draw: remove unused function
[mesa.git] / src / gallium / auxiliary / draw / draw_context.h
1
2 /**************************************************************************
3 *
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /**
30 * \brief Public interface into the drawing module.
31 */
32
33 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
39
40
41 #include "pipe/p_state.h"
42 #include "tgsi/tgsi_exec.h"
43
44 struct pipe_context;
45 struct draw_context;
46 struct draw_stage;
47 struct draw_vertex_shader;
48 struct draw_geometry_shader;
49 struct draw_fragment_shader;
50 struct tgsi_sampler;
51
52 /*
53 * structure to contain driver internal information
54 * for stream out support. mapping stores the pointer
55 * to the buffer contents, and internal offset stores
56 * stores an internal counter to how much of the stream
57 * out buffer is used (in bytes).
58 */
59 struct draw_so_target {
60 struct pipe_stream_output_target target;
61 void *mapping;
62 int internal_offset;
63 int emitted_vertices;
64 };
65
66 struct draw_context *draw_create( struct pipe_context *pipe );
67
68 struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
69
70 void draw_destroy( struct draw_context *draw );
71
72 void draw_flush(struct draw_context *draw);
73
74 void draw_set_viewport_state( struct draw_context *draw,
75 const struct pipe_viewport_state *viewport );
76
77 void draw_set_clip_state( struct draw_context *pipe,
78 const struct pipe_clip_state *clip );
79
80 /**
81 * Sets the rasterization state used by the draw module.
82 * The rast_handle is used to pass the driver specific representation
83 * of the rasterization state. It's going to be used when the
84 * draw module sets the state back on the driver itself using the
85 * pipe::bind_rasterizer_state method.
86 *
87 * NOTE: if you're calling this function from within the pipe's
88 * bind_rasterizer_state you should always call it before binding
89 * the actual state - that's because the draw module can try to
90 * bind its own rasterizer state which would reset your newly
91 * set state. i.e. always do
92 * draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
93 * driver->state.raster = state;
94 */
95 void draw_set_rasterizer_state( struct draw_context *draw,
96 const struct pipe_rasterizer_state *raster,
97 void *rast_handle );
98
99 void draw_set_rasterize_stage( struct draw_context *draw,
100 struct draw_stage *stage );
101
102 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
103
104 void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
105
106 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
107
108 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
109
110 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
111
112 void draw_set_mrd(struct draw_context *draw, double mrd);
113
114 boolean
115 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
116
117 boolean
118 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
119
120 boolean
121 draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
122
123
124 struct tgsi_shader_info *
125 draw_get_shader_info(const struct draw_context *draw);
126
127 int
128 draw_find_shader_output(const struct draw_context *draw,
129 uint semantic_name, uint semantic_index);
130
131 uint
132 draw_num_shader_outputs(const struct draw_context *draw);
133
134
135 void
136 draw_texture_sampler(struct draw_context *draw,
137 uint shader_type,
138 struct tgsi_sampler *sampler);
139
140 void
141 draw_set_sampler_views(struct draw_context *draw,
142 unsigned shader_stage,
143 struct pipe_sampler_view **views,
144 unsigned num);
145 void
146 draw_set_samplers(struct draw_context *draw,
147 unsigned shader_stage,
148 struct pipe_sampler_state **samplers,
149 unsigned num);
150
151 void
152 draw_set_mapped_texture(struct draw_context *draw,
153 unsigned shader_stage,
154 unsigned sview_idx,
155 uint32_t width, uint32_t height, uint32_t depth,
156 uint32_t first_level, uint32_t last_level,
157 const void *base,
158 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
159 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
160 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
161
162
163 /*
164 * Vertex shader functions
165 */
166
167 struct draw_vertex_shader *
168 draw_create_vertex_shader(struct draw_context *draw,
169 const struct pipe_shader_state *shader);
170 void draw_bind_vertex_shader(struct draw_context *draw,
171 struct draw_vertex_shader *dvs);
172 void draw_delete_vertex_shader(struct draw_context *draw,
173 struct draw_vertex_shader *dvs);
174
175
176 /*
177 * Fragment shader functions
178 */
179 struct draw_fragment_shader *
180 draw_create_fragment_shader(struct draw_context *draw,
181 const struct pipe_shader_state *shader);
182 void draw_bind_fragment_shader(struct draw_context *draw,
183 struct draw_fragment_shader *dvs);
184 void draw_delete_fragment_shader(struct draw_context *draw,
185 struct draw_fragment_shader *dvs);
186
187 /*
188 * Geometry shader functions
189 */
190 struct draw_geometry_shader *
191 draw_create_geometry_shader(struct draw_context *draw,
192 const struct pipe_shader_state *shader);
193 void draw_bind_geometry_shader(struct draw_context *draw,
194 struct draw_geometry_shader *dvs);
195 void draw_delete_geometry_shader(struct draw_context *draw,
196 struct draw_geometry_shader *dvs);
197
198
199 /*
200 * Vertex data functions
201 */
202
203 void draw_set_vertex_buffers(struct draw_context *draw,
204 unsigned start_slot, unsigned count,
205 const struct pipe_vertex_buffer *buffers);
206
207 void draw_set_vertex_elements(struct draw_context *draw,
208 unsigned count,
209 const struct pipe_vertex_element *elements);
210
211 void draw_set_indexes(struct draw_context *draw,
212 const void *elements, unsigned elem_size);
213
214 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
215 unsigned attr, const void *buffer);
216
217 void
218 draw_set_mapped_constant_buffer(struct draw_context *draw,
219 unsigned shader_type,
220 unsigned slot,
221 const void *buffer,
222 unsigned size);
223
224 void
225 draw_set_mapped_so_targets(struct draw_context *draw,
226 int num_targets,
227 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]);
228
229 void
230 draw_set_so_state(struct draw_context *draw,
231 struct pipe_stream_output_info *state);
232
233
234 /***********************************************************************
235 * draw_pt.c
236 */
237
238 void draw_vbo(struct draw_context *draw,
239 const struct pipe_draw_info *info);
240
241 void draw_arrays(struct draw_context *draw, unsigned prim,
242 unsigned start, unsigned count);
243
244 void
245 draw_arrays_instanced(struct draw_context *draw,
246 unsigned mode,
247 unsigned start,
248 unsigned count,
249 unsigned startInstance,
250 unsigned instanceCount);
251
252
253 /*******************************************************************************
254 * Driver backend interface
255 */
256 struct vbuf_render;
257 void draw_set_render( struct draw_context *draw,
258 struct vbuf_render *render );
259
260 void draw_set_driver_clipping( struct draw_context *draw,
261 boolean bypass_clip_xy,
262 boolean bypass_clip_z,
263 boolean guard_band_xy);
264
265 void draw_set_force_passthrough( struct draw_context *draw,
266 boolean enable );
267
268 /*******************************************************************************
269 * Draw pipeline
270 */
271 boolean draw_need_pipeline(const struct draw_context *draw,
272 const struct pipe_rasterizer_state *rasterizer,
273 unsigned prim );
274
275 int
276 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param);
277
278 int
279 draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
280
281 #ifdef HAVE_LLVM
282 boolean
283 draw_get_option_use_llvm(void);
284 #endif
285
286 #endif /* DRAW_CONTEXT_H */