d8eb2103433e79fcee013fc3c0b021e60cf8360f
[mesa.git] / src / gallium / auxiliary / draw / draw_gs.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMWare Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef DRAW_GS_H
29 #define DRAW_GS_H
30
31 #include "draw_context.h"
32 #include "draw_private.h"
33
34
35 #define MAX_TGSI_PRIMITIVES 4
36
37 struct draw_context;
38
39 /**
40 * Private version of the compiled geometry shader
41 */
42 struct draw_geometry_shader {
43 struct draw_context *draw;
44
45 struct tgsi_exec_machine *machine;
46
47 /* This member will disappear shortly:*/
48 struct pipe_shader_state state;
49
50 struct tgsi_shader_info info;
51 unsigned position_output;
52
53 unsigned max_output_vertices;
54 unsigned input_primitive;
55 unsigned output_primitive;
56
57 /* Extracted from shader:
58 */
59 const float (*immediates)[4];
60 };
61
62 void draw_geometry_shader_run(struct draw_geometry_shader *shader,
63 const float (*input)[4],
64 float (*output)[4],
65 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
66 unsigned count,
67 unsigned input_stride,
68 unsigned output_stride);
69
70 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
71 struct draw_context *draw);
72
73 void draw_geometry_shader_delete(struct draw_geometry_shader *shader);
74
75
76 #endif