787d93aef15772264adf379ff3495e684c71dd8d
[mesa.git] / src / gallium / auxiliary / draw / draw_gs.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMWare Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "draw_gs.h"
29
30 #include "draw_private.h"
31 #include "draw_context.h"
32
33 #include "tgsi/tgsi_parse.h"
34 #include "tgsi/tgsi_exec.h"
35
36 #include "pipe/p_shader_tokens.h"
37
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40 #include "util/u_prim.h"
41
42 #define MAX_PRIM_VERTICES 6
43 /* fixme: move it from here */
44 #define MAX_PRIMITIVES 64
45
46 boolean
47 draw_gs_init( struct draw_context *draw )
48 {
49 draw->gs.machine = tgsi_exec_machine_create();
50 if (!draw->gs.machine)
51 return FALSE;
52
53 draw->gs.machine->Primitives = align_malloc(
54 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
55 if (!draw->gs.machine->Primitives)
56 return FALSE;
57 memset(draw->gs.machine->Primitives, 0,
58 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
59
60 return TRUE;
61 }
62
63 void draw_gs_destroy( struct draw_context *draw )
64 {
65 if (!draw->gs.machine)
66 return;
67
68 align_free(draw->gs.machine->Primitives);
69
70 tgsi_exec_machine_destroy(draw->gs.machine);
71 }
72
73 void
74 draw_gs_set_constants(struct draw_context *draw,
75 unsigned slot,
76 const void *constants,
77 unsigned size)
78 {
79 }
80
81
82 struct draw_geometry_shader *
83 draw_create_geometry_shader(struct draw_context *draw,
84 const struct pipe_shader_state *state)
85 {
86 struct draw_geometry_shader *gs;
87 int i;
88
89 gs = CALLOC_STRUCT(draw_geometry_shader);
90
91 if (!gs)
92 return NULL;
93
94 gs->draw = draw;
95 gs->state = *state;
96 gs->state.tokens = tgsi_dup_tokens(state->tokens);
97 if (!gs->state.tokens) {
98 FREE(gs);
99 return NULL;
100 }
101
102 tgsi_scan_shader(state->tokens, &gs->info);
103
104 /* setup the defaults */
105 gs->input_primitive = PIPE_PRIM_TRIANGLES;
106 gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
107 gs->max_output_vertices = 32;
108
109 for (i = 0; i < gs->info.num_properties; ++i) {
110 if (gs->info.properties[i].name ==
111 TGSI_PROPERTY_GS_INPUT_PRIM)
112 gs->input_primitive = gs->info.properties[i].data[0];
113 else if (gs->info.properties[i].name ==
114 TGSI_PROPERTY_GS_OUTPUT_PRIM)
115 gs->output_primitive = gs->info.properties[i].data[0];
116 else if (gs->info.properties[i].name ==
117 TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
118 gs->max_output_vertices = gs->info.properties[i].data[0];
119 }
120
121 gs->machine = draw->gs.machine;
122
123 if (gs)
124 {
125 uint i;
126 for (i = 0; i < gs->info.num_outputs; i++) {
127 if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
128 gs->info.output_semantic_index[i] == 0)
129 gs->position_output = i;
130 }
131 }
132
133 return gs;
134 }
135
136 void draw_bind_geometry_shader(struct draw_context *draw,
137 struct draw_geometry_shader *dgs)
138 {
139 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
140
141 if (dgs) {
142 draw->gs.geometry_shader = dgs;
143 draw->gs.num_gs_outputs = dgs->info.num_outputs;
144 draw->gs.position_output = dgs->position_output;
145 draw_geometry_shader_prepare(dgs, draw);
146 }
147 else {
148 draw->gs.geometry_shader = NULL;
149 draw->gs.num_gs_outputs = 0;
150 }
151 }
152
153 void draw_delete_geometry_shader(struct draw_context *draw,
154 struct draw_geometry_shader *dgs)
155 {
156 FREE(dgs);
157 }
158
159 /*#define DEBUG_OUTPUTS 1*/
160 static INLINE void
161 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
162 int num_primitives,
163 float (**p_output)[4])
164 {
165 struct tgsi_exec_machine *machine = shader->machine;
166 unsigned prim_idx, j, slot;
167 float (*output)[4];
168
169 output = *p_output;
170
171 /* Unswizzle all output results.
172 */
173
174 shader->emitted_primitives += num_primitives;
175 for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
176 unsigned num_verts_per_prim = machine->Primitives[prim_idx];
177 shader->emitted_vertices += num_verts_per_prim;
178 for (j = 0; j < num_verts_per_prim; j++) {
179 int idx = (prim_idx * num_verts_per_prim + j) *
180 shader->info.num_outputs;
181 #ifdef DEBUG_OUTPUTS
182 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
183 #endif
184 for (slot = 0; slot < shader->info.num_outputs; slot++) {
185 output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
186 output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
187 output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
188 output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
189 #ifdef DEBUG_OUTPUTS
190 debug_printf("\t%d: %f %f %f %f\n", slot,
191 output[slot][0],
192 output[slot][1],
193 output[slot][2],
194 output[slot][3]);
195 #endif
196 debug_assert(!util_is_inf_or_nan(output[slot][0]));
197 }
198 output = (float (*)[4])((char *)output + shader->vertex_size);
199 }
200 }
201 *p_output = output;
202 }
203
204
205 static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
206 unsigned *indices,
207 unsigned num_vertices,
208 unsigned prim_idx)
209 {
210 struct tgsi_exec_machine *machine = shader->machine;
211 unsigned slot, vs_slot, i;
212 unsigned input_vertex_stride = shader->input_vertex_stride;
213 const float (*input_ptr)[4];
214
215 input_ptr = shader->input;
216
217 for (i = 0; i < num_vertices; ++i) {
218 const float (*input)[4];
219 /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
220 input = (const float (*)[4])(
221 (const char *)input_ptr + (indices[i] * input_vertex_stride));
222 for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
223 unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
224 if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
225 machine->Inputs[idx].xyzw[0].f[prim_idx] = (float)shader->in_prim_idx;
226 machine->Inputs[idx].xyzw[1].f[prim_idx] = (float)shader->in_prim_idx;
227 machine->Inputs[idx].xyzw[2].f[prim_idx] = (float)shader->in_prim_idx;
228 machine->Inputs[idx].xyzw[3].f[prim_idx] = (float)shader->in_prim_idx;
229 } else {
230 /*debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
231 slot, vs_slot, idx);*/
232 #if 1
233 assert(!util_is_inf_or_nan(input[vs_slot][0]));
234 assert(!util_is_inf_or_nan(input[vs_slot][1]));
235 assert(!util_is_inf_or_nan(input[vs_slot][2]));
236 assert(!util_is_inf_or_nan(input[vs_slot][3]));
237 #endif
238 machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
239 machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
240 machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
241 machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
242 #if 0
243 debug_printf("\t\t%f %f %f %f\n",
244 machine->Inputs[idx].xyzw[0].f[prim_idx],
245 machine->Inputs[idx].xyzw[1].f[prim_idx],
246 machine->Inputs[idx].xyzw[2].f[prim_idx],
247 machine->Inputs[idx].xyzw[3].f[prim_idx]);
248 #endif
249 ++vs_slot;
250 }
251 }
252 }
253 }
254
255
256 static void gs_flush(struct draw_geometry_shader *shader,
257 unsigned input_primitives)
258 {
259 unsigned out_prim_count;
260 struct tgsi_exec_machine *machine = shader->machine;
261
262 debug_assert(input_primitives > 0 &&
263 input_primitives < 4);
264
265 tgsi_set_exec_mask(machine,
266 1,
267 input_primitives > 1,
268 input_primitives > 2,
269 input_primitives > 3);
270
271 /* run interpreter */
272 tgsi_exec_machine_run(machine);
273
274 out_prim_count =
275 machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
276
277 draw_geometry_fetch_outputs(shader, out_prim_count,
278 &shader->tmp_output);
279 }
280
281 static void gs_point(struct draw_geometry_shader *shader,
282 int idx)
283 {
284 unsigned indices[1];
285
286 indices[0] = idx;
287
288 draw_fetch_gs_input(shader, indices, 1, 0);
289 ++shader->in_prim_idx;
290
291 gs_flush(shader, 1);
292 }
293
294 static void gs_line(struct draw_geometry_shader *shader,
295 int i0, int i1)
296 {
297 unsigned indices[2];
298
299 indices[0] = i0;
300 indices[1] = i1;
301
302 draw_fetch_gs_input(shader, indices, 2, 0);
303 ++shader->in_prim_idx;
304
305 gs_flush(shader, 1);
306 }
307
308 static void gs_tri(struct draw_geometry_shader *shader,
309 int i0, int i1, int i2)
310 {
311 unsigned indices[3];
312
313 indices[0] = i0;
314 indices[1] = i1;
315 indices[2] = i2;
316
317 draw_fetch_gs_input(shader, indices, 3, 0);
318 ++shader->in_prim_idx;
319
320 gs_flush(shader, 1);
321 }
322
323 #define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,i0,i1,i2)
324 #define LINE(gs,i0,i1) gs_line(gs,i0,i1)
325 #define POINT(gs,i0) gs_point(gs,i0)
326 #define FUNC gs_run
327 #include "draw_gs_tmp.h"
328
329 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
330 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
331 const struct draw_vertex_info *input_verts,
332 const struct draw_prim_info *input_prim,
333 struct draw_vertex_info *output_verts,
334 struct draw_prim_info *output_prims )
335 {
336 const float (*input)[4] = input_verts->verts;
337 unsigned input_stride = input_verts->vertex_size;
338 unsigned vertex_size = input_verts->vertex_size;
339 struct tgsi_exec_machine *machine = shader->machine;
340 unsigned int i;
341 unsigned num_in_primitives = u_gs_prims_for_vertices(input_prim->prim,
342 input_verts->count);
343
344 output_verts->vertex_size = input_verts->vertex_size;
345 output_verts->stride = input_verts->vertex_size;
346
347 output_verts->count = draw_max_output_vertices(draw,
348 input_prim->prim,
349 input_verts->count);
350
351 output_verts->verts =
352 (struct vertex_header *)MALLOC(vert_info.vertex_size *
353 vert_info.count);
354
355
356
357 if (0) debug_printf("%s count = %d (prims = %d)\n", __FUNCTION__,
358 count, num_in_primitives);
359
360 shader->emitted_vertices = 0;
361 shader->emitted_primitives = 0;
362 shader->vertex_size = vertex_size;
363 shader->tmp_output = (float (*)[4])input_verts->verts->data;
364 shader->in_prim_idx = 0;
365 shader->input_vertex_stride = input_stride;
366 shader->input = input;
367
368 for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
369 machine->Consts[i] = constants[i];
370 }
371
372 gs_run(shader, pipe_prim, count);
373
374 if (shader->emitted_vertices > 0) {
375 memcpy(output, pipeline_verts->data,
376 shader->info.num_outputs * 4 * sizeof(float) +
377 vertex_size * (shader->emitted_vertices -1));
378 }
379
380
381 /* Update prim_info:
382 */
383 output_prims->linear = TRUE;
384 output_prims->elts = NULL;
385 output_prims->primitive_lengths = machine->foo;
386 output_prims->primitive_count = machine->bar;
387
388 return shader->emitted_vertices;
389 }
390
391 void draw_geometry_shader_delete(struct draw_geometry_shader *shader)
392 {
393 FREE((void*) shader->state.tokens);
394 FREE(shader);
395 }
396
397 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
398 struct draw_context *draw)
399 {
400 if (shader && shader->machine->Tokens != shader->state.tokens) {
401 tgsi_exec_machine_bind_shader(shader->machine,
402 shader->state.tokens,
403 draw->gs.num_samplers,
404 draw->gs.samplers);
405 }
406 }
407
408 int draw_max_output_vertices(struct draw_context *draw,
409 unsigned pipe_prim,
410 unsigned count)
411 {
412 unsigned alloc_count = align( count, 4 );
413
414 if (draw->gs.geometry_shader) {
415 unsigned input_primitives = u_gs_prims_for_vertices(pipe_prim,
416 count);
417 /* max GS output is number of input primitives * max output
418 * vertices per each invocation */
419 unsigned gs_max_verts = input_primitives *
420 draw->gs.geometry_shader->max_output_vertices;
421 if (gs_max_verts > count)
422 alloc_count = align(gs_max_verts, 4);
423 }
424 /*debug_printf("------- alloc count = %d (input = %d)\n",
425 alloc_count, count);*/
426 return alloc_count;
427 }