1f27cbf488a9bb0a1e359601faa64b44394e19c5
[mesa.git] / src / gallium / auxiliary / draw / draw_context.h
1
2 /**************************************************************************
3 *
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /**
30 * \brief Public interface into the drawing module.
31 */
32
33 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
39
40
41 #include "pipe/p_state.h"
42 #include "tgsi/tgsi_exec.h"
43
44 struct pipe_context;
45 struct draw_context;
46 struct draw_stage;
47 struct draw_vertex_shader;
48 struct draw_geometry_shader;
49 struct draw_fragment_shader;
50 struct tgsi_sampler;
51
52 #define DRAW_MAX_TEXTURE_LEVELS 13 /* 4K x 4K for now */
53
54 struct draw_context *draw_create( struct pipe_context *pipe );
55
56 void draw_destroy( struct draw_context *draw );
57
58 void draw_flush(struct draw_context *draw);
59
60 void draw_set_viewport_state( struct draw_context *draw,
61 const struct pipe_viewport_state *viewport );
62
63 void draw_set_clip_state( struct draw_context *pipe,
64 const struct pipe_clip_state *clip );
65
66 void draw_set_rasterizer_state( struct draw_context *draw,
67 const struct pipe_rasterizer_state *raster,
68 void *rast_handle );
69
70 void draw_set_rasterize_stage( struct draw_context *draw,
71 struct draw_stage *stage );
72
73 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
74
75 void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
76
77 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
78
79 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
80
81 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
82
83 void draw_set_mrd(struct draw_context *draw, double mrd);
84
85 boolean
86 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
87
88 boolean
89 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
90
91 boolean
92 draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
93
94
95 int
96 draw_find_shader_output(const struct draw_context *draw,
97 uint semantic_name, uint semantic_index);
98
99 uint
100 draw_num_shader_outputs(const struct draw_context *draw);
101
102
103 void
104 draw_texture_samplers(struct draw_context *draw,
105 uint shader_type,
106 uint num_samplers,
107 struct tgsi_sampler **samplers);
108
109 void
110 draw_set_sampler_views(struct draw_context *draw,
111 struct pipe_sampler_view **views,
112 unsigned num);
113 void
114 draw_set_samplers(struct draw_context *draw,
115 struct pipe_sampler_state **samplers,
116 unsigned num);
117
118 void
119 draw_set_mapped_texture(struct draw_context *draw,
120 unsigned sampler_idx,
121 uint32_t width, uint32_t height, uint32_t depth,
122 uint32_t last_level,
123 uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS],
124 uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS],
125 const void *data[DRAW_MAX_TEXTURE_LEVELS]);
126
127
128 /*
129 * Vertex shader functions
130 */
131
132 struct draw_vertex_shader *
133 draw_create_vertex_shader(struct draw_context *draw,
134 const struct pipe_shader_state *shader);
135 void draw_bind_vertex_shader(struct draw_context *draw,
136 struct draw_vertex_shader *dvs);
137 void draw_delete_vertex_shader(struct draw_context *draw,
138 struct draw_vertex_shader *dvs);
139
140
141 /*
142 * Fragment shader functions
143 */
144 struct draw_fragment_shader *
145 draw_create_fragment_shader(struct draw_context *draw,
146 const struct pipe_shader_state *shader);
147 void draw_bind_fragment_shader(struct draw_context *draw,
148 struct draw_fragment_shader *dvs);
149 void draw_delete_fragment_shader(struct draw_context *draw,
150 struct draw_fragment_shader *dvs);
151
152 /*
153 * Geometry shader functions
154 */
155 struct draw_geometry_shader *
156 draw_create_geometry_shader(struct draw_context *draw,
157 const struct pipe_shader_state *shader);
158 void draw_bind_geometry_shader(struct draw_context *draw,
159 struct draw_geometry_shader *dvs);
160 void draw_delete_geometry_shader(struct draw_context *draw,
161 struct draw_geometry_shader *dvs);
162
163
164 /*
165 * Vertex data functions
166 */
167
168 void draw_set_vertex_buffers(struct draw_context *draw,
169 unsigned count,
170 const struct pipe_vertex_buffer *buffers);
171
172 void draw_set_vertex_elements(struct draw_context *draw,
173 unsigned count,
174 const struct pipe_vertex_element *elements);
175
176 void draw_set_index_buffer(struct draw_context *draw,
177 const struct pipe_index_buffer *ib);
178
179 void draw_set_mapped_index_buffer(struct draw_context *draw,
180 const void *elements);
181
182 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
183 unsigned attr, const void *buffer);
184
185 void
186 draw_set_mapped_constant_buffer(struct draw_context *draw,
187 unsigned shader_type,
188 unsigned slot,
189 const void *buffer,
190 unsigned size);
191
192 void
193 draw_set_mapped_so_buffers(struct draw_context *draw,
194 void *buffers[PIPE_MAX_SO_BUFFERS],
195 unsigned num_buffers);
196 void
197 draw_set_so_state(struct draw_context *draw,
198 struct pipe_stream_output_state *state);
199
200
201 /***********************************************************************
202 * draw_pt.c
203 */
204
205 void draw_vbo(struct draw_context *draw,
206 const struct pipe_draw_info *info);
207
208 void draw_arrays(struct draw_context *draw, unsigned prim,
209 unsigned start, unsigned count);
210
211 void
212 draw_arrays_instanced(struct draw_context *draw,
213 unsigned mode,
214 unsigned start,
215 unsigned count,
216 unsigned startInstance,
217 unsigned instanceCount);
218
219
220 /*******************************************************************************
221 * Driver backend interface
222 */
223 struct vbuf_render;
224 void draw_set_render( struct draw_context *draw,
225 struct vbuf_render *render );
226
227 void draw_set_driver_clipping( struct draw_context *draw,
228 boolean bypass_clip_xy,
229 boolean bypass_clip_z );
230
231 void draw_set_force_passthrough( struct draw_context *draw,
232 boolean enable );
233
234 /*******************************************************************************
235 * Draw pipeline
236 */
237 boolean draw_need_pipeline(const struct draw_context *draw,
238 const struct pipe_rasterizer_state *rasterizer,
239 unsigned prim );
240
241 static INLINE int
242 draw_get_shader_param(unsigned shader, enum pipe_cap param)
243 {
244 switch(shader) {
245 case PIPE_SHADER_VERTEX:
246 case PIPE_SHADER_GEOMETRY:
247 return tgsi_exec_get_shader_param(param);
248 default:
249 return 0;
250 }
251 }
252
253 #endif /* DRAW_CONTEXT_H */