2 /**************************************************************************
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
30 * \brief Public interface into the drawing module.
33 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
41 #include "pipe/p_state.h"
42 #include "tgsi/tgsi_exec.h"
47 struct draw_vertex_shader
;
48 struct draw_geometry_shader
;
49 struct draw_fragment_shader
;
55 struct draw_context
*draw_create( struct pipe_context
*pipe
);
58 draw_create_gallivm(struct pipe_context
*pipe
, struct gallivm_state
*gallivm
);
60 void draw_destroy( struct draw_context
*draw
);
62 void draw_flush(struct draw_context
*draw
);
64 void draw_set_viewport_state( struct draw_context
*draw
,
65 const struct pipe_viewport_state
*viewport
);
67 void draw_set_clip_state( struct draw_context
*pipe
,
68 const struct pipe_clip_state
*clip
);
70 void draw_set_rasterizer_state( struct draw_context
*draw
,
71 const struct pipe_rasterizer_state
*raster
,
74 void draw_set_rasterize_stage( struct draw_context
*draw
,
75 struct draw_stage
*stage
);
77 void draw_wide_point_threshold(struct draw_context
*draw
, float threshold
);
79 void draw_wide_point_sprites(struct draw_context
*draw
, boolean draw_sprite
);
81 void draw_wide_line_threshold(struct draw_context
*draw
, float threshold
);
83 void draw_enable_line_stipple(struct draw_context
*draw
, boolean enable
);
85 void draw_enable_point_sprites(struct draw_context
*draw
, boolean enable
);
87 void draw_set_mrd(struct draw_context
*draw
, double mrd
);
90 draw_install_aaline_stage(struct draw_context
*draw
, struct pipe_context
*pipe
);
93 draw_install_aapoint_stage(struct draw_context
*draw
, struct pipe_context
*pipe
);
96 draw_install_pstipple_stage(struct draw_context
*draw
, struct pipe_context
*pipe
);
99 struct tgsi_shader_info
*
100 draw_get_shader_info(const struct draw_context
*draw
);
103 draw_find_shader_output(const struct draw_context
*draw
,
104 uint semantic_name
, uint semantic_index
);
107 draw_num_shader_outputs(const struct draw_context
*draw
);
111 draw_texture_samplers(struct draw_context
*draw
,
114 struct tgsi_sampler
**samplers
);
117 draw_set_sampler_views(struct draw_context
*draw
,
118 struct pipe_sampler_view
**views
,
121 draw_set_samplers(struct draw_context
*draw
,
122 struct pipe_sampler_state
**samplers
,
126 draw_set_mapped_texture(struct draw_context
*draw
,
127 unsigned sampler_idx
,
128 uint32_t width
, uint32_t height
, uint32_t depth
,
129 uint32_t first_level
, uint32_t last_level
,
130 uint32_t row_stride
[PIPE_MAX_TEXTURE_LEVELS
],
131 uint32_t img_stride
[PIPE_MAX_TEXTURE_LEVELS
],
132 const void *data
[PIPE_MAX_TEXTURE_LEVELS
]);
136 * Vertex shader functions
139 struct draw_vertex_shader
*
140 draw_create_vertex_shader(struct draw_context
*draw
,
141 const struct pipe_shader_state
*shader
);
142 void draw_bind_vertex_shader(struct draw_context
*draw
,
143 struct draw_vertex_shader
*dvs
);
144 void draw_delete_vertex_shader(struct draw_context
*draw
,
145 struct draw_vertex_shader
*dvs
);
149 * Fragment shader functions
151 struct draw_fragment_shader
*
152 draw_create_fragment_shader(struct draw_context
*draw
,
153 const struct pipe_shader_state
*shader
);
154 void draw_bind_fragment_shader(struct draw_context
*draw
,
155 struct draw_fragment_shader
*dvs
);
156 void draw_delete_fragment_shader(struct draw_context
*draw
,
157 struct draw_fragment_shader
*dvs
);
160 * Geometry shader functions
162 struct draw_geometry_shader
*
163 draw_create_geometry_shader(struct draw_context
*draw
,
164 const struct pipe_shader_state
*shader
);
165 void draw_bind_geometry_shader(struct draw_context
*draw
,
166 struct draw_geometry_shader
*dvs
);
167 void draw_delete_geometry_shader(struct draw_context
*draw
,
168 struct draw_geometry_shader
*dvs
);
172 * Vertex data functions
175 void draw_set_vertex_buffers(struct draw_context
*draw
,
177 const struct pipe_vertex_buffer
*buffers
);
179 void draw_set_vertex_elements(struct draw_context
*draw
,
181 const struct pipe_vertex_element
*elements
);
183 void draw_set_index_buffer(struct draw_context
*draw
,
184 const struct pipe_index_buffer
*ib
);
186 void draw_set_mapped_index_buffer(struct draw_context
*draw
,
187 const void *elements
);
189 void draw_set_mapped_vertex_buffer(struct draw_context
*draw
,
190 unsigned attr
, const void *buffer
);
193 draw_set_mapped_constant_buffer(struct draw_context
*draw
,
194 unsigned shader_type
,
200 draw_set_mapped_so_buffers(struct draw_context
*draw
,
201 void *buffers
[PIPE_MAX_SO_BUFFERS
],
202 unsigned num_buffers
);
204 draw_set_so_state(struct draw_context
*draw
,
205 struct pipe_stream_output_info
*state
);
208 /***********************************************************************
212 void draw_vbo(struct draw_context
*draw
,
213 const struct pipe_draw_info
*info
);
215 void draw_arrays(struct draw_context
*draw
, unsigned prim
,
216 unsigned start
, unsigned count
);
219 draw_arrays_instanced(struct draw_context
*draw
,
223 unsigned startInstance
,
224 unsigned instanceCount
);
227 /*******************************************************************************
228 * Driver backend interface
231 void draw_set_render( struct draw_context
*draw
,
232 struct vbuf_render
*render
);
234 void draw_set_driver_clipping( struct draw_context
*draw
,
235 boolean bypass_clip_xy
,
236 boolean bypass_clip_z
,
237 boolean guard_band_xy
);
239 void draw_set_force_passthrough( struct draw_context
*draw
,
242 /*******************************************************************************
245 boolean
draw_need_pipeline(const struct draw_context
*draw
,
246 const struct pipe_rasterizer_state
*rasterizer
,
250 draw_get_shader_param(unsigned shader
, enum pipe_shader_cap param
)
253 case PIPE_SHADER_VERTEX
:
254 case PIPE_SHADER_GEOMETRY
:
255 return tgsi_exec_get_shader_param(param
);
261 #endif /* DRAW_CONTEXT_H */