2 /**************************************************************************
4 * Copyright 2007 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
30 * \brief Public interface into the drawing module.
33 /* Authors: Keith Whitwell <keithw@vmware.com>
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
41 #include "pipe/p_state.h"
46 struct draw_vertex_shader
;
47 struct draw_geometry_shader
;
48 struct draw_fragment_shader
;
54 * structure to contain driver internal information
55 * for stream out support. mapping stores the pointer
56 * to the buffer contents, and internal offset stores
57 * an internal counter to how much of the stream
58 * out buffer is used (in bytes).
60 struct draw_so_target
{
61 struct pipe_stream_output_target target
;
66 struct draw_context
*draw_create( struct pipe_context
*pipe
);
69 struct draw_context
*draw_create_with_llvm_context(struct pipe_context
*pipe
,
73 struct draw_context
*draw_create_no_llvm(struct pipe_context
*pipe
);
75 void draw_destroy( struct draw_context
*draw
);
77 void draw_flush(struct draw_context
*draw
);
79 void draw_set_viewport_states( struct draw_context
*draw
,
81 unsigned num_viewports
,
82 const struct pipe_viewport_state
*viewports
);
84 void draw_set_clip_state( struct draw_context
*pipe
,
85 const struct pipe_clip_state
*clip
);
88 * Sets the rasterization state used by the draw module.
89 * The rast_handle is used to pass the driver specific representation
90 * of the rasterization state. It's going to be used when the
91 * draw module sets the state back on the driver itself using the
92 * pipe::bind_rasterizer_state method.
94 * NOTE: if you're calling this function from within the pipe's
95 * bind_rasterizer_state you should always call it before binding
96 * the actual state - that's because the draw module can try to
97 * bind its own rasterizer state which would reset your newly
98 * set state. i.e. always do
99 * draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
100 * driver->state.raster = state;
102 void draw_set_rasterizer_state( struct draw_context
*draw
,
103 const struct pipe_rasterizer_state
*raster
,
106 void draw_set_rasterize_stage( struct draw_context
*draw
,
107 struct draw_stage
*stage
);
109 void draw_wide_point_threshold(struct draw_context
*draw
, float threshold
);
111 void draw_wide_point_sprites(struct draw_context
*draw
, boolean draw_sprite
);
113 void draw_wide_line_threshold(struct draw_context
*draw
, float threshold
);
115 void draw_enable_line_stipple(struct draw_context
*draw
, boolean enable
);
117 void draw_enable_point_sprites(struct draw_context
*draw
, boolean enable
);
119 void draw_set_zs_format(struct draw_context
*draw
, enum pipe_format format
);
122 draw_install_aaline_stage(struct draw_context
*draw
, struct pipe_context
*pipe
);
125 draw_install_aapoint_stage(struct draw_context
*draw
, struct pipe_context
*pipe
);
128 draw_install_pstipple_stage(struct draw_context
*draw
, struct pipe_context
*pipe
);
131 struct tgsi_shader_info
*
132 draw_get_shader_info(const struct draw_context
*draw
);
135 draw_prepare_shader_outputs(struct draw_context
*draw
);
138 draw_find_shader_output(const struct draw_context
*draw
,
139 uint semantic_name
, uint semantic_index
);
142 draw_will_inject_frontface(const struct draw_context
*draw
);
145 draw_num_shader_outputs(const struct draw_context
*draw
);
148 draw_total_vs_outputs(const struct draw_context
*draw
);
151 draw_total_gs_outputs(const struct draw_context
*draw
);
154 draw_texture_sampler(struct draw_context
*draw
,
155 enum pipe_shader_type shader_type
,
156 struct tgsi_sampler
*sampler
);
159 draw_image(struct draw_context
*draw
,
160 enum pipe_shader_type shader_type
,
161 struct tgsi_image
*image
);
164 draw_buffer(struct draw_context
*draw
,
165 enum pipe_shader_type shader_type
,
166 struct tgsi_buffer
*buffer
);
169 draw_set_sampler_views(struct draw_context
*draw
,
170 enum pipe_shader_type shader_stage
,
171 struct pipe_sampler_view
**views
,
174 draw_set_samplers(struct draw_context
*draw
,
175 enum pipe_shader_type shader_stage
,
176 struct pipe_sampler_state
**samplers
,
180 draw_set_images(struct draw_context
*draw
,
181 enum pipe_shader_type shader_stage
,
182 struct pipe_image_view
*images
,
186 draw_set_mapped_texture(struct draw_context
*draw
,
187 enum pipe_shader_type shader_stage
,
189 uint32_t width
, uint32_t height
, uint32_t depth
,
190 uint32_t first_level
, uint32_t last_level
,
192 uint32_t row_stride
[PIPE_MAX_TEXTURE_LEVELS
],
193 uint32_t img_stride
[PIPE_MAX_TEXTURE_LEVELS
],
194 uint32_t mip_offsets
[PIPE_MAX_TEXTURE_LEVELS
]);
197 draw_set_mapped_image(struct draw_context
*draw
,
198 enum pipe_shader_type shader_stage
,
200 uint32_t width
, uint32_t height
, uint32_t depth
,
201 const void *base_ptr
,
203 uint32_t img_stride
);
206 * Vertex shader functions
209 struct draw_vertex_shader
*
210 draw_create_vertex_shader(struct draw_context
*draw
,
211 const struct pipe_shader_state
*shader
);
212 void draw_bind_vertex_shader(struct draw_context
*draw
,
213 struct draw_vertex_shader
*dvs
);
214 void draw_delete_vertex_shader(struct draw_context
*draw
,
215 struct draw_vertex_shader
*dvs
);
216 void draw_vs_attach_so(struct draw_vertex_shader
*dvs
,
217 const struct pipe_stream_output_info
*info
);
218 void draw_vs_reset_so(struct draw_vertex_shader
*dvs
);
222 * Fragment shader functions
224 struct draw_fragment_shader
*
225 draw_create_fragment_shader(struct draw_context
*draw
,
226 const struct pipe_shader_state
*shader
);
227 void draw_bind_fragment_shader(struct draw_context
*draw
,
228 struct draw_fragment_shader
*dvs
);
229 void draw_delete_fragment_shader(struct draw_context
*draw
,
230 struct draw_fragment_shader
*dvs
);
233 * Geometry shader functions
235 struct draw_geometry_shader
*
236 draw_create_geometry_shader(struct draw_context
*draw
,
237 const struct pipe_shader_state
*shader
);
238 void draw_bind_geometry_shader(struct draw_context
*draw
,
239 struct draw_geometry_shader
*dvs
);
240 void draw_delete_geometry_shader(struct draw_context
*draw
,
241 struct draw_geometry_shader
*dvs
);
245 * Vertex data functions
248 void draw_set_vertex_buffers(struct draw_context
*draw
,
249 unsigned start_slot
, unsigned count
,
250 const struct pipe_vertex_buffer
*buffers
);
252 void draw_set_vertex_elements(struct draw_context
*draw
,
254 const struct pipe_vertex_element
*elements
);
256 void draw_set_indexes(struct draw_context
*draw
,
257 const void *elements
, unsigned elem_size
,
258 unsigned available_space
);
260 void draw_set_mapped_vertex_buffer(struct draw_context
*draw
,
261 unsigned attr
, const void *buffer
,
265 draw_set_mapped_constant_buffer(struct draw_context
*draw
,
266 enum pipe_shader_type shader_type
,
272 draw_set_mapped_shader_buffer(struct draw_context
*draw
,
273 enum pipe_shader_type shader_type
,
279 draw_set_mapped_so_targets(struct draw_context
*draw
,
281 struct draw_so_target
*targets
[PIPE_MAX_SO_BUFFERS
]);
284 /***********************************************************************
288 void draw_vbo(struct draw_context
*draw
,
289 const struct pipe_draw_info
*info
);
292 /*******************************************************************************
293 * Driver backend interface
296 void draw_set_render( struct draw_context
*draw
,
297 struct vbuf_render
*render
);
299 void draw_set_driver_clipping( struct draw_context
*draw
,
300 boolean bypass_clip_xy
,
301 boolean bypass_clip_z
,
302 boolean guard_band_xy
,
303 boolean bypass_clip_points
);
305 void draw_set_force_passthrough( struct draw_context
*draw
,
309 /*******************************************************************************
312 void draw_collect_pipeline_statistics(struct draw_context
*draw
,
315 /*******************************************************************************
318 boolean
draw_need_pipeline(const struct draw_context
*draw
,
319 const struct pipe_rasterizer_state
*rasterizer
,
323 draw_get_shader_param(enum pipe_shader_type shader
, enum pipe_shader_cap param
);
326 draw_get_shader_param_no_llvm(enum pipe_shader_type shader
,
327 enum pipe_shader_cap param
);
330 draw_get_option_use_llvm(void);
332 #endif /* DRAW_CONTEXT_H */