gallium/draw: use correct rasterization state for wide/AA points/lines
[mesa.git] / src / gallium / auxiliary / draw / draw_context.h
1
2 /**************************************************************************
3 *
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /**
30 * \brief Public interface into the drawing module.
31 */
32
33 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
39
40
41 #include "pipe/p_state.h"
42
43
44 struct pipe_context;
45 struct draw_context;
46 struct draw_stage;
47 struct draw_vertex_shader;
48 struct draw_geometry_shader;
49 struct tgsi_sampler;
50
51
52 struct draw_context *draw_create( struct pipe_context *pipe );
53
54 void draw_destroy( struct draw_context *draw );
55
56 void draw_set_viewport_state( struct draw_context *draw,
57 const struct pipe_viewport_state *viewport );
58
59 void draw_set_clip_state( struct draw_context *pipe,
60 const struct pipe_clip_state *clip );
61
62 void draw_set_rasterizer_state( struct draw_context *draw,
63 const struct pipe_rasterizer_state *raster,
64 void *rast_handle );
65
66 void draw_set_rasterize_stage( struct draw_context *draw,
67 struct draw_stage *stage );
68
69 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
70
71 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
72
73 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
74
75 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
76
77 void draw_set_mrd(struct draw_context *draw, double mrd);
78
79 boolean
80 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
81
82 boolean
83 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
84
85 boolean
86 draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
87
88
89 int
90 draw_find_shader_output(const struct draw_context *draw,
91 uint semantic_name, uint semantic_index);
92
93 uint
94 draw_num_shader_outputs(const struct draw_context *draw);
95
96
97 void
98 draw_texture_samplers(struct draw_context *draw,
99 uint num_samplers,
100 struct tgsi_sampler **samplers);
101
102
103
104 /*
105 * Vertex shader functions
106 */
107
108 struct draw_vertex_shader *
109 draw_create_vertex_shader(struct draw_context *draw,
110 const struct pipe_shader_state *shader);
111 void draw_bind_vertex_shader(struct draw_context *draw,
112 struct draw_vertex_shader *dvs);
113 void draw_delete_vertex_shader(struct draw_context *draw,
114 struct draw_vertex_shader *dvs);
115
116
117 /*
118 * Geometry shader functions
119 */
120 struct draw_geometry_shader *
121 draw_create_geometry_shader(struct draw_context *draw,
122 const struct pipe_shader_state *shader);
123 void draw_bind_geometry_shader(struct draw_context *draw,
124 struct draw_geometry_shader *dvs);
125 void draw_delete_geometry_shader(struct draw_context *draw,
126 struct draw_geometry_shader *dvs);
127
128
129 /*
130 * Vertex data functions
131 */
132
133 void draw_set_vertex_buffers(struct draw_context *draw,
134 unsigned count,
135 const struct pipe_vertex_buffer *buffers);
136
137 void draw_set_vertex_elements(struct draw_context *draw,
138 unsigned count,
139 const struct pipe_vertex_element *elements);
140
141 void
142 draw_set_mapped_element_buffer_range( struct draw_context *draw,
143 unsigned eltSize,
144 unsigned min_index,
145 unsigned max_index,
146 const void *elements );
147
148 void draw_set_mapped_element_buffer( struct draw_context *draw,
149 unsigned eltSize,
150 const void *elements );
151
152 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
153 unsigned attr, const void *buffer);
154
155 void
156 draw_set_mapped_constant_buffer(struct draw_context *draw,
157 unsigned shader_type,
158 unsigned slot,
159 const void *buffer,
160 unsigned size);
161
162
163 /***********************************************************************
164 * draw_prim.c
165 */
166
167 void draw_arrays(struct draw_context *draw, unsigned prim,
168 unsigned start, unsigned count);
169
170 void
171 draw_arrays_instanced(struct draw_context *draw,
172 unsigned mode,
173 unsigned start,
174 unsigned count,
175 unsigned startInstance,
176 unsigned instanceCount);
177
178 void draw_flush(struct draw_context *draw);
179
180
181 /*******************************************************************************
182 * Driver backend interface
183 */
184 struct vbuf_render;
185 void draw_set_render( struct draw_context *draw,
186 struct vbuf_render *render );
187
188 void draw_set_driver_clipping( struct draw_context *draw,
189 boolean bypass_clipping );
190
191 void draw_set_force_passthrough( struct draw_context *draw,
192 boolean enable );
193
194 /*******************************************************************************
195 * Draw pipeline
196 */
197 boolean draw_need_pipeline(const struct draw_context *draw,
198 const struct pipe_rasterizer_state *rasterizer,
199 unsigned prim );
200
201
202
203 #endif /* DRAW_CONTEXT_H */