draw/llvm: fix hard-coded number of total clip planes
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_cpu_detect.h"
38 #include "util/u_inlines.h"
39 #include "draw_context.h"
40 #include "draw_vs.h"
41 #include "draw_gs.h"
42
43 #if HAVE_LLVM
44 #include "gallivm/lp_bld_init.h"
45 #include "draw_llvm.h"
46
47 static boolean
48 draw_get_option_use_llvm(void)
49 {
50 static boolean first = TRUE;
51 static boolean value;
52 if (first) {
53 first = FALSE;
54 value = debug_get_bool_option("DRAW_USE_LLVM", TRUE);
55
56 #ifdef PIPE_ARCH_X86
57 util_cpu_detect();
58 /* require SSE2 due to LLVM PR6960. */
59 if (!util_cpu_caps.has_sse2)
60 value = FALSE;
61 #endif
62 }
63 return value;
64 }
65 #endif
66
67
68
69 /**
70 * Create new draw module context.
71 */
72 struct draw_context *
73 draw_create(struct pipe_context *pipe)
74 {
75 return draw_create_gallivm(pipe, NULL);
76 }
77
78
79
80 /**
81 * Create new draw module context with gallivm state for LLVM JIT.
82 */
83 struct draw_context *
84 draw_create_gallivm(struct pipe_context *pipe, struct gallivm_state *gallivm)
85 {
86 struct draw_context *draw = CALLOC_STRUCT( draw_context );
87 if (draw == NULL)
88 goto fail;
89
90 #if HAVE_LLVM
91 if (draw_get_option_use_llvm()) {
92 if (!gallivm) {
93 gallivm = gallivm_create();
94 draw->own_gallivm = gallivm;
95 }
96
97 if (gallivm)
98 draw->llvm = draw_llvm_create(draw, gallivm);
99 }
100 #endif
101
102 if (!draw_init(draw))
103 goto fail;
104
105 draw->pipe = pipe;
106
107 return draw;
108
109 fail:
110 draw_destroy( draw );
111 return NULL;
112 }
113
114
115
116 boolean draw_init(struct draw_context *draw)
117 {
118 /*
119 * Note that several functions compute the clipmask of the predefined
120 * formats with hardcoded formulas instead of using these. So modifications
121 * here must be reflected there too.
122 */
123
124 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
125 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
126 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
127 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
128 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
129 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
130 draw->nr_planes = 6;
131 draw->clip_xy = TRUE;
132 draw->clip_z = TRUE;
133
134
135 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
136
137
138 if (!draw_pipeline_init( draw ))
139 return FALSE;
140
141 if (!draw_pt_init( draw ))
142 return FALSE;
143
144 if (!draw_vs_init( draw ))
145 return FALSE;
146
147 if (!draw_gs_init( draw ))
148 return FALSE;
149
150 return TRUE;
151 }
152
153
154 void draw_destroy( struct draw_context *draw )
155 {
156 struct pipe_context *pipe;
157 int i, j;
158
159 if (!draw)
160 return;
161
162 pipe = draw->pipe;
163
164 /* free any rasterizer CSOs that we may have created.
165 */
166 for (i = 0; i < 2; i++) {
167 for (j = 0; j < 2; j++) {
168 if (draw->rasterizer_no_cull[i][j]) {
169 pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
170 }
171 }
172 }
173
174 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
175 pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
176 }
177
178 /* Not so fast -- we're just borrowing this at the moment.
179 *
180 if (draw->render)
181 draw->render->destroy( draw->render );
182 */
183
184 draw_pipeline_destroy( draw );
185 draw_pt_destroy( draw );
186 draw_vs_destroy( draw );
187 draw_gs_destroy( draw );
188 #ifdef HAVE_LLVM
189 if (draw->llvm)
190 draw_llvm_destroy( draw->llvm );
191
192 if (draw->own_gallivm)
193 gallivm_destroy(draw->own_gallivm);
194 #endif
195
196 FREE( draw );
197 }
198
199
200
201 void draw_flush( struct draw_context *draw )
202 {
203 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
204 }
205
206
207 /**
208 * Specify the Minimum Resolvable Depth factor for polygon offset.
209 * This factor potentially depends on the number of Z buffer bits,
210 * the rasterization algorithm and the arithmetic performed on Z
211 * values between vertex shading and rasterization. It will vary
212 * from one driver to another.
213 */
214 void draw_set_mrd(struct draw_context *draw, double mrd)
215 {
216 draw->mrd = mrd;
217 }
218
219
220 static void update_clip_flags( struct draw_context *draw )
221 {
222 draw->clip_xy = !draw->driver.bypass_clip_xy;
223 draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
224 draw->driver.guard_band_xy);
225 draw->clip_z = (!draw->driver.bypass_clip_z &&
226 !draw->depth_clamp);
227 draw->clip_user = (draw->nr_planes > 6);
228 }
229
230 /**
231 * Register new primitive rasterization/rendering state.
232 * This causes the drawing pipeline to be rebuilt.
233 */
234 void draw_set_rasterizer_state( struct draw_context *draw,
235 const struct pipe_rasterizer_state *raster,
236 void *rast_handle )
237 {
238 if (!draw->suspend_flushing) {
239 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
240
241 draw->rasterizer = raster;
242 draw->rast_handle = rast_handle;
243
244 }
245 }
246
247 /* With a little more work, llvmpipe will be able to turn this off and
248 * do its own x/y clipping.
249 *
250 * Some hardware can turn off clipping altogether - in particular any
251 * hardware with a TNL unit can do its own clipping, even if it is
252 * relying on the draw module for some other reason.
253 */
254 void draw_set_driver_clipping( struct draw_context *draw,
255 boolean bypass_clip_xy,
256 boolean bypass_clip_z,
257 boolean guard_band_xy)
258 {
259 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
260
261 draw->driver.bypass_clip_xy = bypass_clip_xy;
262 draw->driver.bypass_clip_z = bypass_clip_z;
263 draw->driver.guard_band_xy = guard_band_xy;
264 update_clip_flags(draw);
265 }
266
267
268 /**
269 * Plug in the primitive rendering/rasterization stage (which is the last
270 * stage in the drawing pipeline).
271 * This is provided by the device driver.
272 */
273 void draw_set_rasterize_stage( struct draw_context *draw,
274 struct draw_stage *stage )
275 {
276 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
277
278 draw->pipeline.rasterize = stage;
279 }
280
281
282 /**
283 * Set the draw module's clipping state.
284 */
285 void draw_set_clip_state( struct draw_context *draw,
286 const struct pipe_clip_state *clip )
287 {
288 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
289
290 assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
291 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
292 draw->nr_planes = 6 + clip->nr;
293 draw->depth_clamp = clip->depth_clamp;
294
295 update_clip_flags(draw);
296 }
297
298
299 /**
300 * Set the draw module's viewport state.
301 */
302 void draw_set_viewport_state( struct draw_context *draw,
303 const struct pipe_viewport_state *viewport )
304 {
305 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
306 draw->viewport = *viewport; /* struct copy */
307 draw->identity_viewport = (viewport->scale[0] == 1.0f &&
308 viewport->scale[1] == 1.0f &&
309 viewport->scale[2] == 1.0f &&
310 viewport->scale[3] == 1.0f &&
311 viewport->translate[0] == 0.0f &&
312 viewport->translate[1] == 0.0f &&
313 viewport->translate[2] == 0.0f &&
314 viewport->translate[3] == 0.0f);
315
316 draw_vs_set_viewport( draw, viewport );
317 }
318
319
320
321 void
322 draw_set_vertex_buffers(struct draw_context *draw,
323 unsigned count,
324 const struct pipe_vertex_buffer *buffers)
325 {
326 assert(count <= PIPE_MAX_ATTRIBS);
327
328 util_copy_vertex_buffers(draw->pt.vertex_buffer,
329 &draw->pt.nr_vertex_buffers,
330 buffers, count);
331 }
332
333
334 void
335 draw_set_vertex_elements(struct draw_context *draw,
336 unsigned count,
337 const struct pipe_vertex_element *elements)
338 {
339 assert(count <= PIPE_MAX_ATTRIBS);
340
341 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
342 draw->pt.nr_vertex_elements = count;
343 }
344
345
346 /**
347 * Tell drawing context where to find mapped vertex buffers.
348 */
349 void
350 draw_set_mapped_vertex_buffer(struct draw_context *draw,
351 unsigned attr, const void *buffer)
352 {
353 draw->pt.user.vbuffer[attr] = buffer;
354 }
355
356
357 void
358 draw_set_mapped_constant_buffer(struct draw_context *draw,
359 unsigned shader_type,
360 unsigned slot,
361 const void *buffer,
362 unsigned size )
363 {
364 debug_assert(shader_type == PIPE_SHADER_VERTEX ||
365 shader_type == PIPE_SHADER_GEOMETRY);
366 debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
367
368 switch (shader_type) {
369 case PIPE_SHADER_VERTEX:
370 draw->pt.user.vs_constants[slot] = buffer;
371 draw->pt.user.vs_constants_size[slot] = size;
372 draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]);
373 draw_vs_set_constants(draw, slot, buffer, size);
374 break;
375 case PIPE_SHADER_GEOMETRY:
376 draw->pt.user.gs_constants[slot] = buffer;
377 draw->pt.user.gs_constants_size[slot] = size;
378 draw_gs_set_constants(draw, slot, buffer, size);
379 break;
380 default:
381 assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
382 }
383 }
384
385
386 /**
387 * Tells the draw module to draw points with triangles if their size
388 * is greater than this threshold.
389 */
390 void
391 draw_wide_point_threshold(struct draw_context *draw, float threshold)
392 {
393 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
394 draw->pipeline.wide_point_threshold = threshold;
395 }
396
397
398 /**
399 * Should the draw module handle point->quad conversion for drawing sprites?
400 */
401 void
402 draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
403 {
404 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
405 draw->pipeline.wide_point_sprites = draw_sprite;
406 }
407
408
409 /**
410 * Tells the draw module to draw lines with triangles if their width
411 * is greater than this threshold.
412 */
413 void
414 draw_wide_line_threshold(struct draw_context *draw, float threshold)
415 {
416 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
417 draw->pipeline.wide_line_threshold = roundf(threshold);
418 }
419
420
421 /**
422 * Tells the draw module whether or not to implement line stipple.
423 */
424 void
425 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
426 {
427 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
428 draw->pipeline.line_stipple = enable;
429 }
430
431
432 /**
433 * Tells draw module whether to convert points to quads for sprite mode.
434 */
435 void
436 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
437 {
438 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
439 draw->pipeline.point_sprite = enable;
440 }
441
442
443 void
444 draw_set_force_passthrough( struct draw_context *draw, boolean enable )
445 {
446 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
447 draw->force_passthrough = enable;
448 }
449
450
451
452 /**
453 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
454 * exist already.
455 *
456 * This is used by some of the optional draw module stages such
457 * as wide_point which may need to allocate additional generic/texcoord
458 * attributes.
459 */
460 int
461 draw_alloc_extra_vertex_attrib(struct draw_context *draw,
462 uint semantic_name, uint semantic_index)
463 {
464 int slot;
465 uint num_outputs;
466 uint n;
467
468 slot = draw_find_shader_output(draw, semantic_name, semantic_index);
469 if (slot > 0) {
470 return slot;
471 }
472
473 num_outputs = draw_current_shader_outputs(draw);
474 n = draw->extra_shader_outputs.num;
475
476 assert(n < Elements(draw->extra_shader_outputs.semantic_name));
477
478 draw->extra_shader_outputs.semantic_name[n] = semantic_name;
479 draw->extra_shader_outputs.semantic_index[n] = semantic_index;
480 draw->extra_shader_outputs.slot[n] = num_outputs + n;
481 draw->extra_shader_outputs.num++;
482
483 return draw->extra_shader_outputs.slot[n];
484 }
485
486
487 /**
488 * Remove all extra vertex attributes that were allocated with
489 * draw_alloc_extra_vertex_attrib().
490 */
491 void
492 draw_remove_extra_vertex_attribs(struct draw_context *draw)
493 {
494 draw->extra_shader_outputs.num = 0;
495 }
496
497
498 /**
499 * If a geometry shader is present, return its info, else the vertex shader's
500 * info.
501 */
502 struct tgsi_shader_info *
503 draw_get_shader_info(const struct draw_context *draw)
504 {
505
506 if (draw->gs.geometry_shader) {
507 return &draw->gs.geometry_shader->info;
508 } else {
509 return &draw->vs.vertex_shader->info;
510 }
511 }
512
513
514 /**
515 * Ask the draw module for the location/slot of the given vertex attribute in
516 * a post-transformed vertex.
517 *
518 * With this function, drivers that use the draw module should have no reason
519 * to track the current vertex/geometry shader.
520 *
521 * Note that the draw module may sometimes generate vertices with extra
522 * attributes (such as texcoords for AA lines). The driver can call this
523 * function to find those attributes.
524 *
525 * Zero is returned if the attribute is not found since this is
526 * a don't care / undefined situtation. Returning -1 would be a bit more
527 * work for the drivers.
528 */
529 int
530 draw_find_shader_output(const struct draw_context *draw,
531 uint semantic_name, uint semantic_index)
532 {
533 const struct tgsi_shader_info *info = draw_get_shader_info(draw);
534 uint i;
535
536 for (i = 0; i < info->num_outputs; i++) {
537 if (info->output_semantic_name[i] == semantic_name &&
538 info->output_semantic_index[i] == semantic_index)
539 return i;
540 }
541
542 /* Search the extra vertex attributes */
543 for (i = 0; i < draw->extra_shader_outputs.num; i++) {
544 if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
545 draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
546 return draw->extra_shader_outputs.slot[i];
547 }
548 }
549
550 return 0;
551 }
552
553
554 /**
555 * Return total number of the shader outputs. This function is similar to
556 * draw_current_shader_outputs() but this function also counts any extra
557 * vertex/geometry output attributes that may be filled in by some draw
558 * stages (such as AA point, AA line).
559 *
560 * If geometry shader is present, its output will be returned,
561 * if not vertex shader is used.
562 */
563 uint
564 draw_num_shader_outputs(const struct draw_context *draw)
565 {
566 const struct tgsi_shader_info *info = draw_get_shader_info(draw);
567 uint count;
568
569 count = info->num_outputs;
570 count += draw->extra_shader_outputs.num;
571
572 return count;
573 }
574
575
576 /**
577 * Provide TGSI sampler objects for vertex/geometry shaders that use
578 * texture fetches.
579 * This might only be used by software drivers for the time being.
580 */
581 void
582 draw_texture_samplers(struct draw_context *draw,
583 uint shader,
584 uint num_samplers,
585 struct tgsi_sampler **samplers)
586 {
587 if (shader == PIPE_SHADER_VERTEX) {
588 draw->vs.num_samplers = num_samplers;
589 draw->vs.samplers = samplers;
590 } else {
591 debug_assert(shader == PIPE_SHADER_GEOMETRY);
592 draw->gs.num_samplers = num_samplers;
593 draw->gs.samplers = samplers;
594 }
595 }
596
597
598
599
600 void draw_set_render( struct draw_context *draw,
601 struct vbuf_render *render )
602 {
603 draw->render = render;
604 }
605
606
607 void
608 draw_set_index_buffer(struct draw_context *draw,
609 const struct pipe_index_buffer *ib)
610 {
611 if (ib)
612 memcpy(&draw->pt.index_buffer, ib, sizeof(draw->pt.index_buffer));
613 else
614 memset(&draw->pt.index_buffer, 0, sizeof(draw->pt.index_buffer));
615 }
616
617
618 /**
619 * Tell drawing context where to find mapped index/element buffer.
620 */
621 void
622 draw_set_mapped_index_buffer(struct draw_context *draw,
623 const void *elements)
624 {
625 draw->pt.user.elts = elements;
626 }
627
628
629 /* Revamp me please:
630 */
631 void draw_do_flush( struct draw_context *draw, unsigned flags )
632 {
633 if (!draw->suspend_flushing)
634 {
635 assert(!draw->flushing); /* catch inadvertant recursion */
636
637 draw->flushing = TRUE;
638
639 draw_pipeline_flush( draw, flags );
640
641 draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
642
643 draw->flushing = FALSE;
644 }
645 }
646
647
648 /**
649 * Return the number of output attributes produced by the geometry
650 * shader, if present. If no geometry shader, return the number of
651 * outputs from the vertex shader.
652 * \sa draw_num_shader_outputs
653 */
654 uint
655 draw_current_shader_outputs(const struct draw_context *draw)
656 {
657 if (draw->gs.geometry_shader)
658 return draw->gs.num_gs_outputs;
659 return draw->vs.num_vs_outputs;
660 }
661
662
663 /**
664 * Return the index of the shader output which will contain the
665 * vertex position.
666 */
667 uint
668 draw_current_shader_position_output(const struct draw_context *draw)
669 {
670 if (draw->gs.geometry_shader)
671 return draw->gs.position_output;
672 return draw->vs.position_output;
673 }
674
675
676 /**
677 * Return a pointer/handle for a driver/CSO rasterizer object which
678 * disabled culling, stippling, unfilled tris, etc.
679 * This is used by some pipeline stages (such as wide_point, aa_line
680 * and aa_point) which convert points/lines into triangles. In those
681 * cases we don't want to accidentally cull the triangles.
682 *
683 * \param scissor should the rasterizer state enable scissoring?
684 * \param flatshade should the rasterizer state use flat shading?
685 * \return rasterizer CSO handle
686 */
687 void *
688 draw_get_rasterizer_no_cull( struct draw_context *draw,
689 boolean scissor,
690 boolean flatshade )
691 {
692 if (!draw->rasterizer_no_cull[scissor][flatshade]) {
693 /* create now */
694 struct pipe_context *pipe = draw->pipe;
695 struct pipe_rasterizer_state rast;
696
697 memset(&rast, 0, sizeof(rast));
698 rast.scissor = scissor;
699 rast.flatshade = flatshade;
700 rast.front_ccw = 1;
701 rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules;
702
703 draw->rasterizer_no_cull[scissor][flatshade] =
704 pipe->create_rasterizer_state(pipe, &rast);
705 }
706 return draw->rasterizer_no_cull[scissor][flatshade];
707 }
708
709 void
710 draw_set_mapped_so_buffers(struct draw_context *draw,
711 void *buffers[PIPE_MAX_SO_BUFFERS],
712 unsigned num_buffers)
713 {
714 int i;
715
716 for (i = 0; i < num_buffers; ++i) {
717 draw->so.buffers[i] = buffers[i];
718 }
719 draw->so.num_buffers = num_buffers;
720 }
721
722 void
723 draw_set_so_state(struct draw_context *draw,
724 struct pipe_stream_output_state *state)
725 {
726 memcpy(&draw->so.state,
727 state,
728 sizeof(struct pipe_stream_output_state));
729 }
730
731 void
732 draw_set_sampler_views(struct draw_context *draw,
733 struct pipe_sampler_view **views,
734 unsigned num)
735 {
736 unsigned i;
737
738 debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
739
740 for (i = 0; i < num; ++i)
741 draw->sampler_views[i] = views[i];
742 for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
743 draw->sampler_views[i] = NULL;
744
745 draw->num_sampler_views = num;
746 }
747
748 void
749 draw_set_samplers(struct draw_context *draw,
750 struct pipe_sampler_state **samplers,
751 unsigned num)
752 {
753 unsigned i;
754
755 debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
756
757 for (i = 0; i < num; ++i)
758 draw->samplers[i] = samplers[i];
759 for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
760 draw->samplers[i] = NULL;
761
762 draw->num_samplers = num;
763
764 #ifdef HAVE_LLVM
765 if (draw->llvm)
766 draw_llvm_set_sampler_state(draw);
767 #endif
768 }
769
770 void
771 draw_set_mapped_texture(struct draw_context *draw,
772 unsigned sampler_idx,
773 uint32_t width, uint32_t height, uint32_t depth,
774 uint32_t first_level, uint32_t last_level,
775 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
776 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
777 const void *data[PIPE_MAX_TEXTURE_LEVELS])
778 {
779 #ifdef HAVE_LLVM
780 if(draw->llvm)
781 draw_llvm_set_mapped_texture(draw,
782 sampler_idx,
783 width, height, depth, first_level, last_level,
784 row_stride, img_stride, data);
785 #endif
786 }