Merge remote-tracking branch 'mareko/r300g-draw-instanced' into pipe-video
[mesa.git] / src / gallium / auxiliary / draw / draw_context.h
1
2 /**************************************************************************
3 *
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /**
30 * \brief Public interface into the drawing module.
31 */
32
33 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
39
40
41 #include "pipe/p_state.h"
42 #include "tgsi/tgsi_exec.h"
43
44 struct pipe_context;
45 struct draw_context;
46 struct draw_stage;
47 struct draw_vertex_shader;
48 struct draw_geometry_shader;
49 struct draw_fragment_shader;
50 struct tgsi_sampler;
51 struct gallivm_state;
52
53
54
55 struct draw_context *draw_create( struct pipe_context *pipe );
56
57 struct draw_context *
58 draw_create_gallivm(struct pipe_context *pipe, struct gallivm_state *gallivm);
59
60 void draw_destroy( struct draw_context *draw );
61
62 void draw_flush(struct draw_context *draw);
63
64 void draw_set_viewport_state( struct draw_context *draw,
65 const struct pipe_viewport_state *viewport );
66
67 void draw_set_clip_state( struct draw_context *pipe,
68 const struct pipe_clip_state *clip );
69
70 void draw_set_rasterizer_state( struct draw_context *draw,
71 const struct pipe_rasterizer_state *raster,
72 void *rast_handle );
73
74 void draw_set_rasterize_stage( struct draw_context *draw,
75 struct draw_stage *stage );
76
77 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
78
79 void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
80
81 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
82
83 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
84
85 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
86
87 void draw_set_mrd(struct draw_context *draw, double mrd);
88
89 boolean
90 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
91
92 boolean
93 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
94
95 boolean
96 draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
97
98
99 int
100 draw_find_shader_output(const struct draw_context *draw,
101 uint semantic_name, uint semantic_index);
102
103 uint
104 draw_num_shader_outputs(const struct draw_context *draw);
105
106
107 void
108 draw_texture_samplers(struct draw_context *draw,
109 uint shader_type,
110 uint num_samplers,
111 struct tgsi_sampler **samplers);
112
113 void
114 draw_set_sampler_views(struct draw_context *draw,
115 struct pipe_sampler_view **views,
116 unsigned num);
117 void
118 draw_set_samplers(struct draw_context *draw,
119 struct pipe_sampler_state **samplers,
120 unsigned num);
121
122 void
123 draw_set_mapped_texture(struct draw_context *draw,
124 unsigned sampler_idx,
125 uint32_t width, uint32_t height, uint32_t depth,
126 uint32_t first_level, uint32_t last_level,
127 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
128 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
129 const void *data[PIPE_MAX_TEXTURE_LEVELS]);
130
131
132 /*
133 * Vertex shader functions
134 */
135
136 struct draw_vertex_shader *
137 draw_create_vertex_shader(struct draw_context *draw,
138 const struct pipe_shader_state *shader);
139 void draw_bind_vertex_shader(struct draw_context *draw,
140 struct draw_vertex_shader *dvs);
141 void draw_delete_vertex_shader(struct draw_context *draw,
142 struct draw_vertex_shader *dvs);
143
144
145 /*
146 * Fragment shader functions
147 */
148 struct draw_fragment_shader *
149 draw_create_fragment_shader(struct draw_context *draw,
150 const struct pipe_shader_state *shader);
151 void draw_bind_fragment_shader(struct draw_context *draw,
152 struct draw_fragment_shader *dvs);
153 void draw_delete_fragment_shader(struct draw_context *draw,
154 struct draw_fragment_shader *dvs);
155
156 /*
157 * Geometry shader functions
158 */
159 struct draw_geometry_shader *
160 draw_create_geometry_shader(struct draw_context *draw,
161 const struct pipe_shader_state *shader);
162 void draw_bind_geometry_shader(struct draw_context *draw,
163 struct draw_geometry_shader *dvs);
164 void draw_delete_geometry_shader(struct draw_context *draw,
165 struct draw_geometry_shader *dvs);
166
167
168 /*
169 * Vertex data functions
170 */
171
172 void draw_set_vertex_buffers(struct draw_context *draw,
173 unsigned count,
174 const struct pipe_vertex_buffer *buffers);
175
176 void draw_set_vertex_elements(struct draw_context *draw,
177 unsigned count,
178 const struct pipe_vertex_element *elements);
179
180 void draw_set_index_buffer(struct draw_context *draw,
181 const struct pipe_index_buffer *ib);
182
183 void draw_set_mapped_index_buffer(struct draw_context *draw,
184 const void *elements);
185
186 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
187 unsigned attr, const void *buffer);
188
189 void
190 draw_set_mapped_constant_buffer(struct draw_context *draw,
191 unsigned shader_type,
192 unsigned slot,
193 const void *buffer,
194 unsigned size);
195
196 void
197 draw_set_mapped_so_buffers(struct draw_context *draw,
198 void *buffers[PIPE_MAX_SO_BUFFERS],
199 unsigned num_buffers);
200 void
201 draw_set_so_state(struct draw_context *draw,
202 struct pipe_stream_output_state *state);
203
204
205 /***********************************************************************
206 * draw_pt.c
207 */
208
209 void draw_vbo(struct draw_context *draw,
210 const struct pipe_draw_info *info);
211
212 void draw_arrays(struct draw_context *draw, unsigned prim,
213 unsigned start, unsigned count);
214
215 void
216 draw_arrays_instanced(struct draw_context *draw,
217 unsigned mode,
218 unsigned start,
219 unsigned count,
220 unsigned startInstance,
221 unsigned instanceCount);
222
223
224 /*******************************************************************************
225 * Driver backend interface
226 */
227 struct vbuf_render;
228 void draw_set_render( struct draw_context *draw,
229 struct vbuf_render *render );
230
231 void draw_set_driver_clipping( struct draw_context *draw,
232 boolean bypass_clip_xy,
233 boolean bypass_clip_z );
234
235 void draw_set_force_passthrough( struct draw_context *draw,
236 boolean enable );
237
238 /*******************************************************************************
239 * Draw pipeline
240 */
241 boolean draw_need_pipeline(const struct draw_context *draw,
242 const struct pipe_rasterizer_state *rasterizer,
243 unsigned prim );
244
245 static INLINE int
246 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param)
247 {
248 switch(shader) {
249 case PIPE_SHADER_VERTEX:
250 case PIPE_SHADER_GEOMETRY:
251 return tgsi_exec_get_shader_param(param);
252 default:
253 return 0;
254 }
255 }
256
257 #endif /* DRAW_CONTEXT_H */