draw: Fail if we fail to enable llvm when asked for it
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_cpu_detect.h"
38 #include "util/u_inlines.h"
39 #include "draw_context.h"
40 #include "draw_vs.h"
41 #include "draw_gs.h"
42
43 #if HAVE_LLVM
44 #include "gallivm/lp_bld_init.h"
45 #include "draw_llvm.h"
46
47 static boolean
48 draw_get_option_use_llvm(void)
49 {
50 static boolean first = TRUE;
51 static boolean value;
52 if (first) {
53 first = FALSE;
54 value = debug_get_bool_option("DRAW_USE_LLVM", TRUE);
55
56 #ifdef PIPE_ARCH_X86
57 util_cpu_detect();
58 /* require SSE2 due to LLVM PR6960. */
59 if (!util_cpu_caps.has_sse2)
60 value = FALSE;
61 #endif
62 }
63 return value;
64 }
65 #endif
66
67
68 /**
69 * Create new draw module context with gallivm state for LLVM JIT.
70 */
71 static struct draw_context *
72 draw_create_context(struct pipe_context *pipe, boolean try_llvm,
73 struct gallivm_state *gallivm)
74 {
75 struct draw_context *draw = CALLOC_STRUCT( draw_context );
76 if (draw == NULL)
77 goto err_out;
78
79 #if HAVE_LLVM
80 if (try_llvm && draw_get_option_use_llvm()) {
81 if (!gallivm) {
82 gallivm = gallivm_create();
83 draw->own_gallivm = gallivm;
84 }
85
86 if (!gallivm)
87 goto err_destroy;
88
89 draw->llvm = draw_llvm_create(draw, gallivm);
90
91 if (!draw->llvm)
92 goto err_destroy;
93 }
94 #endif
95
96 if (!draw_init(draw))
97 goto err_destroy;
98
99 draw->pipe = pipe;
100
101 return draw;
102
103 err_destroy:
104 draw_destroy( draw );
105 err_out:
106 return NULL;
107 }
108
109
110 /**
111 * Create new draw module context, with LLVM JIT.
112 */
113 struct draw_context *
114 draw_create(struct pipe_context *pipe)
115 {
116 return draw_create_context(pipe, TRUE, NULL);
117 }
118
119
120 /**
121 * Create a new draw context, without LLVM JIT.
122 */
123 struct draw_context *
124 draw_create_no_llvm(struct pipe_context *pipe)
125 {
126 return draw_create_context(pipe, FALSE, NULL);
127 }
128
129
130 /**
131 * Create new draw module context with gallivm state for LLVM JIT.
132 */
133 struct draw_context *
134 draw_create_gallivm(struct pipe_context *pipe, struct gallivm_state *gallivm)
135 {
136 return draw_create_context(pipe, TRUE, gallivm);
137 }
138
139
140 boolean draw_init(struct draw_context *draw)
141 {
142 /*
143 * Note that several functions compute the clipmask of the predefined
144 * formats with hardcoded formulas instead of using these. So modifications
145 * here must be reflected there too.
146 */
147
148 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
149 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
150 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
151 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
152 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
153 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
154 draw->nr_planes = 6;
155 draw->clip_xy = TRUE;
156 draw->clip_z = TRUE;
157
158
159 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
160
161
162 if (!draw_pipeline_init( draw ))
163 return FALSE;
164
165 if (!draw_pt_init( draw ))
166 return FALSE;
167
168 if (!draw_vs_init( draw ))
169 return FALSE;
170
171 if (!draw_gs_init( draw ))
172 return FALSE;
173
174 return TRUE;
175 }
176
177
178 void draw_destroy( struct draw_context *draw )
179 {
180 struct pipe_context *pipe;
181 int i, j;
182
183 if (!draw)
184 return;
185
186 pipe = draw->pipe;
187
188 /* free any rasterizer CSOs that we may have created.
189 */
190 for (i = 0; i < 2; i++) {
191 for (j = 0; j < 2; j++) {
192 if (draw->rasterizer_no_cull[i][j]) {
193 pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
194 }
195 }
196 }
197
198 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
199 pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
200 }
201
202 /* Not so fast -- we're just borrowing this at the moment.
203 *
204 if (draw->render)
205 draw->render->destroy( draw->render );
206 */
207
208 draw_pipeline_destroy( draw );
209 draw_pt_destroy( draw );
210 draw_vs_destroy( draw );
211 draw_gs_destroy( draw );
212 #ifdef HAVE_LLVM
213 if (draw->llvm)
214 draw_llvm_destroy( draw->llvm );
215
216 if (draw->own_gallivm)
217 gallivm_destroy(draw->own_gallivm);
218 #endif
219
220 FREE( draw );
221 }
222
223
224
225 void draw_flush( struct draw_context *draw )
226 {
227 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
228 }
229
230
231 /**
232 * Specify the Minimum Resolvable Depth factor for polygon offset.
233 * This factor potentially depends on the number of Z buffer bits,
234 * the rasterization algorithm and the arithmetic performed on Z
235 * values between vertex shading and rasterization. It will vary
236 * from one driver to another.
237 */
238 void draw_set_mrd(struct draw_context *draw, double mrd)
239 {
240 draw->mrd = mrd;
241 }
242
243
244 static void update_clip_flags( struct draw_context *draw )
245 {
246 draw->clip_xy = !draw->driver.bypass_clip_xy;
247 draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
248 draw->driver.guard_band_xy);
249 draw->clip_z = (!draw->driver.bypass_clip_z &&
250 !draw->depth_clamp);
251 draw->clip_user = (draw->nr_planes > 6);
252 }
253
254 /**
255 * Register new primitive rasterization/rendering state.
256 * This causes the drawing pipeline to be rebuilt.
257 */
258 void draw_set_rasterizer_state( struct draw_context *draw,
259 const struct pipe_rasterizer_state *raster,
260 void *rast_handle )
261 {
262 if (!draw->suspend_flushing) {
263 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
264
265 draw->rasterizer = raster;
266 draw->rast_handle = rast_handle;
267
268 }
269 }
270
271 /* With a little more work, llvmpipe will be able to turn this off and
272 * do its own x/y clipping.
273 *
274 * Some hardware can turn off clipping altogether - in particular any
275 * hardware with a TNL unit can do its own clipping, even if it is
276 * relying on the draw module for some other reason.
277 */
278 void draw_set_driver_clipping( struct draw_context *draw,
279 boolean bypass_clip_xy,
280 boolean bypass_clip_z,
281 boolean guard_band_xy)
282 {
283 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
284
285 draw->driver.bypass_clip_xy = bypass_clip_xy;
286 draw->driver.bypass_clip_z = bypass_clip_z;
287 draw->driver.guard_band_xy = guard_band_xy;
288 update_clip_flags(draw);
289 }
290
291
292 /**
293 * Plug in the primitive rendering/rasterization stage (which is the last
294 * stage in the drawing pipeline).
295 * This is provided by the device driver.
296 */
297 void draw_set_rasterize_stage( struct draw_context *draw,
298 struct draw_stage *stage )
299 {
300 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
301
302 draw->pipeline.rasterize = stage;
303 }
304
305
306 /**
307 * Set the draw module's clipping state.
308 */
309 void draw_set_clip_state( struct draw_context *draw,
310 const struct pipe_clip_state *clip )
311 {
312 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
313
314 assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
315 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
316 draw->nr_planes = 6 + clip->nr;
317 draw->depth_clamp = clip->depth_clamp;
318
319 draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]);
320
321 update_clip_flags(draw);
322 }
323
324
325 /**
326 * Set the draw module's viewport state.
327 */
328 void draw_set_viewport_state( struct draw_context *draw,
329 const struct pipe_viewport_state *viewport )
330 {
331 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
332 draw->viewport = *viewport; /* struct copy */
333 draw->identity_viewport = (viewport->scale[0] == 1.0f &&
334 viewport->scale[1] == 1.0f &&
335 viewport->scale[2] == 1.0f &&
336 viewport->scale[3] == 1.0f &&
337 viewport->translate[0] == 0.0f &&
338 viewport->translate[1] == 0.0f &&
339 viewport->translate[2] == 0.0f &&
340 viewport->translate[3] == 0.0f);
341
342 draw_vs_set_viewport( draw, viewport );
343 }
344
345
346
347 void
348 draw_set_vertex_buffers(struct draw_context *draw,
349 unsigned count,
350 const struct pipe_vertex_buffer *buffers)
351 {
352 assert(count <= PIPE_MAX_ATTRIBS);
353
354 util_copy_vertex_buffers(draw->pt.vertex_buffer,
355 &draw->pt.nr_vertex_buffers,
356 buffers, count);
357 }
358
359
360 void
361 draw_set_vertex_elements(struct draw_context *draw,
362 unsigned count,
363 const struct pipe_vertex_element *elements)
364 {
365 assert(count <= PIPE_MAX_ATTRIBS);
366
367 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
368 draw->pt.nr_vertex_elements = count;
369 }
370
371
372 /**
373 * Tell drawing context where to find mapped vertex buffers.
374 */
375 void
376 draw_set_mapped_vertex_buffer(struct draw_context *draw,
377 unsigned attr, const void *buffer)
378 {
379 draw->pt.user.vbuffer[attr] = buffer;
380 }
381
382
383 void
384 draw_set_mapped_constant_buffer(struct draw_context *draw,
385 unsigned shader_type,
386 unsigned slot,
387 const void *buffer,
388 unsigned size )
389 {
390 debug_assert(shader_type == PIPE_SHADER_VERTEX ||
391 shader_type == PIPE_SHADER_GEOMETRY);
392 debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
393
394 switch (shader_type) {
395 case PIPE_SHADER_VERTEX:
396 draw->pt.user.vs_constants[slot] = buffer;
397 draw->pt.user.vs_constants_size[slot] = size;
398 draw_vs_set_constants(draw, slot, buffer, size);
399 break;
400 case PIPE_SHADER_GEOMETRY:
401 draw->pt.user.gs_constants[slot] = buffer;
402 draw->pt.user.gs_constants_size[slot] = size;
403 draw_gs_set_constants(draw, slot, buffer, size);
404 break;
405 default:
406 assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
407 }
408 }
409
410
411 /**
412 * Tells the draw module to draw points with triangles if their size
413 * is greater than this threshold.
414 */
415 void
416 draw_wide_point_threshold(struct draw_context *draw, float threshold)
417 {
418 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
419 draw->pipeline.wide_point_threshold = threshold;
420 }
421
422
423 /**
424 * Should the draw module handle point->quad conversion for drawing sprites?
425 */
426 void
427 draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
428 {
429 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
430 draw->pipeline.wide_point_sprites = draw_sprite;
431 }
432
433
434 /**
435 * Tells the draw module to draw lines with triangles if their width
436 * is greater than this threshold.
437 */
438 void
439 draw_wide_line_threshold(struct draw_context *draw, float threshold)
440 {
441 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
442 draw->pipeline.wide_line_threshold = roundf(threshold);
443 }
444
445
446 /**
447 * Tells the draw module whether or not to implement line stipple.
448 */
449 void
450 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
451 {
452 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
453 draw->pipeline.line_stipple = enable;
454 }
455
456
457 /**
458 * Tells draw module whether to convert points to quads for sprite mode.
459 */
460 void
461 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
462 {
463 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
464 draw->pipeline.point_sprite = enable;
465 }
466
467
468 void
469 draw_set_force_passthrough( struct draw_context *draw, boolean enable )
470 {
471 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
472 draw->force_passthrough = enable;
473 }
474
475
476
477 /**
478 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
479 * exist already.
480 *
481 * This is used by some of the optional draw module stages such
482 * as wide_point which may need to allocate additional generic/texcoord
483 * attributes.
484 */
485 int
486 draw_alloc_extra_vertex_attrib(struct draw_context *draw,
487 uint semantic_name, uint semantic_index)
488 {
489 int slot;
490 uint num_outputs;
491 uint n;
492
493 slot = draw_find_shader_output(draw, semantic_name, semantic_index);
494 if (slot > 0) {
495 return slot;
496 }
497
498 num_outputs = draw_current_shader_outputs(draw);
499 n = draw->extra_shader_outputs.num;
500
501 assert(n < Elements(draw->extra_shader_outputs.semantic_name));
502
503 draw->extra_shader_outputs.semantic_name[n] = semantic_name;
504 draw->extra_shader_outputs.semantic_index[n] = semantic_index;
505 draw->extra_shader_outputs.slot[n] = num_outputs + n;
506 draw->extra_shader_outputs.num++;
507
508 return draw->extra_shader_outputs.slot[n];
509 }
510
511
512 /**
513 * Remove all extra vertex attributes that were allocated with
514 * draw_alloc_extra_vertex_attrib().
515 */
516 void
517 draw_remove_extra_vertex_attribs(struct draw_context *draw)
518 {
519 draw->extra_shader_outputs.num = 0;
520 }
521
522
523 /**
524 * If a geometry shader is present, return its info, else the vertex shader's
525 * info.
526 */
527 struct tgsi_shader_info *
528 draw_get_shader_info(const struct draw_context *draw)
529 {
530
531 if (draw->gs.geometry_shader) {
532 return &draw->gs.geometry_shader->info;
533 } else {
534 return &draw->vs.vertex_shader->info;
535 }
536 }
537
538
539 /**
540 * Ask the draw module for the location/slot of the given vertex attribute in
541 * a post-transformed vertex.
542 *
543 * With this function, drivers that use the draw module should have no reason
544 * to track the current vertex/geometry shader.
545 *
546 * Note that the draw module may sometimes generate vertices with extra
547 * attributes (such as texcoords for AA lines). The driver can call this
548 * function to find those attributes.
549 *
550 * Zero is returned if the attribute is not found since this is
551 * a don't care / undefined situtation. Returning -1 would be a bit more
552 * work for the drivers.
553 */
554 int
555 draw_find_shader_output(const struct draw_context *draw,
556 uint semantic_name, uint semantic_index)
557 {
558 const struct tgsi_shader_info *info = draw_get_shader_info(draw);
559 uint i;
560
561 for (i = 0; i < info->num_outputs; i++) {
562 if (info->output_semantic_name[i] == semantic_name &&
563 info->output_semantic_index[i] == semantic_index)
564 return i;
565 }
566
567 /* Search the extra vertex attributes */
568 for (i = 0; i < draw->extra_shader_outputs.num; i++) {
569 if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
570 draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
571 return draw->extra_shader_outputs.slot[i];
572 }
573 }
574
575 return 0;
576 }
577
578
579 /**
580 * Return total number of the shader outputs. This function is similar to
581 * draw_current_shader_outputs() but this function also counts any extra
582 * vertex/geometry output attributes that may be filled in by some draw
583 * stages (such as AA point, AA line).
584 *
585 * If geometry shader is present, its output will be returned,
586 * if not vertex shader is used.
587 */
588 uint
589 draw_num_shader_outputs(const struct draw_context *draw)
590 {
591 const struct tgsi_shader_info *info = draw_get_shader_info(draw);
592 uint count;
593
594 count = info->num_outputs;
595 count += draw->extra_shader_outputs.num;
596
597 return count;
598 }
599
600
601 /**
602 * Provide TGSI sampler objects for vertex/geometry shaders that use
603 * texture fetches.
604 * This might only be used by software drivers for the time being.
605 */
606 void
607 draw_texture_samplers(struct draw_context *draw,
608 uint shader,
609 uint num_samplers,
610 struct tgsi_sampler **samplers)
611 {
612 if (shader == PIPE_SHADER_VERTEX) {
613 draw->vs.num_samplers = num_samplers;
614 draw->vs.samplers = samplers;
615 } else {
616 debug_assert(shader == PIPE_SHADER_GEOMETRY);
617 draw->gs.num_samplers = num_samplers;
618 draw->gs.samplers = samplers;
619 }
620 }
621
622
623
624
625 void draw_set_render( struct draw_context *draw,
626 struct vbuf_render *render )
627 {
628 draw->render = render;
629 }
630
631
632 void
633 draw_set_index_buffer(struct draw_context *draw,
634 const struct pipe_index_buffer *ib)
635 {
636 if (ib)
637 memcpy(&draw->pt.index_buffer, ib, sizeof(draw->pt.index_buffer));
638 else
639 memset(&draw->pt.index_buffer, 0, sizeof(draw->pt.index_buffer));
640 }
641
642
643 /**
644 * Tell drawing context where to find mapped index/element buffer.
645 */
646 void
647 draw_set_mapped_index_buffer(struct draw_context *draw,
648 const void *elements)
649 {
650 draw->pt.user.elts = elements;
651 }
652
653
654 /* Revamp me please:
655 */
656 void draw_do_flush( struct draw_context *draw, unsigned flags )
657 {
658 if (!draw->suspend_flushing)
659 {
660 assert(!draw->flushing); /* catch inadvertant recursion */
661
662 draw->flushing = TRUE;
663
664 draw_pipeline_flush( draw, flags );
665
666 draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
667
668 draw->flushing = FALSE;
669 }
670 }
671
672
673 /**
674 * Return the number of output attributes produced by the geometry
675 * shader, if present. If no geometry shader, return the number of
676 * outputs from the vertex shader.
677 * \sa draw_num_shader_outputs
678 */
679 uint
680 draw_current_shader_outputs(const struct draw_context *draw)
681 {
682 if (draw->gs.geometry_shader)
683 return draw->gs.num_gs_outputs;
684 return draw->vs.num_vs_outputs;
685 }
686
687
688 /**
689 * Return the index of the shader output which will contain the
690 * vertex position.
691 */
692 uint
693 draw_current_shader_position_output(const struct draw_context *draw)
694 {
695 if (draw->gs.geometry_shader)
696 return draw->gs.position_output;
697 return draw->vs.position_output;
698 }
699
700
701 /**
702 * Return a pointer/handle for a driver/CSO rasterizer object which
703 * disabled culling, stippling, unfilled tris, etc.
704 * This is used by some pipeline stages (such as wide_point, aa_line
705 * and aa_point) which convert points/lines into triangles. In those
706 * cases we don't want to accidentally cull the triangles.
707 *
708 * \param scissor should the rasterizer state enable scissoring?
709 * \param flatshade should the rasterizer state use flat shading?
710 * \return rasterizer CSO handle
711 */
712 void *
713 draw_get_rasterizer_no_cull( struct draw_context *draw,
714 boolean scissor,
715 boolean flatshade )
716 {
717 if (!draw->rasterizer_no_cull[scissor][flatshade]) {
718 /* create now */
719 struct pipe_context *pipe = draw->pipe;
720 struct pipe_rasterizer_state rast;
721
722 memset(&rast, 0, sizeof(rast));
723 rast.scissor = scissor;
724 rast.flatshade = flatshade;
725 rast.front_ccw = 1;
726 rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules;
727
728 draw->rasterizer_no_cull[scissor][flatshade] =
729 pipe->create_rasterizer_state(pipe, &rast);
730 }
731 return draw->rasterizer_no_cull[scissor][flatshade];
732 }
733
734 void
735 draw_set_mapped_so_buffers(struct draw_context *draw,
736 void *buffers[PIPE_MAX_SO_BUFFERS],
737 unsigned num_buffers)
738 {
739 int i;
740
741 for (i = 0; i < num_buffers; ++i) {
742 draw->so.buffers[i] = buffers[i];
743 }
744 draw->so.num_buffers = num_buffers;
745 }
746
747 void
748 draw_set_so_state(struct draw_context *draw,
749 struct pipe_stream_output_info *state)
750 {
751 memcpy(&draw->so.state,
752 state,
753 sizeof(struct pipe_stream_output_info));
754 }
755
756 void
757 draw_set_sampler_views(struct draw_context *draw,
758 struct pipe_sampler_view **views,
759 unsigned num)
760 {
761 unsigned i;
762
763 debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
764
765 for (i = 0; i < num; ++i)
766 draw->sampler_views[i] = views[i];
767 for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
768 draw->sampler_views[i] = NULL;
769
770 draw->num_sampler_views = num;
771 }
772
773 void
774 draw_set_samplers(struct draw_context *draw,
775 struct pipe_sampler_state **samplers,
776 unsigned num)
777 {
778 unsigned i;
779
780 debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
781
782 for (i = 0; i < num; ++i)
783 draw->samplers[i] = samplers[i];
784 for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
785 draw->samplers[i] = NULL;
786
787 draw->num_samplers = num;
788
789 #ifdef HAVE_LLVM
790 if (draw->llvm)
791 draw_llvm_set_sampler_state(draw);
792 #endif
793 }
794
795 void
796 draw_set_mapped_texture(struct draw_context *draw,
797 unsigned sampler_idx,
798 uint32_t width, uint32_t height, uint32_t depth,
799 uint32_t first_level, uint32_t last_level,
800 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
801 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
802 const void *data[PIPE_MAX_TEXTURE_LEVELS])
803 {
804 #ifdef HAVE_LLVM
805 if(draw->llvm)
806 draw_llvm_set_mapped_texture(draw,
807 sampler_idx,
808 width, height, depth, first_level, last_level,
809 row_stride, img_stride, data);
810 #endif
811 }