1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "draw_private.h"
31 #include "draw_context.h"
33 #include "tgsi/tgsi_parse.h"
34 #include "tgsi/tgsi_exec.h"
36 #include "pipe/p_shader_tokens.h"
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40 #include "util/u_prim.h"
42 /* fixme: move it from here */
43 #define MAX_PRIMITIVES 64
46 draw_gs_init( struct draw_context
*draw
)
48 draw
->gs
.tgsi
.machine
= tgsi_exec_machine_create();
49 if (!draw
->gs
.tgsi
.machine
)
52 draw
->gs
.tgsi
.machine
->Primitives
= align_malloc(
53 MAX_PRIMITIVES
* sizeof(struct tgsi_exec_vector
), 16);
54 if (!draw
->gs
.tgsi
.machine
->Primitives
)
56 memset(draw
->gs
.tgsi
.machine
->Primitives
, 0,
57 MAX_PRIMITIVES
* sizeof(struct tgsi_exec_vector
));
62 void draw_gs_destroy( struct draw_context
*draw
)
64 if (!draw
->gs
.tgsi
.machine
)
67 align_free(draw
->gs
.tgsi
.machine
->Primitives
);
69 tgsi_exec_machine_destroy(draw
->gs
.tgsi
.machine
);
72 struct draw_geometry_shader
*
73 draw_create_geometry_shader(struct draw_context
*draw
,
74 const struct pipe_shader_state
*state
)
76 struct draw_geometry_shader
*gs
;
79 gs
= CALLOC_STRUCT(draw_geometry_shader
);
86 gs
->state
.tokens
= tgsi_dup_tokens(state
->tokens
);
87 if (!gs
->state
.tokens
) {
92 tgsi_scan_shader(state
->tokens
, &gs
->info
);
94 /* setup the defaults */
95 gs
->input_primitive
= PIPE_PRIM_TRIANGLES
;
96 gs
->output_primitive
= PIPE_PRIM_TRIANGLE_STRIP
;
97 gs
->max_output_vertices
= 32;
99 for (i
= 0; i
< gs
->info
.num_properties
; ++i
) {
100 if (gs
->info
.properties
[i
].name
==
101 TGSI_PROPERTY_GS_INPUT_PRIM
)
102 gs
->input_primitive
= gs
->info
.properties
[i
].data
[0];
103 else if (gs
->info
.properties
[i
].name
==
104 TGSI_PROPERTY_GS_OUTPUT_PRIM
)
105 gs
->output_primitive
= gs
->info
.properties
[i
].data
[0];
106 else if (gs
->info
.properties
[i
].name
==
107 TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
)
108 gs
->max_output_vertices
= gs
->info
.properties
[i
].data
[0];
111 gs
->machine
= draw
->gs
.tgsi
.machine
;
116 for (i
= 0; i
< gs
->info
.num_outputs
; i
++) {
117 if (gs
->info
.output_semantic_name
[i
] == TGSI_SEMANTIC_POSITION
&&
118 gs
->info
.output_semantic_index
[i
] == 0)
119 gs
->position_output
= i
;
126 void draw_bind_geometry_shader(struct draw_context
*draw
,
127 struct draw_geometry_shader
*dgs
)
129 draw_do_flush(draw
, DRAW_FLUSH_STATE_CHANGE
);
132 draw
->gs
.geometry_shader
= dgs
;
133 draw
->gs
.num_gs_outputs
= dgs
->info
.num_outputs
;
134 draw
->gs
.position_output
= dgs
->position_output
;
135 draw_geometry_shader_prepare(dgs
, draw
);
138 draw
->gs
.geometry_shader
= NULL
;
139 draw
->gs
.num_gs_outputs
= 0;
143 void draw_delete_geometry_shader(struct draw_context
*draw
,
144 struct draw_geometry_shader
*dgs
)
146 FREE(dgs
->primitive_lengths
);
147 FREE((void*) dgs
->state
.tokens
);
151 /*#define DEBUG_OUTPUTS 1*/
153 draw_geometry_fetch_outputs(struct draw_geometry_shader
*shader
,
154 unsigned num_primitives
,
155 float (**p_output
)[4])
157 struct tgsi_exec_machine
*machine
= shader
->machine
;
158 unsigned prim_idx
, j
, slot
;
163 /* Unswizzle all output results.
166 for (prim_idx
= 0; prim_idx
< num_primitives
; ++prim_idx
) {
167 unsigned num_verts_per_prim
= machine
->Primitives
[prim_idx
];
168 shader
->primitive_lengths
[prim_idx
+ shader
->emitted_primitives
] =
169 machine
->Primitives
[prim_idx
];
170 shader
->emitted_vertices
+= num_verts_per_prim
;
171 for (j
= 0; j
< num_verts_per_prim
; j
++) {
172 int idx
= (prim_idx
* num_verts_per_prim
+ j
) *
173 shader
->info
.num_outputs
;
175 debug_printf("%d) Output vert:\n", idx
/ shader
->info
.num_outputs
);
177 for (slot
= 0; slot
< shader
->info
.num_outputs
; slot
++) {
178 output
[slot
][0] = machine
->Outputs
[idx
+ slot
].xyzw
[0].f
[0];
179 output
[slot
][1] = machine
->Outputs
[idx
+ slot
].xyzw
[1].f
[0];
180 output
[slot
][2] = machine
->Outputs
[idx
+ slot
].xyzw
[2].f
[0];
181 output
[slot
][3] = machine
->Outputs
[idx
+ slot
].xyzw
[3].f
[0];
183 debug_printf("\t%d: %f %f %f %f\n", slot
,
189 debug_assert(!util_is_inf_or_nan(output
[slot
][0]));
191 output
= (float (*)[4])((char *)output
+ shader
->vertex_size
);
195 shader
->emitted_primitives
+= num_primitives
;
198 /*#define DEBUG_INPUTS 1*/
199 static void draw_fetch_gs_input(struct draw_geometry_shader
*shader
,
201 unsigned num_vertices
,
204 struct tgsi_exec_machine
*machine
= shader
->machine
;
205 unsigned slot
, vs_slot
, i
;
206 unsigned input_vertex_stride
= shader
->input_vertex_stride
;
207 const float (*input_ptr
)[4];
209 input_ptr
= shader
->input
;
211 for (i
= 0; i
< num_vertices
; ++i
) {
212 const float (*input
)[4];
214 debug_printf("%d) vertex index = %d (prim idx = %d)\n",
215 i
, indices
[i
], prim_idx
);
217 input
= (const float (*)[4])(
218 (const char *)input_ptr
+ (indices
[i
] * input_vertex_stride
));
219 for (slot
= 0, vs_slot
= 0; slot
< shader
->info
.num_inputs
; ++slot
) {
220 unsigned idx
= i
* TGSI_EXEC_MAX_INPUT_ATTRIBS
+ slot
;
221 if (shader
->info
.input_semantic_name
[slot
] == TGSI_SEMANTIC_PRIMID
) {
222 machine
->Inputs
[idx
].xyzw
[0].f
[prim_idx
] =
223 (float)shader
->in_prim_idx
;
224 machine
->Inputs
[idx
].xyzw
[1].f
[prim_idx
] =
225 (float)shader
->in_prim_idx
;
226 machine
->Inputs
[idx
].xyzw
[2].f
[prim_idx
] =
227 (float)shader
->in_prim_idx
;
228 machine
->Inputs
[idx
].xyzw
[3].f
[prim_idx
] =
229 (float)shader
->in_prim_idx
;
232 debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
236 assert(!util_is_inf_or_nan(input
[vs_slot
][0]));
237 assert(!util_is_inf_or_nan(input
[vs_slot
][1]));
238 assert(!util_is_inf_or_nan(input
[vs_slot
][2]));
239 assert(!util_is_inf_or_nan(input
[vs_slot
][3]));
241 machine
->Inputs
[idx
].xyzw
[0].f
[prim_idx
] = input
[vs_slot
][0];
242 machine
->Inputs
[idx
].xyzw
[1].f
[prim_idx
] = input
[vs_slot
][1];
243 machine
->Inputs
[idx
].xyzw
[2].f
[prim_idx
] = input
[vs_slot
][2];
244 machine
->Inputs
[idx
].xyzw
[3].f
[prim_idx
] = input
[vs_slot
][3];
246 debug_printf("\t\t%f %f %f %f\n",
247 machine
->Inputs
[idx
].xyzw
[0].f
[prim_idx
],
248 machine
->Inputs
[idx
].xyzw
[1].f
[prim_idx
],
249 machine
->Inputs
[idx
].xyzw
[2].f
[prim_idx
],
250 machine
->Inputs
[idx
].xyzw
[3].f
[prim_idx
]);
258 static void gs_flush(struct draw_geometry_shader
*shader
,
259 unsigned input_primitives
)
261 unsigned out_prim_count
;
262 struct tgsi_exec_machine
*machine
= shader
->machine
;
264 debug_assert(input_primitives
> 0 &&
265 input_primitives
< 4);
267 tgsi_set_exec_mask(machine
,
269 input_primitives
> 1,
270 input_primitives
> 2,
271 input_primitives
> 3);
273 /* run interpreter */
274 tgsi_exec_machine_run(machine
);
277 machine
->Temps
[TGSI_EXEC_TEMP_PRIMITIVE_I
].xyzw
[TGSI_EXEC_TEMP_PRIMITIVE_C
].u
[0];
280 debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
281 shader
->emitted_primitives
, shader
->emitted_vertices
,
284 draw_geometry_fetch_outputs(shader
, out_prim_count
,
285 &shader
->tmp_output
);
288 static void gs_point(struct draw_geometry_shader
*shader
,
295 draw_fetch_gs_input(shader
, indices
, 1, 0);
296 ++shader
->in_prim_idx
;
301 static void gs_line(struct draw_geometry_shader
*shader
,
309 draw_fetch_gs_input(shader
, indices
, 2, 0);
310 ++shader
->in_prim_idx
;
315 static void gs_line_adj(struct draw_geometry_shader
*shader
,
316 int i0
, int i1
, int i2
, int i3
)
325 draw_fetch_gs_input(shader
, indices
, 4, 0);
326 ++shader
->in_prim_idx
;
331 static void gs_tri(struct draw_geometry_shader
*shader
,
332 int i0
, int i1
, int i2
)
340 draw_fetch_gs_input(shader
, indices
, 3, 0);
341 ++shader
->in_prim_idx
;
346 static void gs_tri_adj(struct draw_geometry_shader
*shader
,
347 int i0
, int i1
, int i2
,
348 int i3
, int i4
, int i5
)
359 draw_fetch_gs_input(shader
, indices
, 6, 0);
360 ++shader
->in_prim_idx
;
366 #define GET_ELT(idx) (idx)
367 #include "draw_gs_tmp.h"
370 #define FUNC gs_run_elts
371 #define LOCAL_VARS const ushort *elts = input_prims->elts;
372 #define GET_ELT(idx) (elts[idx])
373 #include "draw_gs_tmp.h"
377 * Execute geometry shader using TGSI interpreter.
379 int draw_geometry_shader_run(struct draw_geometry_shader
*shader
,
380 const void *constants
[PIPE_MAX_CONSTANT_BUFFERS
],
381 const unsigned constants_size
[PIPE_MAX_CONSTANT_BUFFERS
],
382 const struct draw_vertex_info
*input_verts
,
383 const struct draw_prim_info
*input_prim
,
384 struct draw_vertex_info
*output_verts
,
385 struct draw_prim_info
*output_prims
)
387 const float (*input
)[4] = (const float (*)[4])input_verts
->verts
->data
;
388 unsigned input_stride
= input_verts
->vertex_size
;
389 unsigned vertex_size
= input_verts
->vertex_size
;
390 struct tgsi_exec_machine
*machine
= shader
->machine
;
391 unsigned num_input_verts
= input_prim
->linear
?
394 unsigned num_in_primitives
=
395 MAX2(u_gs_prims_for_vertices(input_prim
->prim
, num_input_verts
),
396 u_gs_prims_for_vertices(shader
->input_primitive
, num_input_verts
));
397 unsigned max_out_prims
= u_gs_prims_for_vertices(shader
->output_primitive
,
398 shader
->max_output_vertices
)
401 output_verts
->vertex_size
= input_verts
->vertex_size
;
402 output_verts
->stride
= input_verts
->vertex_size
;
403 output_verts
->verts
=
404 (struct vertex_header
*)MALLOC(input_verts
->vertex_size
*
406 shader
->max_output_vertices
);
410 debug_printf("%s count = %d (in prims # = %d)\n",
411 __FUNCTION__
, num_input_verts
, num_in_primitives
);
412 debug_printf("\tlinear = %d, prim_info->count = %d\n",
413 input_prim
->linear
, input_prim
->count
);
414 debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s, max out = %d\n",
415 u_prim_name(input_prim
->prim
),
416 u_prim_name(shader
->input_primitive
),
417 u_prim_name(shader
->output_primitive
),
418 shader
->max_output_vertices
);
421 shader
->emitted_vertices
= 0;
422 shader
->emitted_primitives
= 0;
423 shader
->vertex_size
= vertex_size
;
424 shader
->tmp_output
= (float (*)[4])output_verts
->verts
->data
;
425 shader
->in_prim_idx
= 0;
426 shader
->input_vertex_stride
= input_stride
;
427 shader
->input
= input
;
428 FREE(shader
->primitive_lengths
);
429 shader
->primitive_lengths
= MALLOC(max_out_prims
* sizeof(unsigned));
431 tgsi_exec_set_constant_buffers(machine
, PIPE_MAX_CONSTANT_BUFFERS
,
432 constants
, constants_size
);
434 if (input_prim
->linear
)
435 gs_run(shader
, input_prim
, input_verts
,
436 output_prims
, output_verts
);
438 gs_run_elts(shader
, input_prim
, input_verts
,
439 output_prims
, output_verts
);
443 output_prims
->linear
= TRUE
;
444 output_prims
->elts
= NULL
;
445 output_prims
->start
= 0;
446 output_prims
->count
= shader
->emitted_vertices
;
447 output_prims
->prim
= shader
->output_primitive
;
448 output_prims
->flags
= 0x0;
449 output_prims
->primitive_lengths
= shader
->primitive_lengths
;
450 output_prims
->primitive_count
= shader
->emitted_primitives
;
451 output_verts
->count
= shader
->emitted_vertices
;
454 debug_printf("GS finished, prims = %d, verts = %d\n",
455 output_prims
->primitive_count
,
456 output_verts
->count
);
459 return shader
->emitted_vertices
;
462 void draw_geometry_shader_prepare(struct draw_geometry_shader
*shader
,
463 struct draw_context
*draw
)
465 if (shader
&& shader
->machine
->Tokens
!= shader
->state
.tokens
) {
466 tgsi_exec_machine_bind_shader(shader
->machine
,
467 shader
->state
.tokens
,
468 draw
->gs
.tgsi
.sampler
);