softpipe/draw/tgsi: simplify driver/tgsi sampler interface
[mesa.git] / src / gallium / auxiliary / draw / draw_gs.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "draw_gs.h"
29
30 #include "draw_private.h"
31 #include "draw_context.h"
32
33 #include "tgsi/tgsi_parse.h"
34 #include "tgsi/tgsi_exec.h"
35
36 #include "pipe/p_shader_tokens.h"
37
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40 #include "util/u_prim.h"
41
42 /* fixme: move it from here */
43 #define MAX_PRIMITIVES 64
44
45 boolean
46 draw_gs_init( struct draw_context *draw )
47 {
48 draw->gs.tgsi.machine = tgsi_exec_machine_create();
49 if (!draw->gs.tgsi.machine)
50 return FALSE;
51
52 draw->gs.tgsi.machine->Primitives = align_malloc(
53 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
54 if (!draw->gs.tgsi.machine->Primitives)
55 return FALSE;
56 memset(draw->gs.tgsi.machine->Primitives, 0,
57 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
58
59 return TRUE;
60 }
61
62 void draw_gs_destroy( struct draw_context *draw )
63 {
64 if (!draw->gs.tgsi.machine)
65 return;
66
67 align_free(draw->gs.tgsi.machine->Primitives);
68
69 tgsi_exec_machine_destroy(draw->gs.tgsi.machine);
70 }
71
72 struct draw_geometry_shader *
73 draw_create_geometry_shader(struct draw_context *draw,
74 const struct pipe_shader_state *state)
75 {
76 struct draw_geometry_shader *gs;
77 unsigned i;
78
79 gs = CALLOC_STRUCT(draw_geometry_shader);
80
81 if (!gs)
82 return NULL;
83
84 gs->draw = draw;
85 gs->state = *state;
86 gs->state.tokens = tgsi_dup_tokens(state->tokens);
87 if (!gs->state.tokens) {
88 FREE(gs);
89 return NULL;
90 }
91
92 tgsi_scan_shader(state->tokens, &gs->info);
93
94 /* setup the defaults */
95 gs->input_primitive = PIPE_PRIM_TRIANGLES;
96 gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
97 gs->max_output_vertices = 32;
98
99 for (i = 0; i < gs->info.num_properties; ++i) {
100 if (gs->info.properties[i].name ==
101 TGSI_PROPERTY_GS_INPUT_PRIM)
102 gs->input_primitive = gs->info.properties[i].data[0];
103 else if (gs->info.properties[i].name ==
104 TGSI_PROPERTY_GS_OUTPUT_PRIM)
105 gs->output_primitive = gs->info.properties[i].data[0];
106 else if (gs->info.properties[i].name ==
107 TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
108 gs->max_output_vertices = gs->info.properties[i].data[0];
109 }
110
111 gs->machine = draw->gs.tgsi.machine;
112
113 if (gs)
114 {
115 uint i;
116 for (i = 0; i < gs->info.num_outputs; i++) {
117 if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
118 gs->info.output_semantic_index[i] == 0)
119 gs->position_output = i;
120 }
121 }
122
123 return gs;
124 }
125
126 void draw_bind_geometry_shader(struct draw_context *draw,
127 struct draw_geometry_shader *dgs)
128 {
129 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
130
131 if (dgs) {
132 draw->gs.geometry_shader = dgs;
133 draw->gs.num_gs_outputs = dgs->info.num_outputs;
134 draw->gs.position_output = dgs->position_output;
135 draw_geometry_shader_prepare(dgs, draw);
136 }
137 else {
138 draw->gs.geometry_shader = NULL;
139 draw->gs.num_gs_outputs = 0;
140 }
141 }
142
143 void draw_delete_geometry_shader(struct draw_context *draw,
144 struct draw_geometry_shader *dgs)
145 {
146 FREE(dgs->primitive_lengths);
147 FREE((void*) dgs->state.tokens);
148 FREE(dgs);
149 }
150
151 /*#define DEBUG_OUTPUTS 1*/
152 static INLINE void
153 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
154 unsigned num_primitives,
155 float (**p_output)[4])
156 {
157 struct tgsi_exec_machine *machine = shader->machine;
158 unsigned prim_idx, j, slot;
159 float (*output)[4];
160
161 output = *p_output;
162
163 /* Unswizzle all output results.
164 */
165
166 for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
167 unsigned num_verts_per_prim = machine->Primitives[prim_idx];
168 shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
169 machine->Primitives[prim_idx];
170 shader->emitted_vertices += num_verts_per_prim;
171 for (j = 0; j < num_verts_per_prim; j++) {
172 int idx = (prim_idx * num_verts_per_prim + j) *
173 shader->info.num_outputs;
174 #ifdef DEBUG_OUTPUTS
175 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
176 #endif
177 for (slot = 0; slot < shader->info.num_outputs; slot++) {
178 output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
179 output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
180 output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
181 output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
182 #ifdef DEBUG_OUTPUTS
183 debug_printf("\t%d: %f %f %f %f\n", slot,
184 output[slot][0],
185 output[slot][1],
186 output[slot][2],
187 output[slot][3]);
188 #endif
189 debug_assert(!util_is_inf_or_nan(output[slot][0]));
190 }
191 output = (float (*)[4])((char *)output + shader->vertex_size);
192 }
193 }
194 *p_output = output;
195 shader->emitted_primitives += num_primitives;
196 }
197
198 /*#define DEBUG_INPUTS 1*/
199 static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
200 unsigned *indices,
201 unsigned num_vertices,
202 unsigned prim_idx)
203 {
204 struct tgsi_exec_machine *machine = shader->machine;
205 unsigned slot, vs_slot, i;
206 unsigned input_vertex_stride = shader->input_vertex_stride;
207 const float (*input_ptr)[4];
208
209 input_ptr = shader->input;
210
211 for (i = 0; i < num_vertices; ++i) {
212 const float (*input)[4];
213 #if DEBUG_INPUTS
214 debug_printf("%d) vertex index = %d (prim idx = %d)\n",
215 i, indices[i], prim_idx);
216 #endif
217 input = (const float (*)[4])(
218 (const char *)input_ptr + (indices[i] * input_vertex_stride));
219 for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
220 unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
221 if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
222 machine->Inputs[idx].xyzw[0].f[prim_idx] =
223 (float)shader->in_prim_idx;
224 machine->Inputs[idx].xyzw[1].f[prim_idx] =
225 (float)shader->in_prim_idx;
226 machine->Inputs[idx].xyzw[2].f[prim_idx] =
227 (float)shader->in_prim_idx;
228 machine->Inputs[idx].xyzw[3].f[prim_idx] =
229 (float)shader->in_prim_idx;
230 } else {
231 #if DEBUG_INPUTS
232 debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
233 slot, vs_slot, idx);
234 #endif
235 #if 1
236 assert(!util_is_inf_or_nan(input[vs_slot][0]));
237 assert(!util_is_inf_or_nan(input[vs_slot][1]));
238 assert(!util_is_inf_or_nan(input[vs_slot][2]));
239 assert(!util_is_inf_or_nan(input[vs_slot][3]));
240 #endif
241 machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
242 machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
243 machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
244 machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
245 #if DEBUG_INPUTS
246 debug_printf("\t\t%f %f %f %f\n",
247 machine->Inputs[idx].xyzw[0].f[prim_idx],
248 machine->Inputs[idx].xyzw[1].f[prim_idx],
249 machine->Inputs[idx].xyzw[2].f[prim_idx],
250 machine->Inputs[idx].xyzw[3].f[prim_idx]);
251 #endif
252 ++vs_slot;
253 }
254 }
255 }
256 }
257
258 static void gs_flush(struct draw_geometry_shader *shader,
259 unsigned input_primitives)
260 {
261 unsigned out_prim_count;
262 struct tgsi_exec_machine *machine = shader->machine;
263
264 debug_assert(input_primitives > 0 &&
265 input_primitives < 4);
266
267 tgsi_set_exec_mask(machine,
268 1,
269 input_primitives > 1,
270 input_primitives > 2,
271 input_primitives > 3);
272
273 /* run interpreter */
274 tgsi_exec_machine_run(machine);
275
276 out_prim_count =
277 machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
278
279 #if 0
280 debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
281 shader->emitted_primitives, shader->emitted_vertices,
282 out_prim_count);
283 #endif
284 draw_geometry_fetch_outputs(shader, out_prim_count,
285 &shader->tmp_output);
286 }
287
288 static void gs_point(struct draw_geometry_shader *shader,
289 int idx)
290 {
291 unsigned indices[1];
292
293 indices[0] = idx;
294
295 draw_fetch_gs_input(shader, indices, 1, 0);
296 ++shader->in_prim_idx;
297
298 gs_flush(shader, 1);
299 }
300
301 static void gs_line(struct draw_geometry_shader *shader,
302 int i0, int i1)
303 {
304 unsigned indices[2];
305
306 indices[0] = i0;
307 indices[1] = i1;
308
309 draw_fetch_gs_input(shader, indices, 2, 0);
310 ++shader->in_prim_idx;
311
312 gs_flush(shader, 1);
313 }
314
315 static void gs_line_adj(struct draw_geometry_shader *shader,
316 int i0, int i1, int i2, int i3)
317 {
318 unsigned indices[4];
319
320 indices[0] = i0;
321 indices[1] = i1;
322 indices[2] = i2;
323 indices[3] = i3;
324
325 draw_fetch_gs_input(shader, indices, 4, 0);
326 ++shader->in_prim_idx;
327
328 gs_flush(shader, 1);
329 }
330
331 static void gs_tri(struct draw_geometry_shader *shader,
332 int i0, int i1, int i2)
333 {
334 unsigned indices[3];
335
336 indices[0] = i0;
337 indices[1] = i1;
338 indices[2] = i2;
339
340 draw_fetch_gs_input(shader, indices, 3, 0);
341 ++shader->in_prim_idx;
342
343 gs_flush(shader, 1);
344 }
345
346 static void gs_tri_adj(struct draw_geometry_shader *shader,
347 int i0, int i1, int i2,
348 int i3, int i4, int i5)
349 {
350 unsigned indices[6];
351
352 indices[0] = i0;
353 indices[1] = i1;
354 indices[2] = i2;
355 indices[3] = i3;
356 indices[4] = i4;
357 indices[5] = i5;
358
359 draw_fetch_gs_input(shader, indices, 6, 0);
360 ++shader->in_prim_idx;
361
362 gs_flush(shader, 1);
363 }
364
365 #define FUNC gs_run
366 #define GET_ELT(idx) (idx)
367 #include "draw_gs_tmp.h"
368
369
370 #define FUNC gs_run_elts
371 #define LOCAL_VARS const ushort *elts = input_prims->elts;
372 #define GET_ELT(idx) (elts[idx])
373 #include "draw_gs_tmp.h"
374
375
376 /**
377 * Execute geometry shader using TGSI interpreter.
378 */
379 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
380 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
381 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
382 const struct draw_vertex_info *input_verts,
383 const struct draw_prim_info *input_prim,
384 struct draw_vertex_info *output_verts,
385 struct draw_prim_info *output_prims )
386 {
387 const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
388 unsigned input_stride = input_verts->vertex_size;
389 unsigned vertex_size = input_verts->vertex_size;
390 struct tgsi_exec_machine *machine = shader->machine;
391 unsigned num_input_verts = input_prim->linear ?
392 input_verts->count :
393 input_prim->count;
394 unsigned num_in_primitives =
395 MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts),
396 u_gs_prims_for_vertices(shader->input_primitive, num_input_verts));
397 unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive,
398 shader->max_output_vertices)
399 * num_in_primitives;
400
401 output_verts->vertex_size = input_verts->vertex_size;
402 output_verts->stride = input_verts->vertex_size;
403 output_verts->verts =
404 (struct vertex_header *)MALLOC(input_verts->vertex_size *
405 num_in_primitives *
406 shader->max_output_vertices);
407
408
409 #if 0
410 debug_printf("%s count = %d (in prims # = %d)\n",
411 __FUNCTION__, num_input_verts, num_in_primitives);
412 debug_printf("\tlinear = %d, prim_info->count = %d\n",
413 input_prim->linear, input_prim->count);
414 debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s, max out = %d\n",
415 u_prim_name(input_prim->prim),
416 u_prim_name(shader->input_primitive),
417 u_prim_name(shader->output_primitive),
418 shader->max_output_vertices);
419 #endif
420
421 shader->emitted_vertices = 0;
422 shader->emitted_primitives = 0;
423 shader->vertex_size = vertex_size;
424 shader->tmp_output = (float (*)[4])output_verts->verts->data;
425 shader->in_prim_idx = 0;
426 shader->input_vertex_stride = input_stride;
427 shader->input = input;
428 FREE(shader->primitive_lengths);
429 shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));
430
431 tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
432 constants, constants_size);
433
434 if (input_prim->linear)
435 gs_run(shader, input_prim, input_verts,
436 output_prims, output_verts);
437 else
438 gs_run_elts(shader, input_prim, input_verts,
439 output_prims, output_verts);
440
441 /* Update prim_info:
442 */
443 output_prims->linear = TRUE;
444 output_prims->elts = NULL;
445 output_prims->start = 0;
446 output_prims->count = shader->emitted_vertices;
447 output_prims->prim = shader->output_primitive;
448 output_prims->flags = 0x0;
449 output_prims->primitive_lengths = shader->primitive_lengths;
450 output_prims->primitive_count = shader->emitted_primitives;
451 output_verts->count = shader->emitted_vertices;
452
453 #if 0
454 debug_printf("GS finished, prims = %d, verts = %d\n",
455 output_prims->primitive_count,
456 output_verts->count);
457 #endif
458
459 return shader->emitted_vertices;
460 }
461
462 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
463 struct draw_context *draw)
464 {
465 if (shader && shader->machine->Tokens != shader->state.tokens) {
466 tgsi_exec_machine_bind_shader(shader->machine,
467 shader->state.tokens,
468 draw->gs.tgsi.sampler);
469 }
470 }