draw: Implement support for primitive id
[mesa.git] / src / gallium / auxiliary / draw / draw_gs.h
1 /**************************************************************************
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3 * Copyright 2009 VMware, Inc.
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27
28 #ifndef DRAW_GS_H
29 #define DRAW_GS_H
30
31 #include "draw_context.h"
32 #include "draw_private.h"
33
34 #define MAX_TGSI_PRIMITIVES 4
35
36 struct draw_context;
37
38 #ifdef HAVE_LLVM
39 struct draw_gs_jit_context;
40 struct draw_gs_llvm_variant;
41
42 /**
43 * Structure holding the inputs to the geometry shader. It uses SOA layout.
44 * The dimensions are as follows:
45 * - maximum number of vertices for a geometry shader input primitive
46 * (6 for triangle_adjacency)
47 * - maximum number of attributes for each vertex
48 * - four channels per each attribute (x,y,z,w)
49 * - number of input primitives equal to the SOA vector length
50 */
51 struct draw_gs_inputs {
52 float data[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS];
53 };
54 #endif
55
56 /**
57 * Private version of the compiled geometry shader
58 */
59 struct draw_geometry_shader {
60 struct draw_context *draw;
61
62 struct tgsi_exec_machine *machine;
63
64 /* This member will disappear shortly:*/
65 struct pipe_shader_state state;
66
67 struct tgsi_shader_info info;
68 unsigned position_output;
69
70 unsigned max_output_vertices;
71 unsigned input_primitive;
72 unsigned output_primitive;
73
74 unsigned *primitive_lengths;
75 unsigned emitted_vertices;
76 unsigned emitted_primitives;
77
78 float (*tmp_output)[4];
79 unsigned vertex_size;
80
81 unsigned in_prim_idx;
82 unsigned input_vertex_stride;
83 unsigned fetched_prim_count;
84 const float (*input)[4];
85 const struct tgsi_shader_info *input_info;
86 unsigned vector_length;
87 unsigned max_out_prims;
88
89 #ifdef HAVE_LLVM
90 struct draw_gs_inputs *gs_input;
91 struct draw_gs_jit_context *jit_context;
92 struct draw_gs_llvm_variant *current_variant;
93 struct vertex_header *gs_output;
94
95 int **llvm_prim_lengths;
96 int *llvm_emitted_primitives;
97 int *llvm_emitted_vertices;
98 int *llvm_prim_ids;
99 #endif
100
101 void (*fetch_inputs)(struct draw_geometry_shader *shader,
102 unsigned *indices,
103 unsigned num_vertices,
104 unsigned prim_idx);
105 void (*fetch_outputs)(struct draw_geometry_shader *shader,
106 unsigned num_primitives,
107 float (**p_output)[4]);
108
109 void (*prepare)(struct draw_geometry_shader *shader,
110 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
111 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]);
112 unsigned (*run)(struct draw_geometry_shader *shader,
113 unsigned input_primitives);
114 };
115
116 /*
117 * Returns the number of vertices emitted.
118 * The vertex shader can emit any number of vertices as long as it's
119 * smaller than the GS_MAX_OUTPUT_VERTICES shader property.
120 */
121 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
122 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
123 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
124 const struct draw_vertex_info *input_verts,
125 const struct draw_prim_info *input_prim,
126 const struct tgsi_shader_info *input_info,
127 struct draw_vertex_info *output_verts,
128 struct draw_prim_info *output_prims );
129
130 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
131 struct draw_context *draw);
132
133 int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
134 unsigned pipe_prim);
135
136 #ifdef HAVE_LLVM
137 void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
138 struct draw_gs_llvm_variant *variant);
139 #endif
140
141 #endif