llvmpipe/draw: wire up indirect offset
[mesa.git] / src / gallium / auxiliary / draw / draw_context.h
1
2 /**************************************************************************
3 *
4 * Copyright 2007 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /**
30 * \brief Public interface into the drawing module.
31 */
32
33 /* Authors: Keith Whitwell <keithw@vmware.com>
34 */
35
36
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
39
40
41 #include "pipe/p_state.h"
42
43 struct pipe_context;
44 struct draw_context;
45 struct draw_stage;
46 struct draw_vertex_shader;
47 struct draw_geometry_shader;
48 struct draw_tess_ctrl_shader;
49 struct draw_tess_eval_shader;
50 struct draw_fragment_shader;
51 struct tgsi_sampler;
52 struct tgsi_image;
53 struct tgsi_buffer;
54
55 /*
56 * structure to contain driver internal information
57 * for stream out support. mapping stores the pointer
58 * to the buffer contents, and internal offset stores
59 * an internal counter to how much of the stream
60 * out buffer is used (in bytes).
61 */
62 struct draw_so_target {
63 struct pipe_stream_output_target target;
64 void *mapping;
65 int internal_offset;
66 };
67
68 bool draw_has_llvm(void);
69
70 struct draw_context *draw_create( struct pipe_context *pipe );
71
72 #ifdef LLVM_AVAILABLE
73 struct draw_context *draw_create_with_llvm_context(struct pipe_context *pipe,
74 void *context);
75 #endif
76
77 struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
78
79 void draw_destroy( struct draw_context *draw );
80
81 void draw_flush(struct draw_context *draw);
82
83 void draw_set_viewport_states( struct draw_context *draw,
84 unsigned start_slot,
85 unsigned num_viewports,
86 const struct pipe_viewport_state *viewports );
87
88 void draw_set_clip_state( struct draw_context *pipe,
89 const struct pipe_clip_state *clip );
90
91 /**
92 * Sets the rasterization state used by the draw module.
93 * The rast_handle is used to pass the driver specific representation
94 * of the rasterization state. It's going to be used when the
95 * draw module sets the state back on the driver itself using the
96 * pipe::bind_rasterizer_state method.
97 *
98 * NOTE: if you're calling this function from within the pipe's
99 * bind_rasterizer_state you should always call it before binding
100 * the actual state - that's because the draw module can try to
101 * bind its own rasterizer state which would reset your newly
102 * set state. i.e. always do
103 * draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
104 * driver->state.raster = state;
105 */
106 void draw_set_rasterizer_state( struct draw_context *draw,
107 const struct pipe_rasterizer_state *raster,
108 void *rast_handle );
109
110 void draw_set_rasterize_stage( struct draw_context *draw,
111 struct draw_stage *stage );
112
113 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
114
115 void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
116
117 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
118
119 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
120
121 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
122
123 void draw_set_zs_format(struct draw_context *draw, enum pipe_format format);
124
125 boolean
126 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
127
128 boolean
129 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
130
131 boolean
132 draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
133
134
135 struct tgsi_shader_info *
136 draw_get_shader_info(const struct draw_context *draw);
137
138 void
139 draw_prepare_shader_outputs(struct draw_context *draw);
140
141 int
142 draw_find_shader_output(const struct draw_context *draw,
143 uint semantic_name, uint semantic_index);
144
145 boolean
146 draw_will_inject_frontface(const struct draw_context *draw);
147
148 uint
149 draw_num_shader_outputs(const struct draw_context *draw);
150
151 uint
152 draw_total_vs_outputs(const struct draw_context *draw);
153
154 uint
155 draw_total_gs_outputs(const struct draw_context *draw);
156
157 uint
158 draw_total_tcs_outputs(const struct draw_context *draw);
159
160 uint
161 draw_total_tes_outputs(const struct draw_context *draw);
162
163 void
164 draw_texture_sampler(struct draw_context *draw,
165 enum pipe_shader_type shader_type,
166 struct tgsi_sampler *sampler);
167
168 void
169 draw_image(struct draw_context *draw,
170 enum pipe_shader_type shader_type,
171 struct tgsi_image *image);
172
173 void
174 draw_buffer(struct draw_context *draw,
175 enum pipe_shader_type shader_type,
176 struct tgsi_buffer *buffer);
177
178 void
179 draw_set_sampler_views(struct draw_context *draw,
180 enum pipe_shader_type shader_stage,
181 struct pipe_sampler_view **views,
182 unsigned num);
183 void
184 draw_set_samplers(struct draw_context *draw,
185 enum pipe_shader_type shader_stage,
186 struct pipe_sampler_state **samplers,
187 unsigned num);
188
189 void
190 draw_set_images(struct draw_context *draw,
191 enum pipe_shader_type shader_stage,
192 struct pipe_image_view *images,
193 unsigned num);
194
195 void
196 draw_set_mapped_texture(struct draw_context *draw,
197 enum pipe_shader_type shader_stage,
198 unsigned sview_idx,
199 uint32_t width, uint32_t height, uint32_t depth,
200 uint32_t first_level, uint32_t last_level,
201 uint32_t num_samples,
202 uint32_t sample_stride,
203 const void *base,
204 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
205 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
206 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
207
208 void
209 draw_set_mapped_image(struct draw_context *draw,
210 enum pipe_shader_type shader_stage,
211 unsigned idx,
212 uint32_t width, uint32_t height, uint32_t depth,
213 const void *base_ptr,
214 uint32_t row_stride,
215 uint32_t img_stride,
216 uint32_t num_samples,
217 uint32_t sample_stride);
218
219 /*
220 * Vertex shader functions
221 */
222
223 struct draw_vertex_shader *
224 draw_create_vertex_shader(struct draw_context *draw,
225 const struct pipe_shader_state *shader);
226 void draw_bind_vertex_shader(struct draw_context *draw,
227 struct draw_vertex_shader *dvs);
228 void draw_delete_vertex_shader(struct draw_context *draw,
229 struct draw_vertex_shader *dvs);
230 void draw_vs_attach_so(struct draw_vertex_shader *dvs,
231 const struct pipe_stream_output_info *info);
232 void draw_vs_reset_so(struct draw_vertex_shader *dvs);
233
234
235 /*
236 * Fragment shader functions
237 */
238 struct draw_fragment_shader *
239 draw_create_fragment_shader(struct draw_context *draw,
240 const struct pipe_shader_state *shader);
241 void draw_bind_fragment_shader(struct draw_context *draw,
242 struct draw_fragment_shader *dvs);
243 void draw_delete_fragment_shader(struct draw_context *draw,
244 struct draw_fragment_shader *dvs);
245
246 /*
247 * Geometry shader functions
248 */
249 struct draw_geometry_shader *
250 draw_create_geometry_shader(struct draw_context *draw,
251 const struct pipe_shader_state *shader);
252 void draw_bind_geometry_shader(struct draw_context *draw,
253 struct draw_geometry_shader *dvs);
254 void draw_delete_geometry_shader(struct draw_context *draw,
255 struct draw_geometry_shader *dvs);
256
257 /*
258 * Tess shader functions
259 */
260 struct draw_tess_ctrl_shader *
261 draw_create_tess_ctrl_shader(struct draw_context *draw,
262 const struct pipe_shader_state *shader);
263 void draw_bind_tess_ctrl_shader(struct draw_context *draw,
264 struct draw_tess_ctrl_shader *dvs);
265 void draw_delete_tess_ctrl_shader(struct draw_context *draw,
266 struct draw_tess_ctrl_shader *dvs);
267 struct draw_tess_eval_shader *
268 draw_create_tess_eval_shader(struct draw_context *draw,
269 const struct pipe_shader_state *shader);
270 void draw_bind_tess_eval_shader(struct draw_context *draw,
271 struct draw_tess_eval_shader *dvs);
272 void draw_delete_tess_eval_shader(struct draw_context *draw,
273 struct draw_tess_eval_shader *dvs);
274 void draw_set_tess_state(struct draw_context *draw,
275 const float default_outer_level[4],
276 const float default_inner_level[2]);
277
278 /*
279 * Vertex data functions
280 */
281
282 void draw_set_vertex_buffers(struct draw_context *draw,
283 unsigned start_slot, unsigned count,
284 const struct pipe_vertex_buffer *buffers);
285
286 void draw_set_vertex_elements(struct draw_context *draw,
287 unsigned count,
288 const struct pipe_vertex_element *elements);
289
290 void draw_set_indexes(struct draw_context *draw,
291 const void *elements, unsigned elem_size,
292 unsigned available_space);
293
294 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
295 unsigned attr, const void *buffer,
296 size_t size);
297
298 void
299 draw_set_mapped_constant_buffer(struct draw_context *draw,
300 enum pipe_shader_type shader_type,
301 unsigned slot,
302 const void *buffer,
303 unsigned size);
304
305 void
306 draw_set_mapped_shader_buffer(struct draw_context *draw,
307 enum pipe_shader_type shader_type,
308 unsigned slot,
309 const void *buffer,
310 unsigned size);
311
312 void
313 draw_set_mapped_so_targets(struct draw_context *draw,
314 int num_targets,
315 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]);
316
317
318 /***********************************************************************
319 * draw_pt.c
320 */
321
322 void draw_vbo(struct draw_context *draw,
323 const struct pipe_draw_info *info);
324
325
326 /*******************************************************************************
327 * Driver backend interface
328 */
329 struct vbuf_render;
330 void draw_set_render( struct draw_context *draw,
331 struct vbuf_render *render );
332
333 void draw_set_driver_clipping( struct draw_context *draw,
334 boolean bypass_clip_xy,
335 boolean bypass_clip_z,
336 boolean guard_band_xy,
337 boolean bypass_clip_points);
338
339 void draw_set_force_passthrough( struct draw_context *draw,
340 boolean enable );
341
342
343 /*******************************************************************************
344 * Draw statistics
345 */
346 void draw_collect_pipeline_statistics(struct draw_context *draw,
347 boolean enable);
348
349 void draw_collect_primitives_generated(struct draw_context *draw,
350 bool eanble);
351
352 /*******************************************************************************
353 * Draw pipeline
354 */
355 boolean draw_need_pipeline(const struct draw_context *draw,
356 const struct pipe_rasterizer_state *rasterizer,
357 unsigned prim );
358
359 int
360 draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param);
361
362 int
363 draw_get_shader_param_no_llvm(enum pipe_shader_type shader,
364 enum pipe_shader_cap param);
365
366 boolean
367 draw_get_option_use_llvm(void);
368
369 struct lp_cached_code;
370 void
371 draw_set_disk_cache_callbacks(struct draw_context *draw,
372 void *data_cookie,
373 void (*find_shader)(void *cookie,
374 struct lp_cached_code *cache,
375 unsigned char ir_sha1_cache_key[20]),
376 void (*insert_shader)(void *cookie,
377 struct lp_cached_code *cache,
378 unsigned char ir_sha1_cache_key[20]));
379 #endif /* DRAW_CONTEXT_H */