draw: Remove redundant draw_geometry_shader_delete().
[mesa.git] / src / gallium / auxiliary / draw / draw_gs.c
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2 *
3 * Copyright 2009 VMware, Inc.
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16 * of the Software.
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27
28 #include "draw_gs.h"
29
30 #include "draw_private.h"
31 #include "draw_context.h"
32
33 #include "tgsi/tgsi_parse.h"
34 #include "tgsi/tgsi_exec.h"
35
36 #include "pipe/p_shader_tokens.h"
37
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40 #include "util/u_prim.h"
41
42 /* fixme: move it from here */
43 #define MAX_PRIMITIVES 64
44
45 boolean
46 draw_gs_init( struct draw_context *draw )
47 {
48 draw->gs.tgsi.machine = tgsi_exec_machine_create();
49 if (!draw->gs.tgsi.machine)
50 return FALSE;
51
52 draw->gs.tgsi.machine->Primitives = align_malloc(
53 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
54 if (!draw->gs.tgsi.machine->Primitives)
55 return FALSE;
56 memset(draw->gs.tgsi.machine->Primitives, 0,
57 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
58
59 return TRUE;
60 }
61
62 void draw_gs_destroy( struct draw_context *draw )
63 {
64 if (!draw->gs.tgsi.machine)
65 return;
66
67 align_free(draw->gs.tgsi.machine->Primitives);
68
69 tgsi_exec_machine_destroy(draw->gs.tgsi.machine);
70 }
71
72 void
73 draw_gs_set_constants(struct draw_context *draw,
74 unsigned slot,
75 const void *constants,
76 unsigned size)
77 {
78 /* noop. added here for symmetry with the VS
79 * code and in case we'll ever want to allign
80 * the constants, e.g. when we'll change to a
81 * different interpreter */
82 }
83
84
85 struct draw_geometry_shader *
86 draw_create_geometry_shader(struct draw_context *draw,
87 const struct pipe_shader_state *state)
88 {
89 struct draw_geometry_shader *gs;
90 unsigned i;
91
92 gs = CALLOC_STRUCT(draw_geometry_shader);
93
94 if (!gs)
95 return NULL;
96
97 gs->draw = draw;
98 gs->state = *state;
99 gs->state.tokens = tgsi_dup_tokens(state->tokens);
100 if (!gs->state.tokens) {
101 FREE(gs);
102 return NULL;
103 }
104
105 tgsi_scan_shader(state->tokens, &gs->info);
106
107 /* setup the defaults */
108 gs->input_primitive = PIPE_PRIM_TRIANGLES;
109 gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
110 gs->max_output_vertices = 32;
111
112 for (i = 0; i < gs->info.num_properties; ++i) {
113 if (gs->info.properties[i].name ==
114 TGSI_PROPERTY_GS_INPUT_PRIM)
115 gs->input_primitive = gs->info.properties[i].data[0];
116 else if (gs->info.properties[i].name ==
117 TGSI_PROPERTY_GS_OUTPUT_PRIM)
118 gs->output_primitive = gs->info.properties[i].data[0];
119 else if (gs->info.properties[i].name ==
120 TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
121 gs->max_output_vertices = gs->info.properties[i].data[0];
122 }
123
124 gs->machine = draw->gs.tgsi.machine;
125
126 if (gs)
127 {
128 uint i;
129 for (i = 0; i < gs->info.num_outputs; i++) {
130 if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
131 gs->info.output_semantic_index[i] == 0)
132 gs->position_output = i;
133 }
134 }
135
136 return gs;
137 }
138
139 void draw_bind_geometry_shader(struct draw_context *draw,
140 struct draw_geometry_shader *dgs)
141 {
142 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
143
144 if (dgs) {
145 draw->gs.geometry_shader = dgs;
146 draw->gs.num_gs_outputs = dgs->info.num_outputs;
147 draw->gs.position_output = dgs->position_output;
148 draw_geometry_shader_prepare(dgs, draw);
149 }
150 else {
151 draw->gs.geometry_shader = NULL;
152 draw->gs.num_gs_outputs = 0;
153 }
154 }
155
156 void draw_delete_geometry_shader(struct draw_context *draw,
157 struct draw_geometry_shader *dgs)
158 {
159 FREE(dgs->primitive_lengths);
160 FREE((void*) dgs->state.tokens);
161 FREE(dgs);
162 }
163
164 /*#define DEBUG_OUTPUTS 1*/
165 static INLINE void
166 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
167 unsigned num_primitives,
168 float (**p_output)[4])
169 {
170 struct tgsi_exec_machine *machine = shader->machine;
171 unsigned prim_idx, j, slot;
172 float (*output)[4];
173
174 output = *p_output;
175
176 /* Unswizzle all output results.
177 */
178
179 for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
180 unsigned num_verts_per_prim = machine->Primitives[prim_idx];
181 shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
182 machine->Primitives[prim_idx];
183 shader->emitted_vertices += num_verts_per_prim;
184 for (j = 0; j < num_verts_per_prim; j++) {
185 int idx = (prim_idx * num_verts_per_prim + j) *
186 shader->info.num_outputs;
187 #ifdef DEBUG_OUTPUTS
188 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
189 #endif
190 for (slot = 0; slot < shader->info.num_outputs; slot++) {
191 output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
192 output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
193 output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
194 output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
195 #ifdef DEBUG_OUTPUTS
196 debug_printf("\t%d: %f %f %f %f\n", slot,
197 output[slot][0],
198 output[slot][1],
199 output[slot][2],
200 output[slot][3]);
201 #endif
202 debug_assert(!util_is_inf_or_nan(output[slot][0]));
203 }
204 output = (float (*)[4])((char *)output + shader->vertex_size);
205 }
206 }
207 *p_output = output;
208 shader->emitted_primitives += num_primitives;
209 }
210
211 /*#define DEBUG_INPUTS 1*/
212 static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
213 unsigned *indices,
214 unsigned num_vertices,
215 unsigned prim_idx)
216 {
217 struct tgsi_exec_machine *machine = shader->machine;
218 unsigned slot, vs_slot, i;
219 unsigned input_vertex_stride = shader->input_vertex_stride;
220 const float (*input_ptr)[4];
221
222 input_ptr = shader->input;
223
224 for (i = 0; i < num_vertices; ++i) {
225 const float (*input)[4];
226 #if DEBUG_INPUTS
227 debug_printf("%d) vertex index = %d (prim idx = %d)\n",
228 i, indices[i], prim_idx);
229 #endif
230 input = (const float (*)[4])(
231 (const char *)input_ptr + (indices[i] * input_vertex_stride));
232 for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
233 unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
234 if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
235 machine->Inputs[idx].xyzw[0].f[prim_idx] =
236 (float)shader->in_prim_idx;
237 machine->Inputs[idx].xyzw[1].f[prim_idx] =
238 (float)shader->in_prim_idx;
239 machine->Inputs[idx].xyzw[2].f[prim_idx] =
240 (float)shader->in_prim_idx;
241 machine->Inputs[idx].xyzw[3].f[prim_idx] =
242 (float)shader->in_prim_idx;
243 } else {
244 #if DEBUG_INPUTS
245 debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
246 slot, vs_slot, idx);
247 #endif
248 #if 1
249 assert(!util_is_inf_or_nan(input[vs_slot][0]));
250 assert(!util_is_inf_or_nan(input[vs_slot][1]));
251 assert(!util_is_inf_or_nan(input[vs_slot][2]));
252 assert(!util_is_inf_or_nan(input[vs_slot][3]));
253 #endif
254 machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
255 machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
256 machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
257 machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
258 #if DEBUG_INPUTS
259 debug_printf("\t\t%f %f %f %f\n",
260 machine->Inputs[idx].xyzw[0].f[prim_idx],
261 machine->Inputs[idx].xyzw[1].f[prim_idx],
262 machine->Inputs[idx].xyzw[2].f[prim_idx],
263 machine->Inputs[idx].xyzw[3].f[prim_idx]);
264 #endif
265 ++vs_slot;
266 }
267 }
268 }
269 }
270
271 static void gs_flush(struct draw_geometry_shader *shader,
272 unsigned input_primitives)
273 {
274 unsigned out_prim_count;
275 struct tgsi_exec_machine *machine = shader->machine;
276
277 debug_assert(input_primitives > 0 &&
278 input_primitives < 4);
279
280 tgsi_set_exec_mask(machine,
281 1,
282 input_primitives > 1,
283 input_primitives > 2,
284 input_primitives > 3);
285
286 /* run interpreter */
287 tgsi_exec_machine_run(machine);
288
289 out_prim_count =
290 machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
291
292 #if 0
293 debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
294 shader->emitted_primitives, shader->emitted_vertices,
295 out_prim_count);
296 #endif
297 draw_geometry_fetch_outputs(shader, out_prim_count,
298 &shader->tmp_output);
299 }
300
301 static void gs_point(struct draw_geometry_shader *shader,
302 int idx)
303 {
304 unsigned indices[1];
305
306 indices[0] = idx;
307
308 draw_fetch_gs_input(shader, indices, 1, 0);
309 ++shader->in_prim_idx;
310
311 gs_flush(shader, 1);
312 }
313
314 static void gs_line(struct draw_geometry_shader *shader,
315 int i0, int i1)
316 {
317 unsigned indices[2];
318
319 indices[0] = i0;
320 indices[1] = i1;
321
322 draw_fetch_gs_input(shader, indices, 2, 0);
323 ++shader->in_prim_idx;
324
325 gs_flush(shader, 1);
326 }
327
328 static void gs_line_adj(struct draw_geometry_shader *shader,
329 int i0, int i1, int i2, int i3)
330 {
331 unsigned indices[4];
332
333 indices[0] = i0;
334 indices[1] = i1;
335 indices[2] = i2;
336 indices[3] = i3;
337
338 draw_fetch_gs_input(shader, indices, 4, 0);
339 ++shader->in_prim_idx;
340
341 gs_flush(shader, 1);
342 }
343
344 static void gs_tri(struct draw_geometry_shader *shader,
345 int i0, int i1, int i2)
346 {
347 unsigned indices[3];
348
349 indices[0] = i0;
350 indices[1] = i1;
351 indices[2] = i2;
352
353 draw_fetch_gs_input(shader, indices, 3, 0);
354 ++shader->in_prim_idx;
355
356 gs_flush(shader, 1);
357 }
358
359 static void gs_tri_adj(struct draw_geometry_shader *shader,
360 int i0, int i1, int i2,
361 int i3, int i4, int i5)
362 {
363 unsigned indices[6];
364
365 indices[0] = i0;
366 indices[1] = i1;
367 indices[2] = i2;
368 indices[3] = i3;
369 indices[4] = i4;
370 indices[5] = i5;
371
372 draw_fetch_gs_input(shader, indices, 6, 0);
373 ++shader->in_prim_idx;
374
375 gs_flush(shader, 1);
376 }
377
378 #define FUNC gs_run
379 #define GET_ELT(idx) (idx)
380 #include "draw_gs_tmp.h"
381
382
383 #define FUNC gs_run_elts
384 #define LOCAL_VARS const ushort *elts = input_prims->elts;
385 #define GET_ELT(idx) (elts[idx])
386 #include "draw_gs_tmp.h"
387
388
389 /**
390 * Execute geometry shader using TGSI interpreter.
391 */
392 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
393 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
394 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
395 const struct draw_vertex_info *input_verts,
396 const struct draw_prim_info *input_prim,
397 struct draw_vertex_info *output_verts,
398 struct draw_prim_info *output_prims )
399 {
400 const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
401 unsigned input_stride = input_verts->vertex_size;
402 unsigned vertex_size = input_verts->vertex_size;
403 struct tgsi_exec_machine *machine = shader->machine;
404 unsigned num_input_verts = input_prim->linear ?
405 input_verts->count :
406 input_prim->count;
407 unsigned num_in_primitives =
408 MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts),
409 u_gs_prims_for_vertices(shader->input_primitive, num_input_verts));
410 unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive,
411 shader->max_output_vertices)
412 * num_in_primitives;
413
414 output_verts->vertex_size = input_verts->vertex_size;
415 output_verts->stride = input_verts->vertex_size;
416 output_verts->verts =
417 (struct vertex_header *)MALLOC(input_verts->vertex_size *
418 num_in_primitives *
419 shader->max_output_vertices);
420
421
422 #if 0
423 debug_printf("%s count = %d (in prims # = %d)\n",
424 __FUNCTION__, num_input_verts, num_in_primitives);
425 debug_printf("\tlinear = %d, prim_info->count = %d\n",
426 input_prim->linear, input_prim->count);
427 debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
428 input_prim->prim, shader->input_primitive,
429 shader->output_primitive,
430 shader->max_output_vertices);
431 #endif
432
433 shader->emitted_vertices = 0;
434 shader->emitted_primitives = 0;
435 shader->vertex_size = vertex_size;
436 shader->tmp_output = (float (*)[4])output_verts->verts->data;
437 shader->in_prim_idx = 0;
438 shader->input_vertex_stride = input_stride;
439 shader->input = input;
440 FREE(shader->primitive_lengths);
441 shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));
442
443 tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
444 constants, constants_size);
445
446 if (input_prim->linear)
447 gs_run(shader, input_prim, input_verts,
448 output_prims, output_verts);
449 else
450 gs_run_elts(shader, input_prim, input_verts,
451 output_prims, output_verts);
452
453 /* Update prim_info:
454 */
455 output_prims->linear = TRUE;
456 output_prims->elts = NULL;
457 output_prims->start = 0;
458 output_prims->count = shader->emitted_vertices;
459 output_prims->prim = shader->output_primitive;
460 output_prims->flags = 0x0;
461 output_prims->primitive_lengths = shader->primitive_lengths;
462 output_prims->primitive_count = shader->emitted_primitives;
463 output_verts->count = shader->emitted_vertices;
464
465 #if 0
466 debug_printf("GS finished, prims = %d, verts = %d\n",
467 output_prims->primitive_count,
468 output_verts->count);
469 #endif
470
471 return shader->emitted_vertices;
472 }
473
474 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
475 struct draw_context *draw)
476 {
477 if (shader && shader->machine->Tokens != shader->state.tokens) {
478 tgsi_exec_machine_bind_shader(shader->machine,
479 shader->state.tokens,
480 draw->gs.tgsi.num_samplers,
481 draw->gs.tgsi.samplers);
482 }
483 }