4a1b27ee41494cebd8254a7f1c6cbdef2dc70e10
[mesa.git] / src / gallium / auxiliary / draw / draw_context.h
1
2 /**************************************************************************
3 *
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /**
30 * \brief Public interface into the drawing module.
31 */
32
33 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
39
40
41 #include "pipe/p_state.h"
42 #include "tgsi/tgsi_exec.h"
43
44 struct pipe_context;
45 struct draw_context;
46 struct draw_stage;
47 struct draw_vertex_shader;
48 struct draw_geometry_shader;
49 struct draw_fragment_shader;
50 struct tgsi_sampler;
51
52 /*
53 * structure to contain driver internal information
54 * for stream out support. mapping stores the pointer
55 * to the buffer contents, and internal offset stores
56 * stores an internal counter to how much of the stream
57 * out buffer is used (in bytes).
58 */
59 struct draw_so_target {
60 struct pipe_stream_output_target target;
61 void *mapping;
62 int internal_offset;
63 int emitted_vertices;
64 };
65
66 struct draw_context *draw_create( struct pipe_context *pipe );
67
68 struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
69
70 void draw_destroy( struct draw_context *draw );
71
72 void draw_flush(struct draw_context *draw);
73
74 void draw_set_viewport_states( struct draw_context *draw,
75 unsigned start_slot,
76 unsigned num_viewports,
77 const struct pipe_viewport_state *viewports );
78
79 void draw_set_clip_state( struct draw_context *pipe,
80 const struct pipe_clip_state *clip );
81
82 /**
83 * Sets the rasterization state used by the draw module.
84 * The rast_handle is used to pass the driver specific representation
85 * of the rasterization state. It's going to be used when the
86 * draw module sets the state back on the driver itself using the
87 * pipe::bind_rasterizer_state method.
88 *
89 * NOTE: if you're calling this function from within the pipe's
90 * bind_rasterizer_state you should always call it before binding
91 * the actual state - that's because the draw module can try to
92 * bind its own rasterizer state which would reset your newly
93 * set state. i.e. always do
94 * draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
95 * driver->state.raster = state;
96 */
97 void draw_set_rasterizer_state( struct draw_context *draw,
98 const struct pipe_rasterizer_state *raster,
99 void *rast_handle );
100
101 void draw_set_rasterize_stage( struct draw_context *draw,
102 struct draw_stage *stage );
103
104 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
105
106 void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
107
108 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
109
110 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
111
112 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
113
114 void draw_set_mrd(struct draw_context *draw, double mrd);
115
116 boolean
117 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
118
119 boolean
120 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
121
122 boolean
123 draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
124
125
126 struct tgsi_shader_info *
127 draw_get_shader_info(const struct draw_context *draw);
128
129 int
130 draw_find_shader_output(const struct draw_context *draw,
131 uint semantic_name, uint semantic_index);
132
133 uint
134 draw_num_shader_outputs(const struct draw_context *draw);
135
136
137 void
138 draw_texture_sampler(struct draw_context *draw,
139 uint shader_type,
140 struct tgsi_sampler *sampler);
141
142 void
143 draw_set_sampler_views(struct draw_context *draw,
144 unsigned shader_stage,
145 struct pipe_sampler_view **views,
146 unsigned num);
147 void
148 draw_set_samplers(struct draw_context *draw,
149 unsigned shader_stage,
150 struct pipe_sampler_state **samplers,
151 unsigned num);
152
153 void
154 draw_set_mapped_texture(struct draw_context *draw,
155 unsigned shader_stage,
156 unsigned sview_idx,
157 uint32_t width, uint32_t height, uint32_t depth,
158 uint32_t first_level, uint32_t last_level,
159 const void *base,
160 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
161 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
162 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
163
164
165 /*
166 * Vertex shader functions
167 */
168
169 struct draw_vertex_shader *
170 draw_create_vertex_shader(struct draw_context *draw,
171 const struct pipe_shader_state *shader);
172 void draw_bind_vertex_shader(struct draw_context *draw,
173 struct draw_vertex_shader *dvs);
174 void draw_delete_vertex_shader(struct draw_context *draw,
175 struct draw_vertex_shader *dvs);
176 void draw_vs_attach_so(struct draw_vertex_shader *dvs,
177 const struct pipe_stream_output_info *info);
178 void draw_vs_reset_so(struct draw_vertex_shader *dvs);
179
180
181 /*
182 * Fragment shader functions
183 */
184 struct draw_fragment_shader *
185 draw_create_fragment_shader(struct draw_context *draw,
186 const struct pipe_shader_state *shader);
187 void draw_bind_fragment_shader(struct draw_context *draw,
188 struct draw_fragment_shader *dvs);
189 void draw_delete_fragment_shader(struct draw_context *draw,
190 struct draw_fragment_shader *dvs);
191
192 /*
193 * Geometry shader functions
194 */
195 struct draw_geometry_shader *
196 draw_create_geometry_shader(struct draw_context *draw,
197 const struct pipe_shader_state *shader);
198 void draw_bind_geometry_shader(struct draw_context *draw,
199 struct draw_geometry_shader *dvs);
200 void draw_delete_geometry_shader(struct draw_context *draw,
201 struct draw_geometry_shader *dvs);
202
203
204 /*
205 * Vertex data functions
206 */
207
208 void draw_set_vertex_buffers(struct draw_context *draw,
209 unsigned start_slot, unsigned count,
210 const struct pipe_vertex_buffer *buffers);
211
212 void draw_set_vertex_elements(struct draw_context *draw,
213 unsigned count,
214 const struct pipe_vertex_element *elements);
215
216 void draw_set_indexes(struct draw_context *draw,
217 const void *elements, unsigned elem_size,
218 unsigned available_space);
219
220 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
221 unsigned attr, const void *buffer,
222 size_t size);
223
224 void
225 draw_set_mapped_constant_buffer(struct draw_context *draw,
226 unsigned shader_type,
227 unsigned slot,
228 const void *buffer,
229 unsigned size);
230
231 void
232 draw_set_mapped_so_targets(struct draw_context *draw,
233 int num_targets,
234 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]);
235
236
237 /***********************************************************************
238 * draw_pt.c
239 */
240
241 void draw_vbo(struct draw_context *draw,
242 const struct pipe_draw_info *info);
243
244
245 /*******************************************************************************
246 * Driver backend interface
247 */
248 struct vbuf_render;
249 void draw_set_render( struct draw_context *draw,
250 struct vbuf_render *render );
251
252 void draw_set_driver_clipping( struct draw_context *draw,
253 boolean bypass_clip_xy,
254 boolean bypass_clip_z,
255 boolean guard_band_xy);
256
257 void draw_set_force_passthrough( struct draw_context *draw,
258 boolean enable );
259
260
261 /*******************************************************************************
262 * Draw statistics
263 */
264 void draw_collect_pipeline_statistics(struct draw_context *draw,
265 boolean enable);
266
267 /*******************************************************************************
268 * Draw pipeline
269 */
270 boolean draw_need_pipeline(const struct draw_context *draw,
271 const struct pipe_rasterizer_state *rasterizer,
272 unsigned prim );
273
274 int
275 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param);
276
277 int
278 draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
279
280 #ifdef HAVE_LLVM
281 boolean
282 draw_get_option_use_llvm(void);
283 #endif
284
285 #endif /* DRAW_CONTEXT_H */