2 /**************************************************************************
4 * Copyright 2007 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
30 * \brief Public interface into the drawing module.
33 /* Authors: Keith Whitwell <keithw@vmware.com>
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
41 #include "pipe/p_state.h"
46 struct draw_vertex_shader
;
47 struct draw_geometry_shader
;
48 struct draw_tess_ctrl_shader
;
49 struct draw_tess_eval_shader
;
50 struct draw_fragment_shader
;
56 * structure to contain driver internal information
57 * for stream out support. mapping stores the pointer
58 * to the buffer contents, and internal offset stores
59 * an internal counter to how much of the stream
60 * out buffer is used (in bytes).
62 struct draw_so_target
{
63 struct pipe_stream_output_target target
;
68 bool draw_has_llvm(void);
70 struct draw_context
*draw_create( struct pipe_context
*pipe
);
73 struct draw_context
*draw_create_with_llvm_context(struct pipe_context
*pipe
,
77 struct draw_context
*draw_create_no_llvm(struct pipe_context
*pipe
);
79 void draw_destroy( struct draw_context
*draw
);
81 void draw_flush(struct draw_context
*draw
);
83 void draw_set_viewport_states( struct draw_context
*draw
,
85 unsigned num_viewports
,
86 const struct pipe_viewport_state
*viewports
);
88 void draw_set_clip_state( struct draw_context
*pipe
,
89 const struct pipe_clip_state
*clip
);
92 * Sets the rasterization state used by the draw module.
93 * The rast_handle is used to pass the driver specific representation
94 * of the rasterization state. It's going to be used when the
95 * draw module sets the state back on the driver itself using the
96 * pipe::bind_rasterizer_state method.
98 * NOTE: if you're calling this function from within the pipe's
99 * bind_rasterizer_state you should always call it before binding
100 * the actual state - that's because the draw module can try to
101 * bind its own rasterizer state which would reset your newly
102 * set state. i.e. always do
103 * draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
104 * driver->state.raster = state;
106 void draw_set_rasterizer_state( struct draw_context
*draw
,
107 const struct pipe_rasterizer_state
*raster
,
110 void draw_set_rasterize_stage( struct draw_context
*draw
,
111 struct draw_stage
*stage
);
113 void draw_wide_point_threshold(struct draw_context
*draw
, float threshold
);
115 void draw_wide_point_sprites(struct draw_context
*draw
, boolean draw_sprite
);
117 void draw_wide_line_threshold(struct draw_context
*draw
, float threshold
);
119 void draw_enable_line_stipple(struct draw_context
*draw
, boolean enable
);
121 void draw_enable_point_sprites(struct draw_context
*draw
, boolean enable
);
123 void draw_set_zs_format(struct draw_context
*draw
, enum pipe_format format
);
126 draw_install_aaline_stage(struct draw_context
*draw
, struct pipe_context
*pipe
);
129 draw_install_aapoint_stage(struct draw_context
*draw
, struct pipe_context
*pipe
);
132 draw_install_pstipple_stage(struct draw_context
*draw
, struct pipe_context
*pipe
);
135 struct tgsi_shader_info
*
136 draw_get_shader_info(const struct draw_context
*draw
);
139 draw_prepare_shader_outputs(struct draw_context
*draw
);
142 draw_find_shader_output(const struct draw_context
*draw
,
143 uint semantic_name
, uint semantic_index
);
146 draw_will_inject_frontface(const struct draw_context
*draw
);
149 draw_num_shader_outputs(const struct draw_context
*draw
);
152 draw_total_vs_outputs(const struct draw_context
*draw
);
155 draw_total_gs_outputs(const struct draw_context
*draw
);
158 draw_total_tcs_outputs(const struct draw_context
*draw
);
161 draw_total_tes_outputs(const struct draw_context
*draw
);
164 draw_texture_sampler(struct draw_context
*draw
,
165 enum pipe_shader_type shader_type
,
166 struct tgsi_sampler
*sampler
);
169 draw_image(struct draw_context
*draw
,
170 enum pipe_shader_type shader_type
,
171 struct tgsi_image
*image
);
174 draw_buffer(struct draw_context
*draw
,
175 enum pipe_shader_type shader_type
,
176 struct tgsi_buffer
*buffer
);
179 draw_set_sampler_views(struct draw_context
*draw
,
180 enum pipe_shader_type shader_stage
,
181 struct pipe_sampler_view
**views
,
184 draw_set_samplers(struct draw_context
*draw
,
185 enum pipe_shader_type shader_stage
,
186 struct pipe_sampler_state
**samplers
,
190 draw_set_images(struct draw_context
*draw
,
191 enum pipe_shader_type shader_stage
,
192 struct pipe_image_view
*images
,
196 draw_set_mapped_texture(struct draw_context
*draw
,
197 enum pipe_shader_type shader_stage
,
199 uint32_t width
, uint32_t height
, uint32_t depth
,
200 uint32_t first_level
, uint32_t last_level
,
201 uint32_t num_samples
,
202 uint32_t sample_stride
,
204 uint32_t row_stride
[PIPE_MAX_TEXTURE_LEVELS
],
205 uint32_t img_stride
[PIPE_MAX_TEXTURE_LEVELS
],
206 uint32_t mip_offsets
[PIPE_MAX_TEXTURE_LEVELS
]);
209 draw_set_mapped_image(struct draw_context
*draw
,
210 enum pipe_shader_type shader_stage
,
212 uint32_t width
, uint32_t height
, uint32_t depth
,
213 const void *base_ptr
,
216 uint32_t num_samples
,
217 uint32_t sample_stride
);
220 * Vertex shader functions
223 struct draw_vertex_shader
*
224 draw_create_vertex_shader(struct draw_context
*draw
,
225 const struct pipe_shader_state
*shader
);
226 void draw_bind_vertex_shader(struct draw_context
*draw
,
227 struct draw_vertex_shader
*dvs
);
228 void draw_delete_vertex_shader(struct draw_context
*draw
,
229 struct draw_vertex_shader
*dvs
);
230 void draw_vs_attach_so(struct draw_vertex_shader
*dvs
,
231 const struct pipe_stream_output_info
*info
);
232 void draw_vs_reset_so(struct draw_vertex_shader
*dvs
);
236 * Fragment shader functions
238 struct draw_fragment_shader
*
239 draw_create_fragment_shader(struct draw_context
*draw
,
240 const struct pipe_shader_state
*shader
);
241 void draw_bind_fragment_shader(struct draw_context
*draw
,
242 struct draw_fragment_shader
*dvs
);
243 void draw_delete_fragment_shader(struct draw_context
*draw
,
244 struct draw_fragment_shader
*dvs
);
247 * Geometry shader functions
249 struct draw_geometry_shader
*
250 draw_create_geometry_shader(struct draw_context
*draw
,
251 const struct pipe_shader_state
*shader
);
252 void draw_bind_geometry_shader(struct draw_context
*draw
,
253 struct draw_geometry_shader
*dvs
);
254 void draw_delete_geometry_shader(struct draw_context
*draw
,
255 struct draw_geometry_shader
*dvs
);
258 * Tess shader functions
260 struct draw_tess_ctrl_shader
*
261 draw_create_tess_ctrl_shader(struct draw_context
*draw
,
262 const struct pipe_shader_state
*shader
);
263 void draw_bind_tess_ctrl_shader(struct draw_context
*draw
,
264 struct draw_tess_ctrl_shader
*dvs
);
265 void draw_delete_tess_ctrl_shader(struct draw_context
*draw
,
266 struct draw_tess_ctrl_shader
*dvs
);
267 struct draw_tess_eval_shader
*
268 draw_create_tess_eval_shader(struct draw_context
*draw
,
269 const struct pipe_shader_state
*shader
);
270 void draw_bind_tess_eval_shader(struct draw_context
*draw
,
271 struct draw_tess_eval_shader
*dvs
);
272 void draw_delete_tess_eval_shader(struct draw_context
*draw
,
273 struct draw_tess_eval_shader
*dvs
);
274 void draw_set_tess_state(struct draw_context
*draw
,
275 const float default_outer_level
[4],
276 const float default_inner_level
[2]);
279 * Vertex data functions
282 void draw_set_vertex_buffers(struct draw_context
*draw
,
283 unsigned start_slot
, unsigned count
,
284 const struct pipe_vertex_buffer
*buffers
);
286 void draw_set_vertex_elements(struct draw_context
*draw
,
288 const struct pipe_vertex_element
*elements
);
290 void draw_set_indexes(struct draw_context
*draw
,
291 const void *elements
, unsigned elem_size
,
292 unsigned available_space
);
294 void draw_set_mapped_vertex_buffer(struct draw_context
*draw
,
295 unsigned attr
, const void *buffer
,
299 draw_set_mapped_constant_buffer(struct draw_context
*draw
,
300 enum pipe_shader_type shader_type
,
306 draw_set_mapped_shader_buffer(struct draw_context
*draw
,
307 enum pipe_shader_type shader_type
,
313 draw_set_mapped_so_targets(struct draw_context
*draw
,
315 struct draw_so_target
*targets
[PIPE_MAX_SO_BUFFERS
]);
318 /***********************************************************************
322 void draw_vbo(struct draw_context
*draw
,
323 const struct pipe_draw_info
*info
);
326 /*******************************************************************************
327 * Driver backend interface
330 void draw_set_render( struct draw_context
*draw
,
331 struct vbuf_render
*render
);
333 void draw_set_driver_clipping( struct draw_context
*draw
,
334 boolean bypass_clip_xy
,
335 boolean bypass_clip_z
,
336 boolean guard_band_xy
,
337 boolean bypass_clip_points
);
339 void draw_set_force_passthrough( struct draw_context
*draw
,
343 /*******************************************************************************
346 void draw_collect_pipeline_statistics(struct draw_context
*draw
,
349 void draw_collect_primitives_generated(struct draw_context
*draw
,
352 /*******************************************************************************
355 boolean
draw_need_pipeline(const struct draw_context
*draw
,
356 const struct pipe_rasterizer_state
*rasterizer
,
360 draw_get_shader_param(enum pipe_shader_type shader
, enum pipe_shader_cap param
);
363 draw_get_shader_param_no_llvm(enum pipe_shader_type shader
,
364 enum pipe_shader_cap param
);
367 draw_get_option_use_llvm(void);
369 struct lp_cached_code
;
371 draw_set_disk_cache_callbacks(struct draw_context
*draw
,
373 void (*find_shader
)(void *cookie
,
374 struct lp_cached_code
*cache
,
375 unsigned char ir_sha1_cache_key
[20]),
376 void (*insert_shader
)(void *cookie
,
377 struct lp_cached_code
*cache
,
378 unsigned char ir_sha1_cache_key
[20]));
379 #endif /* DRAW_CONTEXT_H */