geometry shaders: make gs work with changable primitives and variable number of vertices
[mesa.git] / src / gallium / auxiliary / draw / draw_gs.h
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3 * Copyright 2009 VMWare Inc.
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27
28 #ifndef DRAW_GS_H
29 #define DRAW_GS_H
30
31 #include "draw_context.h"
32 #include "draw_private.h"
33
34
35 #define MAX_TGSI_PRIMITIVES 4
36
37 struct draw_context;
38
39 /**
40 * Private version of the compiled geometry shader
41 */
42 struct draw_geometry_shader {
43 struct draw_context *draw;
44
45 struct tgsi_exec_machine *machine;
46
47 /* This member will disappear shortly:*/
48 struct pipe_shader_state state;
49
50 struct tgsi_shader_info info;
51 unsigned position_output;
52
53 unsigned max_output_vertices;
54 unsigned input_primitive;
55 unsigned output_primitive;
56
57 unsigned emitted_vertices;
58 unsigned emitted_primitives;
59
60 /* Extracted from shader:
61 */
62 const float (*immediates)[4];
63 };
64
65 /*
66 * Returns the number of vertices emitted.
67 * The vertex shader can emit any number of vertices as long as it's
68 * smaller than the GS_MAX_OUTPUT_VERTICES shader property.
69 */
70 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
71 const float (*input)[4],
72 float (*output)[4],
73 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
74 unsigned count,
75 unsigned input_stride,
76 unsigned output_stride);
77
78 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
79 struct draw_context *draw);
80
81 void draw_geometry_shader_delete(struct draw_geometry_shader *shader);
82
83
84 #endif