void draw_set_clip_state( struct draw_context *draw,
171 const struct pipe_clip_state *clip )
172 {
173 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
174
175 assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
176 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
177 draw->nr_planes = 6 + clip->nr;
178 }
179
180
181 /**
182 * Set the draw module's viewport state.
183 */
184 void draw_set_viewport_state( struct draw_context *draw,
185 const struct pipe_viewport_state *viewport )
186 {
187 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
188 draw->viewport = *viewport; /* struct copy */
189 draw->identity_viewport = (viewport->scale[0] == 1.0f &&
190 viewport->scale[1] == 1.0f &&
191 viewport->scale[2] == 1.0f &&
192 viewport->scale[3] == 1.0f &&
193 viewport->translate[0] == 0.0f &&
194 viewport->translate[1] == 0.0f &&
195 viewport->translate[2] == 0.0f &&
196 viewport->translate[3] == 0.0f);
197
198 draw_vs_set_viewport( draw, viewport );
199 }
200
201
202
203 void
204 draw_set_vertex_buffers(struct draw_context *draw,
205 unsigned count,
206 const struct pipe_vertex_buffer *buffers)
207 {
208 assert(count <= PIPE_MAX_ATTRIBS);
209
210 memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0]));
211 draw->pt.nr_vertex_buffers = count;
212 }
213
214
215 void
216 draw_set_vertex_elements(struct draw_context *draw,
217 unsigned count,
218 const struct pipe_vertex_element *elements)
219 {
220 assert(count <= PIPE_MAX_ATTRIBS);
221
222 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
223 draw->pt.nr_vertex_elements = count;
224 }
225
226
227 /**
228 * Tell drawing context where to find mapped vertex buffers.
229 */
230 void
231 draw_set_mapped_vertex_buffer(struct draw_context *draw,
232 unsigned attr, const void *buffer)
233 {
234 draw->pt.user.vbuffer[attr] = buffer;
235 }
236
237
238 void
239 draw_set_mapped_constant_buffer(struct draw_context *draw,
240 unsigned shader_type,
241 unsigned slot,
242 const void *buffer,
243 unsigned size )
244 {
245 debug_assert(shader_type == PIPE_SHADER_VERTEX ||
246 shader_type == PIPE_SHADER_GEOMETRY);
247 debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
248
249 if (shader_type == PIPE_SHADER_VERTEX) {
250 draw->pt.user.vs_constants[slot] = buffer;
251 draw_vs_set_constants(draw, slot, buffer, size);
252 } else if (shader_type == PIPE_SHADER_GEOMETRY) {
253 draw->pt.user.gs_constants[slot] = buffer;
254 draw_gs_set_constants(draw, slot, buffer, size);
255 }
256 }
257
258
259 /**
260 * Tells the draw module to draw points with triangles if their size
261 * is greater than this threshold.
262 */
263 void
264 draw_wide_point_threshold(struct draw_context *draw, float threshold)
265 {
266 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
267 draw->pipeline.wide_point_threshold = threshold;
268 }
269
270
271 /**
272 * Tells the draw module to draw lines with triangles if their width
273 * is greater than this threshold.
274 */
275 void
276 draw_wide_line_threshold(struct draw_context *draw, float threshold)
277 {
278 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
279 draw->pipeline.wide_line_threshold = threshold;
280 }
281
282
283 /**
284 * Tells the draw module whether or not to implement line stipple.
285 */
286 void
287 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
288 {
289 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
290 draw->pipeline.line_stipple = enable;
291 }
292
293
294 /**
295 * Tells draw module whether to convert points to quads for sprite mode.
296 */
297 void
298 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
299 {
300 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
301 draw->pipeline.point_sprite = enable;
302 }
303
304
305 void
306 draw_set_force_passthrough( struct draw_context *draw, boolean enable )
307 {
308 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
309 draw->force_passthrough = enable;
310 }
311
312
313 /**
314 * Ask the draw module for the location/slot of the given vertex attribute in
315 * a post-transformed vertex.
316 *
317 * With this function, drivers that use the draw module should have no reason
318 * to track the current vertex/geometry shader.
319 *
320 * Note that the draw module may sometimes generate vertices with extra
321 * attributes (such as texcoords for AA lines). The driver can call this
322 * function to find those attributes.
323 *
324 * Zero is returned if the attribute is not found since this is
325 * a don't care / undefined situtation. Returning -1 would be a bit more
326 * work for the drivers.
327 */
328 int
329 draw_find_shader_output(const struct draw_context *draw,
330 uint semantic_name, uint semantic_index)
331 {
332 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
333 const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
334 uint i;
335 const struct tgsi_shader_info *info = &vs->info;
336
337 if (gs)
338 info = &gs->info;
339
340 for (i = 0; i < info->num_outputs; i++) {
341 if (info->output_semantic_name[i] == semantic_name &&
342 info->output_semantic_index[i] == semantic_index)
343 return i;
344 }
345
346 /* XXX there may be more than one extra vertex attrib.
347 * For example, simulated gl_FragCoord and gl_PointCoord.
348 */
349 if (draw->extra_shader_outputs.semantic_name == semantic_name &&
350 draw->extra_shader_outputs.semantic_index == semantic_index) {
351 return draw->extra_shader_outputs.slot;
352 }
353
354 return 0;
355 }
356
357
358 /**
359 * Return total number of the shader outputs. This function is similar to
360 * draw_current_shader_outputs() but this function also counts any extra
361 * vertex/geometry output attributes that may be filled in by some draw
362 * stages (such as AA point, AA line).
363 *
364 * If geometry shader is present, its output will be returned,
365 * if not vertex shader is used.
366 */
367 uint
368 draw_num_shader_outputs(const struct draw_context *draw)
369 {
370 uint count = draw->vs.vertex_shader->info.num_outputs;
371
372 /* If a geometry shader is present, its outputs go to the
373 * driver, else the vertex shader's outputs.
374 */
375 if (draw->gs.geometry_shader)
376 count = draw->gs.geometry_shader->info.num_outputs;
377
378 if (draw->extra_shader_outputs.slot > 0)
379 count++;
380 return count;
381 }
382
383
384 /**
385 * Provide TGSI sampler objects for vertex/geometry shaders that use
386 * texture fetches.
387 * This might only be used by software drivers for the time being.
388 */
389 void
390 draw_texture_samplers(struct draw_context *draw,
391 uint num_samplers,
392 struct tgsi_sampler **samplers)
393 {
394 draw->vs.num_samplers = num_samplers;
395 draw->vs.samplers = samplers;
396 draw->gs.num_samplers = num_samplers;
397 draw->gs.samplers = samplers;
398 }
399
400
401
402
403 void draw_set_render( struct draw_context *draw,
404 struct vbuf_render *render )
405 {
406 draw->render = render;
407 }
408
409
410
411 /**
412 * Tell the drawing context about the index/element buffer to use
413 * (ala glDrawElements)
414 * If no element buffer is to be used (i.e. glDrawArrays) then this
415 * should be called with eltSize=0 and elements=NULL.
416 *
417 * \param draw the drawing context
418 * \param eltSize size of each element (1, 2 or 4 bytes)
419 * \param elements the element buffer ptr
420 */
421 void
422 draw_set_mapped_element_buffer_range( struct draw_context *draw,
423 unsigned eltSize,
424 unsigned min_index,
425 unsigned max_index,
426 const void *elements )
427 {
428 draw->pt.user.elts = elements;
429 draw->pt.user.eltSize = eltSize;
430 draw->pt.user.min_index = min_index;
431 draw->pt.user.max_index = max_index;
432 }
433
434
435 void
436 draw_set_mapped_element_buffer( struct draw_context *draw,
437 unsigned eltSize,
438 const void *elements )
439 {
440 draw->pt.user.elts = elements;
441 draw->pt.user.eltSize = eltSize;
442 draw->pt.user.min_index = 0;
443 draw->pt.user.max_index = 0xffffffff;
444 }
445
446
447 /* Revamp me please:
448 */
449 void draw_do_flush( struct draw_context *draw, unsigned flags )
450 {
451 if (!draw->suspend_flushing)
452 {
453 assert(!draw->flushing); /* catch inadvertant recursion */
454
455 draw->flushing = TRUE;
456
457 draw_pipeline_flush( draw, flags );
458
459 draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
460
461 draw->flushing = FALSE;
462 }
463 }
464
465
466 /**
467 * Return the number of output attributes produced by the geometry
468 * shader, if present. If no geometry shader, return the number of
469 * outputs from the vertex shader.
470 * \sa draw_num_shader_outputs
471 */
472 uint
473 draw_current_shader_outputs(const struct draw_context *draw)
474 {
475 if (draw->gs.geometry_shader)
476 return draw->gs.num_gs_outputs;
477 return draw->vs.num_vs_outputs;
478 }
479
480
481 /**
482 * Return the index of the shader output which will contain the
483 * vertex position.
484 */
485 uint
486 draw_current_shader_position_output(const struct draw_context *draw)
487 {
488 if (draw->gs.geometry_shader)
489 return draw->gs.position_output;
490 return draw->vs.position_output;
491 }