tgsi/ureg: make the dst register match the src indirection
[mesa.git] / src / gallium / auxiliary / draw / draw_gs.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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27
28 #ifndef DRAW_GS_H
29 #define DRAW_GS_H
30
31 #include "draw_context.h"
32 #include "draw_private.h"
33
34 #define MAX_TGSI_PRIMITIVES 4
35
36 struct draw_context;
37
38 #ifdef HAVE_LLVM
39 struct draw_gs_jit_context;
40 struct draw_gs_llvm_variant;
41
42 /**
43 * Structure holding the inputs to the geometry shader. It uses SOA layout.
44 * The dimensions are as follows:
45 * - maximum number of vertices for a geometry shader input primitive
46 * (6 for triangle_adjacency)
47 * - maximum number of attributes for each vertex
48 * - four channels per each attribute (x,y,z,w)
49 * - number of input primitives equal to the SOA vector length
50 */
51 struct draw_gs_inputs {
52 float data[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS];
53 };
54 #endif
55
56 /**
57 * Private version of the compiled geometry shader
58 */
59 struct draw_geometry_shader {
60 struct draw_context *draw;
61
62 struct tgsi_exec_machine *machine;
63
64 /* This member will disappear shortly:*/
65 struct pipe_shader_state state;
66
67 struct tgsi_shader_info info;
68 unsigned position_output;
69
70 unsigned max_output_vertices;
71 unsigned primitive_boundary;
72 unsigned input_primitive;
73 unsigned output_primitive;
74
75 unsigned *primitive_lengths;
76 unsigned emitted_vertices;
77 unsigned emitted_primitives;
78
79 float (*tmp_output)[4];
80 unsigned vertex_size;
81
82 unsigned in_prim_idx;
83 unsigned input_vertex_stride;
84 unsigned fetched_prim_count;
85 const float (*input)[4];
86 const struct tgsi_shader_info *input_info;
87 unsigned vector_length;
88 unsigned max_out_prims;
89
90 #ifdef HAVE_LLVM
91 struct draw_gs_inputs *gs_input;
92 struct draw_gs_jit_context *jit_context;
93 struct draw_gs_llvm_variant *current_variant;
94 struct vertex_header *gs_output;
95
96 int **llvm_prim_lengths;
97 int *llvm_emitted_primitives;
98 int *llvm_emitted_vertices;
99 int *llvm_prim_ids;
100 #endif
101
102 void (*fetch_inputs)(struct draw_geometry_shader *shader,
103 unsigned *indices,
104 unsigned num_vertices,
105 unsigned prim_idx);
106 void (*fetch_outputs)(struct draw_geometry_shader *shader,
107 unsigned num_primitives,
108 float (**p_output)[4]);
109
110 void (*prepare)(struct draw_geometry_shader *shader,
111 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
112 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]);
113 unsigned (*run)(struct draw_geometry_shader *shader,
114 unsigned input_primitives);
115 };
116
117 void draw_geometry_shader_new_instance(struct draw_geometry_shader *gs);
118
119 /*
120 * Returns the number of vertices emitted.
121 * The vertex shader can emit any number of vertices as long as it's
122 * smaller than the GS_MAX_OUTPUT_VERTICES shader property.
123 */
124 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
125 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
126 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
127 const struct draw_vertex_info *input_verts,
128 const struct draw_prim_info *input_prim,
129 const struct tgsi_shader_info *input_info,
130 struct draw_vertex_info *output_verts,
131 struct draw_prim_info *output_prims );
132
133 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
134 struct draw_context *draw);
135
136 int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
137 unsigned pipe_prim);
138
139 #ifdef HAVE_LLVM
140 void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
141 struct draw_gs_llvm_variant *variant);
142 #endif
143
144 #endif