draw: implement distance culling
[mesa.git] / src / gallium / auxiliary / draw / draw_gs.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
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27
28 #ifndef DRAW_GS_H
29 #define DRAW_GS_H
30
31 #include "draw_context.h"
32 #include "draw_private.h"
33
34 #define MAX_TGSI_PRIMITIVES 4
35
36 struct draw_context;
37
38 #ifdef HAVE_LLVM
39 struct draw_gs_jit_context;
40 struct draw_gs_llvm_variant;
41
42 /**
43 * Structure holding the inputs to the geometry shader. It uses SOA layout.
44 * The dimensions are as follows:
45 * - maximum number of vertices for a geometry shader input primitive
46 * (6 for triangle_adjacency)
47 * - maximum number of attributes for each vertex
48 * - four channels per each attribute (x,y,z,w)
49 * - number of input primitives equal to the SOA vector length
50 */
51 struct draw_gs_inputs {
52 float data[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS];
53 };
54 #endif
55
56 /**
57 * Private version of the compiled geometry shader
58 */
59 struct draw_geometry_shader {
60 struct draw_context *draw;
61
62 struct tgsi_exec_machine *machine;
63
64 /* This member will disappear shortly:*/
65 struct pipe_shader_state state;
66
67 struct tgsi_shader_info info;
68 unsigned position_output;
69 unsigned viewport_index_output;
70 unsigned clipdistance_output[2];
71 unsigned culldistance_output[2];
72
73 unsigned max_output_vertices;
74 unsigned primitive_boundary;
75 unsigned input_primitive;
76 unsigned output_primitive;
77
78 unsigned *primitive_lengths;
79 unsigned emitted_vertices;
80 unsigned emitted_primitives;
81
82 float (*tmp_output)[4];
83 unsigned vertex_size;
84
85 unsigned in_prim_idx;
86 unsigned input_vertex_stride;
87 unsigned fetched_prim_count;
88 const float (*input)[4];
89 const struct tgsi_shader_info *input_info;
90 unsigned vector_length;
91 unsigned max_out_prims;
92
93 #ifdef HAVE_LLVM
94 struct draw_gs_inputs *gs_input;
95 struct draw_gs_jit_context *jit_context;
96 struct draw_gs_llvm_variant *current_variant;
97 struct vertex_header *gs_output;
98
99 int **llvm_prim_lengths;
100 int *llvm_emitted_primitives;
101 int *llvm_emitted_vertices;
102 int *llvm_prim_ids;
103 #endif
104
105 void (*fetch_inputs)(struct draw_geometry_shader *shader,
106 unsigned *indices,
107 unsigned num_vertices,
108 unsigned prim_idx);
109 void (*fetch_outputs)(struct draw_geometry_shader *shader,
110 unsigned num_primitives,
111 float (**p_output)[4]);
112
113 void (*prepare)(struct draw_geometry_shader *shader,
114 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
115 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]);
116 unsigned (*run)(struct draw_geometry_shader *shader,
117 unsigned input_primitives);
118 };
119
120 void draw_geometry_shader_new_instance(struct draw_geometry_shader *gs);
121
122 /*
123 * Returns the number of vertices emitted.
124 * The vertex shader can emit any number of vertices as long as it's
125 * smaller than the GS_MAX_OUTPUT_VERTICES shader property.
126 */
127 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
128 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
129 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
130 const struct draw_vertex_info *input_verts,
131 const struct draw_prim_info *input_prim,
132 const struct tgsi_shader_info *input_info,
133 struct draw_vertex_info *output_verts,
134 struct draw_prim_info *output_prims );
135
136 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
137 struct draw_context *draw);
138
139 int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
140 unsigned pipe_prim);
141
142 #ifdef HAVE_LLVM
143 void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
144 struct draw_gs_llvm_variant *variant);
145 #endif
146
147 #endif